Selasa, 28 Agustus 2007

Gieta

Mbok Berek

Jl. Prof.Dr.Soepomo, SH No.14, Jakarta Selatan 12870, ( Tutup Jam 4 sore hanya di bulan Puasa )
Opening time : 09:00 to 21:00

Jl. Metro Duta 5 & 6, - Pondok Indah - Jakarta Selatan, 0816941265:Agung
Opening time : 09:00 to 21:00



Choose Category :

Pilih Category Kode Item Harga (Rp) Jml
Makanan Utama
MB-01 Ayam Goreng Khas Mbok Berek Ny. Umi (1Ekor)
45,000
MB-02 Ayam Goreng Khas Mbok Berek Ny.Umi (1/2 Ekor
23,000
MB-30 Nasi Rames Istimewa
Nasi, 1/4 Ayam goreng, Krecek, Lalap, Buah, Krupuk, Sambal Khas Mbok Ny. UmiBerek. 27,000
MB-31 Nasi Rames Biasa
Nasi, Ati, Ampela, Krecek, Lalapan, Sambal Khas Mbok Berek. 17,000
MB-32 Nasi Gudeg Istimewa
Nasi, Gudeg, Krecek, Ayam, Telur, Tahu, Tempe Opor. 27,000
MB-33 Nasi Gudeg Biasa
Nasi, Gudeg, Krecek, Telur, Tahu, Tempe Opor. 19,500
MB-06 Gudeg Istimewa
Gudeg, Krecek, Ayam, Telur, Tahu, Tempe opor. ( Special Young Jackfruit Cooked Spicy Coconut ). 25,000
MB-07 Gudeg Biasa
Gudeg, Krecek, Tahu, Telur, Tempe Opor. (Young Jackfruit Cooked in spicy Coconut Milk). 20,000
MB-50 Ikan Gurame Goreng / Bakar
43,000
MB-40 Cah Kangkung
12,000
MB-43 Tahu Telur Goreng
12,500
MB-03 Ati / Ampela - (1 Porsi)
Isi 10 pcs. ( 5 Ati dan 5 Ampela ) 15,000
Ati / Ampela (Fried Chicken's Lever)
MB-04 Ati / Ampela - (1/2 porsi)
Isi 5 pcs 8,000
MB-08 Sambal Goreng Ati / Ampela Ayam - (Hanya Di TEBET)
Fried chicken's lever with chili sauce. 9,000
MB-09 Sambal Goreng Krecek
Fried cow's skin with chili sauce. 14,000
MB-10 Sambal Khas Mbok Berek Ny. Umi
Special chili sauce ala Mbok Berek Ny. Umi. 5,000
MB-11 Sambal Terasi
Specific hot chili sauce. 4,000
MB-20 Gado-Gado/Pecel
Indonesian mixed salad and vegetable with spicy peanut sauce. 10,500
MB-21 Emping Melinjo
7,500
MB-23 Sayur Asem
Sour vegetable soup ala Mbok Berek Ny. Umi. 8,000
MB-24 Sayur Lodeh
Vegetable soup in spicy coconut milk. 8,800
MB-25 Lalapan
Sour vegetable soup ala Mbok Berek Ny. Umi. 7,500
MB-26A Tahu / Tempe Bacem
Fried beancurd or tempe in Javanese style 3,000
MB-26B Tahu / Tempe Bacem - (4 Tahu & 4 Tempe )
Fried beancurd or tempe in Javanese Style 22,000
MB-26C Tahu / Tempe Goreng
3,000
MB-26D Tahu / Tempe Goreng - (4 Tahu & 4 Tempe)
(Isi : 4 Tahu Goreng & 4 Tempe Goreng) 22,000
MB-27 Tahu / Tempe Penyet
3,000
MB-34 Nasi Putih (Steamed Rice)
4,500
MB-35 Nasi Bakul Besar - ( 8-9 orang)
Rice big basket 28,000
MB-36 Nasi Bakul Sedang - ( 6-7 orang)
Rice medium basket 24,500
MB-37 Nasi 1/2 Bakul Sedang - ( 4-5 orang)
Rice 1/2 medium basket 17,000
MB-58 Ikan Bandeng Presto Goreng 1/4 kg
27,500
MAKANAN TAMBAHAN
MB-71 Nasi Goreng Ati / Ampela
16,000
MB-72 Nasi Goreng Pete
15,000
MB-73 Nasi Goreng Biasa
12,500
MB-74 Nasi Goreng Special
15,000
MB-80 Bumbu Kereng - ( Tepung AYAM )
3,500
MB-100 Buah Kombinasi - (Semangka,Melon,Pepaya)
7,500
Buah 1 porsi isi 3 jenis : Isi : Semangka, Melon,
0
MB-41 Pete Goreng/Bakar/Rebus
7,000
MB-42 Pete Telur Goreng
11,500
MB-51 Ikan Mas Goreng / Bakar
26,000
MB-52 Pepes Ikan Mas *
29,000
MB-53 Pepes Tahu *
7,500
MB-54 Pepes Pindang*
7,500
MB-55 Pepes Jamur *
7,500
MB-56 Botok - ( Teri / Tempe / Pare ) *
5,000
MB-57 Buntil*
*) Hanya di Tebet 5,000
Export options: Excel | PDF

Minggu, 26 Agustus 2007

PATH

Golden Sun: FAQ/Walkthrough by BF_Gamer
Version 1.0, Last Updated 2004-05-06 View/Download Original File
Hosted by GameFAQs
Return to Golden Sun (GBA) FAQs & Guides


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\)

Golden Sun Walkthrough/FAQ Version 1.0
Created By BF_Gamer

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. Version History {~VH}
II. Introduction {~INTRO}*
III. Game Basics {~GB}
3.1 Controls {~CTRL}
3.2 Characters {~CHAR}
IV. Contact, Credits, & Legal {~CCL}
V. Walkthrough {~WT}
5.01 The Attack of the Boulder {~501}
5.02 The Mystery of Sol Sanctum {~502}
5.03 The Quest Begins {~503}
5.04 Fighting the Tree {~504}
5.05 The LightHouse {~505}
5.06 The Flooded Town {~506}
5.07 The Evil Desert {~507}
5.08 The Colosso {~508}
5.09 Saving Hammet {~509}
5.10 The Tornado Monsters {~510}
5.11 The Venus LightHouse Part 1 {~511}
5.12 Crossbone Island (Optional) {~512}
5.13 The Venus LightHouse Part 2 {~513}
VI. Djinn {~DJ}*
6.1 Djinn Locations {~DL}*
6.2 Djinn Summons {~DS}
6.3 Djinn Setups {~DU}
VII. Items {~IT}*
7.1 Weapons {~WP}*
7.2 Armors {~AM}*
7.3 Artifacts {~ART}*
7.4 Game Items {~GI}*
VIII. Psynergy {~PS}
IX. Crossbone Island {~CBI}
X. Bosses {~BO}*
11.1 List {~BL}*
11.2 Weaknesses {~BW}*
11.3 Strategies {~BST}*
XI. Monsters/Enemies {~M/E}*
12.1 List {~ML}*
12.2 Weaknesses {~MW}*
12.3 Strategies {~MS}*
XII. Frequently Asked Questions (FAQs) {~FAQs}
XIII. Send Option **SPOLIER WARNING** {~SO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*=Not Yet Completed

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. Version History {~VH}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 1.0

Both of the parts of Game Basics were added (Controls and Characters)
All parts of walkthrough were added (Parts 5.01 - 5.13)
FAQs section was added.
Send Option was added

FAQ is about 75% complete I got tired of working on it so I will probably
finish it soon, please feel free to submit the information on any part that is
missing.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. Introduction {~INTRO}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is a FAQ that will cover all of the parts that you need to complete this
game. Each section will explain what it is and how it helps you. Each of the
characters names are used in their real name, not the name that you changed it
to. In this FAQ I will also guide you to where all of the Djinn are. If you
have any information that I don't have in here and you think will be good
information that should be here please email me to let me know what should be
added. I have split the game up into some sections. In those sections there
are Sub-Sections. If you feel a section is incomplete feel free to email me
the information that you think is needed.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. Game Basics {~GB}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section of the FAQ will tell you the basics of the game. Game Basics
include information about what the buttons do and what the charactes are in the
game.

+=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.1 Controls {~CTRL}|
+=-=-=-=-=-=-=-=-=-=-+

D-Pad: Allows you to select your choices on the screen

Menus/Battle/Conversation:
A: Yes/Next
L and R: Next
B: No/Back on Menu

Walking:
D-Pad: Move around the game
A: Talk To Someone/Menu
Select: Menu
Start: Save Menu
L and R: Set Psynergy Command
B: Run

These controls seem a little weird when you first start to use them, but as you
begin to play the game you will really start to like them.

+=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|3.2 Characters {~CHAR}|
+=-=-=-=-=-=-=-=-=-=-=-+

This section of the FAQ will give you information about all the characters in
the game. If you think that any other character should be added to here please
let me know.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Name of Character
Age: Age of the Character
Home: Where the Character is from
Element: Element of Character
Info: Gives Information about Character.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Isaac
Age: 17
Home: Vale
Element: Earth - Venus
Info: Isaac is the main character of the game that you play as. Isaac's Dad,
Kyle, died 3 years ago.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Garet
Age: 17
Home: Vale
Element: Fire - Mars
Info: Garet is Isaac's friend who joins Isaac on his adventure.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Ivan
Age: 15
Home: Kalay
Element: Wind - Jupiter
Info: You meet Ivan in the town of Vault because he lost Master Hammet's
Shaman's Rod.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Mia
Age: 17
Home: Imil
Element: Water - Mercury
Info: You meet Mia in the town of Imil where she takes care of the sick people.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Jenna
Age: 16
Home: Vale
Element: Fire - Mars
Info: Jenna is a friend of Isaac and Garet. Jenna's family was killed 3 years
ago. When she is in Sol Sanctum with Isaac, Garet, and Kraden she was
captured by Saturos and Menardi.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Felix
Age: 17
Home: Vale
Element: Earth - Venus
Info: Felix who is Jenna's was thought to be dead 3 years ago along with the
rest of his family. However, Felix was saved by Saturos and Menardi. In
Sol Sanctum Felix reveals himself to everyone so that Isaac and Garet
will know that Jenna is safe from Saturos and Menardi.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Alex
Age: 32
Home: Imil
Element: Water - Mercury
Info: Alex, Saturos, Menardi teamed together to so Saturos and Menardi could
light the Mercury Lighthouse.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Sheba
Age: 15
Home: Lalivero
Element: Wind - Jupiter
Info: She was held hostage so she could get Saturos, Menardi, Alex and Felix
into a future lighthouse.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Saturos
Age: 28
Home: Unknown
Element: Fire - Mars
Info: Saturos is one of the two main enemies in the game. While trying to enter
Sol Sanctum Menardi (More on Menardi later) caused the boulder to fall in
Vale. They are trying to light all of the Lighthouses. They are
accompanied by Felix and Alex. They have also kidnapped Sheba, Jenna,
and Kraden.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Menardi
Age: 24br />Home: Unknown
Element: Fire - Mars
Info: Menardi is the other one of the main enemies in the game. Menardi is the
partner of Saturos.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Kraden
Age: (76)
Home: Tolbi (I think)
Element: ?
Info: Kraden is an old man that wants to know about Sol Sanctum. He studies
Alchemy. He teachers about Alchemy and all the other stuff he knows. He
really is amazed with the Elemental Stars. Kraden was kidnapped by
Saturos and Menardi while at Sol Sanctum examining the Elemental Stars.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Dora
Age: 23
Home: Vale
Element: Unknown
Info: Dora is Isaac's mother. Her husband, Kyle (More on him later) died three
years ago when the boulder fell, and he is very sad about it.

=-=-=-=-=-=-=-=-=-=-=-=

Name: Kyle
Age: 19
Home: Vale
Element: Unknown
Info: Kyle is Isaac's father. Kyle died three years ago with all of Jenna's
family while trying to save Vale from the boulder.

=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. Contact, Credits, & Legal {~CCL}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Everything from this Golden Sun FAQ/Walkthrough was written and done by
BF_Gamer unless noted below. This is copyrighted to BF_Gamer. All characters,
graphics, music, and any other part of this game is copyrighted to Nintendo.

If you would like to contact me about anything in this FAQ feel free to do so,
with only one rule. That one rule is that you put Golden Sun FAQ in the
subject. If you fail to do so I will simply delete the email as if it were
junk. My email is BF_Gamer@yahoo.com DON'T FORGET THE RULE!

Thank you:
=-=Gearóid Moroney AKA Tetzcatlipoca for allowing me to use your Psynergy
Guide FAQ.
=-=Deadmeat X for allowing me to use your Crossbone Island FAQ
=-=Christopher Goss AKA aku chi for allowing me to use your Djinn Class Setup
Guide.

This FAQ is to only be on the following sites (if it is on another email me):
GameFAQs (Gamefaqs.com)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. Walkthrough {~WT}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.01 The Attack of the Boulder {~501}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

Once you finally have control of Isaac head straight up the way Mom and Kyle
went. Go up the stairs and you will run into Garet. You will have a quick talk
with Garet. Start to head west like you are leaving then Garet will join you.
Continue to head up then to your left across the bridge. Once you are across
the bridge the boulder will start to fall. One of the villagers trying to stop
the boulder will tell you to keep going. Do so and head down the stairs and
west. Follow the only path you can until a guy talks to you.

After you are done talking to the villager head south. Go down the stairs. Be
careful now, because there are now monsters on the loose. They are weak, but
don't be stupid when fighting them, just kill them as quickly as possible.
Follow the path east to the next screen. Head south past the bridge then down
both of the stairs.

There will be a scence where Felix (Jenna's brother) is in the water and about
to die. The people around are trying to save him, but they can't so they go
to get help for him. Mom and Jenna go off to find help. Mom runs into you and
sends you to go help Jenna find some people.

Now head south under the bridge. Then go west up the stairs, then north a bit
and then east across the bridge. Head east to the next screen. Head east to
the first house then go south and down the stairs. Go down the next two sets
of stairs, too. Head south-west to find a guy standing by a rock that has
water around it. You will bump into guys talking.

You will run into Garet's Grandpa talking to a couple villagers. They will
leave then another villager will come in the screen saying his Psynergy has
been restored. Take him back the way you came to get back to where Felix is.
Everyone will stop as you are going over the bridge.

There is a quick scene where the boulder falls and takes out where Kyle and
Felix were.

Now, start heading back toward town. Garet will relize that you are leaving
and he will come after you. As you are heading back to town you will run into
two people. There will be a quick scene where the two people are talking.
They will find out that you are listing to what they are saying, so they get
into a fight with you.

You are now in a fight that you can't win... So, just fight and you will die
eventually. For you people who may be using a Game Shark, it won't help you,
because even if you do beat them they will still win. After losing the battle
you are left to die as the two people hop off. The title screen will come up.


+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.02 The Mystery of Sol Sanctum {~502}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Three years later...

Isaac will be fixing up the roof of his house. Jenna will go talk to Garet who
is practicing his Psynergy. Jenna and Garet will go back to get Isaac to go to
Kraden's house to go mountain climbing.

Once you get control of Isaac head north up the stairs past Garet's house.
Continue to head north and go across the bridge. Go south down the stairs and
to the west to the next screen. Head west and you will run into those two
people who attacked you three years ago. After talking a bit they will let you
go. Now continue to head west and up the stairs to bump into Kraden.

Kraden will be talking to himself about what those two people named Saturos and
Menardi talked to him about. Walk up to Kraden and talk to him. There will be
a quick talk about what they are planning on doing.

Head back to where you crossed that bridge, and instead of going west go north
up those stairs. Then go to west. Once you get behind the tree a lady will
push you out. She won't let you go on the path. So, wait until she goes behind
the building and then go up the stairs and west. Head north to get the entrance
of Sol Sanctum. Head north and enter it.

+=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=The Legendary Sol Sanctum=-=-=
+=-=-=-=-=-=-=-=-=-=-=-=-=+

When you first enter Sol Sanctum Kraden will talk a bit. Once you have control
of Isaac head north to the next room. Go to the block to the far right and
take it all the way around to get across the water. Go through the door to the
next room. Follow this path all the way to the next room.

Go to the middle block and go into the middle area to find treasure chest that
has a Small Jewel in it. Head south back down the path you came. But when
you get to the blocks that are three wide. Head east then north to get to the
right path. Follow that path to a minotaur head on the wall that is missing
an eye. Examine it and use the item small jewel to fix it's eye. There will
be a shake, and head back down to the where you started in this room. Now,
take the far left path up to the left path. Follow it to the next room.

Kraden will talk a bit, then head north then east. You will see a statue that
has little gray dots around it. Those indicate that you can move it. Use move
Psynergy to move it either to the left or to the right. It will reveal a door.
Head north up the stairs.

Now, head east and then north. You will come to a + intercetion, go west to
get a small jewel. Go back to the + intercetion and go north. Take the first
path you can to the west and follow it to a door. Kraden will talk a little
bit more.

Now, head to the far left use Psynergy to move the statue and use the small
jewel on the minotaur. There will be a shake again. Go to the far right and
move the statue to go deeper into Sol Sanctum.

Once in the new room take the path going up to get to a T intercetion. At the
intercetion go west to get a herb. Then go east at that intercetion then as
soon as you can go north. There will be a quick talk, then go north-east to
get to a room with a picture of the moon in it. Yet again Kraden will talk a
bit.

After Kraden is done talking head south and follow the hallway to stairs
leading up. Go west to an intercetion and go south. You will go through a
door and a get a Psynergy Stone that is laying on the ground. Exit that room
and head north. Here you will find another picture of Luna. Go to the right
and move the statue onto the gray box. A beam of light will light up that
section.

There is a quick talk yet again with Kraden, so once you get control of Isaac
go west to get to the other room. Push the top right statue up onto the gray
box. Do the same with the top left statue. A hole will be revealed. Jump
onto the sun picture in the middle. Walk as far up as you can then use Move
Psynergy to move that statue toward you. Head back to the Luna room and move
one of the statues to the gray box. Kraden will quickly talk.

Now, move the rest of the statues to the gray boxes. Head back to where
Kraden is. Kraden will talk again.

Head west to the other room, and Kraden will notice how the floor is starting
to change. Go upto where the light is coming from the wall and examine it.

Everyone will go into this room that has the elemental stars. Kraden will
explain what they are and how they could possibly be used. Kraden will attempt
to get one of the stars but almost falls. So, Jenna says that Garet and Isaac
should go get them.

Go north-east and follow the path by jumping from platform to platform. Follow
the path going east. Follow the path all the way to the Venus Star. Some
platforms will start to pop up for you to go farther. Take the path back to
the part where you went east instead of north. Take the north path and then go
east to get to the Mercury Star. More platforms pop up. Now, go back to the
area where Kraden and Jenna are. Take the south path to get the Jupiter Star.

There will be a scene where Saturos and Menardi have Jenna and Kraden. Someone
will come into the screen in the middle, and it turns out it is FELIX! They
will force you to give them the elemental stars. Garet goes and gives the
elemental stars to one of Saturos and Menardi's friend Alex. They find out
that there are only three of them there, so they want the last one.

Head to the middle where everyone is, and take the north-east path and follow
the north path all the way around to the Mercury Star. The screen will start
to shake. Then the screen will show a rock. Saturos and Menardi will force
everyone to leave. The room starts to blow up, but the guardian will come up
to them and talk to them. He will release the Djinn. The guardin will send
Garet and Isaac out of the elemental room. Once you get control of Isaac exit
Sol Sanctum.

When you get out of Sol Sancutm a bunch of people will be infront of the
Sanctuary. There will be a long talk about what happened. Then there will a
decision that Isaac and Garet should have to go stopthe "lighthouses" from
being lit. The elemental stars are used to light the light houses which
release the power of Alchemy.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.03 The Quest Begins {~503}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

One day later everyone is starting gathered around the entrance of Vale to say
good bye to Garet and Isaac. When you finally leave head south. You will run
into a Djinn named Flint. Djinn are very important, and they will help to make
the game a little easier. Flint will teach you how to use Djinn, so be sure to
watch what Flint say.

Head south following the path and then go east to cross a bridge. After
crossing the bridge head south to get to a town. Just as you are about to
enter there will be a quick scene of Master Hammet and a bunch of covered
wagons who is trying to return to get back to his home town (Kalay), but the
bridge is broken. Then a guy talks about leaving Ivan behind. Master Hammet
talks about Ivan real quick about how he has these strange powers. A rock
falls and Hammet decides to head to Lupna. Once the scene is over you will be
in Vault.

+=-=-=+
=-=-=Vault=-=-=
+=-=-=+

If Isaac and Garet are badly injured make your way to the Inn which heals all
of HP and Psynergy. One of the first things you will want to do is visit the
shops. Go there and buy the latest weapons and armors (I won't tell you where
the shops are, because they are all have a picture with a sword, shield, and a
jar, so they are very easy to find).

Remember how Hammet said something about Ivan, how he had strange powers. Now,
it is time to try to find him. Head to the north-western part of Vault and go
up the stairs and enter the house. Head to the top part of the house and talk
to the blonde haired kid named Ivan. Ivan will read Isaac's mind and will ask
if Isaac and Garet will help him to find Hammet's rod. They will continue to
talk a bit more. Eventually Ivan will join Isaac and Garet.

The first thing to do since you will be using Mind Read Psynergy a lot is to
set it to L or R. To do that you press select and then select the Psynergy,
then go over to Ivan and press L then go down and select Mind Read. Now, when
you press L you will use Ivan's Mind Read.

Go to the Inn and go around the desk to find out that some people think that
the guests are theives. Now, read her mind, it seems a little weird. So, go
upstairs and go to the part of the room where the beds are to find the people
who are thought to be the theives. There will be a quick chat and the theives
will run away. Try to go after them but you will quickly find out that they
will get away. So, head like you are leaving the room. Isaac, Garet, and Ivan
will come up with a plan to go at them split up. Head back to the room to.
Garet will guard the exit and Ivan and Isaac will try to trap one of them. Try
to trap one in the top left corner. Once you got them trapped them Ivan will
read one of their minds.

After Ivan is done reading their minds Isaac, Garet, and Ivan will be outside
the room. By reading their minds Ivan learned that they are the theives and
they have stolen a lot of things, and they are hidden somewhere in the Inn.

Exit the Inn completly and you will notice that there is a ladder that leads up
to the roof and there is a hole there. Go up the ladder and in the hole. Go
to the right and using Move Psynergy move the block of wood to the left. Jump
over the hole there and go into the room. You will notice that there is a lady
that is tied up. Isaac, Garet, and Ivan will untie her and they talk about how
all of these boxes around them are the stolen things. The theives will come in
the room. After a quick talk Isaac, Garet, and Ivan will get into a fight with
the theives, your first boss in the game!!!

