Kamis, 08 Juli 2010

Marcopolo

Mau ngereview 3 tempat makan di Semarang nih:

1. Danty Steak House & Bakery (Jl. Thamrin)

Tempatnya seperti steak house biasa. Lantai 1 untuk bakery, lantai 2 untuk
steak house nya.
Ada bermacam2 steak. Kita mesen:
- Danty special steak (sirloin steak dan ada onion ring nya... disajikan
dengan sayuran dan french fries di hotplate)
- T bone steak (dagingnya t bone, pake hotplate juga)
- Chicken maryland (daging dada ayam digoreng tepung, sausnya merah (tomat)
di piring biasa)
- Torino teriyaki (daging dada ayam dengan saus teriyaki, di piring biasa)

Rasanya sih ya lumayan lah (katanya sih di sini udah steak yang paling enak
di semarang).
Sebelum steaknya keluar kita dikasih roti (masing2 dikasih 2 roti) plus
cream (bukan mentega). Rasanya sih rada eneg karena cream nya terlalu
berminyak.

Selesai makan, dikasih es krim (katanya juga nih.. di sini es krimnya paling
enak). Cuma dikasih satu scoop sih masing2, tapi ya lumayan lah. Kebetulan
saya dapet yang vanilla plus ada remahan cookiesnya. Lumayan sih tapi kasar
es krimnya (better than es krim di Toko Oen).

Harga sekitar 30ribuan untuk steaknya (tapi ada juga steak yang sampe 70an
ribu kalo yang import), 10ribuan untuk minuman.


2. Bakmi Hapkie (gak inget nama jalannya nih...)

Tempatnya sih kecil, tapi ber AC.
Yang terkenal adalah Bakmi Hapkie special. Isinya macem2.. ada pangsit, baso
tahu, dan segala macem gorengan. Mie nya sih biasa aja. Not bad lah...
Side dishes nya juga ada pangsit goreng, somay goreng, dan tahu baso.
Ber 7 abis 240ribu.

Tapi... lamaaaaa... masa 45 menit baru keluar mie nya!!! katanya sih yang
bikin ncek2 udah tua dan sendirian pula!

3. Mie Titee (Jl. Mataram)

Tempatnya sih tenda2 doang di pinggir jalan

Dari namanya aja udah keliatan kalo ini dari daging babi.
Ada pilihan mie dan bihun atau campur. Isinya ya mie/bihun plus daging babi
dan udang kecil2. Rasanya sih biasa aja.
Yang agak luar biasa (maksudnya enak.. hehehe) adalah sate babinya. Gede2
dan enaaaaakkk.. hehehehe

Kita makan ber 13 abis 300ribuan.


Ya segitu dulu deh laporan pandangan mata dari Semarang...
Since gue masih di Smg sampe tgl 5.. so gak bisa ikutan tour de Bogor neh..
hiks hiks..

Have fun ya guys!!

-arman-

[Non-text portions of this message have been removed]

Empire states of mind (New York)

"Empire State Of Mind"
(feat. Alicia Keys)

Yeah

[Verse 1: Jay-Z]
Yea I'm out that Brooklyn, now I'm down in TriBeCa
right next to Deniro, but I'll be hood forever
I'm the new Sinatra, and... since I made it here
I can make it anywhere, yea, they love me everywhere
I used to cop in Harlem, all of my Dominicano's
right there up on Broadway, pull me back to that McDonald's
Took it to my stashbox, 560 State St.
catch me in the kitchen like a Simmons with them Pastry's
Cruisin' down 8th St., off white Lexus
drivin' so slow, but BK is from Texas
Me, I'm out that Bed-Stuy, home of that boy Biggie
now I live on Billboard and I brought my boys with me
Say what's up to Ty-Ty, still sippin' mai tai's
sittin' courtside, Knicks & Nets give me high five
Nigga I be Spike'd out, I could trip a referee
Tell by my attitude that I'm most definitely from....

[Chorus: Alicia Keys]
New York, concrete jungle where dreams are made of
There's nothin' you can't do
Now you're in New York
These streets will make you feel brand new
Big lights will inspire you
Let's hear it for New York, New York,
New York

[Verse 2: Jay-Z]
Catch me at the X with OG at a Yankee game
Shit, I made the Yankee hat more famous then a Yankee can
You should know I bleed blue, but I ain't a Crip though
but I got a gang of niggas walkin' with my clique though
Welcome to the melting pot, corners where we sellin' rock
Afrika Bambataa shit, home of the hip-hop
Yellow cab, gypsy cab, dollar cab, holla back
for foreigners it ain't for, they act like they forgot how to act
8 million stories, out there in it naked
City, it's a pity, half of y'all won't make it
Me, I got a plug, Special Ed "I Got It Made"
If Jeezy's payin' LeBron, I'm payin' Dwyane Wade
Three dice cee-lo, three Card Monty
Labor Day Parade, rest in peace Bob Marley
Statue of Liberty, long live the World Trade
Long live the King yo, I'm from the Empire State that's

[Chorus:]

[Verse 3: Jay-Z]
Lights is blinding, girls need blinders
so they can step out of bounds quick, the sidelines is
lined with casualties, who sip to life casually
then gradually become worse, don't bite the apple eve
Caught up in the in-crowd, now you're in style
Anna Wintour gets cold, in Vogue with your skin out
City of sin, it's a pity on the wind
Good girls gone bad, the city's filled with them
Mami took a bus trip, now she got her bust out
Everybody ride her, just like a bus route
Hail Mary to the city, you're a virgin
And Jesus can't save you, life starts when the church end
Came here for school, graduated to the high life
Ball players, rap stars, addicted to the limelight
MDMA got you feelin' like a champion
The city never sleeps, better slip you an Ambien