After teaching the theives a lesson the lady who was tied up will go get the
mayor and some guy to take away the theives. Ivan will read Isaac's mind and
learn about the quest that they are on. Then the mayor and some guys come in.
The guys will tie up the theives and they will take them away. Then the Mayor
will open the treasure chests to find his the stolen things. There will be one
more treasure chest that hasn't been opened. After they talk for a while Ivan
will go get Shaman's Rod. Ivan will leave and you should do the same. Exit
the hidden room and go to the room where you first met Ivan. That is the
Mayor's house. Talk to the Mayor to get some Water of Life.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.04 Fighting the Tree {~504}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

You are now done in Vault, so leave Vault. Once you are outside of Vault head
east across a bridge. After crossing the bridge don't cross the bridge going
north but take the land going north and take the bridge that is going east.
You will see a cave, enter it to get on your way to Goma Cave.

+=-=-=-=-=+
=-=-=Goma Cave=-=-=
+=-=-=-=-=+

You will be at the entrance of Goma Cave. Follow the path, push the log over
two spaces and climb up the ladder. Once up the ladder go east and you will
find a hole that has a log on the other side of it. Use Move Psynergy and go
over it. Go up the ladder and follow the path. You will find a stump that is
coverd in vines. Try to use Move Psynergy to move it out of the way. However,
it won't work. Ivan will walk up and use his Whirlwind to get rid of the Ivy.
Now, Ivan will join your team and be with you for the rest of your quest. Use
Move Psynergy to move the stump. Then there will be more vines in your path.
Use Ivan's Whirlwind Psynergy to clear the vines.

You are now in Goma Cave. Follow the path north and eventually there will be a
log in the water that you can use to jump over it. After crossing the water go
south. Follow the path to a staircase and go up them. Go up the stairs to get
to the next area.

Go down the stairs infront of you. Go east and push the log that you will run
into all the way to the top east that you can. Then head back like you are
leaving and take the first path south as soon as you can. Go down across the
little bit of water and follow the path go down the stairs to the next area.

Follow the path around to a log in the water. Jump on it and across to the
other side. Then follow that path to the stairs going up. Follow that path to
a log that is on a platform. Move it by using Move Psynergy. Jump onto that
platform and go down and push the stump that is sitting there. Head back to
the log and push it back to where it was. Then get the Lucky Medal out of the
treasure chest. Now head back down the stairs that got you to this area.
That log that you now pushed down mad a little platform for you to jump across
the water. Jump across it and go up the stairs. Now, jump on the long and to
the platform where the Djinn is. Save right now before you fight it incase it
runs while you are fighting. You will get into a fight with the Djinn, but
after you win the Mars Djinn Forge will join you. The weird guy below will run
off. Now, go back across the log and go up the stairs to the north of you.

Follow the path around until you can't anymore. There will be a stump in the
way, so use Move Psynergy to move it out of the way. Jump across the hole and
go north. Go up the stairs and across the bridge, down the stairs, and exit
Goma Cave. Go east and you will enter Biliban.

+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+

You will notice that there a person at the entrance that is a tree... Well,
head to the Inn if you need to, and be sure to buy the latest weapons and
armors. Then take the stairs going up in the north-eastern part of town.
Walk on the wooden logs around to the other side of town. Then head all the to
the north to find vines blocking your way. Use Whirlwind to clear the vines.
Then go through the hole and down the ladder. Follow th path until there is a
statue that is blocking your path. Move it by using Move Psynergy, then go
across the both parts of water. Go up to the Jupiter Djinn Gust. He will join
you without a fight. Leave this area and go back to the middle of town.

Head straight north and there will be a castle there. Go talk to both of the
guards and they will let Isaac in the castle, just head north to get to the
King's room. There will a quick scene where the King talks to Isaac, Garet,
and Ivan he eventually decides that "these children" can't do save Kolima.
When you get out of the King's room the guard will quickly talk to you. Exit
the castle and Biliban. Go south-east and you will eventually get to the
barricade. Once at the barricade walk up to it. Go to the one that is on the
left. Use Move Psynergy to move it down. Go through it and get out of the
barricade. Head east then go north over the bridge. Head north-east to get to
the town of Kolima.

+=-=-=-+
=-=-=Kolima=-=-=
+=-=-=-+

When you enter the town Ivan will notice that everyone in the town was turned
into trees. There will be this scene when Tret (the next boss) attempts to
turn you into tree. You will survive it though. After the scene is over and
you get control of Isaac again go east then a little south to find a Djinn
trapped in a fence. Go through the back of the house that is next ot the fence
surrounding the Djinn. You will enter a little room, go straight ahead to go
down some stairs. Follow the path all the way around and up the ladder. This
Djinn will not fight you. The Venus Djinn Granite will join your team. Now,
exit Kolima and you are now off for Kolima Forest. You may decide to stay a
little longer in Kolima talking to the trees by using Ivan's Mind Read. Once
you exit Kolima Forest head north-west. There will be a large forest that has
a yellow entrace. Go in there to enter Kolima Forest.

+=-=-=-=-=-=-=+
=-=-=Kolima Forest=-=-=
+=-=-=-=-=-=-=+

When you enter Kolima Forest follow the path around the corner. Walk to the
east to find a log. Push it into the water. After pushing the log head to the
north and go over the bridge. Head west and push the log to the west. Then go
around that log and head straight west to get to the next area.

In this next area go around the log right infront of you not pushing it
anywhere. Stay on the south side of the area and work your way as far west as
you can. Then go up and push the vertical log to the east, then the horizontal
log south, and then go push the horizontal back to the west. Head north after
that, then once you are at the top head east. Once you get all the way east
possible head north to get to the next area.

In this area head north then west to find a vertical log. Push that log to the
west. Head north up and around to get to the a horizontal log and the vertical
log that you just pushed over there. Push the vertical log back to the east.
Next, push the vertical log to the north. After pushing the vertical log to
the north head south to find another vertical log. Push this log to the south.
Then head to the west an all the way around back to the horizontal log that you
pushed. Now, push it to the west into the water, then jump over the water
using that log. Head north go up the stairs then head straight east to get to
the next area.

In this next area there aren't any monsters that you will have to worry about.
Go to the east and flip the switch to empty the water out. Then go back and go
down the stairs and push the far top vertical log to west. Then head back to
the switch and flip it again. The water will come back in, and take the newly
created log path to get to the next area.

This is the area where you will get to Tret, the second boss of this game. Go
north a bit then head east to find a tree with a gray face on it. Climb up the
vines to get into the tree.

+=-=-=-=-=+
=-=-=Tret Tree=-=-=
+=-=-=-=-=+

Once you are in the tree head to the north-east. Then follow that path around
to a vine that will take you to the next level of the tree. In this next level
head all the way south, then jump over all three of the leaves to get to the
other side. Then head east to get outside of the Tret Tree. Head all the east
until there is a vine heading north climb on it then head west. Head all the
way around this inner part of the tree (you can go get the psy crystal, but you
will have to navigate back up to here again) jump across the leaf and up the
vines to get to the next area. Then head south to get back outside. Once
outside head west then climb up the first vine you run into. Then follow the
branch up then go west a bit then take the branch going north to find a Djinn.
You will have to fight this one. After winning the battle Jupiter Djinn Breeze
will join your team. Now, after getting Breeze head back to the brach that you
were on before you went north to get to the Djinn. Head west on this brach to
get back inside of the tree. Go open up the tresure chest to get a Nut. Now,
jump onto the only leaf you can, then jump on the brown on, which will make you
fall down onto a lower level. Once on this lower level head up to the north
going all the way around and going outside through a hole on the west side of
the tree. Head west and take the first path heading south. Follow that branch
to a vine. Climb that vine up to another branch. Follow that brach east to
get back into the tree. Now, in this room go to the bottom of the room and
jump on the leaf. Jump one to the right, up one, right one, and back one more.
Isaac will now fall all the way down to the basement. Now, this may take
awhile for yo to do this but I think that you shoul run in circles until you
get all of your Psynergy back. Once you are ready to fight Tret head to the
northern part of this room to fight Tret. You should save before you fight
him. Once you have defeated Tret there will be a quick talk. Take the vine
out of Tret and get out of Kolima Forest by either running out of it or by
using Isaac's Retreat. Now, you are off to the your first lighthouse.

+=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.05 The LightHouse {~505}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-+

Head back through the Bilibin Barricade and go back to Bilibin. From Biliban
go north over a bridge. Head west following the path, go over a bridge, and
keep folloing the path to go over another bridge and to get into a cave.

+=-=-=-=-=-=-+
=-=-=Biliban Cave=-=-=
+=-=-=-=-=-=-+

Once you enter the Biliban Cave entrance head north, then east. Jump the water
and go into the cave. Once in the cave go north then take the path going west.
Follow that path for awhile, and then take the first path leading to the east.
Follow that path to the door to get to the next area. Once in the next area
follow it all the way around to get out of the cave.

+=-=-+
=-=-=Imil=-=-=
+=-=-+

Once you are out of the cave follow the path all the way around across the
bridge. Then continue to follow the path all the way to Imil. Once in Imil
walk north, then west to a bridge. But don't go over it, go north once you get
up the stairs. Use Move Psynergy one the snowman to move it onto the ice. Go
across the bridge then head south. You will reach a little graveyard. Head
west there, so that you will go onto the ice. Once on the ice head up, left,
up, left, up, right, up, left, up, right, and up to get into a little cave.
You will bump into a Mars Djinn Fever who will join your team without a fight.
Head back to the entrance, and enter the house that is right infront of Isaac
when he enters. Walk up and get the treasure chest in the house. You will
get a very important item the Empty Bottle. Now, talk to the old man by the
fireplace. He will get sick and you will be told to go get Mia. Head to the
the area by the graveyard, then go west and go in that building. Talk to the
little girl that is in the building. She will say that Mia went to the old
couple. Now, go back to the old couple's house. There will be a quick scene.
Mia will run off to the lighthouse. Exit Imil.

+=-=-=-=-=-=-=-=-=-+
=-=-=Mercury Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=-+

Once out of Imil head north-east to get to your first lighthouse. In the
lighthouse head up either stairs, then go north to run into Mia. Talk to her
she will notice that a statue is in the way. Use your move Psynergy to move it
to the left. Mia will unlock the door, follow her into the next room. There
will be a Lizard Man blocking Mia's path go up to it and defeat him. Head into
either one of the two doors in this next room and then go through the door in
the next room. Go straight ahead and up the stairs. Follow the path and move
the statue, and now Mia will join your team. You now have a healer on your
team, so use her to heal you. Follow the path to the next room, and in the
next room go east to the next room. Now, in this room move the pipe to the
right. Follow the path to where you are pushed by water, then go down and up
the stairs. Follow that path through more water, and down and up the stairs.
Follow the path all the way around going down, then back up the stairs. Push
the pipe that you pushed earlier back to the right. Follow the path to the
south and then west. Take the stairs down then back up, and then go through
the door to the next area. Go down in this new area, but don't go down the
ladder. Instead go east then follow that path all the way around to find a
statue. Push it all the way to the button on the ground. That will open a
door. Once you have opened the door go use the down drop thing to get down to
the level below you. Follow the path up the ladder and through the door. In
this room go down the down drop thing to fall through a hole onto this
platform.

You will be talked to by this statue. Then jump onto the stautes hands, and
use Mia's Ply. Jump back onto the platform, where you will get three rings
above Isaac's head. Those allow you to have three jumps on water. Jump on the
water to either side and go through one of the doors to the north. Go through
the door to the north. Jump on the platform infront of you, then jump three to
the right, and then one down. You will get three more water jumps, now use
those to jump to the right to the other platform. You will get three more
water jumps. Use those jumps to jump straight up and you will get three more
water jumps. Jump up three and one to the left to get three more water jumps.
Jump one to the right, then straight up to a platform. Then jump to the left.
Jump three to the left, then one down. Jump on the platforms to get to the
main area. Follow that path all the way to another platform that will give you
three water jumps. Jump straight down, so that you will reach a door. Go
through the door to get to the next room. Jump straight down and go through
the door to get to the next area. Go through the middle waterfall, and then
head north to get to the next room. Push the northern most horizontal pipe to
the north. Then push the southern most pipe north. Then push vertical pipe
west. Go back to the room that you just came from. Jump onto the platform,
you will get three water jumps. Use them to jump to the main land and go up
the stairs. In the next room follow the path to go up the stairs. Then in the
next room go to the far stairs and go up them. Follow the path all the way
around and go down and up the stairs all the way at the north. Go down and
push the veritcal pipe. Then push the horizontal pipe down. Take the stairs
back to the west and push the vertical pipe ot the east. Then go back down and
and up the stairs and push the horizontal pipe all the way to the north. Then
push the vertical pipe all the way to the east. Use the stairs to push the
vertical pipe to the west, then the horizontal pipe south, and finally the
vertical pipe to the east again. The statue will fall through the hole. Go
back down the stairs and move the statue onto the button to open the door.

Go through the door. Then go all the way to the east, then south down the
ladder, then go back up the ladder and use Move Psynergy to move the statue to
reveal a door. Go through the door to get to a room with a horizontal pipe
that you have to push north. The water will push the wall away, so head
through the door. You will find a room with six waterfalls, go into the third
waterfall from the left to find a Djinn. After you defeat it you will get
Mercury Djinn Sleet. Exit that little hidden room and go through the door to
the west. In the next room follow the path to the new room. Follow the path
to another room. In this next room go through the last waterfall. In this
little room go on the path going to the east. Use Move Psynergy to move the
statue to the left. Then go up the stairs. In the next room follow the path
to the next room. You will go through a water fall and something will talk to
you. SAVE HERE. Go use Mia's Ply on the statue. Now, Mia will go up the
waterfall (Yes, up the waterfall), and everyone else will do the same. Use
Mia's healing on everyone. Then use the Psynergy stone. Now, jump up to the
lighthouse that was lit. There will be a talk, and after awhile Jenna, Kraden,
Felix, Alex, Saturos and Menardi will come out. They will all leave but
Saturos, who will fight you. This will be a very difficult fight. After you
beat him he will get back up but Alex will teleport him out of there. They
will leave down the elevator. After everyone is done chatting head over to
where the elevator is. It will come up, and you should go down it. Follow the
path down to the exit, but before you leave go up to the platform that is at
the entrance. Use the empty bottle to fill it up with the water. Now, Mia has
joined your team forever!

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.06 The Flooded Town {~506}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Well, the lighthouse has been light, but you must go on. Exit the lighthouse
and go back to Imil and buy the latest weapons and armors. Now, remember how
Tret didn't have the power to remove to tree spell from people. So, head back
to Tret and give him the water out of the bottle. If you need help getting
through Komila Forest please go the the section above that covers that. After
you give the water to Tret he will release the spell from the people he turned
to trees. Use Isaac's retreat to get out of the forest. Now, you should go
to Komila and buy the latest weapons and armors. Once you have bought all what
you need head back through Bilibin Barricade and back to Bilibin.

+=-=-=-=+
=-=-=Biliban=-=-=
+=-=-=-=+

Once in Bilibin go back to the castle to give Lord McCoy a visit. When you
walk up to the stairs the guard will come up to you. They will arrest you and
take you to Lord McCoy. When you enter Lord McCoy's room he will actually
thank you and not get all mad at you. The guard will take you to a room with
four treasure chests. Here they are from left to right, Vail, Potion, Psy
Crystal, and Water of Life. The Water of Life, to me, seems to be the best,
but pick what ever one you want. Now, exit the castle and you are now off for
Fuschin Temple. To get to Fuschin Temple go to through the Bilibin Barricade,
go past the town of Kolima, and just follow the path all the way. You will
eventually come to a bridge that you couldn't cross before, becuase the guy was
a tree. He will lower the bridge. Follow the path all the way until you see
this town that has a waterfall next to it this is Fuschin Temple.

+=-=-=-=-=-=-=-+
=-=-=Fuschin Temple=-=-=
+=-=-=-=-=-=-=-+

Once you are in Fuschin Temple go north up both the stairs, and into the only
building there is. Go up to the old man and read his mind using Ivan's Mind
Read. There will be a talk, and the old man will want you to take this test.
Exit the building and go down both the stairs. Jump on the logs leading to the
waterfall. Talk to the guy standing infront of the waterfall. Now, enter the
waterfall.

+=-=-=-=-=-=-=-=-=-+
=-=-=Fuschin Falls Cave=-=-=
+=-=-=-=-=-=-=-=-=-+

If you want to fight an enemy to get some experience, take the log to the right
to a treasure chest to fight a Mimic. If you decided to fight the Mimic take
the log back down. Now, go on the log to the left, it will take you north.
Follow that path north. In this room you have to jump from log to log to make
your way to one of the three doors. Make your way to the left door, and to do
so you will have to go all the way north, then go west. Once you get to the
left door go into it. Now, you have one of two choices here. One to go as far
up as you can in this area, then down one. Then head east, and you will find
your self on a secret path leading you to the end of the puzzle. OR you can
find the Dragon's Eye. It is your choice, but for the sake of this walkthrough
I will explain how to get the Dragon's Eye.

Head through the little door on the left side of the room. Instead of taking
the horizontal log go around and take the vertical log. Follow that path to
fine an Arctic Blade. Go back down and take the vertical log back across.
After that go back up to the top and take the horizontal log down. Then take
the path down through the door. In this next room head west then south, and
take the log across the water. Follow the path to the door to get to the next
room. Take the horizontal log across and go through the door to get to the
next area. In this room go south staying close to the wall. Take the
horizontal log down, then the vertical log to the left, and then take the
horizontal log back up. Now, jump onto the stump, then down to the vertical
log. Take this log across to the right. Now, go up to the Djinn, and fight it
to get Jupiter Djinn Zephyr will join your team. Follow the path to the
bottom, WATCH OUT FOR THE SPIKES ON THE GROUND. Take the horizontal log and
go through the door. Once in this new area head straight up. Go over both of
the horizontal logs, and take the top one all the way up to the top of this
area. Then go back around the map, you will run into a vertical log, move that
log to the west. Jump onto that horizontal log that you had just moved up.
Then take the math all the way around back to the last horizontal log, and move
that log to the north. Then jump on the log to the east and go through the
door. Head straight forward and pick up the Dragon Eye.

Once you have the Dragon Eye exit the room that you are in now. In the next
room jump on the logs going to the north. Go through the door to the north.
Then in this room go to the north and through the door. Now, you will be back
in the room that is dark. Climb up the ladder and put the Dragon Eye in the
Dragon. Now, head back down the ladder and exit the dark room. In this next
room go all the way around and use the vertical log to go through the door. In
this room jump on the logs, and make your way to the west. Go through the door
to get to the next room. In this next room follow the path to the door, and go
through that door to get to the room with the Dragon in it. Now, you will see
the path that you have to take to get to the door. However, you will have to
go one square above where it shows to be able to walk on it. Anyways, go
through the door and to the next area. In the next area follow the path and go
down the drop thing. Go through the door there and open the treasure chest to
get the Orb of Force. Equip this to one of the team players. Use Isaac's
retreat to get back to the entrance of the Fuschin Falls Cave. Now, exit the
Fuschin Falls Cave.

+=-=-=-=-=-=-=-+
=-=-=Fuschin Temple=-=-=
+=-=-=-=-=-=-=-+

Once you exit the cave jump to the log infront of you to be talked to by the
guy standing there. Now, head back to the old man up in the building. So,
once you are done talking to the old man and exit the building. Now, heal all
of your party members and then pick up the Psynegy Stone to the right of the
building. Now, exit Fuschin Temple. From Fuschin Temple head south across the
bridge to enter the Mogall Forest.

+=-=-=-=-=-=-=+
=-=-=Mogall Forest=-=-=
+=-=-=-=-=-=-=+

When you enter the Mogall Forest you will see a green moster. That green
monster will be your guide through this forest. The monster will jump into the
stump. Go up to the stump and use the Force Psynergy to make the monster jump
out of the stump and he will run through a path to the south. Follow him to
the south. Then in this area follow the path to the next area. In this area
walk over the logs and don't use force on the stump right there unless you want
to fight an Ape for experience. From where that stump is head west and push
the log to the right. Go south and push the horizontal log down. Then go west
and around to push the vertical log back to the left. Now, go push the
horizontal log up. Go jump over the water by using the log. Then use Force on
the log to make the green monster jump out and he went on the path to the east.
Follow him on the path to the east. In this area just follow the path around
to the path going to the east. Use Force on the left stump to get the green
monster out of the stump and he will run off to the south. BUT WAIT. Go to
the right stump and use force. There you will a treasure chest that contains
an apple. An apple will raise one of your team members attack. Now, when you
go back to the area with the two stumps, and now go south in this area. In the
next area follow the path all the way around to the next area. Now, in this
area head to the east. Go up to the horizontal log and use move Psynergy to
move the rock down. Once the rock is moved push the log down. Follow the
path down and push the horizontal log down. Then go push the vertical log to
the left. Go south and all the way to the west to find a Djinn.

After you are done fighting Venus Djinn Quartz will join your team. Head back
and push to horizontal log up, and then push the vertical log to the left. Use
force on the stump to force the green monster to another stump. Head back to
where you entered this area. Walk over the logs and go south. Use Force on
the stump to force the green monster out, and he will go on the path to the to
the west. You should follow him. In the next area head west to get to three
stumps. Use force on the left stump to have a green monster jump out and go on
the path to the west. Here go over to the vertical log and use Move Psynergy
to move the rock up one square. Then move the rock to the right one square.
Now, push the log to the right and use Move Psynergy to move the rock to the
right one more square. Then go open the treasure chest to get an Elven Shirt.
I think the best person to equip this on is Ivan, but pick who ever you want to
equip this to. Now, exit this area to get back to the area with the three
stumps. Use force on the middle stump to force out the green monster, who will
go to the south. If you want to you can use force on the right stump to fight
an ape. Well, whatever you decide to do take the south path to get to the next
area. In this next area follow the path across the logs. Use Move Psynergy to
move the rock into the hole. Push the log into the water and use it to reach a
stump. Use force on the stump to get the green monster to jump into another
stump. Go back, then go west and make your way through the rocks and push the
vertical log to the right, then go south to push the horizontal log down, and
finally go around and push another vertical log to the right. Use force to
make the green monster go to the south. Follow him south. Now, in this area
just simply follow the path around. SAVE BEFORE YOU CROSS THE LOGS!!! As you
get close to the stump the you will hear a noise. Then if you try to use force
on it nothing will happen. So, just exit the area, but before you can get out
you will be attacked by Killer Ape. This is a fairly easy battle, and after
you win exit the Mogall Forest.

+=-=-+
=-=-=Xian=-=-=
+=-=-+

After leaving the Mogall Forest head west following the path. You will cross a
bridge, and just past the bridge is the town of Xian. In Xian head north you
will see a lady carrying water back and forth to her house from the water.
Wait until she is one step south of her door. Then use Mia's Frost Psynegy to
freeze the water. Then go up the stairs and jump onto the frozen ice pillar,
and then jump to the right to get to the Djinn. You won't have to fight
Mercury Djinn Mist to get him to join your team. Now, head all the way to the
north of town to find a building. Go in it and north of you, you will see a
log standing up. Use Force on it to knock it over, and make sure that you
are behind the white line when you use Force Psynegy (NOTE: If for some reason
you don't have Force you can't do this. It doesn't affect too much in the
game). There will be this long talk scence about Chi and what Isaac and his
partners use. After the talk is over make your way to the north-west part of
town and buy the latest weapons. You are now done in Xian. So, exit the town.