[Chorus:]

[Bridge: Alicia Keys]
One hand in the air for the big city
Street lights, big dreams, all lookin' pretty
No place in the world that could compare
Put your lighters in the air
Everybody say "yeah, yeah, yeah, yeah"

[Chorus:]

Selasa, 06 Juli 2010

Dialga Palkia Giratina Arceus Uxie Azelf Mesprit esta ester



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Andytio Galante's Photos - football
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Andra Kertadikusumah on Germany!
In this photo: Junior Johan (photos), Andra Kertadikusumah (photos), Kenichi Takemura (photos)
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Kenichi Takemura
Kenichi Takemura
wtf
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Radifan Rahman
Radifan Rahman
asli ini mirip banget sama andra, hahaha
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Nka Mardhianka
Nka Mardhianka
hahahahahah!!
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Andytio Galante
Andytio Galante
wakaka
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Rali Noezwar
Rali Noezwar
anjrit :O
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Radityan Michaa
Radityan Michaa
weh nyed andra mirip ozil hahaha
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Denny Angesti Pratama
Denny Angesti Pratama
mirip tampang bukan mirip skill hahaha
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Ucok Lubis
Ucok Lubis
wakakakakakaka!!!!
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Andra Kertadikusumah
Andra Kertadikusumah
weehh muka ama skillnya sama sooy sayangnya jerman sih FU*K TO GERMAN!!!
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Andytio Galante
Andytio Galante
wakakaka andra ga dukung german tapi di team german wakaka
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Arfan Ahmad
Arfan Ahmad
gaya main bolanya pasti andra banget nih
Monday at 6:36pm · LikeUnlike · Flag
Kenichi Takemura
Kenichi Takemura
"chiaaaa jurus super bangau kick!!!!!!!" alah ndra lo blg fuck2 emg lo jago dari pada pemain jerman? huakakakaka
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Andra Kertadikusumah
Andra Kertadikusumah
apa miripnya sih WOI!!!
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Andytio Galante
Andytio Galante
klo pemain argen gimana ndra wakaka
Tuesday at 9:21am · LikeUnlike · Flag
Andra Kertadikusumah
Andra Kertadikusumah
bagusann argen drpada ozil onta!!
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Kenichi Takemura
Kenichi Takemura
alah sok knal sm ozil onta lu
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Ucok Lubis
Ucok Lubis
bagusan tapi yang menang siapa bro? hahaha
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Arfan Ahmad
Arfan Ahmad
tetep aja 4-0 ckck
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Andra Kertadikusumah
Andra Kertadikusumah
tapi SKILL bagusan ARGENTINA cooyy pemainnya mahal2 semua! jerman ga ada bagusnya!
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Arfan Ahmad
Arfan Ahmad
4-0
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Ucok Lubis
Ucok Lubis
bintang tanpa kerjasama itu tiada gunanya broo, jerman ga ada bintang, tapi teamwork bagus, sepakbola dimaenin 11 orang, bukan hanya 1 bintang.
Tuesday at 2:48pm · LikeUnlike · Flag
Arfan Ahmad
Arfan Ahmad
gausah ngomong panjang2 cok cukup bilang 4-0 aja hahaha
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Andytio Galante
Andytio Galante
wakakaka
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Gieta Nadhil Laksmana
Gieta Nadhil Laksmana
argen ndra? 4-0 kyknya gw nonton kmrn
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Andra Kertadikusumah
Andra Kertadikusumah
trus?
Tuesday at 7:16pm · LikeUnlike · Flag
Gieta Nadhil Laksmana
Gieta Nadhil Laksmana
ngasih tau aja siapa tau nggak nonton, kan lu ngefans sama argen
Tuesday at 7:19pm · LikeUnlike · Flag
Andra Kertadikusumah
Andra Kertadikusumah
oo wkakwkak kan si arfan udah kasih tau nooh dan gw juga nntn -_-
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Ucok Lubis
Ucok Lubis
karena lu sudah nonton, berarti lu tau kalau argentina kalah
faktanya begitu ndra hadapi saja. "Yang kuat bukanlah yang menang, yang menanglah yang kuat"
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Jonathan Peter Kenneth Nangoi
Jonathan Peter Kenneth Nangoi
ak lg buat poster ttg ini ama guru les komputer ak
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Jonathan Peter Kenneth Nangoi
Jonathan Peter Kenneth Nangoi
posternya bagus tp ukurannya salah bkn poster jd hrs diperbaiki lg.
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Ariel Nayaka
Ariel Nayaka
ozil bangau ozil bangauu!!
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Aditya Reynaldi
Aditya Reynaldi
fuck andra bgt tot.. mirip bgt sama lo ngau
20 hours ago · LikeUnlike · Flag
Ariel Nayaka
Ariel Nayaka
dan pertanyaan yg paling tepat adalah: KENAPA HARUS ANDRA?
18 hours ago · LikeUnlike · Flag
Andytio Galante
Andytio Galante
karena paling mirip hahaha
11 hours ago · LikeUnlike · Flag
Andra Kertadikusumah
Andra Kertadikusumah
Taiiiiiiii!
6 hours ago · LikeUnlike · Flag
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Jumat, 02 Juli 2010

Ester

[tutup]
Sembunyikan
Wikipedia is getting a new lookHelp us find bugs and complete user interface translations
Notice something different? We've made a few improvements to Wikipedia. Learn more. [Sembunyikan]
[Bantulah kami menerjemahkan!]

Kompetisi menulis Bebaskan Pengetahuan 2010 memasuki putaran terakhir. Peserta yang lolos ke babak selanjutnya kini bertarung untuk dapat berpartisipasi dalam Wikimania 2010. Lima peringkat atas telah dikukuhkan pada hari Kebangkitan Nasional 20 Mei 2010.
Seindah Senyum Winona
Dari Wikipedia bahasa Indonesia, ensiklopedia bebas
Ini adalah halaman drafTerkini (belum ditinjau)
Langsung ke: navigasi, cari
Artikel ini tidak memiliki referensi sumber sehingga isinya tidak bisa diverifikasi.
Bantulah memperbaiki artikel ini dengan menambahkan referensi yang layak.
Artikel yang tidak dapat diverifikasikan dapat dihapus sewaktu-waktu oleh Pengurus.
Seindah Senyum Winona
Seindah Senyum Winona
Format Drama
Sutradara Indrayanto Kurniawan
Pemeran Velove Vexia
Dude Harlino
Giovanni Y. Tobing
Marissa Nasution
Negara Bendera Indonesia Indonesia
Bahasa Bahasa Indonesia
Jumlah episode Sedang Tayang
Production
Produser Leo Sutanto
Lokasi Jakarta
Lama waktu 60 menit
Perusahaan produksi Sinemart
Siaran
Saluran asli RCTI
Pertama tayang Senin, 3 Mei 2010 – Sekarang
Kronologi
Diawali oleh Dia Bukan Anakku

Seindah Senyum Winona adalah Sinetron yang ditayangkan oleh RCTI yang diproduksi oleh Sinemart pada tahun 2010 mulai Senin, 3 Mei 2010.
[sunting] Pemain

* Velove Vexia sebagai Winona
* Dude Harlino sebagai Naratama
* Giovanni Y. Tobing sebagai Jody
* Marissa Nasution sebagai Tanya
* Hengky Solaiman sbg sebagai Maman


[sunting] Plot

Winona (Velove Vexia) memutuskan untuk tidak pulang ke rumahnya setelah pernikahannya dengan Jody (Giovanni Y. Tobing) gagal dilakukan. Jody takut melanjutkan pernikahan karena teringat akan perintah orang tuanya yang menyuruhnya membatalkan pernikahannya dengan Winona karena sudah tidak ada gunanya lagi, orang tua Winona telah bangkrut. Ternyata itulah alasan awal mengapa Jody dan Winona dijodohkan. Walaupun mereka akhirnya mulai saing mencintai, tetapi mereka adalah korban ambisi orang tua mereka.

Jody yang saat itu panik untuk memilih yang mana, dan karena Winona memaksanya untuk tetap menikahinya pun akhirnya meninggalkan Winona di pinggir jalan. Winona sedih dan kesal. Ia pun mencari cara untuk bisa tinggal di tempat siapa pun asal ia tidak balik di rumah. Di perjalanannya, ia bertemu dengan Naratama (Dude Harlino). Seorang pemuda yang baru sampai Jakarta setelah menyelesaikan studinya di Belanda. Beberapa kejadian menemukan mereka. Dan Winona pun sempat meminta pertolongan pada Naratama walaupun ia belum mengenalnya. Walaupun Naratama sempat menyangka Winona gila, karena berkeliaran dengan baju pengantin dan dandan berantakan, Naratama pun tak kuasa menolak.

Ternyata Naratama adalah cucu Pak Maman (Hengky Solaiman), supir kesayangan Winona, yang sudah ia anggap kakek sendiri. Naratama pun kaget akan kenyataan itu. Dan ternyata Pak Maman juga sangat menyayangi Winona melebihi cucunya sendiri. Tanpa Naratama sadari, bahwa Winona juga adalah adik dari wanita yang sangat ia sayangi, Tanya (Marissa Nasution), yang merupakan salah satu alasan mengapa ia kembali ke Jakarta setelah sekolah di Belanda. Tetapi sayangnya Tanya tidak terlalu menanggapi cinta Naratama.

Winona menceritakan kesulitan keluarganya pada Pak Maman. Pak Maman menyarankan Winona untuk kembali ke rumah dan membantu menyelamatkan keluarganya dari kesulitan. Saat sampai di rumahnya, ternyata Jody menghampirinya dan mengatakan bahwa ia menyesal tidak menikahi Winona, ia sayang sekali pada Winona. Jody bahkan mengancam akan bunuh diri bila Winona tidak menerimanya. Jody pun menyematkan cincin pernikahan sebagai bukti cintanya pada Winona. Winona pun luluh dan kembali menerima Jody.

Tetapi tidak semulus itu perjalanan hidup Winona. Paginya ia membaca berita di Koran bahwa yang menyebabkan ayahnya bangkrut adalah Jody, yang mengambil alih semua perusahaannya. Bahkan ibunya Jody pun memfitnah Winona di depan para media. Untungnya Naratama sempat menyelamatkan Winona dari kerumunan massa, karena Naratama diperintahkan kakeknya untuk menjaga Winona. Winona berterima kasih atas pertolongan Naratama. Winona pun bertekad untuk dapat menyelamatkan kembali keluarganya.