+=-=-=-=-=-=-=-=+
=-=-=Alpine Crossing=-=-=
+=-=-=-=-=-=-=-=+

Once out of Xian head directly north, you will go through a forest, across a
bridge, and onto an island. Here you will run into the Mars Djinn Corona,
after you defeat him he will join your team. Now, head back to that forest and
at the forest head west. Go north over the bridge, and then head west to get
to Alpine Crossing. When you enter Alpine Crossing Feizhi will come running in
saying how Silk Road is blocked and that her visions are coming true. She will
start to worry about somebody called Hsu. Use Mia's Frost Psynergy to freeze
the puddle next to your. Head north from there and you will see a plant that
is wiggling back and forth. Give Isaac a fire Djinn and use the newly gained
Psynergy Growth (more information on what happens with this in the Djinn
section of this FAQ/Walkthrough). Climb up the vine you created go west, down
the drop thing, go south and then to the east by using the froze water tower.
Follow the path to find a Power Bread. Power Bread will booste the HP of one
of your team members. Now, give back the Djinn to Garet, and head down the
drop thing to fall by Feizhi. Then head north to get out of Alpine Crossing.
Head west to get to Altin.

+=-=-=+
=-=-=Altin=-=-=
+=-=-=+

You will quickly find out that the town of Alitin is flooded. It is caused by
water lizards... And of coarse your going to stop them. So, if you need to
heal up your team members. After healing or if you didn't go over to the gray
statue that is near the entrance, and move it to the right to find door. Go
into the door to enter Altin Peak. Head straight in here to get a Psy Crystal.
Now, head east past the Inn, and then south. You will see a water lizard
pumping water into the town of Altin, and the water lizard will run into a cave
and you should follow it.

+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+

Once in Altin Peak follow the path to run into the water lizard again. You
will watch him run off. Follow him again to make him run off again and he will
start to pump more water out of him. Jump down the drop thing, and prepare to
battle and save. Talk to the water lizard to fight him. After beating him you
will get Frost Jewel, and the water level will drop. Go down the ladder go
east and freeze the water one the ground. Then go back up the ladder and jump
across. Follow the path to get out of Altin Peak.

+=-=-=+
=-=-=Altin=-=-=
+=-=-=+

When you get back to Altin you will notice that the water has now gotten lower.
Go down the ladder to the south of you. Then follow the path until you see
some train tracks. Follow the tracks back to Altin Peak.

+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+

In Altin Peak follow the tracks for two screens. In the third screen you will
find a room with water in it. In this area head west. Follow this path until
you see a mine cart. Don't get in it but go past the cart and you will see an
arrow pointing to the left, go over to it and flip the switch to make it go to
the right. Now, go back to the Mine Cart and jump into the cart. The cart
will take you up to the water lizard. Save here and prepare for battle. When
you are ready go up to the water lizard and talk to him when you are ready to
fight him. After beating this water lizard the water level will fall.

Now, use retreat to get out of this area. Instead of exiting Altin Peak follow
the tracks. You will see a door in this area at the north. Take this door to
get to the next area. In this area go down the ladder and through the door to
get to the next area. In this area take the path going to the and go into the
mine cart. Once you have taken the mine cart you will see an arrow pointing to
the right, and go over to it to make it go the other way. Go jump back into
the mine cart. It will take you back to where it was at first, but take it
again. This time you will go all the way around and jump the water. Go
through the door to get to the next area. Follow the path in this area all the
way. When you come to a group of rocks you can go west to find a treasure
chest that is a Mimic, or you can go south and follow the pathe to get to the
next area. In this room go west and freeze the water and then go back to the
east and climb up the ladder. Once up the ladder go to the west and using the
frozen water tower to jump over to the other ledge. Go through the door to get
to another area. Go to the north and go down the ladder. Head west, and then
north to find a puddle of water. Freeze this puddle of water and then head
back to the main path and continue going west. Go west and go up the far
ladder and go north and turn the arrow to the right. Go back down the ladder.
Then go east go up the first ladder you run into jump across the ledge using
the frozen water. Then hop into the mine cart. Once you are out of the cart
go east. Go down the ladder, prepare for the water, and save. Then follow the
path to get to another water lizard. Use Isaac's retreat to get out of Altin
Peak.

+=-=-=+
=-=-=Altin=-=-=
+=-=-=+

Once out of Altin Peak go south down the ladder. Go south and stop into the
armor shop right there. Then go down another ladder and go a little to the
west to visit to get the latest weapons. After getting the latest weapons head
east and you will see tracks. Follow the tracks into Altin Peak.

+=-=-=-=-=-+
=-=-=Altin Peak=-=-=
+=-=-=-=-=-+

Follow the path to a split. At the split go right and follow the tracks until
they end. When the tracks end go all the way south. Go to the treasure chest
continue to follow the path which will start going east. Go all the way east,
and then follow the path going north. Follow that path all the way to the
door. Go through the door to get to the next area. In this next area make
your way to the east. Move the wooden pillar to the left and freeze the water
on the ground. Then head north and go up the ladder. Flip the switch, and
then using the log and frozen tower to get to the mine cart. Hop in the mine
cart. The cart will take you to the other end. Jump in it again to land near
the Mercury Djinn Spiritz. Prepare for battle and save. After defeating the
Djinn go jump back into your mine cart. Once you are out of the mine cart head
west and freeze the puddle of water. Then continue to head west and freeze the
other puddle of water. Head back to the east and climb up the ladder. Then
follow the path all the way using the newly frozen towers to get to a door that
will take you to the next area. In this area head north then a the split head
west. Follow the path all the way to the next area. In this area go up the
maze of rocks. Use Force Psynergy to knock down the log. A huge rock will come
at Isaac. You don't have to run from it, but it will be automatic. After the
rock falls head west and down the ladder. Then jump down the drop thing. Then
using the track as a ladder climb down. Follow the path to a monster. Save
and prepare for battle before you get to the stairs. When you walk up the
stairs you will be attacked. After you beat it, it will blow up leavign a
treasure chest behind. Go up to the treasure chest and get the Lifting Gem out
of it. Then use Isaac's retreat get out of Altin Peak.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.07 The Evil Desert {~507}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=+

Instead of exiting Alting Peak you will want to follow the tracks until you
come to a split. At the split go straight to find a big boulder. If you
haven't done so already equip the lifting gems to one of your team members.
Then using Lift Psynergy lift the rock up above Isaac's head. Walk under it
and through the door to get to the next area. In the next area go west, then
north as soon as you can. Use Lift Psynergy to lift the rock up. Follow the
path all the way to to get out of a cave. You will come out right next to the
next city...

+=-=-=-=-=-=+
=-=-=Lama Temple=-=-=
+=-=-=-=-=-=+

Once you are in Lama Temple work your way all the way up to the north, and
enter the building. Here Master Hama will talk to you about somethings. In
this conversation you will learn about the evil Lamakan Desert and how you need
reveal to cross it. Master Hama will teach Ivan reveal. Reveal allows you to
see hidden things that you normally couldn't see. In the middle of the
conversations Feizhi will run in. There will be a quick conversation about how
reveal worked on her. She will also say that Hsu is in trouble. They will run
off to help Hsu. Just before she leaves Garet will remind her to give Ivan
reveal. She will give Ivan reveal and leave to go help Hsu. Once you get
control of Isaac exit the building. There is a Psynergy Stone at the bottom of
the stairs that you may want to use. Instead of hurring off to help Hsu go
east and cross the water. Use reveal Psynergy to find some Water of Life.
Now, exit Lama Temple and go east. Use reveal to reveal a door. Walk through
the door to another door. Now, there will be a quick scene with Master Hama
and Feizhi. After they are done talking walk up to the rock and use lift to
lift up the rock. Feizhi and Master Hama will pull Hsu out from under the
rock. You will be back at Lama Temple. Master Hama will thank you for saving
Hsu. Once you finally get conrol of Isaac exit Lama Temple.

+=-=-=-=-=-=-=-+
=-=-=Lamakan Desert=-=-=
+=-=-=-=-=-=-=-+

Once outside of Lama Temple go south to get into Lamakan Desert. Now, you will
notice that on the left side of your screen is a bar. You don't want that to
fill all the way up to the top. To stop it from filling you will have to use
Ivan's reveal to find water. You will know where water is, becuase there are
circles of rocks. Some of the circles of rocks have traps in them.

Follow the path until you see a circle of rocks. Use reveal to find water.
Jump in the waterto get the bar to go back down. Continue to follow the path
until you come to a split. At the split go north and you will find a circle of
rocks. Use reveal to find water. Jump in the water. Then from where the
water is go north-west. Then take the path going east. However, don't use
reveal on this circle of rocks, because there is a trap. Continue along the
path to a circle of rocks. Use reveal to find water. Jump into the water.
Go north to get to the next area. In this area head north, then stay south.
Use reveal on the first circle of rocks to find a treasure chest that has a
potion in it. Now, go west and use reveal on the next circle of rocks to find
water. After you get out of the water go north around the rocks there will be
a circle of rocks that has 777 coins in it. From there head south-west to find
another circle of rocks. Use reveal to find water. From here go north-east.
You run through a couple circles of rocks. You will eventually get to some
water. From this water go directly east to find another circle of rocks. Here
there is a Jupiter Djinn named Smog, who will joing your team without a fight.
Now, head back to the water in the south-west corner. From here you can go all
the way north to find two circles together. Use reveal on the left one to find
a treasure chest with some lucky pepper in it. This boosts the luck of one of
your team members. OR you can simply just go to the north-west and go to the
next area. In this area just simply make your way to the west walking over all
the sandfalls. At the end you will run into a sandfall. Use reveal and run
through it. You will be inside a cave. In this cave simply follow the path to
the a door to the next area. In this area make your way to the west. You will
run into another sandfall blocking your path. SAVE here and prepare for
battle. Use reveal and fight the boss Manticore.

+=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.08 The Colosso {~508}|
+=-=-=-=-=-=-=-=-=-=-=-=+

After you beat Manticore use reveal again and go into the cave. Follow the
path all the way out of the cave. Once outside of the cave go to the north and
cross the bridge. Here you will encounter the Venus Djinn Vine in a random
battle, and after you beat the Djinn it will join your team. Since you now
have four Earth Djinn you can now summon Judgement the most powerful/best
looking summon. After getting the Djinn go back to the cave that you came out.
Head west over the bridge. Keep going west over another bridge, and you will
eventually run into the town of Kalay.

+=-=-=+
=-=-=Kalay=-=-=
+=-=-=+

Instead of the shops being in buildings they are outside. Be sure to stop at
then and buy the latest stuff. When you are done shopping go directly north
and go up two sets of stairs to get to a castle. The guards will say that it
is Lord Hammet's castle. They won't let you in until he is back. However,
Ivan will come out and talk the guards into letting him in to talk to Lady
Layana. You will learn that Lord Hammet is a prisoner in Lunpa. The people
of Kalay sent ransom money to free Lord Hammet. Everyone will go talk to Lady
Layana. There will be a long chat. After the chat exit the castle. Go down
the stairs. Once down the stairs go east up stairs that are on a house. Jump
onto the ledge. Once on the ledge go north and move the statue to the left.
Go through the door to enter the Kalay Tunnel. In the tunnel go to the north
and push the statue all the way to the west. Go down the ladder, to the west
and back up the ladder. Mars Djinn Scorch will join your team. Now, exit the
tunnel and Kalay.

+=-=-=-=-=-=+
=-=-=Vault agian=-=-=
+=-=-=-=-=-=+

From Kalay head directly north. You will reach the bridge that Master Hammet
couldn't cross earlier in the game. Cross the bridge and go north. Go east
across the bridge, and continue to go west to reach Vault.

Now, once in Vault it is time to get a Djinn. Go to the north-western part of
town. Go up the stairs, and enter the house. Talk the my mayor of Vault. You
will learn that the theives that had stolen Master Hammet's Rod. Once you are
done talking to the Mayor exit the house. Follow the path to the west and
follow it to the south and all the way around. You will reach a graveyard,
jump over the ledge and go across the bridge. Go north and follow the path to
reach a tower. Climb up the tower and ring the bell. You will see a Djinn
move from one place to another. Now, go back to the graveyard and use reveal.
You will see a hole with a ladder. Go down the ladder and go straight ahead of
you. Now, you can go to the east to find a treasure chest that is a Mimic.
Whether or not you decide to fight the Mimic or not take the path to the west.
Follow the path to the next room. In this room head east to get to a door to
take you to the next room. Go south to find a flame on a tower, and on the
floor you will see a fire symbol. Push the flame on the tower onto the fire
symbol. By doing so you will open the door. Go through the newly opened gate
and through to door to get to the next area. In this next area you will see a
bunch of water drops on the floor. Head north to see a bunch of vines. Use
Ivan's Whirlwind Psynergy to clear the vines. A door will be revealed. Go
through the door to find a treasure chest that has a Vambrace in it. Equip it
to one of your characters. Then exit this room. Now, go down the ladder and
freeze all of the water drops expect the one on the far east. Climb up the
ladder and go a little west and jump to the other ledge by using the frozen
pillars. Then head through the door to get to the next area. In this area go
west and down the ladder and then up the other ladder. Then follow the path to
the next area. In the next area go to the east and go up the stairs. Here,
flip the switch to drain the water. Go back down the stairs, and head south.
Go down the stairs to get to the next area. In this area follow the path to go
through a door to get to the next area. The next area is another one with the
flames. Go to the north to see a tower that the flame is out. Push that one
down one and then right one. Now, go down to the one that has a flame push it
up one. Now, you will have to push it up one and left one very quickly before
the water drop falls on it and puts it out. Then push it left one, up two, and
right one. Now, you have to push it to the right two before the drop of water
falls on it. Then, push it up two to open the gate. Go through the gate and
through the door. Now, in this room go west and up the stairs. In this area
go south to get to the next area. In this area go south down the ladder. Once
down the ladder go through the door that is a little to the east of you to get
to the next area. Once in the next area jump over the ledge and go up the
ladder. Once up the ladder follow the path and go up the stairs. Then go
south to get out of the cave. Go up the to get to the Djinn. He will join
your team without a fight. Now, go back into the cave, then use retreat to get
out. Exit Vault.

+=-=-=-=-=-+
=-=-=Vale agian=-=-=
+=-=-=-=-=-+

From Vault go north, then west over the bridge. Then head west a bit and then
north to get back to Vale. Here you can go visit Garet and Isaac's parents,
but you don't have to do that. There is also a Djinn that you can get here.
Head to Kraden's house, and instead of going up the stairs to it go to the west
to see a fence with a rock in it. Use Lift Psynergy on the rock to lift it
above your head. Walk to the north to get to the next area. In this area head
to the north and go through the door. You will notice there is a circle of
logs to the west. Jump onto the only one you can and use reveal. Another log
will appear for you to get over to the other side. Go west and up the ladder.
Once up the ladder go north and through the door to get to the next area. In
this area head north jumping on the logs. Jump to the west and move the wooden
box two places to the right into the water. Jump north to get onto a log.
Roll the log to the right. Then go through the door to get to the next area.
In this room follow the path to the west all the way around to get to the next
area. In this area go south and push the log in the water. Go and jump over
to the other ledge. Go south and push the log into the water. Then go south
and down the drop thing. Push the horizontal log to the north. Then take the
path to the north and follow the path around to get to the next area. In this
area follow the path up the ladder. Open the treasure chest to find a Halt
Gem. Equip this to one of your characters. Then head south to find a Djinn.
Then go down the drop thing. The Djinn will continue to win. Go forward and
and use halt to freeze the Djinn. Jupiter Djinn Kite will join your team.
Now, head south and exit the cave. Now, you can visit Garet and Isaac's
parents. Wheter you choose to visit the parents or not exit Vale.

+=-=-=-=-=-=+
=-=-=Kalay Docks=-=-=
+=-=-=-=-=-=+

NOTE: Before you go on in the game you should have 5 Venus Djinn, 4 Mars Djinn
5 Jupiter Djinn, and 4 Mercury Djinn.

Now, make your way back to Kalay, and enter it. Go into the Inn and talk to
the guy, with a backpack on, in the north part of the Inn. Now, exit Kalay.
There will be a long boring talk here, but you can't continue on in the game
unless this happens. After the talk Isaac will leave Kalay. Now, from Kalay
head south-west to find Kalay Docks. Once in Kalay Dock Garet will come out
and talk about the ocean. After Garet is done talking head to the building
directly infront of you. Talk to the lady at the counter to buy a ticket.
Once you go the ticket exit the building. Head north-west and talk to the guy
with the red hat on to get on the ship. Once on the ship walk over to the gray
haired guy. There will be a talk about all the monsters there are in the sea.
Then the guy with the blue hat on will sneak off. Follow the guy with the blue
house into the room, but before you get into the room he will come out and run
off looking guilty. Now, head toward the north part of the ship and enter that
room. Head toward the northern part of this room to hear a conversation
between a couple warriors and a travel guide. They will run out of the room
and go talk to the captin. When the conversation is done exit this room, and
climb up the ladder that is in the middle of the ship. Examine the post in the
middle of the area to get the Anchor Charm. Climb back down and go into the
room at the bottom of the ship. In this room climb up the ladder and talk to
the guy with the blue hat. There will be a long pointless talk here. After
the talk go up and return the Anchor Charm to the Captin. You will be forced
into protecting the oarsmen. When the talk is done exit this room and head to
the room on the north of the ship. Go down the stairs in this room to get into
another converstation. Now, the ship will set sail!

Sailing will be very boring. It is possible to get to Crossbone Island now,
but don't do it. The reason for not going to Crossbon Island is that you can't
do a lot of of the stuff there, yet. You will set sail and you will run into
monsters. This first battle will be three Man o' Wars. This is a very easy
battle. Just use your Lv. 4 Djinn Summons to defeat them. After you defeat
teh Man o' Wars you will find out that there is an oarsman down. You will be
sent up stairs to get one of the passengers to row. After picking a new
oarsman head back down the stairs and the passenger you pick will start rowing.
The ship will set sail again. Then more monsters will come. This time you
will fight a Lizard Fighter and 2 Rabid Bats. This fight isn't too hard, but
the Lizard Fighter has quite a bit of HP. In this battle the Lv. 4 Djinn
Summons should take all of them out. After the battle you will have to go get
another passenger to row. Go get one and bring him back down to row. Yet
again monsters will attack the ship. This time you will fight a Virago and 2
Man o' War. The Lv.4 Djinn Summons should knock these guys out, too. Now, go
get another passenger to row. The ship will set sail again. Now, there will
be an attack on the top deck of the ship. Prepare for battle while you are on
the lower deck. When you are ready head to the upper deck to fight Kraken.
Kraken has quite a bit of HP and has Ply Well to heal himself. You should use
your Lv. 4 Djinn Summons to cause some major damage to Kraken. Use Wish with
Mia. It shouldn't be too tough of a battle, however you may encounter some
problems with Ivan dieing. After you defeat Kraken another oarsman will be out
so you will have to get another. Get another passenger to row and the ship
will set sail. You will now reach LAND! The boat will dock and you should
leave the boat.

+=-=-=+
=-=-=Tolbi=-=-=
+=-=-=+

Get off the dock and walk over to the two wooden boxes with a fence around
them. So, move the left one left two places and the right one left one places.
Then head up the stairs and use those wooden boxes to get to a treasure chest
that has a potion in it. Now, exit the dock. Head north-west to get to Tolbi.

Tolbi is a very crowed town that is preparing for the Colosso. You aren't able
to rest at the Inn here, becuase it is sold out. Now, go buy the latest
weapons and armors. Do you remember all of those lucky medals and game tickets
that you have collected throughout the game? Well, here is where you use them.
Once in Tolbi head directly north and talk to the guy with the backpack. He
will let you have your luck at the Tolbi Spring. Go up to it and use your
Lucky Medals here. Try to get it to land into the middle of the bullseye.
After you are done playing this game go up the stairs to the east to see a
building with a dice on it. Go in it to play a little dice. This is a very
easy way to win lots of money. Now, once you are done playing there go up the
stairs to the east. You will see a two story Inn. However, the second story
is where you get to spend your game tickets. When you are done playing this
game head to the north-western part of town to be asked by guards if you had
seem this man (they will show you a picture). Go to where you entered Tolbi,
but don't exit. Instead go east and follow the path north to find a plant that
is on the ground. Use Growth on this to make it grow (to get Growth give Isaac
a Mars Djinn or Garet an Venus Djinn). Climb up the vine and use frost on the
water. Go back into Tolbi and go infront of the Inn. Using the ice pillar get
over to the otherside. Go north to find Mars Djinn who you won't have to
fight. Exit Tolbi.

Once out of Tolbi head west. Then go north over a bridge. Then go north-west
to find another bridge. Take this bridge to encounter Mercury Djinn Hail in a
random battle. After beating the Mercury Djinn Hail go back over the bridge
and head east. You will eventually get back to Kalay Docks. Here you will get
Venus Djinn Ground without a fight. Now, head back to the west. You will see
a bridge to the north, and go across it. Follow the path to get to Altimiller
Cave.

+=-=-=-=-=-=-=-+
=-=-=Altmiller Cave=-=-=
+=-=-=-=-=-=-=-+

You will quickly learn that Altmiller Cave is a very dark cave. If you need
help seeing you can use reveal.

When you enter Altmiller Cave follow the path all the way around to get to the
next area. In this area head to the west to get through the rock path and to
the next area. In this area you can see a treasure chest, but it is a Mimic.
So, head south-west and follow the path all the way around until you come to a
split. At that split go to the north. You will see an outline of a person.
Talk to the person. After you are done talking to the person go north-west to
get to the next area. In this area go west and follow the path staying south
to get to the next area. This area is luckly lighted. Go down the stairs and
go to the north and go up the stairs. Push the vertical pillar to the east.
Push the bottom pillar to the north. Freeze the puddle and push the horizontal
pillar you pushed and by going behind the standing up pillar push the pillar to
the south. Then go push the vertical pillar to the west. Then push the top
horizontal pillar to the south. Follow the path to Jupiter Djinn Squall who
wants to fight. After defeating Squall go push the wooden log in the hole and
go through the door to the next area. In this area go south then take the path
going west. Follow it to a treasure chest that has a cookie in it. Head back
to the split where you went east and go south here now. Work your way around
by going west then north to get a door. Go through the door to go through the
next area. Now, you will be back in the light. In this area head south and go
up the stairs. Follow this path all the way around to a drop thing. Go down
the drop thing and through the door to get to the next area. In this area
there are five rocks. Go examine the rock on the left and right. Now, there
will be a spinning wheel that will come up. The color that is on the top is
the color of the rock you need to choose. To find the rock colors you need to
use Ivan's reveal. Once you ahve finished with the color wheel will make a
door to go in. Go through the door and get the draught. Use retreat to get
back to the entrance of Altmiller Cave.

Make your way back to the person. The mystery man will the draught. He will
instantly get better. You will notice that he is the leader of Tolbi, his name
is Babi. He will talk to you a bit about Lemurians, and he will want Isaac to
join the Colosso. Two guards will come and talk Babi out of the cave. Use
retreat to get out of the cave. Make your way back to Tolbi.

+=-=-=-=-=-=+
=-=-=The Colosso=-=-=
+=-=-=-=-=-=+

Once back in Tolbi make your way all the way to the north of town to get to the
Colosseum Entrance. Go up the stairs to the north-east of you. The guards
will reconize you as the one Babi has choosen to fight in The Colosso. The
guard will take everyone to this room, where they will learn that Isaac will be
the only one actually in the finals. However, they will let Garet, Ivan, and
Mia be next to the stage to help Isaac. The guard will take you to the first
stage. Here you are able to go up to the person standing infront of each part
of the stage. Talk to the person to learn about the stage and then you have
the change to put one of you team members there who will be able to use on
Psynergy.

Go up to the first person and listen to the explanation. Have Garet cheer for
you in this part of the stage. Go to the second part of the stage and listen
to the explanation and have Mia cheer for you here. In this third part of the
stage listen to the explanation and have Ivan with growth (give him a Venus
Djinn) cheer for you here. Now, continue going east to listen to the rest of
the stage explanations. Then head back to the guard and talk to him to go back
to the room. In this room save. Then go onto the gray silver circle. Now,
your first fight will be agianst Azart. LEND A HAND! Have Garet use move
to move the log to the left. Have Ivan use Growth on the plant. Have Mia talk
to the person to say she is done cheering. Now, you will get control of Isaac
for the first part of the Colosso! Set your Djinn so you can use them. In
this first part of the Colosso just run through it using the log Garet moved.
In the second part move the virtical pipe to the west to have the water lift
the platform. Then in the third area use the vine Ivan made to get past this
area. Then in the fourth area ride the vertical log to the east to get to the
battle stage. On the battle stage you will fight Azart. Use Judgement and
Ragnarok on him. Also use Cure Well to heal yourself when needed.

After you beat him you will be in the next round of the Colosso Finals. Go
listen to the explanations of each part of the stages. Once you have listened
to them go to the first part of the stage have Garet cheer for you. In the
second part of the stage have Ivan cheer for you. In the third part of the
stage have Mia cheer for you. Now, set your Djinn now and then head back to
the guard to go back to LEND A HAND! Have Garet use move to move the middle
pillar to the right one. Have Ivan use Halt on the guy with the controls.
Have Mia freeze the water on the left. In the first part of the stage go using
the wooden pillar that Garet moved. In the second part of the stage just jump
across all of the platforms since Ivan froze them. In the third part of the
stage take the bottom log and using Mia frozen tower go across to the other
side. In the fourth part of the stage climb up the wall using the handles.
Use the second drop thing to fall on the platform to get to the next part of
the stage. In the fifth parth of the stage push the log to the left. Then go
around to push the log back to the right. Then go push the other log to the
right and then go around it and push the log back to the right. Now, you will
be at the battle stage. Now, you will fight Satrage. Use the same strategy
you used last battle against Azart.

After you beat him you will be in the Colosso Finals! Go listen to all of the
explanations as usual. In the first part of the Colosso Final have Mia cheer
for you. In the second part of the Colosso Final have Garet cheer for you. In
the third part of the stage have Ivan cheer for you. After you are done set
your Djinn and go back to the guard to start the final battle. LAND A HAND!
Have Mia use Frost to freeze the water under the platform to lift it up. Have
Garet use move to move the wooden log to the right. Have Ivan use halt on the
guy with the controls. In the first stage just jump over the hole using the
platform that Mia lifted up. In the second stage jump on the log one right,
down one and make your way to the right to get to the other side. In the third
stage just run through the stage. In the fourth stage climb down the wall,
then climb up the wall going back and forth. Go down the stairs. In the fifth
stage just run over the conveyor belt. In the sixth area push all of the
wooden pillars to the top row and push the log into the water to get to the last
battle stage where you fight for The Colosso championship. Use the same
strategy as you did in the last two battles to beat Navampa.

+=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.09 Saving Hammet {~509}|
+=-=-=-=-=-=-=-=-=-=-=-=-=+

After you beat Navampa Isaac will pass out from being so tired. The screen
will change to Isaac sleeping in a bed in Babi's Palace. Everyone will be
around him. There will be a quick talk about what happened to Isaac. After
they are done talking jump out of bed and you are ready to talk to Babi. Once
Isaac gets out of bed exit the room you are in now. Go east up the stairs,
then north through the double doors. Here there will be a chat with Babi and
Iodem. Iodem will give you a Lure Cap for winning The Colosso. Babi will give
you a mission to help him find more draught for him. So, he wants Isaac and
everyone to go with Iodem to the Venus Lighthouse. After the talk is over Babi
will leave. Follow Babi down the stairs and into the room. Take the Cloak
Ball from the table by Babi's bed. Now, exit Babi's Palace.

+=-=-=-=-=-=-=+
=-=-=Gondowan Cave=-=-=
+=-=-=-=-=-=-=+

When out of Babi's Palace follow the dirt path on the ground going south-east
to Gondowan Cave. Once in the cave follow the path going west and go through
the door to get to the next area. Once in this area use lift to lift the rock
into the air and follow the path to a door. Go through the door to get to the
next area. In this area follow the path but don't jump on the platforms.
Instead follow the path to a treasure chest that has an apple in it. Continue
to follow this path all the to a door to take you to the next area. In this
area go up the stairs and up to the stump. Use Move Psynergy to move it to the
left. Then head east to find a log in your way. Use Move Psynergy to move it
into the hole. Then follow the path down the stairs and to the exit of
Gondowan Cave.

+=-=-=+
=-=-=Lunpa=-=-=
+=-=-=+

From the cave head north. Go past Kalay, and go over the bridge above Kalay.
From the bridge head north. Go east over a bridge and head north past Vault.
Head directly north to get to Lunpa. If you enter Lunpa you will find out that
they gate is shut and the guards won't let you in. So, go into the cave south-
west of Lunpa. In this cave follow the path to a gate. Use Frost to freeze
the water and raise up the gate. Now, follow the path to get into Lunpa. Once
in Lunpa go down the stairs and notice the rock that is between the two
pillars. Go use reveal to find out that the rock will change to water. Use
Frost on the water. Then go up the ladder and jump to the other side by using
the frost tower. Follow this path all the way around to find a dead end. Here
use reveal to find a torch. Pull down on the torch to reveal a door. Here
there will be six treasure chests they have some Water of Life, a Smoke Bomb, a
Lucky Medal, an Antidote, 44 Coins, and an Elixir. Now, exit this secret room
and go around until you find a drop thing. Go down it to get down. Now, in
Lunpa you can't buy any weapons or armors. You also aren't able to use the
Inn. Head to the far north part of town to get to the Lunpa Fortress Gates.
Here go to the west side and stand in the shadows. Equip the Cloak Ball and
walk into the Fortress. NOTE: With Cloak you have to stay in shadows or else
it will come off and everyone can see you.

Now that you are in Lunpa Fortress go straight to get to the next area. In
this area use cloak and head east. Stay close to the east wall and go through
the door to get to the next area. In this area equip cloak and head north. Go
around, and be sure to use cloak again once you get in the shadows. Head south
a door to get to the next area. In this area wait until the guy is as far
north-west as possible. Then you need to run south and follow the path to get
to a door to get to the next area. In this area use cloak and head south to
get to a door to take you to the next area. In this area use cloak and head
north. There will a little spot where you can stand safely between the two
guards. Go through the door at the nroth to get to the next area. In this
area don't go through the door right infront of you but follow the path to get
to a door that will take you to the next area. Prepare for battle before you
go through the door. In this area three guards will spot you. Instead of
taking you out they will fight you. This is an easy battle. After you win it
follow the path to the door to get to the next area. In this area follow the
path to run into a guard who you will have to fight. After you beat him go
through the door he was guarding. Remember this room and how to get here,
because you will have to come back here. Anyways exit this room and head south
to the door that will take you to the next area. In this area head west and
then south be sure to avoid the guard and go through the door to get to the
next area. Equip Catch Beads and walk up to the gate. Use catch to grab the
key. Open up the gate and then the guard will spot you. You will have to
fight him. After you beat him head east to get to the door that will take you
to the next area. In this are go through the door that is west of you. Now,
in this area head over to the vines and use Ivan's Whirlwind to clear the
vines. Then use reveal an flip the switch. In this area go jump over the
water to the next area and go to the north-east. Go up the stairs and use
whirlwind on the vines to find a door. In this room head north and go through
the locked gate in the middle to find a treasure chest that has Power Bread.
In this area go north and through the locked gate. There you will find a
wooden box. Push this wooden box all the way south. It will eventually fall
into a hole. Walk onto the wooden box and jump to the left. Follow this path
through a locked gate and use whirlwind. Then use reaveal to find a switch.
Flip the switch and go through the door. SAVE here and prepare for battle.
Go through the last locked gate to find Hammet.

After a little talk with Hammet Dodonpa will come in. He will flip a switch
that will release a monster, which will attack you. After you defeat the
monster, named Toadnopa, you will find Dodonpa under the monster. Then
Dodonpa's father will enter the room and lock up Dodonpa. Then you will be
automatically out of Fortress. Once out of the fortress exit through the cave
you entered through. Just before you get out you will notice some one sneaking
around. You will find out that it is someone from Kalay. He will take Hammet
back to Kalay and offer you if you want to go back go back with them. Decline
this offer, because it is time to get a Djinn. Go back into the Lunpa Fortress
to that part that I told you how to remember to get there. If you need help go
back to the start of the Lunpa Fortress part of this FAQ and follow that. Once
in that room talk to Dodonpa's father he will let you enter the back part of
his room which has Mercury Djinn Tonic in it. You will not have to fight
Tonic. Once you go Tonic exit the lunpa fortress and go back to Kalay. Once
in Kalay head to Hammet's Palace. Once in Hammet's Palace head north to get to
Hammet. There will be a long talk here.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.10 The Tornado Monsters {~510}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

Once the talk is over head back to Tolbi, but don't go into to Tolbi. Instead
head south to Gondowan Passage. Here you will meet up with Iodem. Now, head
south out of Gondowan Passage. Once out of Gondowan Passage head east
following the path to get to the town of Suhalla.

+=-=-=-=+
=-=-=Suhalla=-=-=
+=-=-=-=+

In this town go to the far south-east of the town. Go into the building and
Iodem will go talk to the two soldiers. The soldiers will talk about how there
are tornados with mosters at the bottom of them, and how some people kidnapped
Sheba. After the talk is over equip the Douse Drop to one of your characters
and set it as a shortcut. Now, exit Suhalla and head south to get to Suhalla
Desert.

+=-=-=-=-=-=-=-+
=-=-=Suhalla Desert=-=-=
+=-=-=-=-=-=-=-+

In the Suhalla Desert you will encounter tornados. You will have to walk into
the tornados and then use douse get rid of the tornados. After using douse on
a tornado you will have to fight a monster so be prepared.

Once in Suhalla Desert head south-west. When you try to go through a little
path a tornado will appear. Iodem will talk about how weird it is that there
is a tornado. Prepare for battle by setting your Djinn for everyone beside Mia
who you should use to heal. Walk into the tornado and then use douse when you
are taken into the air by the tornado. You will have to fight a Tornado Lizard
now. You will have to fight one of these everytime you go into a Tornado. It
will only take one or two Lv. 4 summons to defeat the Tornado Lizard. After
beating the Tornado Lizard follow the path until you come to three paths. Take
the far east path to fight another Tornado Lizard. After defeating the Tornado
Lizard follow the path to the next area.

In this area follow the path to another three paths. Go through the middle one
and use douse on the tornado to fight another Tornado Lizard. After defeating
the Tornado Lizard follow the path to a ladder going down. Don't go down the
ladder yet. Instead head back up to a gap in the path heading west. Use
reveal to find a log. Use the log to jump across the gap. Now, follow this
path to ladder going down the ladder to find a Djinn. You will have to fight
Mars Djinn Flash to get it to join your team. Remember how to get to this spot
because you will have to go back here to get to Crossbone Island later. Now,
go back up the ladder and go back across the gap. Go down the ladder to the
south of you and be prepared there will be a tornado that will chase you. If
you don't want to fight Storm Lizard. He is a little more powerful than the
Tornado Lizard. It is up to you if you want to fight him or not. Just follow
the path south, then east, and finally north. Iodem will talk about how Sheba
is nowhere. After he is done talking head east quickly to get out of Suhalla
Desert.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.11 The Venus LightHouse Part 1 {~511}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

+=-=-=-=-=-=-+
=-=-=Suhalla Gate=-=-=
+=-=-=-=-=-=-+

Once out of Suhalla Desert follow the path to get to Suhalla Gate. Once in
Suhalla Gate follow the path up the flights of stairs to come to some down
soldiers. They will say that a group of people (Saturos and Menardi) attacked
them.. After the talk is over continue along the path to get to the next area.
In this area go down the first drop thing to find a treasure chest that has a
mint in it. Go down the drop thing below you and go up the vines. Then go
east to get to the next area. In this area go to a bunch of drop things. Go
down the third drop thing to find Mercury Djinn Dew who you will have to fight.
After you get the Djinn go down the drop thing and head east. Climb up both of
the vines (You can go through the door there and follow the path to find a
ship. There will be a quick scene where Iodem thinks that it is Babi's ship.
However, it won't be so you will have to head back) and then head east to get
to the next area. In this area follow the path down the stairs to get out of
Suhalla Gate.

+=-=-=-=-=-=-=-=-+
=-=-=Venus Lighthouse=-=-=
+=-=-=-=-=-=-=-=-+

Once you are out of Suhalla Gate head over the bridge and work your way to the
north to get into Venus Lighthouse. Once in the Lighthouse go forward to get
through the door. Then use reveal to reveal a door. Go through that door to
find a treasure chest. Open the chest to find a Carry Stone. Equip it to one
of your players and go back through the door. Then go through the door to get
to the next area. In this area take the path to the east. In this room go
past the first door and go around to the other door. Go through that door to
get to the next area. In this area use the newly gained Carry Psynergy to
carry then drop the block down to the lower level. Go through the door to get
to the next area. Once in this area use reveal to find a door. Go through the
door to get to another area. In this area follow the path up to a statue.
Talk to the statue to have some lights come up onto the floor. Now, get out of
the Venus Lighthouse. Then head east to get out of the forest.

+=-=-=-=-+
=-=-=Lalivero=-=-=
+=-=-=-=-+

Once out of the forest head north then east to get to Lalivero. When you enter
Lalivero Iodem will talk to the down soldiers to find out that Saturos and
Menardi has Sheba with them. After the talk head to the shops and buy the
latest weapons. Now, head in the weapons and armorms shop go up the ladder and
jump onto the wall going around Lalivero. Follow the path around to the end.
Jump onto the building and jump to the next building. Climb up the vine and
get Mars Djinn Torch who you won't have to fight. After you get the Djinn head
north to get out of the town of Lalivero.

+=-=-=-=-=-=-=-=-=+
=-=-=Babi's Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=+

Once out of Lalivero head north to get to the road to Babi's Lighthouse. Head
north to get to the next area. In this area head north-west to find ladder
going underground. Go jump onto the platform. Use move to move the pillar
back one square. Now, go back up the ladder and go to the other side to find
a pillar. Move the pillar to find another ladder. Go down the ladder and move
the pillar to the left. Jump over the gap and follow the path up the ladder.
Use growth on the plant to make a vine. Climb up the vine and go down thing.
Go through the door and head north. Go down the drop thing to land next to a
Djinn. You will have to fight Jupiter Djinn Luff to get it to join your team.
After you have Luff on your team it is time to go to Crossbone Island (This is
optional but is a very good thing to do).

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.12 Crossbone Island (Optional) {~512}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This Golden Sun Crossbone Island Guide was written by Deadmeat X. If you see
any mistakes or anything is missing from this section please e-mail Deadmeat X
at nuttelozepost@hotmail.com. Deadmeat X's Crossbone Island Guide can be found
at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.

__________________________
// \\________________________________________
// \\ \\
|| || FAQ Information ||
\\ //______________________________________//
\\________________________//


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ About this FAQ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs, and an
item list for all levels of Crossbone Island.


__________________________
// \\________________________________________
// \\ \\
|| || Crossbone Island FAQ ||
\\ //______________________________________//
\\________________________//


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ What is Crossbone Island? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Crossbone Island is the biggest, if not the only, side-quest in the GBA game
Golden Sun. The Island has got a cave, with several levels. Each level has got
a couple of puzzle-elements in it, some can be quite hard. There are some tough
enemies here too, and if you complete the whole cave, you will fight Deadbeard,
the toughest enemy in the game. Also, on the whole Island there are no random
encounters at all.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ How do I get there? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

First, go to Suhalla. Enter the desert south of it, the one with all the
whirlwinds. Follow the normal path until you see a big red tornado to your
right. A little south of this spot, use Reveal. You should see some footprints
in the sand, leading to a hidden log. Jump over the log, and follow the path.
You’ll come past the Djinni Flash too. Enter the cave behind Flash, and follow
it to the exit. You’re now next to that big red tornado. Step in it, and wait a
few seconds. The tornado will take you away to the Island. To get off, simply
step in the tornado again, and wait. You’ll be taken back to Suhalla.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Isn’t there another way? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Yes, there is. On the boat to Tolbi you have to pick several rowers to replace
the wounded ones. If you pick the right persons from the passengers, you’ll
arrive on Crossbone Island. According to IKillKenny’s FAQ the order is:

-The lady with the green skirt
-The lady with the blonde hair and a brown skirt
-The old, bad guy
-The Merchant who is not near the staircase.

In the same FAQ I found this:
“According to Camelot's Japanese web site, you need to have a "weakness of
power" on the right side of the ship in order to visit the island early.
So, stick strong people on the left and weak people like the Chef on the
right.”

On the GameFaqs message board, Balta brought forth the following order:

-The warrior-like guy
-The young girl (not the blonde)
-The strong man
-The young guy

Seing how different their two solutions are, I think that the order is either
random, or there are several possible orders. If you really want to get there,
you can try some, but be warned, you won’t get far at all on the island.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ What do I need? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

To complete the Crossbone Island side-quest, you will need the following things:
-Some basic Psy-Energy, such as Move, Growth, and Frost.
-The Psy-Energy Cloak, you can get it from Babi.
-The Psy-Energy Carry, you can get this in the first part of the Venus
lighthouse. In the screen where you find a wall with some inscriptions and a
picture of a tree on the ground, use reveal and enter the hidden door to find
the Carry Stone.
-A decent level. Level 25 should suffice, especially because you will gain some
levels in the cave itself. To defeat Deadbeard you need to be above level 25.
-Nice equipment. Especially for Deadbeard, you want to equip your characters
with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and the
Muramasa (on the Island itself).
-This FAQ ^_^


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ When should I go there? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

It doesn’t really matter. I prefer going there as soon as possible. This means
you don’t have the Carry Stone yet, but you can still get to level 7. This will
give you some sweet equipment to ease the lighthouse, and a couple of levels
from the boss fights. But if you want, you can also wait until the very last
moment. It’s up to you.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ What’s in it for me? +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You can read the item list below, but here’s a quick round-up:
-4995 gold, and that’s even without the money from the bosses.
-The Muramasa, the second strongest sword in the game.
-Other great equipment, such as the Wicked Mace and the Cleric’s Ring.
-The Venus Djinni Bane.
-The chance to prove yourself in the toughest fight of the game.
So, what are you waiting for?


__________________________
// \\________________________________________
// \\ \\
|| || Item List ||
\\ //______________________________________//
\\________________________//


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Alphabetical Order +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-1 Coin
-111 Coins
-222 Coins
-333 Coins
-444 Coins
-555 Coins
-666 Coins
-777 Coins
-888 Coins
-999 Coins
-Antidote
-Blue Key (x4)
-Cleric’s Ring *
-Cookie
-Demon Axe *
-Demon Mail *
-Elixir (x2)
-Fairy Ring *
-Hard Nut
-Lucky Medal (x2)
-Lucky Pepper
-Mint
-Muramasa *
-Mystery Blade *
-Ninja Garb *
-Nut (x2)
-Potion
-Psy Crystal (x2)
-Red Key
-Sleep Bomb (x2)
-Smoke Bomb (x2)
-Storm Gear *
-Water of Life (x2)
-Wicked Mace *

Items marked with an * are described below.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ In order of levels +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Outside <<<
-Nut
-Mint
-1 Coin

>>>Level 1 <<<
-Antidote
-Nut
-Hard Nut
-111 Coins

>>>Level 2 <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade *

>>>Level 3 <<<
-333 Coins
-Fairy Ring *
-Cookie
-Smoke Bomb

>>>Level 4 <<<
-Sleep Bomb
-444 Coins
-Storm Gear *
-Psy Crystal

>>>Level 5 <<<
-555 Coins
-Ninja Garb *
-Lucky Medal
-Potion

>>>Level 6 <<<
-Elixir
-666 Coins
-Demon Axe *
-Water of Life

>>>Level 7 <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace *
-777 Coins

>>>Level 8 <<<
-Smoke Bomb
-888 Coins
-Potion
-Cleric’s Ring *

>>>Level 9 <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa *

>>>The Ship <<<
-Demon Mail *

Items marked with an * are described below.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Descriptions +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

A short description of the artifacts you can find on the Island.

The formatting is like this:

>>>Item Name <<<
What Type of item (equipped by...)
Where What level you can find it on
Attack How the weapon influences your attack stat
2nd Attack The magic a weapon unleashes such as Demon Fire
Side Effect The other effect a weapon might have on an enemy,
for example, with the Muramasa the target can become Haunted.
Defense The influence armor has on your defense stat
Effect What influence a ring has
Other Info Everything else



>>>Cleric’s Ring <<<
What Ring (all)
Where Level 8
Effect Cancels out the in-battle effects of a curse
(being unable to move)

>>>Demon Axe <<<
What Weapon (Isaac and Garet only)
Where Level 6
Attack +132
2nd Attack Poison Cloud
Other info Cursed

>>>Demon Mail <<<
What Armor (Isaac and Garet only)
Where The Ship, after defeating Deadbeard
Defense +50
Other Info Wind Resistance -10
Cursed

>>>Fairy Ring <<<
What Ring (all)
Where Level 3
Effect Works like an Elixir in battle
Other Info May break f used in battle

>>>Muramasa <<<
What Weapon (Isaac and Garet only)
Where Level 9
Attack +126
2nd Attack Demon Fire
Side Effects Haunt
Other Info Cursed

>>>Mystery Blade <<<
What Weapon (Isaac, Garet and Ivan)
Where Level 2
Attack +84
2nd Attack Life Nourish
Other Info You can transfer this weapon to Golden Sun 2

>>>Ninja Garb <<<
What Body Armor (all)
Where Level 5
Defense +36
Other Info Agility +30
Wind Resistance +10

>>>Storm Gear <<<
What Body Armor (all)
Where Level 4
Defense +42
Other Info Water/Fire/Wind Resistance +30

>>>Wicked Mace <<<
What Weapon (Isaac, Garet and Mia)
Where Level 7
Attack +130
2nd Attack Poison Death
Side Effects Deadly Poison
Other Info Cursed


__________________________
// \\________________________________________
// \\ \\
|| || Walkthrough ||
\\ //______________________________________//
\\________________________//



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Introduction +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There are a couple of things you need to know about the Island and this
walkthrough:
-In the cave, you have to fight some enemies before you can enter the door to a
level. These so called Guardians are a little tougher then normal enemies, but
they shouldn’t be that much of a problem.
-There are no random encounters here, so you can walk around to gain PP, and
prepare yourself well before a battle with Guardians. For example, you can put 4
Djinni for every character on stand-by, so that you can summon a lot in the
first round.
-After every level, there’s a log you can push in a pit to make the way back a
lot easier.
-Most levels in the walkthrough (except for Outside and the Ghost Ship) have the
following sub-chapters:

>>>Guardians <<<
The enemies you have to fight to enter the level.