Karena patuh pada perintah kakeknya, Naratama pun beberapa kali sering menolong Winona yang sering kali bingung dan sedih menghadapi masalah keluarga yang dihadapinya. Lalu mulailah tumbuh benih-benih cinta diantara mereka. Tetapi Winona juga masih menyayangi Jody. Dan ternyata ia kemudian mengatahui bahwa kakaknya, Tanya, adalah wanita yang selama ini Naratama cintai.
[sunting] Pranalar Luar

* Seindah Senyum Winona

Diperoleh dari "http://id.wikipedia.org/wiki/Seindah_Senyum_Winona"
Kategori: Sinetron Indonesia | Sinetron Sinemart
Kategori tersembunyi: Artikel yang tidak memiliki referensi | Artikel yang tidak memiliki referensi Juni 2010
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* Halaman ini terakhir diubah pada 19:14, 17 Juni 2010.
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Negara Indonesia (Indonesia acle kerote)

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Lo sencillo es conseguir un nuevo lookHelp nosotros el encontrar errores y traducciones completas interfaz de usuario
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Felicidades a Enrique de Kartika Sari Teknobiologi Atma Jaya Facultad de la Universidad, Conocimiento Libre Competencia ganador en el 2010! Relación de todos los participantes que completen con éxito el concurso se pueden ver en las páginas web de Wikipedia, la enciclopedia Indonesia.
Vehículo signo de número
Indonesia De Wikipedia, la enciclopedia libre
Este es un drafTerkini página (no revisado)
Saltar a navegación, búsqueda

Este artículo discute acerca de la matrícula en Indonesia. Para placas en general, vea la placa de licencia.

matrículas de los coches (TNKB), o muchas veces denominado placa de licencia o matrícula, placa de aluminio es una muestra de vehículos de motor en Indonesia, que se registró en la Oficina Conjunta Samsat.
Tabla de contenidos
[Ocultar]

* 1 Historia
* 2 Pliego de Prescripciones Técnicas
* 3 Colores
* Número 4 de la policía
* Número de código 5 policías
1,5 o cantonales
5.1.1 Sumatra
Java 5.1.2
# 5.1.2.1 DKI Yakarta, Banten, Java Occidental
# 5.1.2.2 Java Central y Yogyakarta
# 5.1.2.3 Java Oriental
# 5.1.2.4 Nota:
5.1.3 Bali y Nusa Tenggara
5.1.4 Kalimantan
5.1.5 Sulawesi
5.1.6 Molucas y Papua
5.1.7 No se utiliza
o 2,5 Presidentes y funcionarios del gobierno nacional
05,03 o cuerpo diplomático y consular
* 6 Véase también

[Editar]

Utilice el signo de número de vehículos de motor en Indonesia, especialmente en Java, es un legado de la época de las Indias Orientales Neerlandesas, que utiliza el código de área basada en la división territorial de residencia.
[Editar] Especificaciones técnicas

Matriculación de vehículos placas en forma de placa de aluminio con dos líneas de texto impreso.

* La primera línea indica: código de área (letras), números de policía (en cifras), y el codigo de serie final del territorio (la carta)
* La segunda línea muestra el mes y el período de un año de validez

TNKB material prima es de aluminio con un espesor de 1 mm. TNKB tamaño de vehículo de dos ruedas a motor y la rueda de 3 mm es 250x105, mientras que para vehículos de cuatro ruedas a motor o más son 395x135 mm. No es un molde de línea recta de 5 mm de ancho separador entre la sala de estar con un número de la policía validez dígitos.

En la esquina superior derecha y la esquina inferior izquierda hay un cartel especial (marca de seguridad) cetakanlambang la Policía de Tránsito, mientras que en el lado derecho y lado izquierdo hay una impresión de marca especial "DITLANTAS Police" (Policía de Tránsito Dirección) que está haciendo la patente TNKB por la Policía y Fuerzas Armadas de Indonesia.
[Editar colores]

Color del vehículo signo de número, serán las siguientes:

* Los vehículos de motor y vehículos de motor no suelen alquiler: los colores básicos de negro con escritura blanca
* Vehículos de motor en general: los colores básicos de color amarillo con negro por escrito
* Vehículos de motor de propiedad del gobierno: los colores básicos de rojo con la escritura blanca
cuerpo diplomático país * Los vehículos de motor extranjero: los colores básicos de color blanco con negro por escrito
* Cuerpo del personal operativo de vehículos de motor diplomáticas de países extranjeros: los colores básicos de negro con blanco y por escrito se compone de cinco números y los números de código impreso en los países más pequeños con el formato de la subsección
* Vehículos de motor para los concesionarios de transporte (la entrega del conjunto a un distribuidor o concesionario a concesionario): Color básico blanco con rojo de escritura.

[Editar] Número de la policía

números de policía se dan de acuerdo al orden de registro de vehículos de motor. El número de serie se compone de 1-4 dígitos, y se coloca el código de registro después de la zona. Número de registro de serie se asignan de acuerdo a los tipos de grupos de vehículos (para el área de Yakarta):

* 1-2999, 8000-8999 destinados a vehículos de pasajeros.

* 3000 - 6999, destinado a motocicletas.

*

A partir de febrero de 2010, el número de vehículos que de Yakarta Oriental (código T) se han agotado para el número seis, a continuación, comenzar con el número 3.

* 7000 - 7999, asignados al autobús.

* 9000 - 9999, asignados a la carga del vehículo.

Si el número de serie del registro que se ha asignado se agota, entonces el número de registro de serie junto a los números principios que se han asignado con la identificación de las cartas dadas serie A - Z en la parte trasera de los números de registro. Si las letras en la parte trasera de los números de identificación en múltiplos había llegado a la letra Z, luego de numeración puede usar las dos cartas que detrás de los números de registro serie.

Especialmente para DKI Yakarta, puede utilizar hasta tres letras detrás de los números de registro de serie, por categorías o por pedido especial.

La categoría de formato de una serie general de tres letras: B XXXX XYZ

X = Por lo general representan cuando el vehículo está registrado

Las letras que representan las categorías de vehículos matriculados lugares:

U - Yakarta Norte>

B - Barat Yakarta>

P - Pusat Yakarta>

S - Yakarta Sur>

T -> Yakarta Timur

E -> Depok

N -> Tangerang Sur / Regency Tangerang (No está claro)

C - Ciudad Tangerang>

V - Ciudad Tangerang>

K -> Bekasi

F - Bekasi>

W -> Tangerang Sur / Regency Tangerang (No está claro)

Y = La mayoría de los grupos, basados kedaraan

Las letras que representan las categorías de vehículos:

A - Sedan> / Motor

F -> Minibus, con portón trasero, City Car

J -> Jeep y SUV

D -> Camiones

T - Taxis>

U -> Personal de Vehículos de Gobierno


Z = letras al azar hincapié en distinguir

Ejemplo: B XXXX PAA -> El coche está matriculado en el centro de Yakarta (P), tipo Berlina (A), y tiene la letra distintiva (A).

Para los vehículos de servicio y el funcionamiento de dicho escalón alto de los ministros del gobierno y su personal, cuando no asisten a la situación o evento sirvió, a continuación, tres series de cartas se utilice el formato de la plataforma final y la letra de diferencia según la posición en la categoría de RF. Si se utiliza para asistir a una cena de Estado o un plato para servir sería cambiado a RI-XX.

Ejemplo: B RFS 1234 -> El coche es un vehículo o manejar un escalón alto ministerios.
[Editar] Código de los números de la policía
[Editar] cantonales

IndonesiaLicensePlatesMap.png


vehículos de motor de registro de código de área asignado por el Jefe de la Policía del Reglamento N º 4 Año 2006 de Policía.
[Editar] Sumatra

* BL = Nanggroe Aceh Darussalam
* BB = Noroeste (costa oeste)
* BK = Nororiental (costa este)
* BA = Sumatra Occidental
* BM = Riau
* BP = Islas Riau
* BG = el sur de Sumatra
* BN = Bangka Belitung Islas
* BE = Lampung
* BD de Bengkulu
* BH = Jambi

[Editar] Java
[Editar] DKI Yakarta, Banten, Java Occidental

* A = Bantam: Condado o la ciudad de Serang, Pandeglang, Cilegon, Lebak, Tangerang parcialmente
* B = DKI Yakarta, Distrito de Tangerang, Distrito de Bekasi (BK **), Depok
* D = condado o la ciudad de Bandung, Cimahi, West regencia Bandung
* E = ex Cirebon Residencia: Distrito de Cirebon, distrito de Indramayu, Majalengka, Kuningan Distrito (E - YA / YB / YC / YD)
* F = ex Bogor Residencia: Distrito de Bogor, regencia Cianjur, Sukabumi Distrito
T * = kabupaten Purwakarta, regencia Karawang, Bekasi algunos, Subang Regency
* Z = Garut distrito, Distrito Tasikmalaya (Z - H), Sumedang, Ciamis Distrito (Z - T / W), Banjar (* Zy) [1]

[Editar Java] Central y Yogyakarta

* G = ex Pekalongan Residencia: Distrito (G - B) / Ciudad de Pekalongan (G - A), Distrito (G - F) / Tegal (G - S), Brebes, Batang (G - C), Distrito Pemalang (G - D)
* H = ex Semarang Residencia: Distrito de Semarang, Salatiga, regencia Kendal (H - D), Demak Regency
* K = ex almidón Residencia: Distrito de almidón (K - A), Distrito de Santo (K - B), Jepara (K - C), Distrito (K - D), Blora kabupaten (K - E), Grobogan Distrito ( K - F), Distrito Cepu (K - N; K - Y)
* R = ex Banyumas Residencia: Banyumas (R - A a H / / S), Distrito de Cilacap (R - B / K / T), Purbalingga (R - C), Banjarnegara
* AA = ex Kedu Residencia: Barrio (AA - B) / Magelang (AA - A), Distrito de Purworejo (AA - C / L / V), Kebumen (AA - D / M), Condado de Waterford (AA - E ), Distrito Wonosobo (AA - F)
* AB = DI Yogyakarta: la ciudad de Yogyakarta (A / H / F), Distrito de Bantul (B / G), Gunung Kidul Regency (D / W), la regencia Sleman (S / N / Y / Q / Z / U), del Distrito Progo Kulon (C)
* AD = ex Surakarta: Surakarta (AD), Distrito Sukoharjo (AD - B / K / T), Boyolali (AD - D / M), Regency Sragen (AD - E / N / Y), Distrito Karanganyar ( AD - F / P), Wonogiri (AD - G / R), Distrito de Klaten (AD - A / C / L / V)
* Ejemplo: AD1234CB AD1234CK AD1234CT es TNKB del distrito Sukoharjo.