>>>Items <<<
The items you can find here.

>>>Map <<<
My fabulous ASCII maps.

>>>Legend <<<
Explanation of my fabulous ASCII maps.

>>>Walkthrough <<<
Step-by-step description of the level.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Outside +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Items <<<
-Nut
-Mint
-1 Coin

>>>Walkthrough <<<
-Grow the plant on the left, climb up, grow another plant, climb up and grow the
last plant.
-On the top ledge, use Catch to get the Nut from the tree.
-Slide down the middle slide to get to a chest with 1 Coin. Climb back up.
-Slide down the slide on the right to get to a chest with a Mint.
-Climb back up and go down the slide on the left.
-Use Whirlwind on the bush and enter the cave.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 1 – Platform Maze +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Hobgoblin
-Virago

>>>Items <<<
-Antidote
-Nut
-Hard Nut
-111 Coins

>>>Map <<<
__________________________ _________________________________________
| | |A$ |
| ____________________| |$$_________________________________ |
| | __ | |
| | | | | |
| | _____ |__| __ __ __ | |
| | |D$ | | | | | | | | |
| | |$$___| __ ________ __ | | |__| |__| | |
| | | | | 4O | | | | | | |
| | __ |__| |___OO___| |__| |__| __ | |
| | | | | | | |
| | |__| __ __ __ _____ |__| | |
| | | | | | | | | | | |
| | __ _____ |__| |__| |__| |__ | __ | |
| | | | | | | | | | | |
| | |__| | __| _____ ________ __ |__| | | | |
| | | | | | | 3O | | | | | | |
| | __ |__| | __| |___OO___| |__| __ |__| | |
| | | | | | | | | |
| | |__| |__| __ __ __ |__| | |
| | | | | | | | | |
| | __ |__| |__| |__| _____ __ | |
| | | | | | | | | |
| | | | ________ _____ _____ |_____| |__| | |
| | | | | 2O | | | | | | |
| | |__| |___OO___| |_____| |_____| __ | |
| | | | | |
| | __ __ __ __ __ __ | | | |
| | | | | | | | | | | | | | | | | |
| | |__| |__| |__| |__| |__| |__| |__| | |
| | | |
| | _____ __ ________ __ __ __ | |
| | | C$| | | | 1O | | | | | | | | |
| | |___$$| |__| |___OO___| |__| |__| | | | |
| | |B$| | |
| | __ __ __ __ |$$| | |
| | | | | | | | | | | |
| | |__| |__| |__| |__| | |
| | | |
| |_____ __________________________________________________| |
| | | |
| __| |__ ____________________________________________|
| | | |
|__ __| |__ __|
| | | |
|__| |__|


>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)

>>>Walkthrough <<<
-First walk around the pit to chest A for an Antidote.
-Now, jump onto the platform to the south of log 1.
-Move log 1 to the left, and jump on its platform.
-Get to chest B for a Nut, then exit the room and re-enter.
-Now move log 1 to the right, and follow the platforms to chest C.
-Collect 111 coins. Get to the platform south of log 2.
-Move log 2 to the right and get the Hard Nut from chest D.
-Exit the room, and get to log 2 again. Now move it to the left.
-Ignore log 3 for now, and follow the platforms to the one with log 4 on it.
-Move log four to the center of the platform (keep one square between you
and the log, otherwise you can’t pull it).
-Return to the platform south of log 3, and move this log to the right.
-Move log 4 to the right, and continue to the other ledge.
-Exit the room. The chest outside is a Mimic you can fight if you want.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 2 – Pillars +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Grisly (2x)
-Sucubus

>>>Items <<<
-Elixir
-222 Coins
-Lucky Pepper
-Mystery Blade

>>>Map <<<

_______________________________________________
|XX|XX| |XX| |XX| |
|XX|XX| |XX|__ __ |XX| __ |
|XX| |XX|XX| 1//|XX|C$ |
|XX| |XX|XX| ///|XX|$$ |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// |
| |XX|XX| /// __ __ |
| 5//////////|XX| 2\\\\\\\\\\\|XX|XX| |
| __ ///////////|XX| \\\\\\\\\\\\|XX|XX| |
| |XX|D$ |XX| 4\\ |XX| B$|XX| |
| |XX|$$ __|XX|__ \\\ |XX| $$|XX| |
| |XX|XX|XX|XX|XX|\\\ |XX| |XX| |
| |XX|XX|XX|XX|XX|\\\ |XX| |XX| |
| |XX| \\\ |XX| |XX| |
| |XX| \\\ |XX| |XX| |
| |XX| \\\3//////////|XX| |XX| |
| |XX| \\\///////////|XX| |XX| |
| |XX| |XX|A$ |XX| |XX| |
| |XX|__ __ |XX|$$ |XX| |XX| |
| |XX|XX|XX| |XX| |XX| |XX| |
| |XX|XX|XX| |XX| |XX| __ |XX| |
| |XX| |XX| |XX| |XX| |
| |XX| |XX| |XX| |XX| |
| |XX| |XX| |
| |XX|________ _____|XX|________|
| | | |
| | | |
| | | |
|__ __| |__ __|
| | | |
|__| |__|


>>>Legend <<<
$ = Chest (A to D)
\ = Pillar (2 and 4)
/ = Pillar (1, 3 and 5)
X = Block

>>>Walkthrough <<<
-First open chests A, B and C for 222 Coins, an Elixir and a Lucky Pepper.
-Now roll pillar 1 to the left.
-Roll pillars two and three up.
-Pillar 4 goes to the right.
-Finally, roll pillar 5 up and collect the Mystery Blade from the chest.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 3 – Keys +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Lich
-Fiendish Ghoul (x2)

>>>Items <<<
-333 Coins
-Fairy Ring
-Cookie
-Smoke Bomb

>>>Map <<<

|B=| |B=| |B=| |B=|
_____________|==|________|==|________|==|________|==|_________
|XX| |
|XX|___________________________________________________________|
|XX|
|XX| __ __ __ __
|XX| | | | | | | |* |
|XX| |__| _____ __ |__| |__| __ |__| __
|XX| | | | | | | | |
|XX| __ |_____| |__| __ |__| |__|
|XX| | | |3K|
|XX| |__| _____ __ _____ |KK| __ __ __
|XX| | | | | | * | | | |5K| | |
|XX| __ |_____| |__| |_____| |__| |KK| |__|
|XX| | |
|XX| | | __ __ __ __ __ __
|XX| | | | | | | | | |* | | | | |
|XX| |__| |__| |__| |__| __ |__| |__| __ |__|
|XX| |4K| | |
|XX| __ _____ __ |KK| _____ __ |__| __
| | | | | | | | | | | | |
< | |__| |_____| | |__ | __| |__| |__|
< | | | | |
| __ __ |_____| |__| __ __ _____
|XX| | | |1K| |2K| |* | | |
|XX| |__| __ |KK| __ __ |KK| |__| |_____|
|XX| | | | | | |
|XX| __ | | __ | | |__| _____ __ __
|XX| | | | | | | | | | | | | | |
|XX| |__| |__| __ | | |__| _____ | __| |__| |__|
|XX| |* | | | | | | |
|XX| ________| | |__| |_____| |__|
|XX| | __|
|XX| | |
|XX|XX|XX| |
|XX|XX|XX| |
|XX|XX|XX| |
|XX|XX|XX|__ __|
| |
|__|


>>>Legend <<<
= = Door
X = Block
K = Key
* = From here you can get a key
< = To the red door

>>>Walkthrough <<<
-Stand on the top right corner of the first ledge and use catch to get the
key above you.
-Jump to the right and get key 2 in the same way. Use grab while standing on
the platform east of the key.
-Get key 3 from the platform south of it, and key 4 from the platform north
of it.
-Now continue to the ledge on the north side of the room, and open the blue
doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a
Smoke Bomb.
-Jump on the platform south of the blue door on the right. It’s part of a
circle of platforms, with a slightly different color.
-Use Reveal here, and grab the red key in the center.
-Get to the left side of the room, and go through the red door.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 4 – Statues +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Gryphon Bird (x2)

>>>Items <<<
-Sleep Bomb
-444 Coins
-Storm Gear
-Psy Crystal

>>>Map <<<
_________________ ______________
|#################| |##############|
|#################| |##############|
|#################| |##############|
|#################| |##############|
| B$|XX| | | |
| ______$$|XX| | | _____ __|
| | | | | | | |
| | ________| |_____| |__ | |
| | |########| |#####| |##| | |
| |__|########| |#####| |##| | |__
| |##|########| |#####| |##| | |##|
| |##|########| |#####| |##| | |##|
| |##| |XX| | | |##|
__________________________ | |##| |XX| | | |##|
|##########################| | |XX|XX|XX|XX| | | C$|
|##########################| |_____ |XX|XX|XX|XX| | |___$$|
|##########################| | |XX| 4S |
|##########################| | |XX| SS |________
| | | |XX| ////////|########|
|__ ___________ _____| | |XX| ////////|########|
| | | | | |XX|XX|XX|XX|////////|########|
__| |___________| |________ | |XX|XX|XX|XX|////////|########|
|##| |###########| |########| | |XX| |
|##| |###########| |########| | |XX| ___________ |
|##| |###########| |########| |XX| |XX|XX|XX| | | |
|##| |###########| |########| |XX| |XX|XX|XX| |___________| |
| | | | | | 3S|XX| |###########| |
|_____ | | | | | SS|XX| |###########| |
| | | | | |XX|XX| //|XX| |###########| |
| | | | | |XX|XX| //|XX| |###########| |
| | | 5S | | |A$|XX|XX|//|XX|XX|XX| |
_____| | | SS | | |$$|XX|XX|//|XX|XX|XX| |
|#####| | | // | | | |XX| |XX| |XX|XX|XX|
|#####| | |__ // __| | | |XX| |XX| |XX|XX|XX|
|#####| | |//| | | |XX| |XX| |
|#####| | |//| | | |XX|________ |XX|________ |
| | | | | | | | | | |
|_____ | | | | __| |__ __| |__ __| |__
| | | | | |##| |##| |##| |##| |##| |##|
| |________| |________| |##| |##| |##| |##| |##| |##|
| | | | |##| |##| |##| |##| |##| |##|
_____| | | |___________|##| |##|_____|##| |##|_____|##| |##|
|#####| | | |###########| 1S |#####| 2S |#####| |
|#####| | | |###########| SS |#####| SS |#####| |
|#####| | | |###########|////////|#####|////////|#####| |
|#####| | | |###########|////////|#####|////////|#####| |
|D$ | | |
|$$ __| |_____ _____ _____ _____ |
| | | | | | | | | |
|__| |__| |________| |________| |________|


>>>Legend <<<
$ = Chest (A to D)
S = Statue (1 to 5)
/ = Statue Zone (read below)
X = Block
# = Wall

>>>Walkthrough <<<
-Go to statue 1. When you step on the Statue Zone (the yellow tiles), the
statue will move along with you, so you can’t pass it.
-Stand on the left or right side of the statue zone of statue 1, and use
Halt on the statue. Now walk past it, and get the Sleep Bomb from chest A.
-Use the same trick to get past statue 2.
-In the shadows between statues 2 and 3, use Cloak. You can now get past
statue 3.
-Get 444 Coins from chest B.
-Approach the statue zone of statue 4 from the left, and, still Cloaked,
sneak past the statue.
-Get the Storm Gear from chest C, and return to the entrance.
-Now head left, and get past statue 5 by Cloaking yourself again.
-Don’t forget to pick up a Psy Crystal from chest D.
-Exit the room.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 5 – The Floodgate Redemption +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Lizard King
-Harridan
-Stone Soldier (x2)

>>>Items <<<
-555 Coins
-Ninja Garb
-Lucky Medal
-Potion

>>>Map <<<

|XX|
___|XX|
B$|XX| / \ A$
$$|XX|___/ \______ $$
|XX| / |
|XX|______/ |
/|XX| |
/ |XX| |
|XX|XX| \
|XX|XX| \______
| |||||||
| |||||||
/ 3// |XX| |XX| |
____/ /// |XX| |XX| |
/ |XX| ///2\\\\\\\\\\\\ 1//////////// \
/ |XX| ///\\\\\\\\\\\\\ ///////////// \
| /// |XX| \
| /// |XX| \_______
| /// ~~~~~
| /// ~~~~~
| 4\\\\\\\\\\\ ~~~~~
| \\\\\\\\\\\\ ~~~~~
/ 5// ~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /// ~~~~~~~~~~~~~~~~~~~~~~~~~~
| /// ~~~~~~~~~~~~~~~~~~~~~~~~~~
| /// ~~~~~~~~~~~~~~~~~~~~~~~~~~
| /// |XX| ~~~~~
| /// |XX| ~~~~~ _______________
XX|XX|XX| |XX| /// ~~~~~~~~ /
XX|XX|XX| |XX| /// ~~~~~~~~ /
XX|C$ | 6\\\\\\\\\\\ ~~~~~~~~~~~~~~~~ |
XX|$$ | \\\\\\\\\\\\ ~~~~~~~~~~~~~~~~ |
XX|XX|XX| |XX| |XX| ~~~~~~~~~~~~~~ /
XX|XX|XX| |XX| |XX| ~~~~~~~~~~~~~~ /
|XX|XX| |XX| |XX|XX| |XX|XX|~~~~~ /
|XX|XX| |XX| |XX|XX|__|XX|XX|~~~~~___________/
\ |XX| /
\__________|XX|___/
FFFFFFF
FFFFFFF SS


>>Legend <<<
$ = Chest (A to C)
\ = Log (2, 4 and 6)
/ = Log (1, 3 and 5)
X = Rock
~ = River
F = Floodgate
S = Switch

>>>Walkthrough <<<
-First get 555 coins from chest A.
-Go down the stairs, and move log 5 to the left.
-Move log 4 down, roll log 2 down, and roll log 5 to the left.
-Now roll log 2 back up. Flip the switch.
-Follow the logs to chest C, which contains a Ninja Garb.
-Exit the room and enter again.
-Push log 3 to the left, and roll log 4 all the way up.
-Move log 3 back to the right, and flip the switch.
-Get to chest B, and get the Lucky Medal.
-Empty the lake again, and then push down log 4.
-Now fill the lake and get to the other side.
-Get the Potion from the chest here, and exit the room.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 6 – Lots of Logs +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Chimera (x2)

>>>Items <<<
-Elixir
-666 Coins
-Demon Axe
-Water of Life

>>>Map <<<
______________________________________________________________
|DD |
|DD ___________________________________________________________|
| |#####|--|########|--|##############|--|####################|
| |#####|--|########|--|##############|--|####################|
| |#####|--|########|--|##############|--|####################|
| |#####|--|########|--|##############|--|####################|
| | 5O |#####|--|##| |##|--|#####| |
| | ___OO___|#####|--|##| __ |##|--|#####|________ |
| | |##|--|##|#####|--|##| |##| |##|--|#####|##|--|##| |
| | |##|--|##|#####|--|##|__|##|__|##|--|#####|##|--|##| |
| | |##|--|##| |XX|##|##|##|XX| |##|--|##| |
| | |##|--|##| |XX|##|##|##|XX| |##|--|##| |
| | | |XX|##| |##|XX| | |
| | | ________ |XX|##| |##|XX|________ | |
| | | | | |XX| |XX| | | |
| | | | | |XX| |XX| | | |
| | | | C$ | |XX| A$ |XX| B$ | | |
| | |_____| $$ | |XX| $$ |XX| $$ |________| |
| | | |XX| 1O |XX| |
| |___________ __| |XX| OO |XX|__ _________________|
| | |##| |XX| |XX|##| | |
| | |##| |XX| |XX|##| | |
| | |##| |XX| |XX|##| | |XX|XX|XX| |
__| | |##| |XX| |XX|##| | |XX|XX|XX| |__
|##| 4O | | |XX| | | |##|
|##| OO | | |XX| | | |##|
|##| | | |XX| | | |##|
|##|________ __| | |XX|________ | |__ ___________|##|
|###########\ /##| | | D$ | | |##\ /#####|--|#####|
|############\/###| | | $$ | | |###\/######|--|#####|
|#################| | | | | |###########|--|#####|
|#################|__| | _____ | |__|###########|--|#####|
| |###########| | | | | |###########| |
|________|###########| |__| |__| |###########|___________|
|##|--|##|###########| |##| |##| |###########|#####|--|##|
|##|--|##|###########| |##| |##| |###########|#####|--|##|
|##|--|##| |XX|~~|XX|* |##| |##| 3O 2O|#####|--|##|
|##|--|##| |XX|~~|XX| |##| |##| OO OO|#####|--|##|
| | | |
| | | |
| | | |
|_________________ __| |__ ____________________|
| | | |
| | | |
| | | |
|__ __| |__ __|
| | | |
|__| |__|


>>>Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
D = Djinni
X = Block
# = Wall
~ = Puddle
* = Special square, see below

>>>Walkthrough <<<
-Move log 1 (and the chest on top of it) three spaces up.
-Move log 3 two squares to the left, and log 2 one square.
-Climb the ladder next to log 2 and 3, and hop over the logs.
-Get an Elixir from chest B. Continue to the top ledge.
-Approach the Djinni on the left, and it runs away. Continue south along
the west wall.
-Push log 4 to the right, and then down to the slide. Push it down the
slide, and slide down after it.
-From the log, jump left to the ledge and go down the ladder.
-Use Frost on the puddle and climb the same ladder again. Now jump onto the
ice beam and continue north, to chest C.
-Get 666 Coins from the chest, and continue north. The Djinni will run from
you again. Push log 5 off the ledge, to the right.
-Climb down the ladder south of where log 5 was, and move log to the right.
-Now climb up again and hop over log 5 to chest A, you should be able to
reach it if you’ve pushed log 1 up. Get the Demon Axe.
-Now it’s time to get the Djinni. Retrace your steps back to the entrance,
and in the end he’ll keep running from you around those three blocks on the
ledge above log 2 and 3.
-Here, use Halt to stop it. Now you can get the Djinni Bane.
-Go back all the way to log 4, it’s still west of the ice block. Move and
push it until it’s east of the ice (marked with an *). Be careful: You need
to stand to the north of the * and pull the log towards you, so you’ll be on
the north side of the log when it blocks your path.
-Now go north, up the ladder on the left, and south past chest C. Hop onto
the ice, and onto log 4, and get to chest D.
-Get the Water of Life. Get to the exit via the slide next to the ice.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 7 – Carry On +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Earth Lizard (x2)

>>>Items <<<
-Lucky Medal
-Psy Crystal
-Wicked Mace
-777 Coins

>>>Map <<<
______________
|##############|
PART 1 __|##############|
|##|##############|
_______________________ ______________|##|##############|
|#######################| |#################| |
__|#######################|__|#################| _____ |
|##| |#####|A$|##|##############| | | | |
|##|______________|#####|$$|##|##############| | | | |
|##|##|--|##|--|##| * |##|##| |#####| | | | |
|##|##|--|##|--|##|_____|##|##|_____|#####|________| | | |
|##|##|--|##|--|###########|##|--|##| |##|--|##| | | |
|##|##|--|##|--|###########|##|--|##|__ |##|--|##| | | |________
| |##|--|##| |##|--|#####| |##|--|##| | | C$|########|
| |##|--|##|__ __|##|--|#####| |##|--|##| | | $$|########|
| | |##| |##| | | | | |########|
| |__ |##| |##| | | _____| |_____|########|
| | * | | 1O | | | |##############|
| | |________| OO | |_____| _____|##############|
| | |########| | |####################|
|__ | |########| |___________|####################|
|##| | | | |###########| | | >
|##| | | | ________ |###########| _____| | >
| | | | | | | |
| |________ | | | |________ ________| |__
| | | | | B$ | |
|________ |__|__|_____| $$ ________| |
|########| |########| |
|########|_______________________|########| __|
|#######################| | | |
|#######################| | |__ |
| | |
| |VV|

_______________________
|#######################| PART 2
|#######################|________
|##| |#####| |##| | |^^|
|##|_____|#####|_____|##| | |__|
|##|--|##| |##|--|##| 2O |
|##|--|##|_____|##|--|##| OO |
|##|--|###########|--|##| |
|##|--|###########|--|##| |
| | |* |
| | |__ _____|
| | | |
| | |___________|



>>>Legend <<<
$ = Chest (A to C)
O = Box
* = Special places (explained in walkthrough)
# = Wall
>= To entrance
V = To part 2
^ = To part 1

>>>Walkthrough <<<
-Push box 1 two squares to your left, and Carry it onto the platform to the
left. Use the ladders to get on this platform.
-Push the box on up, it will now be under the square marked with an *.
-Carry it onto the square with an *. Use the box to hop to chest A and get
a Psy Crystal.
-Exit the room and reenter. Again push box 1 two to the left and lift it
onto the platform.
-Get on the platform, and push/Move the box to the left, until it falls off.
-Now move the box onto the square marked with an *.
-Hop over the box and get to chest B, with a Wicked Mace.
-Move the box back to the starting position, or exit and enter again.
-Now move it two to the right and one up. Then carry it ‘up’.
-Climb the ladder nearby, and hop over the gap you just placed the box in.
-Get to chest C and collect the Lucky Medal. Now head to part 2 of the map.
-Move box 2 to the position marked with an *, and carry it up.
-Climb the ladder, hop over the gap and go down the other ladder.
-Just before the exit, jump over a gap to the right and get 777 Coins from
the chest here.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 8 – Dragon Cave +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Poison Toad
-Thunder Lizard (x2)

>>>Items <<<
-Smoke Bomb
-888 Coins
-Potion
-Cleric’s Ring

>>>Map <<<
_________
| \
____________ |_____ \
| \ /|##|--| |
|______ \____ /#|##|--| |
|##|--|\ \ /##|##|--| \
|##|--|#\ \________/|##|##|--| \
/|##|--|##| |#/ | |
_______/ |##|--|##| |/ | |
/ D$ | \#| | | |
/ $$ | \| | | |
\ | | |XX|A$|XX| | | \
\ | | |XX|$$|XX| | | \
| /|XX|~~|XX|\ |XX|C$|XX| | | DDDDDDD |
|______/#|XX|~~|XX|#\____ |XX|$$|XX| | | DDDDDDD |
|\ /#|##| |##\ /\ |XX| |XX| /|XX|~~|XX|\ |XX|
|#\/##|##| |##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______
|#####|#/ \#|##|##|##|--|##|##| |##|\ /####| B$ \
|#####|/ \|##|##|##|--|##|##| |##|#\/#####| $$ \
| \#|##|--|##|#/ \#|########| /
| \|##|--|##|/ \|########| /
\ 1\\\\\\\\\\\\ |LL| |\ |
\____________ \\\\\\\\\\\\\ |LL| |#\___|
| |XX| 2///////////|XX| |##|##|
| |XX| ////////////|XX| _______ |##|##|
| |XX| OO |XX| / \ \#|##|
| |XX| OO |XX| / \ \|##|
| |XX|XX|XX|XX| | \ /
| _____|XX|XX|XX|XX| | \_____/
| | | |
| | | |