[Edición de Java Oriental]

* L = Surabaya
* M = ex Madura Residencia: Pamekasan, Sumenep, Sampang Regency, Bangkalan Regency
* N = Residencia ex Malang: Barrio (DJ) / Ciudad de Malang (AC y E), Distrito (L,) / Probolinggo (NR), Distrito (S, U) / Ciudad de Pasuruan (V, X), Lumajang ( WZ), Batu (K)
* P = ex Residencia Besuki: Bondowoso, Situbondo, Jember, regencia Banyuwangi
* S = Bojonegoro ex Residencia: Bojonegoro, Distrito de Mojokerto, Tuban, Lamongan, Jombang Distrito [2]
* W = Sidoarjo, Regency Gresik [3]
* AE = ex Residencia de Madiun: Condado / Ciudad de Madison, ngawi, ofMagetan, Ponorogo, Pacitan
AG * = ex Kediri Residencia: Barrio (DJ) / Kediri (AC), Distrito (KL) / Ciudad de Blitar (MN), Tulungagung Distrito (PT), Nganjuk (UW), Trenggalek (YZ)

[Editar]:

1. ^ Z región con el código de área previamente tiene un código de región D (ex Parahyangan Residencia)
2. ^ S Jombang tienen el código de área desde 2005, habiendo previamente el código de región W
3. Las áreas con el código de área W ^ previamente han de código de área L (ex residencia, Surabaya)

[Editar] Bali y Nusa Tenggara

* DK = Bali
* DR = BNA I (Isla de Lombok: Mataram, Lombok Occidental, Oriente Lombok, Lombok Central)
* EA = BNA II (isla de Sumbawa: West Sumbawa Regency, Sumbawa Regency, la Regencia, Regency / Bima Ciudad)
* DH = NTT I (Isla de Timor: Condado / Ciudad de Kupang, kabupaten TTU, TTS, Rote Ndao Distrito)
* EB = NTT II (Isla de Flores y la isla: Manggarai Occidental, Regency Manggarai, Regency Ngada, Ende, Distrito Sikka, Oriente Flores Regency, Lembata, Alor)
* ED = NTT III (la isla de Sumba: West distrito de Sumba, Sumba Oriental)

[Editar] Borneo

* KB = WK
* DA = Kalimantan del Sur
* KH = Kalimantan Central
* KT = Kalimantan Oriental

[Editar Sulawesi]

* DB = continental de Sulawesi del Norte (Manado, Tomohon, Ciudad de Bitung, Bolaang Mongondow, Minahasa, Minahasa Norte, Sur regencia Minahasa, el sureste del distrito Minahasa, Norte Mongondow Bolaang, Mongondow Bolaang Este, Sur Mongondow Bolaang)
* DL = Norte Sangihe Islas Célebes (Kepulauan, Islas Talaud, Sitaro Distrito Islas)
* DM = Gorontalo
* DN = Sulawesi Central
* DT = Sulawesi Sureste
* DD = Sulawesi del Sur
* CC = Sulawesi Occidental

[Editar Maluku] y Papua

* DE = Maluku
* Dirección General de Maluku Norte =
* DS = Papúa y Papúa Occidental

[Editar] No se utiliza

* DF = Timor Oriental (se ha convertido en su propio estado)

[Editar] presidenciales y funcionarios del gobierno nacional

funcionarios del Estado tienen el coche oficial de número de placa especial. Si en el momento el oficial de guardia fuera de la capital en el territorio de la República de Indonesia o de viajes al extranjero, entonces la placa de la licencia se adjuntará al coche para ser escalado por los funcionarios competentes.

Aquí está una lista de números para los vehículos policiales son los funcionarios importantes en Indonesia:

* RI 1: Presidente
* RI 2: Vicepresidente
Presidencia * RI 3: Esposa / esposo (Primera Dama / País Mr)
* RI 4: La esposa / esposo y vicepresidente (Vicepresidente Madre Patria Representante Sr. País)
* RI 5: Presidente de la Asamblea Consultiva del Pueblo
* RI 6: Presidente de la Cámara de Representantes
* RI 7: Presidente del Consejo de Representantes Regionales
* RI 8: Presidente del Tribunal Supremo
* RI 9: Presidente de la Corte Constitucional
* RI 10: Presidente del Consejo de Vigilancia
* RI 11: Ministro Coordinador de Asuntos Políticos, Jurídicos y de Seguridad
* RI 12: Ministro Coordinador de Asuntos Económicos
* RI 13: Ministro Coordinador de Bienestar de la Población
* RI 14: Secretario de Estado
* RI 15: Secretario del Gabinete
* RI 16: Ministro del Interior
* RI 17: Ministro de Asuntos Exteriores
RI * 18: Ministro de Defensa
* RI 19: Ministro de Justicia y Derechos Humanos
* RI 20: Ministro de Hacienda
* RI 21: Ministro de Energía y Recursos Minerales
* RI 22: Ministro de Industria
* RI 23: Ministro de Comercio
* RI 24: Ministro de Agricultura
* RI 25: Ministro de Bosques
* RI 26: Ministro de Transporte
* RI 27: Ministro de Asuntos Marítimos y Pesca
* RI 28: Ministro de Trabajo y Migraciones
* RI 29: Ministro de Obras Públicas
* RI 30: Ministro de Salud
* RI 31: Ministro de Educación Nacional
* RI 32: Ministro de Asuntos Sociales
* RI 33: Ministro de la Religión
* RI 34: Ministro de Cultura y Turismo
* RI 35: Secretario de Comunicaciones y Tecnologías de la Información
* RI 36: Ministro de Estado de Investigación y Tecnología
* RI 37: Ministro de Estado para Cooperativas y Pequeñas y Medianas Empresas
* RI 38: Ministro de Estado de Medio Ambiente
* RI 39: Ministro de Estado de Empoderamiento de la Mujer
* RI 40: Ministro de Estado para la Reforma Administrativa
* RI 41: Ministro de Estado para el Desarrollo de las regiones desfavorecidas
* RI 42: Ministro de Estado de Planificación del Desarrollo Nacional y Presidente del Organismo Nacional de Planificación para el Desarrollo
* RI 43: Ministro de Estado para las Empresas de propiedad estatal
* RI 44: Ministro de Estado para la Vivienda Pública
* RI 45: El ministro de Juventud y Deportes
* RI 46: Fiscal General
* RI 47: Comandante del Ejército Nacional de Indonesia
* RI 48: Jefe de la Policía Nacional de Indonesia
* RI 49: Jefe de la Agencia de Inteligencia del Estado (BIN)
* RI 52: Vicepresidente del Parlamento
* RI 59: Vicepresidente del Consejo de Vigilancia