>>>Legend <<<
$ = Chest (A to D)
O = Rock
\ = Log (1)
/ = Log (2)
L = Lift (with puddle under it)
~ = Puddle
D = Dragon
X = Block

>>>Walkthrough <<<
-Hop over the puddle ahead of you, and Freeze it while standing on the
north side of it.
-Climb the ladder, go past the dragon, and hop over the ice you just made
to the left. Get 888 Coins from chest A.
-Go down the ladder and push the rock all the way to the right.
-Climb the ladder, hop back over the ice to the dragon. Slide down.
-Push log 2 down. Now freeze the puddle under the lift. The dragon will
melt away the other ice block here.
-Climb up the ladder, go past the dragon. Jump onto the lift, and then to
chest B. Get a Smoke Bomb.
-Now freeze the puddle the dragon melted again (stand on the north side of
it) and continue to log 1.
-Push log 1 down and climb the ladder. Get the Cleric’s Ring from chest C.
-Now stand on the north side of the left puddle, and freeze it. Climb the
ladder to the north, and jump over the ice.
-Get the Potion from chest D, slide down, and exit the room.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Level 9 – Get Wet +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Guardians <<<
-Cerubus (x2)

>>>Items <<<
-Sleep Bomb
-999 Coins
-Water of Life
-Muramasa

>>>Map <<<
________
Part 1 |########|
|########|
|########|
|########|
| A$ |
__| $$ |_____________________________
|##| |#############################|
|##|________|#############################|
|##|~~~~~~~~|#############################|
|##|~~~~~~~~|#############################|
|6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\| |
|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
|########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
|########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~| |
_____| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| |
|#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| |
|#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| |
|#####| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| |
|#####| _____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~| |
C$ |~~~~~~~~~~~~~~| B$ |~~~~~~~~~~~~~~~~~~~~| |
$$ |~~~~~~~~~~~~~~| $$ |~~~~~~~~~~~~~~~~~~~~| |
< |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~| |
< |~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~| |
|~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~3\\| |
_________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\| |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
|~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\| |
|~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\| |
|1\\\\\\\\~~~~~~~~~~~~~~| |
______________|\\\\\\\\\~~~~~~~~~~~~~~| ______________|
|##############| |~~~~~~~~~~~~~~| |
|##############| |~~~~~~~~~~~~~~| |
|##############| |~~~~~~~~~~~| |
|##############| |~~~~~~~~~~~| |
|
_______________________|
|
|
|
__________________|




________
Part 2 |########|
|########|
|########|
|########|
| D$ |
| $$ |
| |
|__ __|
| |
____________________| |_____
|####################| |#####|
|####################| |#####|
|####################| |#####|
|####################|__|#####|
| |~~~~~~~~~~~~~~| |
| ________|~~~~~~~~~~~~~~| |
| |~~~~~~~~~~~~~~~~~~~~7\\| |
| |~~~~~~~~~~~~~~~~~~~~\\\| |
| |~~~~~~~~~~~~~~~~~~~~\\\| |
| |~~~~~~~~~~~~~~~~~~~~\\\| |
| |~~~~~~~~~~~~~~~~~~~~\\\| |
________| |~~~~~~~~~~~~~~~~~~~~\\\| |_____
|########| |~~~~~~~~~~~~~~~~~~~~8//| |#####|
|########| |~~~~~~~~~~~~~~~~~~~~///| |#####|
|########| |~~~~~~~~~~~~~~~~~~~~///| |#####|
|########| |~~~~~~~~~~~~~~~~~~~~///| |#####|
| |~~~~~~~~~~~~~~~~~~~~///|
| ________|~~~~~~~~~~~~~~~~~~~~///|
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~9\\| >
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| >
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| ______
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\| |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |
| |12//////~11\\\\\\~10//////~~~~~~| |
| |////////~\\\\\\\\~////////~~~~~~| |
| |
|__________________________ |
| |
| |



>>>Legend <<<
$ = Chest (A to D)
/ = Log (even)
\ = Log (odd)
~ = Water
# = Wall
< = To part 2
>= To part 1

>>>Walkthrough <<<
-First, head over to log 5 and move it left. Jump of to the north and
get the Sleep Bomb from chest A. Take log 5 back to the right.
-Now roll log 1 all the way up, to log 6, and take log 6 to the right.
-Make your way to log 2, and roll it up. Jump to the right, onto log 6, and
from there via log 5 to the ledge.
-Go to log 3, and take it left to the island. Get 999 Coins from chest B,
and take log 3 back to the ledge.
-Return to log 6, and roll it left so it’s against log 2.
-Now, from log 6, jump south to log 4, and roll this one left to reach the
other side. Get a Water of Life from chest C and move on to part 2.
-First, roll up log 10, 11 and 12.
-Move log 9 to the left, and roll log 11 back down.
-Move log 8 to the left, and roll log 10 back down.
-Now roll log 7 to the left, and jump to the north.
-Check chest D for the Muramasa, and exit this room.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ The Ghost Ship +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

>>>Items <<<
-Demon Mail

>>>Walkthrough <<<
-The chest is a Mimic, fight it if you want.
-Read the boss strategy section for informaion on how to beat him

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|5.13 The Venus LightHouse Part 2 {~513}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

+=-=-=-=-=-=-=-=-=+
=-=-=Babi's Lighthouse=-=-=
+=-=-=-=-=-=-=-=-=+

Once you are done with Crossbone Island head back to Lalivero. Once in
Lalivero head north to get to the road to Babi's Lighthouse. Once on the road
to Babi's Lighthouse head north to eventually run past some downed people and
you will eventually get into a room (this area is the same on that you got the
Jupiter Djinn Luff. Once in here head north-east to get to another door. Go
through the door to get to the next area. In this area follow the path around
to the stairs going up to get to the next area. Once in this area go up the
stairs to get to the next area. In this area head south just a little and go
down the drop thing. You will fall all the way down the Tunnel Ruins.

+=-=-=-=-=-=-+
=-=-=Tunnel Ruins=-=-=
+=-=-=-=-=-=-+

Here follow the path around. There will be a talk here about how to open the
door. Use reveal to find a switch. Flip the switch and a couple of the guys
will try to run through it but it will shut on them. Once the talk finishes
use reveal again and go through the door. Once through the door go to the
north and go through the door to get to the next area. In this area head south
down the stairs and through a door to get to the next area. In this area go
down the stairs. Move one of the pillars all the way to the right and down
one. Go back up the stairs and using the pillar you moved jump over to the
other ledge. Follow the path south to get to the next area. In this area go
south. In this next area jump over the gap, follow the path around another gap
and go through the door to get to the next area. Now, in this area amke your
way to the east to get to another area. Here go up to the statue to find a
treasure chest that has Asura's Armor in it. Now, go back to the previous area
and take the path going south to get to the next area. Once in this area go to
the lowest level you can and push the pillar all the way around. Once you have
pushed it all the way around use douse on the pillar. Head up the stairs and
go next to the pillar and use frost. Now, head up one more level and using the
ice pillar jump to the ledge. Follow the path south to get to the next area.
In this area head across the gap and south to get to the next area. In this
area you have to move five staues to the correct places.

Red Blue
Gold
Green Violet

Go to the east and through the door to get to the next area. In this area
follow the path to the stairs going up to get to the next area. In this area
you will notice there is a Psynergy Stone in the middle. Heal up all your
party members and pick up the Psynergy Stone to restore all your Psynergy.
Once you have picked up the Psynergy Stone head north through the door to get
to the next area. In this area go north down the ladder. Then head north to
go up another ladder by a sandfall. Go west across the sandfall, and then
head south and a little west to find a door. Go through the door to get to the
next area. In this area head west to get to a block. Push the block as far
west as you can, and then use Carry Psynergy to lift the block and drop it into
the hole. Then using the block you just dropped go to the otherside, and
through the door to the north of you to get to the next area. In this area
head north all the way around to get to the top of the sandfall. Go down the
sand fall making your way east. You will get to the other side of the fall and
go east to get to two doors. Take the door to the north to get to a room with
lots of sandfalls. Go up to the third sandfall and walkthrough it to get to
the next area. In this area follow the path to platforms. Jump on the
platforms and take the ones going east to get all the way around. Then go
around through the door.

Now, you come to your first electic puzzle. The point of these electric
puzzles are to make a path from the statue to the end. So, push this block
into the hole. The door will open, and go through it to get to the next area.
Head north and step on the button to have the platform to move and create a new
sandfall. Head south and back around to go down the ladder. Once down the
ladder go north and up the ladder. Go east across the sandfall to get to a
door that takes you to the next area. Head east down the ladder, and use move
psynergy on the left pillar to reveal a hole. Go through the hole and push the
pillar all the way to the left. Then go back through the door and up the
ladder. Go north-west and using the pillar jump to the other ledge. Now, go
through the door to get to the next area.

Once in this area head down the ladder and south to another ladder. Go up the
ladder and through the door to the next area. In this area head south through
the door to get to the next area. Now, here is yet another electric puzzle.

0 = Ending
S = Statue
#1 = Hole #1
#2 = Hole #2
#3 = Hole #3
#4 = Hole #4

0
|
|___#3___#1___
| |_
|___#4___#2_____S

_
There are three blocks in this part a _, _| , and a | . Push the _ in hole
_
#1, _| into hole #4, and | into hole #3. Once you open the door go through it
to get to the next area. Once in this area jump to the ledge in the middle of
this area. Then walk across the sandfall. Head north and using the platform
jump over to the otherside. Once on this ledge go through the door to the
south-west of you. In this room there are two sandfalls. Go through the
second sandfall, and up the stairs to get to the next area. In this area put
two of the stones on the left platform by using Carry Psynergy. After putting
two stones go to the other platform and use it to get over the otherside. Go
east to go through the door to get to the next area. In this area go step onto
the switch. When you step on the switch another sandfall will start flowing.
Go across the platform that just moved over and head north through the door to
get to the next area. In this area you will be next to two sandfalls, but you
will notice that there is still a spot for another sandfall to to flow in. Go
down the first sandfall and to the west. You will be on a path that you
couldn't get on earlier. Once on this path follow it to the door to get to the
next area. In this area follow the path to the door to get to the next area.
Now, you will be in a room with a bunch of sand that is flowing in random
directions. Just follow the path to the door, but before you do that be sure
to open the treasure chest to get the Gaia Blade, which is the best weapon for
Isaac. Once through the door go through the door to the east to get to another
electic puzzle.

This electic puzzle isn't very difficult. However, it is very difficult to
draw out. So, since I can't explain it without too much confusion I will just
let you solve it by your self... sorry. (If some one has a good way of getting
through this puzzle please email me how to). Once you figure out the electric
puzzle go through the door to get to the next area. In this area walk onto the
switch to get the third and final sand fall to flow. Go north and follow the
path to the door to get to the next area. In this area follow the path south
to get to the next area. In this area you will fall onto a sandfall. Head
east to get off the sandfall. Head all the way north and then cross the
sandfall. Once across the sandfall head north to the door to get to the next
area. In this area head west to get to the next area. NOW SAVE RIGHT HERE!!!
FOR THE LOVE OF GOD SAVE YOUR GAME NOW!!! Now, don't save for the rest of the
game, UNLESS you save the game in a different slot, because once you go down
the drop thing there is no return. So, heal all your party members and go use
the psynergy stone. Head down the drop thing and you will land on a floating
platform. You will come up to the top of the lighthouse where you will have
to listen to the longest talk of the game. When the talk is over go over the
platforms to where Saturos and Menardi are. See the boss section of this FAQ
for information on how to beat them.

After defeating Saturos and Menardi they will fuse together and you will have
to fight them again. After you have defeated them there will be more talking
and you will find yourself in Lalivero. In Lalivero go to the room in the
north-western part of town to find a guard guarding a building. You will go in
that building and you will set sail. The game credits will roll, and eventally
it will ask you if you want to save. Save in a different slot than the one
that you did in the Venus Lighthouse. See the Send Option part of this FAQ for
more information on this section.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI. Djinn {~DJ}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Djinn are a very important part of the game play in Golden Sun. In Golden Sun
there is a total of 28 Djinn. Djinn allow you to change your class and to
unleash very powerful attacks. This section will tell you where to get all
the Djinn, what the summons are, and the different setups for Djinn.

+=-=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|6.1 Djinn Locations {~DL}|
+=-=-=-=-=-=-=-=-=-=-=-=-=+

NOTE: The Djinn are in order that they are found in my Walkthrough.

Name: Name of the Djinn
Type: The type of Djinn (Venus, Mars, Jupiter, or Mercury)
Element: The element of the game (Earth, Fire, Wind, or Water)
Location: Where you find the Djinn.
Fight: Do you have to fight the Djinn to get the Djinn

Name: Flint
Type: Venus
Element: Earth
Location: When you first leave Vale, head south you will run into him.
Fight: No

Name: Forge
Type: Mars
Element: Fire
Location: In Goma Cave, who is on a ledge about a man. To get this Djinn you
will have to move the pillar as far north-east as possible. Then you
will go up to the upper area. You will be able to reach the Djinn by
using that log.
Fight: Yes

Name: Gust
Type: Jupiter
Element: Wind
Location: In Bilibin go to the east side of the town and climb the stairs.
Then, head south walking on a fence. Use Whirlwind get rid of the
vines. Go into the cave. In the cave use Move to move the statue
out of the way. Then you will be able to reach the Djinn.
Fight: ???

Name: Granite
Type: Venus
Element: Earth
Location: In Kolima you will notice a house that has a fence around a Djinn.
Go into the back of the house, to find a secret path. Take this path
to get to the Djinn.
Fight: ???

Name: Breeze
Type:
Element:
Location:
Fight:




+=-=-=-=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|6.2 Djinn Summons {~DS}|
+=-=-=-=-=-=-=-=-=-=-=-=+

Here is a list of all of the summons that there are in the game.

Venus:
1 - Venus
2 - Ramses
3 - Cybele
4 - Judgement

Mars:
1 - Mars
2 - Kirin
3 - Tiamat
4 - Meteor

Jupiter:
1 - Jupiter
2 - Atalanta
3 - Procne
4 - Thor

Mercury:
1 - Mercury
2 - Nereid
3 - Neptune
4 - Boreas

+=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|6.3 Djinn Setups {~DU}|
+=-=-=-=-=-=-=-=-=-=-=-+

This Golden Sun Class Setup Guide was written by Christopher Goss AKA aku chi.
If you see any mistakes or anything is missing from this section please e-mail
Christopher Goss AKA aku chi at ChreeBeast@aol.com. Christopher Goss's Class
Setup Guide can be found at
http://www.gamefaqs.com/portable/gbadvance/game/30328.html.

==============
== FOREWORD ==
==============

I've had Golden Sun and Golden Sun: The Lost Age for a long time now, and I've
pretty much done everything that I want to do with these games. The most
intriguing part of the Golden Sun games for me is the class system. I've been
experimenting and studying the class system of Golden Sun and Golden Sun: The
Lost Age as much as I could, and I may finally have become the MASTA CLASSA! I
heard that someone was making a new Golden Sun website and decided to offer a
class guide. That's how this guide was formed.

This guide is not meant to teach the basics of class architecture or to give a
list of all the classes in the game. If you want this information, I suggest
reading the many guides on GameFAQs.com. This guide is meant to help you choose
a class setup that is both unique and powerful.

These abbreviations will be used throughout the guide:

HP: Hit points
PP: Psynergy points
Att: Attack
Def: Defense
Agi: Agility
Luc: Luck
Ave: Average without luck
AwL: Weighted Link Battle class averages with luck

======================
== THE CLASS SYSTEM ==
======================

The class system in Golden Sun follows a few simple rules that can form a nearly
endless amount of outcomes. Changing a character to a new class completely
changes that character's stats as well as the psynergy techniques that are
available to him/her. Classes also affect the elemental levels of each
character. The number of djinn set can determine elemental levels. Each
character starts out with 5 elemental levels of one particular element:

Isaac: Earth
Felix: Earth
Garet: Fire
Jenna: Fire
Ivan: Wind
Sheba: Wind
Mia: Water
Peirs: Water

Each djinn you set adds 1 level of that particular type. What do elemental
levels do, you might ask? Each level adds 5 elemental power and elemental
resistance of that type. Elemental levels make your psynergy attacks stronger
and help you block other's psynergy attacks.

Let's look at how classes affect character stats. Each character has a set of
base stats, which are adjusted each time you gain a level. You may also equip
stat changing items such as weapons to add to your stats. Furthermore, each
djinn gives you a set amount of stat bonuses that differs between each djinn.
The class you're in then further adjusts all of these stats together. The stat
you actually see is worked out like this:

(Base Stats + Djinn Bonuses + Equip Bonuses) * Class Bonuses

The Class Bonus is multiplied to all the other Bonuses combined, which is why
you rarely see a weapon that says Attack +128 actually giving you 128 attack
points (if you are in a good class it will give you more). This is why you
should try to equip the highest offensive weapons to your character with the
highest class attack bonus, and same with defense. I suggest reading through
the entire guide, and experimenting with different class setups before deciding
who will get which items. Djinn can also be manipulated to give the best
results. It makes more sense to give a djinni with an attack bonus to a warrior
class like Ronin. You should be able to find djinn stat bonuses in most Golden
Sun sites, so I won't bother to mention them here.

Now let's look at how classes affect a character's psynergy. Every adept can
control one, two, three, or four elements. Having over three elemental levels
in an element usually assures you of controlling that element. Exceptions
include controlling two additional elements where neither one is the adept's
affinity or trying to control all four elements without equipping a class
changing item (more on that later). For every element that the adept controls
he/she will learn additional psynergy. However, the lower your elemental levels
are, the less damage a psynergy spell will do.

Let me explain the relationships between the elements in detail here. I stole
this concept from TFergussen because it makes my class tutorials much simpler.
All elements have an affinity, an opposite, and a neutral element. Here's a
handy list to explain:
________________________________________________
|__Base__|__Affinity__|__Opposite__|__Neutral__|
|__Earth_| Fire Wind Water
|__Fire__| Earth Water Wind
|__Wind__| Water Earth Fire
|__Water_| Wind Fire Earth


=================================
== GENERAL GOLDEN SUN STRATEGY ==
=================================

In the first Golden Sun game, there are two big issues in choosing a class
setup. The first one is a problem. Some top tier classes in Golden Sun have a
3 3 djinn setup while others have a 3 4 djinn setup. This difference causes
more problems than you could imagine. The second issue is a personal choice
that you must make. Do you want your adepts to control one, two, or three
elements? The more elements an adept controls, the weaker the adept's psynergy
will be. The fewer elements an adept controls, the less psynergy they have
available. You must balance both power and versatility to truly have great
class setups.

I'm going to give you some general advice on making great class setups in Golden
Sun. When fighting monsters, luck is not very important. For this reason, all
stat averages in this section will be without luck. Note that these classes
work best at level 54. The final stage classes are arranged in a 6, 6 1, or 3
3/4 djinn arrangements. This section is arranged as a class setup countdown.
The ranks are entirely my opinion and you do not have to take any notice to
them. I will give you sample classes and their pros and cons. After that, I
will walk you through a tutorial to make your own unique class setups.

==(#6)SINGLE ELEMENT CLASSES(135%)==

In this class setup, all the djinn of each character's base type is set to that
character. This causes each character to focus on one element. The obvious
bonus is the absurdly high elemental power and resistance in the character's
element. It will give them +60 in each of these categories, yielding the
strongest elemental psynergy attacks in the game. Another advantage is the
specialization of stat bonuses. All of the class bonuses will lead up to their
character's strengths. The greatest advantage is the ability to place djinn on
standby for summoning without much of a stat drop. The cons are far more
numerous. Each character is restricted to only one element. This means that
there will be only two healers on the team. It also means that each character
has a relatively low number of psynergy techniques. The stats are the lowest
you can get without trying. Another con is the lack of variety in the category
(1).
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - Magister 130% 170% 110% 120% 160% 110% 138%
Garet - Champion 170% 110% 130% 140% 100% 100% 130%
Isaac - Lord 170% 110% 140% 130% 140% 100% 138%
Mia - Paragon 140% 160% 120% 130% 110% 130% 132%

Since there is only one way to fulfill this class category, it's almost
pointless to discuss the pros of this setup. I will say that Mia is the weak
link in this party because of her lack of a powerful elemental or physical
psynergy. There are no attack dropping or resistance dropping psynergy.

Again, since there is only one setup in this category, a tutorial is pointless.

==(#5)TRIPLE TRIPLE(143%)==

By triple triple, I mean that the most common way to form this class arrangement
is to start mixing djinn in the 3 3/4 arrangements until one character is left
without a good class. You can obviously see my distaste for the class
arrangement. It does however, have its pros. The greatest pro is that three
characters will be in classes with very good stats. Another pro is that there
will always be a few djinn for leftover summoning. The 3 3/4 classes have a
good blend of psynergy (3 elements per character) and allow great versatility.
The con is an obvious one. The leftover character has a class that is far
inferior. You'll find that you either spend all your time healing that
character, or just let him/her die. As with all 3 3/4 classes, the elemental
levels are spread so thin that using elemental psynergy attacks effectively is
nearly impossible.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - White Mage 150% 180% 130% 130% 150% 130% 148%
Isaac - Ninja 160% 140% 150% 120% 170% 80% 148%
Garet - Samurai 190% 130% 150% 140% 140% 90% 150%
Mia - Ascetic 120% 140% 110% 120% 140% 120% 126%

I'm sure you've seen this class setup if you've been to any GS forum. And for a
good reason: it's the best triple triple class setup. Isaac, Garet, and Ivan
are all in classes that play up to their strengths. Ninja, Samurai, and White
mage are the best three 3 3/4 classes in the game. Ivan has a good range of
healing psynergy including Revive. There are no defense dropping or resistance
dropping psynergy. Mia also has the Wish series, Cure Poison, and good
elemental psynergy. The Ascetic is the best of the worst so-to-say. It has
horrible stats but good psynergy that almost makes up for it.

Creating a triple triple class setup is very simple. Just pick out three adepts
and three 3 3/4 classes to go with them. Make sure you don't use up more than 7
of each djinn. Then whatever's left on the final character is his/her class.

==(#4)DOUBLE DOUBLE(142%)==

A setup that is not often used, the double double places two characters in 6 1
classes and 2 characters in the 6 classes. A pro of this class is that it has
the ability to combine the best of two worlds. It can safely omit Mia's Paragon
class and have double element classes (6 1). It is still on the power over
versatility side. Now you can have three healers and multiple strong spells in
one arrangement. Summons can still be used without major stat deductions. Some
cons include the misbalance of stat bonuses because of the asymmetrical layout
and the lack of good classes.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - Magister 130% 170% 110% 120% 160% 110% 138%
Garet - Luminier 170% 130% 140% 140% 130% 120% 142%
Isaac - Lord 170% 110% 140% 130% 140% 100% 138%
Mia - Water Monk 150% 160% 130% 140% 160% 120% 148%

I favor this setup because it uses arguably the two best 6 classes. Isaac and
Ivan both get an incredibly powerful elemental psynergy attack. Mia is put in a
great healing class with versatile psynergy. The weak link in this party is
Garet. His stats are pretty good and he is a great healer, however he has
horrible attack psynergy. There are no stat dropping spells at all.