Nota: El número de vehículos de la Mesa Estado / Ministros se han cambiado, se ajusta por el número de miembros del gabinete. Por ejemplo en los Estados Unidos Indonesia Gabinete II (2009-2014) Secretario de la Oficina del Gabinete en lugar de una a nivel ministerial, por lo que el número de vehículos de varios ministros cambiado. Por ejemplo, actualmente jefe de BIN utilizando RI 49.
[Editar] cuerpos diplomáticos y consulares

Coches pertenecientes al Cuerpo Diplomático (embajada o la organización internacional) tiene un código especial, a saber, el CD (una abreviatura del cuerpo diplomático) o CC (abreviatura de consulaire Cuerpo), seguido de números. Para obtener la matriculación de vehículos y BPKB, debe obtener una recomendación del Ministerio de Relaciones Exteriores. Los vehículos con número de matrícula de esta ley se encontraba fuera del territorio (extrateritorial) leyes y reglamentos de la República de Indonesia.

Aquí está una lista de números para la policía en el cuerpo diplomático de Indonesia:

* CD 12: Estados Unidos
* CD 13: India
* CD 14: Reino Unido
* CD 15: Vaticano
* CD 16: Noruega
* CD 17: Pakistán
* CD 18: Myanmar
* CD 19: República Popular de China
* CD 20: Suecia
* CD 21: Arabia Saudita
* CD 22: Tailandia
* CD 23: Egipto
* CD 24: Francés
* 25 CD: Filipinas
* CD 26: Australia
* CD 27: Irak
* CD 28: Bélgica
* CD 29: Emiratos Árabes Unidos
* CD 30: Italiano
* CD 31: Suiza
* CD 32: Alemania
* CD 33: Sri Lanka
* CD 34: Danés
* CD 35: Canadá
* CD 36: Brasil
* CD 37: Rusia
* CD 38: Afganistán
* CD 39: Yugoslavia (Serbia?)
* CD 40: República Checa
* CD 41: Finlandia
* CD 42: México
* CD 43: Hungría
* CD 44: Polonia
* CD 45: Irán
* CD 47: Malasia
* CD 48: Turquía
* CD 49: Japón
* CD 50: Bulgaria
* CD 51: Camboya
* CD 52: Argentina
* CD 53: Rumania
* CD 54: Grecia
* CD 55: Jordania
* CD 56: Austria
* CD 57: Siria
* CD 58: Programa Nacional de Desarrollo de las Naciones Unidas (PNUD)
* CD 59: Nueva Zelanda
* CD 60: Los Países Bajos
* CD 61: Yemen
* CD 62: Unión Postal (UPU)
* CD 63: Portugal
* CD 64: Argel
* CD 65: Corea del Norte
* CD 66: Vietnam
* CD 67: Singapur
* CD 68: España
* CD 69: Bangladesh
* CD 70: Panamá
* CD 71: Fondo para la Infancia de las Naciones Unidas (UNICEF)
* CD 72: Organización de la Educación, la Ciencia y la Cultura de las Naciones Unidas (UNESCO)
* CD 73: Organización para la Alimentación y la Agricultura (FAO)
* CD 74: Organización Mundial de la Salud (OMS)
* CD 75: Corea del Sur
* CD 76: Banco Asiático de Desarrollo (BAD)
* CD 77: Banco Mundial
* CD 78: El Fondo Monetario Internacional (FMI)
* CD 79: Organización Internacional del Trabajo (OIT)
* CD 80: Papua Nueva Guinea
* CD 81: Nigeria
* CD 82: Chile
* CD 83: Alto Comisionado de las Naciones Unidas para los Refugiados (ACNUR)
* CD 84: Programa Mundial de Alimentos (PMA)
* CD 85: Venezuela
* CD 86: CESPAP
* CD 87: Colombia
* CD 88: Brunei
* CD 89: El Centro de Información
* CD 1990: la Corporación Financiera Internacional
* CD 1991: Naciones Unidas Administración de Transición de Timor Oriental
* CD 1997: Cruz Roja
* CD 1998: Marruecos
* CD 99: Unión Europea
* CD 100: Asociación de Naciones del Sudeste Asiático o ASEAN (Secretaría)
* CD 101: Túnez
* CD 102: Kuwait
* CD 103: Laos
* CD 104: Palestina
* CD 105: Cuba
* CD 106: Organización Interparlamentaria de la ASEAN (AIPO)
* CD 107: Libia
* CD 108: Perú
* CD 109: Eslovaquia
* CD 110: Sudán
* CD 111: Asociación de Naciones del Asia Sudoriental (Fundación)
* CD 112: (enviado)
* CD 113: Centro de Investigación Forestal Internacional (CIFOR)
* CD 114: Bosnia-Herzegovina
* CD 115: el Líbano
* CD 116: Sudáfrica
* CD 117: Croacia
* CD 118: Ucrania
* CD 119: Malí
* CD 120: Uzbekistán
* CD 121: Qatar
* CD 122: Fondo de Población de las Naciones Unidas (FNUAP)
* CD 123: Mozambique
* CD 124: Islas Marshall

Coches personal operativo cuerpo diplomático con los números de la policía son similares a los vehículos privados (básico negro con letras blancas), pero con un formato especial que consta de cinco números y el número de código impreso en los países más pequeños con el formato sub-sección.