Put everyone is their base classes. Now choose the two adepts that will be in
the 6 1 classes. Now swap six djinn between the two adepts and you'll have your
classes.

==(#3)TRIPLE ELEMENT CLASSES(143%)==

Now we're getting good! The obvious pro in this category is versatility.
Every character can wield three different elements. Summons can be used
effectively if a little strategy is implemented. The stats are pretty evenly
spread and are very good. The cons of these class setups are weak djinn spread
and lack of great classes. Nobody will have higher than elemental level 5 in
any element. This causes less focus to be put on elemental psynergy and more
focus to be put on elemental physical attacks. Because of the coveted wind
djinn only two great classes will be able to be in play at the same time.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - White Mage 150% 180% 130% 130% 150% 130% 148%
Isaac - Dragoon 160% 130% 140% 140% 110% 130% 136%
Garet - Samurai 190% 130% 150% 140% 140% 90% 150%
Mia - Ranger 130% 160% 120% 120% 160% 120% 138%

I like this setup because it lets everyone's stats and psynergy lead up to their
strengths. The dragoon and ranger classes are the 'weak' classes of the group.
However, the Ranger class is a great spell casting class and Dragoon is a great
healing class. Samurai is the best warrior class and White Mage is another
great healing and spell casting class. There are no defense dropping or
resistance dropping psynergy. I don't advise using the Medium class.

First, set three djinn to every adept of the adept's affinity's type. Now set
three more djinn on either the djinn's opposite or neutral adept. If you want a
Samurai or a White Mage (you can only have one of each) set one more wind or
earth djinn.

==(#2)DOUBLE TRIPLE(146%)==

The runner up, the double triple arrangement places two characters in a 3 3
class and two characters in a 6 1 class. The pros are some of the best stats
and psynergy possible. It also has great versatility while maintaining some
good power. This setup allows most of the best classes to come into play. The
cons are few. The setup makes handling summons very difficult. It also
prohibits the use of 3 4 classes. I advise this setup to anyone who can't let
go of their 3 3 classes entirely but still wants to get better classes.
| HP | PP | Att| Def| Agi| Lck| Ave|
Ivan - Sage 150% 180% 120% 130% 170% 120% 150%
Isaac - Ninja 160% 140% 150% 120% 170% 80% 148%
Garet - Berserker 180% 110% 160% 130% 150% 70% 146%
Mia - Ranger 130% 160% 120% 120% 160% 120% 138%

I absolutely suggest this setup to everyone. It puts Garet and Ivan in arguably
the best warrior and spell casting classes in the game. It places Isaac in the
versatile and exotic Ninja class and Mia in a great intermediary class. It also
gives a powerful elemental psynergy attack of each element to two characters.
There are no defense upping, attack dropping, or resistance dropping psynergy.

It took me until 2003 to figure out how to make this setup. Choose two
characters that can use the same six djinn to make 3 3 classes. Set those
djinn. Now set six djinn of the 3 3 characters' base type to one of the other
characters. Leave one djinn of their base type on both of the 6 1 adepts.
Choose where to put the remaining two djinn.

==(#1)DOUBLE ELEMENT CLASSES(149%)==

This is my favorite arrangement for obvious reasons (look at the stat percents
at the end of the category titles). Not only does this class have the best
stats, but it also has the perfect balance of versatility vs. power. Each
character is in a 6 1 class, giving them two elements at their control. Because
of the rigidness of the 6 1 classes, you're guarantied 2 healers and usually 2
characters with each strong elemental psynergy attack. Because of this
rigidness, summoning becomes impossible without suffering a major drop in stats.
| HP | PP | Att| Def| Agi| Lck| Ave|
Mia - Water Monk 150% 160% 130% 140% 160% 120% 148%
Isaac - Conjurer 170% 160% 140% 130% 160% 90% 152%
Garet - Berserker 180% 110% 160% 130% 150% 70% 146%
Ivan - Sage 150% 180% 120% 130% 170% 120% 150%

For good or for bad, this is the category with the most class combinations. I
feel that these are the best classes in the game. Garet is in the supreme
warrior class with the best attack. Ivan is in the best spell casting class
with Spark Plasma and Freeze Prism. Isaac and Mia are both in great
intermediary classes with powerful psynergy. There are no defense upping or
attack dropping psynergy.

This one's simple enough to make. Set one djinn of the base type to each adept.
Now decide where the other six djinn of each type go.

==THE BIG BOARD==

1Hl - Potent Cure or Pure Ply
Wis - Pure Wish
Rst - Restore
CrP - Cure Poison
Rvv - Revive
Brk - Break
St^ - Statistic boosting psynergy (series)
Stv - Statistic dropping or status inflicting psynergy (series)
EPA - Elemental Physical Attacks
180 - Elemental Psynergy with a base damage at or above 180
200 - Grand Gaia
_____________________________________________
_______________________|1Hl|Wis|Rst|CrP|Rvv|Brk|St^|Stv|EPA|180|200|
|Single element classes_| 2 | 1 | 1 | 1 | 1 | 1 | 3 | 3 | 2 | 3 | 1 |
|Triple triple__________| 0 | 2 | 2 | 2 | 1 | 1 | 4 | 6 | 5 | 5 | 0 |
|Double double__________| 2 | 2 | 2 | 2 | 1 | 2 | 3 | 2 | 2 | 4 | 1 |
|Triple element classes_| 1 | 2 | 2 | 2 | 1 | 2 | 5 | 4 | 4 | 3 | 0 |
|Double triple__________| 0 | 1 | 0 | 0 | 1 | 2 | 2 | 7 | 4 | 4 | 0 |
|Double element classes_| 0 | 2 | 1 | 1 | 1 | 2 | 3 | 7 | 2 | 5 | 1 |

==CUSTOM CLASSES==

Of course, you can just ignore my suggestions and make some class decisions of
your own. First off, play to your character's strengths. Don't make Garet a
spell caster or Ivan a warrior. Second, distribute your wind djinn with care.
The most powerful classes all use wind djinn heavily. Make sure you realize
that Ivan can be in a White Mage and Sage class with 0 and 1 wind djinn
respectively. Use this to your advantage. Fire djinn are always a safe bet on
anyone. Earth djinn usually produce bad results with Ivan and Mia (White Mage
is an exception). Water djinn are always bad on Isaac and Garet. Give them to
Ivan!


=====================================
== GOLDEN SUN LINK BATTLE STRATEGY ==
=====================================

This section is entirely my opinion which, if you've been reading this guide,
you've hopefully come to respect. Because humans tend to play dirty, luck is
very important in Link Battles. All averages will include luck and be weighted
according to their type. Note that these classes work best at level 54.

==THE THEORY==

My theory, largely untested, is that the best link battle classes comprise of a
warrior, an intermediary, and a spell caster. Garet should always be in a
warrior class. Ivan should similarly be in a spell caster class. Either Isaac
or Mia in an intermediary class fills the third slot. The warrior should always
be in the middle so he can take the blunt of the damage. Through extensive
research and the help of a 7-hour car trip, I have deduced that the best
practical classes are as follows:

==WARRIOR CLASSES==

The warrior class should focus on attacks and elemental physical attacks (EPAs).
It should also be able to take the blunt of all the enemies' attacks. The ideal
warrior class's stat order:

Attack (1.5), HP (1.3), Defense (1), Luck (.9), Agility (.8), PP (.5)

There are two exceptional Warrior classes with their pros and cons:

| HP | PP | Att| Def| Agi| Lck| AwL|
Beserker: 180% 110% 160% 130% 150% 70% 141%
The Berserker class has great stat bonuses in all the appropriate areas. It has
the highest attack in the game, and can withstand serious damage. It also has
an unusually high agility rating which is always good. It's lacking in the luck
section so you might have to restore him often. Its EPA Planet Diver is good
fire damage. It has the Impair and Haunt series. Its best psynergy is Revive.
The warrior should never die first so he can always revive others.

| HP | PP | Att| Def| Agi| Lck| AwL|
Samurai: 190% 130% 150% 140% 140% 90% 145%
The Samurai class is great at soaking up damage. It also has a high attack
bonus and some acceptable luck. It has terrible elemental psynergy but Quick
Strike is the best EPA in Golden Sun. It also has all three stat upping
psynergies. Demon Night and Helm Splitter can inflict a foe with a negative
status.

==INTERMEDIARY CLASSES==

The intermediary should have stats that are well balanced and equal. He/she
should be able to deliver strong elemental psynergy and its great to be able to
attack with EPAs as well. The intermediary should be the only character that
changes strategy mid-game if a pattern in the enemy is detected. All of the
stats are equally important as an intermediary.

Isaac has two great intermediary classes and Mia has one:

| HP | PP | Att| Def| Agi| Lck| AwL|
Ninja: 160% 140% 150% 120% 170% 80% 137%
The Ninja class is exotic and powerful. It has well-rounded stats except it's
lacking in luck but exceptional at agility. It has both a powerful elemental
psynergy (Thunderstorm) and two great EPAs (Annihilation and Death Plunge) that
not only deal great damage but also have a special infliction that happens
almost half of the time. It also has the psynergy Mist that can wrap the whole
enemy's party in delusion.

| HP | PP | Att| Def| Agi| Lck| AwL|
Conjurer: 170% 160% 140% 130% 160% 90% 142%
Housing the best stats in the game, the Conjurer is not to be underestimated. It
possesses Grand Gaia (the strongest attack in the game) and Astral Blast (an
acceptable EPA). But its real strength lies with its two stat upping series and
its four stat decreasing and status infliction series.

| HP | PP | Att| Def| Agi| Lck| AwL|
Water Monk: 150% 160% 130% 140% 160% 120% 143%
Mia as a Water Monk has good stats in everything except attack. Great luck.
The only problem with this class is it's just a second, tougher, spell caster.
Her elemental psynergy is great (Pyroclasm and Freeze Prism) and she also has
Break. She functions as a healer with Pure Wish, Restore and Cure Poison.
There are no EPAs and no incentive to attack.

==SPELL CASTING CLASSES==

Spell casters have only one role in life. Knock everyone out with powerful
elemental psynergy attacks. Oh, and they heal too. This makes psynergy and
agility both very important. Attack is meaningless but HP and defense are
useful. The ideal spell caster's stat order:

PP (1.6), Agility (1.4), HP (1.1), Luck (1), Defense (.7), Attack (.2)

Ivan has two great spell casting classes:

| HP | PP | Att| Def| Agi| Lck| AwL|
Sage: 150% 180% 120% 130% 170% 120% 154%
The Sage is the perfect spell caster with great agility. It has high elemental
power and great elemental psynergy (Spark Plasma and Freeze Prism). It has the
Impact series, Break, and Bind. It functions as a healer with Pure Wish,
Restore and Cure Poison.

| HP | PP | Att| Def| Agi| Lck| AwL|
White Mage: 150% 180% 130% 130% 150% 130% 152%
The White Mage class has the same two elemental psynergy attacks as the Sage but
it functions as a complete healer with Wish, Revive, Cure Poison, and Restore.
Its stats aren't quite as good as the Sage's stats. It does have both a stat
upping and a stat dropping psynergy series.

==TOGETHER NOW==

There are only five combinations of these classes that have both Revive and Pure
Wish. Choose one that's to your liking. Here they are:

Isaac - Ninja
Garet - Samurai
Ivan - White Mage

The only class setup with a Ninja and a Samurai. No double element adepts makes
this setup weak at elemental psynergy. Great at EPAs. No Break.

Isaac - Ninja
Garet - Berserker
Ivan - Sage

One of my favorites. Well rounded, but low luck makes it open to status
infliction.

Isaac - Conjurer
Garet - Berserker
Ivan - Sage

Same as the last one except Isaac is now better at spell casting and stat
upping.

Mia - Water Monk
Garet - Samurai
Ivan - White Mage

A nice balance. Mia's good spell casting makes up for the small loss in Ivan's.
High luck makes this setup great against opponents who like to use status
infliction.

Mia - Water Monk
Garet - Berserker
Ivan - Sage

A spell casting heavy setup with poor EPAs.

All right, that's all folks. If you're having trouble with a link battle
competitor these classes will work great. But don't forget the one thing that's
even more important than classes: strategy.

==================================
== GOLDEN SUN IMPORTANT BATTLES ==
==================================

Classes aren't only good for maxing out your stats and psynergy at the end of
the game. These are a few difficult battles where you might need to rearrange
your classes to help you win.

==TRET==

*Requirements:
1 earth and wind djinn
All characters at level 6
*Classes:
Isaac: Apprentice (1 wind)
Strategy: Use Gaia.
Garet: Guard (1 fire)
Strategy: Use Flare Wall.
Ivan: Seer (1 earth)
Strategy: Use Flash Bolt and heal with Cure.

==SATUROUS (in Mercury Lighthouse)==

*Requirements:
1 fire, earth, and wind djinn. 2 water djinn.
Ivan at level 10, Isaac and Garet at level 11, Mia at level 12.
*Classes:
Ivan: Pilgrim (1 fire)
Strategy: Use Wind Slash.
Garet: Page (1 wind)
Strategy: Use Astral Blast and Ward.
Isaac: Defender (2 water)
Strategy: Use Cutting Edge and heal with Ply if needed.
Mia: Seer (1 earth)
Strategy: Heal with Cure Well and use Mad Growth.

==KILLER APE==

*Requirements:
2 of each djinn.
Isaac at level 13. Garet, Ivan, and Mia at level 12.
*Classes:
Mia: Elder (2 wind)
Strategy: Use Plasma.
Isaac: Illusionist (2 fire)
Strategy: Use Planet Diver.
Garet: Defender (2 water)
Strategy: Use Mad Blast and heal with Ply.
Ivan: Diviner (2 earth)
Strategy: Use Mad Growth.

==HYDROS STATUE==

*Requirements:
2 of each djinn.
All characters at level 14.
*Classes:
Mia: Scribe (2 water)
Strategy: Heal with Ply every turn.
Isaac: Knight (2 earth)
Strategy: Use Ragnarok and Cure Well if needed.
Garet: Soldier (2 fire)
Strategy: Use Heat Wave or Fireball.
Ivan: Magician (2 wind)
Strategy: Use Storm Ray.

==MANTICORE==

*Requirements:
2 of each djinn.
All characters at level 16.
*Classes:
Mia: Diviner (2 earth)
Strategy: Use Froth Sphere or Cure Well.
Isaac: Defender (2 water)
Strategy: Use Cutting Edge or Ply Well.
Garet: Illusionist (2 wind)
Strategy: Use Astral Blast.
Ivan: Wanderer (2 fire)
Strategy: Use Wind Slash.

==KRAKEN==

*Requirements:
4 water djinn. 2 earth, fire, and wind djinn.
All characters at level 17.
*Classes:
Mia: Cleric (4 water)
Strategy: Heal with Wish every turn.
Isaac: Ruffian (2 fire)
Strategy: Use Planet Diver all day long.
Garet: Ruffian (2 earth)
Strategy: Use Planet diver all day long.
Ivan: Magician (2 wind)
Strategy: Use Impact on Isaac and Garet (alternate) until they're maxed. Then
use Storm Ray.

==TOADONPA==

*Requirements:
4 of each djinn.
All characters at level 22.
*Classes:
Ivan: Shaman (4 earth)
Strategy: Use Blue bolt and Revive when necessary.
Isaac: Savage (4 fire)
Strategy: Use Nova and Revive when necessary.
Garet: Cavalier (4 water)
Strategy: Heal with Wish or attack.
Mia: Scholar (4 wind)
Strategy: Heal with Wish and use Bind.

==STORM LIZARD==

*Requirements:
6 of each djinn.
Isaac, Garet, and Mia at level 25. Ivan at level 26.
*Classes:
Mia: Ranger (3 wind, 3 fire)
Strategy: Use Eruption.
Isaac - Dragoon (3 fire, 3 water)
Strategy: Use Cutting Edge. Use Ply Well and Wish Well when needed.
Garet - Ninja (3 earth, 3 wind)
Strategy: Just attack.
Ivan - Medium (3 water, 3 earth)
Heal with Potent Cure and Revive. Otherwise, use Curse.

==DEADBEARD==

*Requirements:
All the djinn
Garet and Mia at level 28, and Isaac and Ivan at level 29
*Classes:
Isaac: Berserker (1 earth, 5 fire)
Strategy: Just use Wild Growth, Condemn and Revive (when needed).
Garet: Luminier (1 fire, 6 water)
Strategy: Just use Fiery Blast and heal with Wish Well and Ply Well.
Ivan: Druid (1 wind, 6 earth)
Strategy: Just use Wild Growth and heal with Revive and Potent Cure.
Mia: Sage (1 water, 6 wind)
Strategy: Just use Shine Plasma and heal with Wish Well.

==SATUROUS AND MENARDI AND THE FUSION DRAGON (in Venus Lighthouse)==

*Requirements:
6 earth and wind djinn and 7 fire and water djinn
All characters at level 29, Ivan at level 30
*Classes:
Isaac: Dragoon (1 earth optional)
Strategy: Use Cutting edge or Wild Growth and heal with Wish Well.
Garet: Berserker
Strategy: Use Wild Growth, attack or Revive.
Ivan: Ranger (1 wind optional)
Strategy: Use Deluge all day long.
Mia: Sage
Strategy: Heal with Wish Well or use Hail Prism.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VII. Items {~IT}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


+=-=-=-=-=-=-=-=-=+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|7.1 Weapons {~WP}|
+=-=-=-=-=-=-=-=-=+

+=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.2 Armors {~AM}|
+=-=-=-=-=-=-=-=-+

+=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.3 Artifacts {~ART}|
+=-=-=-=-=-=-=-=-=-=-+

This Golden Sun Artifacts Guide was written by Rocket Trekkie Evoli. If you see
any mistakes or anything is missing from this section please e-mail Rocket
Trekkie Evoli at eeveegin@yahoo.com. Rocket Trekkie Evoli Artifacts Guide can
be found at http://www.gamefaqs.com/portable/gbadvance/game/30328.html.

****************
INTRODUCTION
****************

This is a guide to the many magical artifacts and items available in the Game
Boy Advance game Golden Sun. I wrote this guide assuming that you, the reader,
have this game and already know how to play it, unless you're like me and you
like to read strategy guides even if you don't have the game.

Unlike the other items available from stores, Artifacts can be bought back from
a store if they are dropped or sold, and have magical properties. As you
progress through the game, artifacts appear on the shops' Artifact Lists. Once
an artifact appears in a shop's Artifact List, it will stay there on all of
those shops' Artifact Lists until it is bought, unlike regular items which
differ depending on what town you're in. If you find an artifact and sell it to
a shop, it will show up in the Artifact List. Artifacts also show up in the
List if you drop them from your item inventory. Artifacts appear in a Weapon,
Armor, or Item Shop's artifact list, depending on the artifact.
Artifacts are divided into three classes: Weapon, Armor, and Item. Artifacts
are a good deal more expensive than normal weapons and armor, but they are
usually worth the investment.

Notes on Artifacts
==================
Price: Items can be sold to a shop for 75% of the shop price. You can sell any
items at any shop, and the artifact will go to its Artifact List.

Quantity: Most artifacts are unique and you can only get one of each. However,
you can get multiples of some artifacts, like Item Drops and Tolbi Springs
items. The Artifact list keeps track of how many of each item you've put on the
List.

Obtaining Artifacts: Artifacts appear in the List as you progress through the
game and visit more towns. Artifacts can also be obtained by receiving them
from people or treasure chests, the Lucky Wheels slot game in Tolbi, by using a
Lucky Medal in Tolbi Springs, or (rarely) from monsters after winning a battle.
Artifacts obtained after defeating a monster are known as Rare Item Drops,
since they are harder to obtain than other item drops such as Antidotes, Nuts,
and Vials.

Curse: Some items are cursed, meaning that once you equip it, you can't remove
it unless you visit a Sanctum and have the Healer remove the curse. If you have
a cursed item equipped, there is a chance of you being "bound and unable it
move" for one turn in battle. The Cleric's Ring protects you from this effect
of curses, but you'll still need to visit a Sanctum to remove the cursed item.

Break: Rings and some Weapon and Armor artifacts can be used to heal or change
stats during battle. Some artifacts say that "it may break if used in battle,"
meaning that there is a chance of the item breaking after you use it. (How a
dress or hat can "break" is beyond me.) If an item is broken, it will still
affect your statistics in battle, but you won't be able to use its special
powers again until you get it repaired at a shop. Items used for healing can be
used outside of battle, and may still break. Armor and weapon artifacts in your
inventory but not equipped can be used in battle, but only if you can equip it.

Unique Artifacts: The only artifacts that don't show up in the Artifact List
when you drop them or sell them are the Fur Coat and the Psynergy Armor. Once
you get rid of them, they're gone for good. They're not exactly the best armor
in the game, however, so it doesn't really matter.


********************
WEAPON ARTIFACTS
********************

Weapon Artifacts
================

Weapons are divided into five classes: Long Sword, Light Blade, Axe, Mace, and
Staff. Isaac and Garet can equip Long Swords, Light Blades, Axes, and Maces;
Ivan can equip Light Blades and Staffs; and Mia can equip Maces and Staffs. For
you sharkers, Jenna can equip Light Blades and Staffs. Weapons affect the
user's Attack status.
Most weapon artifacts have unleashes, hidden magic attacks that may be released
when the weapon is used. Unleashes are based on one of four elements: Earth,
Fire, Wind, and Water. Unleashes may have secondary effects on the monster they
are used on, such as a status change or lowering statistics. Normally, weapon
attacks without an unleash are neutral attacks, but a few weapons are aligned
with one of the four Elements, and attacks take the opponent's elemental
resistances and weaknesses into account.
There are three weapons (Kusanagi, Masamune, Sol Blade) that are in the game's
code but cannot be obtained through normal gameplay; you must use a hacking
device to get them.

Weapon Artifact entry:

Name of weapon
--------------
Where this weapon can be obtained (Town, if from Artifact List)
Price of weapon in shop
Element of weapon, if any
Effects on user's statistics
Name of unleash (Element of unleash)
Secondary effects of unleash, if any
Other notes on weapon


Long Swords
===========
Equippable by Isaac and Garet

Shamshir
--------
Artifacts list (Lunpa)
10000 coins
Attack +99
Acid Bath (Fire)
May drop opponent's Attack

Silver Blade
------------
Artifacts list (Lalivero)
12000 coins
Attack +108
Aqua Sock (Water)

Arctic Blade
------------
Fuchin Falls Cave
2600 coins
Attack +55
Blizzard (Water)
May drop opponent's Attack

Gaia Blade
----------
Upper floors of Venus Lighthouse
17000 coins
Element: Earth
Attack +135
Earth Power +20, Earth Resistance +20
Titan Blade (Earth)

Muramasa
--------
Ninth floor of Crossbone Isle Cave
13600 coins
Attack +126
Demon Fire (Fire)
May draw evil spirits to opponent
Cursed

Masamune
--------
Only available if you use a Gameshark or other hacking device
Attack +115
Sells for 10050 coins
No unleash

Sol Blade
---------
Only available if you use a Gameshark or other hacking device
Attack +138
Sells for 14250 coins
No unleash


Light Blades
============
Equippable by Isaac, Garet, and Ivan

Ninja Blade
-----------
Artifacts list (Lunpa)
8800 coins
Attack +94
Cyclone Attack (Wind)
May drop opponent's Resistance

Swift Sword
-----------
Artifacts list (Lalivero)
9400 coins
Attack +104
Wind Power +10
Sonic Smash (Wind)
May hit multiple times

Elven Rapier
------------
Bilibin Cave
2200 coins
Element: Wind
Attack +44
Vorpal Slash (Wind)

Assassin Blade
--------------
Tolbi Springs
7800 coins
Attack +90
Mortal Danger (Earth)
May drain opponent's spirit, one-hit kill

Mystery Blade
-------------
Second floor of Crossbone Isle Cave
6400 coins
Attack +84
Life Nourish (Earth)
May recover some of user's HP

Kikuichimonji
-------------
Rare Item Drop
Dropped by Fenrirs in upper Venus Lighthouse
13400 coins
Attack +128
Asura (Wind)

Bandit's Sword
--------------
Dropped by Thieves in Vault
700 coins
Attack +12
Rapid Smash (Wind)
May hit multiple times

Kusanagi
--------
Only available if you use a Gameshark or other hacking device
Sells for 14250 coins
Attack +135
No unleash


Axes
====
Equippable by Isaac and Garet

Dragon Axe
----------
Artifacts list (Lunpa)
10300 coins
Attack +100
Heat Mirage (Fire)
May delude opponent

Giant Axe
---------
Rare Item Drop
Dropped by Earth Golems in Suhalla Pass and lower Venus Lighthouse
14000 coins
Attack +114
Meltdown (Fire)
May drop opponent's Defense

Vulcan Axe
----------
Lamakan Desert
4600 coins
Element: Fire
Attack +76
Barrage (Fire)
May stun opponent

Burning Axe
-----------
Tolbi Springs
7500 coins
Element: Fire
Attack +84
Broil (Fire)

Demon Axe
---------
Sixth floor of Crossbone Isle Cave
1600 coins
Attack +132
Poison Cloud (Earth)
May poison opponent
Cursed


Maces
=====
Equippable by Isaac, Garet, and Mia

Righteous Mace
--------------
Artifacts list (Lalivero)
8400 coins
Attack +112
HP recovery +3
Blinding Smog (Wind)
May delude opponent

Grievous Mace
-------------
Tolbi Springs
7000 coins
Element: Earth
Attack +88
Terra Strike (Earth)

Blessed Mace
------------
Rare Item Drop
Dropped by Thunder Lizards in upper Venus Lighthouse
14500 coins
Attack +126
HP recovery +2
No unleash
Use to replenish 200 HP, may break if used

Wicked Mace
-----------
Seventh floor of Crossbone Isle Cave
13800 coins
Attack +130
Poison Death (Earth)
May strike opponent with deadly venom
Cursed


Staffs
======
Equippable by Ivan and Mia

Magic Rod
---------
Artifacts list
380 coins
Attack +16
Murk (Wind)
May put opponent to sleep

Witch's Wand
------------
Artifacts list (Bilibin); Mia
860 coins
Attack +32
Stun Voltage (Wind)
May stun opponent

Blessed Ankh
------------
Artifacts list (Imil)
1600 coins
Attack +46
Psyphon Seal (Wind)
May seal opponent's Psynergy

Psynergy Rod
------------
Artifacts list (Altin)
3800 coins
Attack +64
Psynergy Leech (Water)
May recover some of user's PP

Frost Wand
----------
Artifacts list (Kalay)
5400 coins
Element: Water
Attack +76
Frost Bite (Water)
May stun opponent

Angelic Ankh
------------
Artifacts list (Tolbi)
6400 coins
Attack +83
Life Leech (Water)
May recover some of user's HP

Demonic Staff
-------------
Artifacts list (Lunpa)
10000 coins
Attack +92
Bad Omen (Earth)
May draw evil spirits to opponent
Cursed

Crystal Rod
-----------
Artifacts list (Lalivero)
13400 coins
Attack +106
Drown (Water)
May suffocate opponent, one-hit kill

Zodiac Wand
-----------
Rare Item Drop
Dropped by Grand Golems in upper Venus Lighthouse
11400 coins
Attack +102
Shining Star (Wind)
May delude opponent

Shaman's Rod
------------
Recovered from thieves in Vault
Can't be dropped or sold
Attack +10
The Shaman's Rod is included in this guide because even though it isn't quite
an artifact, it's certainly not a regular item, so I put it in here.


*******************
ARMOR ARTIFACTS
*******************

Armor Artifacts
===============
Armor is used to protect the body from attacks. Armor can protect four areas of
the body: head, body, arms, and feet. Normally, only one piece of armor can be
worn on an area at a time, but the three Shirts obtained from the Lucky Wheels
slot game in Tolbi can be worn under other body armor.
Head: Helm, Crown, Hat, Circlet
Body: Armor, Clothing, Robe, Shirt
Arms: Shield, Gloves, Bracelet
Feet: Boots

Armor can be equipped by: Isaac and Garet
Clothing: All
Robe: Ivan and Mia
Shield: Isaac and Garet
Gloves: All
Bracelet: Ivan and Mia
Helm: Isaac and Garet
Crown: All
Hat: All
Circlet: Ivan and Mia
Shirt: All
Boots: All
The China Dress, Cocktail Dress, Oracle's Robe, Glittering Tiara, and Silk
Shirt are only equippable on Mia.

Sample Armor Artifact entry:

Name of armor
-------------
Where this armor can be obtained (Town, if from Artifact List)
Price of armor in shop
Effects on user's statistics
Other notes on armor


Armor
=====
Equippable by Isaac and Garet

Spirit Armor
------------
Tolbi Springs
4000 coins
Defense +32
Earth, Fire, Wind, and Water Resistance +15

Dragon Scales
-------------
Upper floors of Venus Lighthouse
17000 coins
Defense +44
Water and Fire Resistance +30

Demon Mail
----------
Chest revealed after you defeat Deadbeard in Crossbone Isle Cave
17000 coins
Defense +50
Wind Resistance -10
Cursed

Asura's Armor
-------------
Tunnel Ruins (right path, hidden in statue)
15000 coins
Defense +42
Attack +5
HP recovery +8

Spiked Armor
------------
Rare Item Drop
Dropped by Chimera Mages in Babi Lighthouse, Tunnel Ruins, upper Venus
Lighthouse
14000 coins
Defense +34
Attack +10
Critical Hits increase

Psynergy Armor
--------------
Mercury Lighthouse
Doesn't show up in Artifact List, sells for 750 coins
Defense +21
Maximum PP +20
If you sell this item, you can't buy it back from the Armor Shop.

Clothing
========
Equippable by everyone

Elven Shirt
-----------
Mogall Forest
1700 coins
Defense +22
Agility x1.5

Water Jacket
------------
Hammet Palace
3000 coins
Defense +30
Water Resistance +30, Fire Resistance +20

Storm Gear
----------
Fourth floor of Crossbone Isle Cave
9800 coins
Defense +42
Water, Fire, and Wind Resistance +30

Kimono
------
Tolbi Springs
2800 coins
Defense +25
Fire Resistance +10
Agility +10

Ninja Garb
----------
Fifth floor of Crossbone Isle Cave
6900 coins
Defense +36
Agility +30
Wind Resistance +10

Fur Coat
--------
Kolima Forest
Doesn't show up in Artifact List, sells for 300 coins
Defense +16
Water Resistance +20
If you sell this item, you can't buy it back from the Armor Shop.

Robes
=====
Equippable by Ivan and Mia

China Dress
-----------
Artifacts list (Xian)
1600 coins
Defense +19
Drops enemy Attack, may break if used
Only Mia can equip this

Cocktail Dress
--------------
Tolbi Springs
4000 coins
Defense +29
Maximum PP +15
Only Mia can equip this

Blessed Robe
------------
Artifacts list (Lunpa)
7000 coins
Defense +36
HP recovery +5

Magical Cassock
---------------
Artifacts list (Lalivero)
9000 coins
Defense +39
PP recovery +2

Feathered Robe
--------------
Rare Item Drop
Dropped by Wild Gryphons in Babi Lighthouse, Tunnel Ruins, upper Venus
Lighthouse
14000 coins
Defense +45
Wind Power +20, Wind Resistance +30
Agility +30

Oracle's Robe
-------------
Tunnel Ruins (left path, hidden in statue)
13500 coins
Defense +43
Water Resistance +40
HP recovery +10
Only Mia can equip this

Shields
=======
Equippable by Isaac and Garet

Mirrored Shield
---------------
Artifacts list (Lalivero)
5200 coins
Defense +39
Deludes enemies, may break if used

Dragon Shield
-------------
Altin Peak
2400 coins
Defense +26
Fire Resistance +30

Earth Shield
------------
Tolbi Springs
4100 coins
Defense +31
Earth Resistance +20
Use to restore 150 HP, may break if used

Gloves
======
Equippable by everyone

Vambrace
--------
Vault Cave
1800 coins
Defense +27
Attack +5

War Gloves
----------
Artifacts list (Lunpa)
4000 coins
Defense +32
Attack +10

Spirit Gloves
-------------
Kalay Tunnel
5200 coins
Defense +34
Earth, Fire, Wind, and Water Power +5

Battle Gloves
-------------
Tolbi Springs
2100 coins
Defense +26
Attack +8

Aura Gloves
-----------
Rare Item Drop
Dropped by Magicores in the Suhalla Desert
6500 coins
Defense +36
Use to boost Resistance, may break if used

Bracelets
=========
Equippable by Ivan and Mia

Spirit Armlet
-------------
Artifacts list (Lalivero)
9000 coins
Defense +38
Earth and Water Power +10
Use to cure ailments, may break if used

Virtuous Armlet
---------------
Suhalla Desert
7000 coins
Defense +35
Fire and Wind Power +10
Use to restore 100 HP, may break if used

Guardian Armlet
---------------
Tolbi Springs
2600 coins
Defense +27
Use to boost Defense, may break if used

Helms
=====
Equippable by Isaac and Garet

Warrior's Helm
--------------
Lalivero
10000 coins
Defense +35
Earth Power +10
Critical Hits increase

Adept's Helm
------------
Tolbi Springs
3700 coins
Defense +29
Maximum PP x1.2

Crowns
======
Equippable by everyone

Jeweled Crown
-------------
Artifacts list (Lalivero)
4000 coins
Defense +35
Luck +5

Lucky Cap
---------
Lower floors of Venus Lighthouse
5200 coins
Defense +33
Critical Hits increase
PP recovery +2

Thunder Crown
-------------
Upper floors of Venus Lighthouse
7500 coins
Defense +40
PP recovery +4
Cursed

Hats
====
Equippable by everyone

Ninja Hood
----------
Tolbi Springs
2800 coins
Defense +28
Agility +20

Prophet's Hat
-------------
Rare Item Drop
Dropped by Dread Hounds in Altmiller Cave
4600 coins
Defense +30
Use to put a curse on opponent, may break if used

Lure Cap
--------
Receive from Babi if you win all three Colosso battles
3000 coins
Defense +20
Monster encounters increase

Circlets
========
Equippable by Ivan and Mia

Mythril Circlet
---------------
Lunpa Fortress
7000 coins
Defense +34
PP recovery +3

Glittering Tiara
----------------
Tolbi Springs
3600 coins
Defense +27
Prevents delusions
Use to delude enemies, may break if used

Shirts
======
Can wear under other body armor, equippable by everyone

Mythril Shirt
-------------
Lucky Wheels
2900 coins
Defense +10
Maximum HP +5

Silk Shirt
----------
Lucky Wheels
1800 coins
Defense +6
Luck +1

Running Shirt
-------------
Lucky Wheels
400 coins
Defense +1
Agility +15

Boots
=====
Equippable by everyone

Hyper Boots
-----------
Lucky Wheels
2400 coins
Defense +4
Critical Hits increase

Quick Boots
-----------
Lucky Wheels
2100 coins
Defense +3
Agility +20

Fur Boots
---------
Lucky Wheels
1200 coins
Defense +2
Water Resistance +15

Turtle Boots
------------
World Map
600 coins
Defense +3
Agility x0.5
Walk west from Kolima. You should walk onto a peninsula. Near the end of the
peninsula is a clump of forest. Walk into the trees and press A. You should
find the Turtle Boots. As far as I know, this is the only item found on the
World Map.


******************
ITEM ARTIFACTS
******************

Item Artifacts
==============
There are many types of Item Artifacts. I have divided them into three classes:
Healing, Miscellaneous, and Ring. Rings can be equipped, but they can be used
in or out of battle (depending on their use) even if they are unequipped. The
exception to this is the Cleric's Ring, which automatically takes effect on the
wearer when equipped and can't be "used."

Sample Item Artifact Entry:

Name of item
------------
Where this item can be obtained (Town, if from Artifact List)
Price of item in shop
Uses of item
Other notes on item


Healing
=======

Potion
------
Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact list (Suhalla), Item Drop,
dropped by Ice Gargoyles in Babi Lighthouse, Tunnel Ruins, and upper Venus
Lighthouse
1000 coins
Replenishes all HP
Some boss monsters drop Potions

Hermes' Water
-------------
Mercury Lighthouse (use Empty Bottle on the fountain)
2000 coins
Replenishes all HP
Works like a Potion, but with free refills.

Psy Crystal
-----------
Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact List (Suhalla), dropped by
Manticore Kings in Babi Lighthouse, Tunnel Ruins, upper Venus Lighthouse
1500 coins
Replenishes all PP
Some bosses drop Psy Crystals

Water of Life
-------------
Rare Item Drop
Chests, Tolbi Springs, Lucky Wheels, Artifact List (Tolbi), dropped by Boulder
Beasts in upper Venus Lighthouse
3000 coins
Revives Downed characters
Some bosses and Mimics drop Water of Life

Miscellaneous
=============

Empty Bottle
------------
House in Imil
1000 coins
Extracts water from a magic spring

Game Ticket
-----------
Receive when you purchase an item, dropped by some Mimics
50 coins
A special ticket from Tolbi
Used to play Lucky Wheels

Lucky Medal
-----------
Rare Item Drop
Chests, hidden in barrels & jars, dropped by Orc Lords in Babi Lighthouse and
Tunnel Ruins, dropped by some Mimics
100 coins
A special medal from Tolbi
Used at Tolbi Springs

Cell Key
--------
Lunpa Fortress (use Catch)
30 coins
The key to the cells in Lunpa Fortress

Ring
====

Adept Ring
----------
Lucky Wheels
3100 coins
Use to restore 7 PP
May break if used

War Ring
--------
Lucky Wheels
2600 coins
Use to boost Attack
May break if used

Sleep Ring
----------
Lucky Wheels
1400 coins
Use to lull enemies to sleep
May break if used

Healing Ring
------------
Rare Item Drop
Tret Tree, dropped by Nightmares in Suhalla Pass and lower Venus Lighthouse
800 coins
Use to restore 70 HP
May break if used

Unicorn Ring
------------
Rare Item Drop
Fuchin Temple (hidden in jar), dropped by Recluses in upper Venus Lighthouse
1100 coins
Use to remove poison
May break if used

Fairy Ring
----------
Third floor of Crossbone Isle
2900 coins
Acts like an Elixir in battle
May break if used

Cleric's Ring
-------------
Eighth floor of Crossbone Isle
6400 coins
Removes a curse's effects
May break if used


+=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|7.4 Game Items {~GI}|
+=-=-=-=-=-=-=-=-=-=-+


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VIII. Psynergy {~PS}
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This Golden Sun Psynergy Guide was written by Gearóid Moroney AKA
Tetzcatlipoca. If you see any mistakes or anything is missing from this section
please e-mail Gearóid Moroney AKA Tetzcatlipoca at nintendosown@hotmail.com.
Gearóid Moroney's Psynergy Guide can be found at
http://www.gamefaqs.com/portable/gbadvance/game/30328.html.

This guide is a list of all the Psynergies in Golden Sun. Psynergy is best
described as the ability to make things happen using your mind. The way I
have listed the Psynergies is by who is able to use it, so some Psynergies
may appear more than once. The way it will be layed out is like this:

Whirlwind 5PP ||| Attack with a swirling Tornado

Psynergy name - PP Required - Number affected - Description

Some Psynergies are not for battle (e.g. move), and will not have the 'Number
of opponents/party members affected' listed.

+-----------------------------------------------------------------------------+
| Psynergy List |
+-----------------------------------------------------------------------------+
Psynergies can be gained and lost by changing Djinn types.
The alignment I have is:

Isaac --- Venus Djinn
Garet --- Mars Djinn
Ivan ---- Jupiter Djinn
Mia ----- Mercury Djinn

Psynergies marked with a '*' are gotten by trading Djinn. The keys for which
Djinn type to trade for are:

[V]-Venus
[M]-Mars
[J]-Jupiter
[Me]-Mercury

If you are looking for a certain psynergy, use Ctrl + F to bring up the Find
box and type in the psynergy name.

----------------------------------------------------------------------------
Everyone
----------------------------------------------------------------------------

These are Psynegies gained by equipping items.

Catch
-----
PP: 1
Affected: N/A
Description: Grab light objects from afar.
Item: Catch Beads
Where:
As you are leaving Vale to set out on your journey, Garet's sister gives them
to you. They're from Dora.


Force
-----
PP: 2
Affected: N/A
Description: Strike a distant object.
Item: Orb of Force
Where:
Complete the puzzles in Fuchin Falls Cave to get this. Force is not needed to
complete the game, however.


Lift
----
PP: 2
Affected: N/A
Description: Lift an object vertically.
Item: Lifting Gem
Where:
Defeat the Hydros Statue in Altin Peak. Open the chest behind it to get the
Lifting Gem.


Carry
-----
PP: 2
Affected: N/A
Description: Lift and move light objects.
Item: Carry Stone
Where:
The Carry Stone is found in Vvenus Lighthouse.


Douse
-----
PP: 5
Affected: ||| (3)
Description: Attack with a surge of water.
Item: Douse Drop
Where:
Defeat the Ape at the end of Mogall Forest, and he will drop the Douse Drop.

Halt
----
PP: 2
Affected: N/A
Description: Stop a moving object.
Item: Halt Gem
Where:
Revisit Vale later in the game. Use Lift to move the rock near Kraden's house,
and enter the cave. You can find the Halt Gem in here.


Cloak
-----
PP: 1
Affected: N/A
Description: Hide away in shadows.
Item: Cloak Ball
Where:
It is beside Babi's bed after you win in Colosso.


Frost
-----
PP: 5
Affected: ||| (3)
Description: Attack with frigid blasts.
Item: Frost Jewel
Where:
Mia should already know this Psynergy. Otherwise, go to Altin Peak, and defeat
the first Living Statue to get the Frost Jewel.

----------------------------------------------------------------------------
Isaac
----------------------------------------------------------------------------

|Psynergy| -|PP| - |Affected| - |Description|

Move 2PP N/A Move an object on the ground
Retreat 6PP N/A Return to the dungeon's entrance
Cure 3PP | Restore 70 HP
Cure Well 7PP | Restore 150 HP
Potent Cure 10PP | Restore 300 HP
Revive 15PP | Revive a downed ally
Growth * 4PP | Attack with wild plants [M]
Mad Growth * 10PP ||| Attack with ferocious plants [M]
Wild Growth * 19PP ||||| Attack with giant plants [M]
Planet Diver* 7PP | Leap skyward and lunge onto a foe [M]
Blast * 7PP ||| Attack with a massive explosion [M]
Nova * 13PP ||||| Attack with a massive explosion [M]
Supernova * 31PP ||||||| Attack with a massive explosion [M]
Haunt * 5PP ||| Haunt a foe with an evil spirit [M] or [J]
Curse * 6PP | Draw the spirit of death to a foe [M] or [J]
Condemn * 8PP | Disable your enemy with evil power [M]
Ragnarok 7PP | Strike with a massive sword
Quake 4PP ||| Attack with a powerful quake
Earthquake 7PP ||||| Attack with a mighty tremor
Quake Sphere 15PP ||||||| Attack with a massive quake
Spire 5PP | Attack with earthen spire
Clay Spire 13PP ||| Attack with earthen spire
Stone Spire 22PP ||| Attack with earthen spire
Gaia 7PP ||| Attack with the earth's might
Mother Gaia 17PP ||||| Attack with the earth's might
Grand Gaia 32PP ||||| Attack with the earth's might
Astral Blast* 5PP | Attack with celestial force [J]
Weaken * 4PP | Drop enemy's resistance [J]
Enfeeble * 6PP ||| Drop enemy party's resistance [J]
Delude * 4PP ||| Wrap multiple foes in delusion [J]
Sleep * 5PP ||| Lull multiple enemies to sleep [J]
Drain * 3PP | Drain enemy's HP to yourself [J]
Psy Drain 0PP | Drain enemy's PP to yourself [J]
Cutting Edge* 5PP | Inflict damage with a shock wave [J]
Thorn * 6PP ||| Attack with stabbing thorns [Me]
Briar * 11PP ||| Attack with sharpened briars [Me]
Nettle * 23PP ||||| Attack with stinging nettles [Me]
Cure Poison * 2PP | Cleanse the body of poison [Me]
Restore * 3PP | Remove sleep, stun, and delusion [Me]
Break * 5PP ||||||||| Eliminate an enemy's bonuses [Me]
Wish * 9PP ||||| Restore 80 HP to the whole party [Me]
Wish Well * 13PP ||||| Restore 160 HP to the whole party [Me]
Pure Wish * 20PP ||||| Restore 400 HP to the whole party [Me]
Gale * 3PP ||| Attack with the wind's might [M(3)] AND [J(4)]
Typhoon * 12PP ||||| Attack with the wind's might [M(3)] AND [J(4)]
Hurricane * 25PP ||||||| Attack with the wind's might [M(3)] AND [J(4)]
Death Plunge* 14PP | Plunge your weapon into a foe [M(3)] AND [J(4)]
Shuriken * 8PP ||| Attack with a throwing knife [M(3)] AND [J(4)]
Annihalation* 18PP | Attempt to annihalate a foe [M(3)] AND [J(4)]
Punji * 7PP ||| Attack with a bamboo weapon [M(3)] AND [J(4)]
Punji Trap * 13PP ||| Attack with a bamboo weapon [M(3)] AND [J(4)]
Punji Strike* 24PP ||||| Attack with a bamboo weapon [M(3)] AND [J(4)]
Fire Bomb * 5PP ||| Attack with a bomb blast [M(3)] AND [J(4)]
Cluster Bomb* 11PP ||||| Attack with a bomb blast [M(3)] AND [J(4)]
Carpet Bomb * 29PP ||||||| Attack with a bomb blast [M(3)] AND [J(4)]
Thunderclap * 9PP ||| Attack with the storm's fury [M(3)] AND [J(4)]
Thunder