Ejemplo: "B 12 345 15" significa que este coche es el vehículo del cuerpo diplomático del Vaticano personal operativo.

En la Cumbre Asia-Africa 2005, el número de asistentes de vehículos equipados con placas KAA código.
[Editar] Véase también

* Número de Placa

[Ocultar]
l • b • s
vehículos de motor de Administración en Indonesia

Agencia
• Unidades de Policía Ditlantas

Documento
• SIM de vehículo • • • Stck registro Número de la policía BPKB
Obtenido de "http://id.wikipedia.org/wiki/Tanda_nomor_kendaraan_bermotor"
Categoría: Vehículos de motor de Administración en Indonesia
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Kamis, 01 Juli 2010

102 dalmatians (Nascar Rumble)

Disney's 102 Dalmatians: Puppies to the Rescue: FAQ/Walkthrough by magimoogle
Version 1, Last Updated 2001-02-04 View/Download Original File
Hosted by GameFAQs
Return to Disney's 102 Dalmatians: Puppies to the Rescue (DC) FAQs & Guides

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=======================================
102 Dalmatians: Puppies to the Rescue
Strategy Guide
2001, February 4 - Version 1
=======================================


(c) Copyright 2001 Dean Macaoile [magimoogle@darkmazda.com]
http://magimoogle.darkmazda.com
AOL Instant Messenger: Dean Is So Cool

This written work is for any non-profit use. That means, don't try
making some money of my work so you can scrounge up some money to buy
burned CDs off your friends or anything. =P You can use this written work on
your web page or print it out, as long as it isn't for money making purposes.
That's all.


CONTENTS

[1] VERSION HISTORY
[2] INTRODUCTION
[3] REGENT'S PARK
[4] TOY STORE
[5] PICCADILLY
[6] BIG BEN
[7] CRUELLA I
[8] ROYAL MUSEUM
[9] THE UNDERGROUND
[10] CARNIVAL
[11] LUMBER MILL
[12] CRUELLA II
[13] COUNTRYSIDE
[14] BARNYARD
[15] ICE FESTIVAL
[16] ANCIENT CASTLE
[17] CRUELLA III
[18] SPOOKY FOREST
[19] HEDGE MAZE
[20] DE VIL MANOR
[21] TOY FACTORY
[22] CRUELLA IV
[23] STICKERS
[24] MINIGAMES


[1] VERSION HISTORY
=====================

Version 0 - 2001, February 4
The 102 Dalmatians Strategy Guide is started and hopefully completed.


[2] INTRODUCTION
==================

This is the first time I'm writing something and it's not for school,
or anything academic. I'm merely attempting this because I'm bored, I bought
the game for my little sister and after playing it, found that it is quite a
fun game, I found no walkthroughs for this game, although it doesn't really
need one, and lastly, I'm trying to score some fame for myself. =D


[3] REGENT'S PARK
===================
Yay, I made it this far in writing this. =\ Generally, in each stage,
you have three objectives: Collect 100 bones, rescue 6 of your fellow dog
brothers and sisters, and to actually get to the end of the stage. You will
find the bones in three ways: find them laying around, defeating Cruella's
toys, and by sniffing for buried bones holding the Circle button and then
digging them up by holding the Circle button again wherever the X appears.
Go down the hill and bark at the jack-in-the-box with the Square button
to destroy it, and collect the three bones it gives you. When you reach the
four way intersection, you can find an X in the ground containing one bone.
Go to the left and enter the garden "room" to find a monkey that will cough
up three bones and one dog trapped in a box. Free it by using the Triangle
button to use your rolling attack.
Jump up onto the stage to find a steak, which restores your life.
There's also a pigeon here, but we will save that part for later.
Destroy the radio controlled car for three bones, and an additional bone
sitting on the bench. Go towards the water fountain to find another bench
with a bone and find some bones lying within and around the fountain. You
can go down the water "slide" now, but we haven't finished collecting
everything on this upper level yet.
Defeating the RC car will give you yet another three bones, and another
on the bench near it. Walking around the perimeter, you will find yet
another lone bone. There will be two platforms near there, will you can find
one more bone, and a steak, and if you're just a little kid, you can
practice your jumping skills here. =P Jump up to the stage and you release
another dog.
Step off the stage, and defeat the monkey and you get, yes, you guessed
it, three bones. Find three buried bones near where you defeated the monkey.
Another bone is buried underground near the two platforms. You can talk to
the squirrel, Fidget, using the Circle button. If you've been following
this walkthrough verbatim, you can finally go to the center area now. =P
Three bones await you there. Talk to Fidget again near the tree with the
bee hive, and he'll tell you what you can use it for.
To proceed to the next lower portion of this stage, you can take
either the hill or the water slide. If you take the water slide, go left to
defeat the jack-in-the-box for three bones. If you don't see a pattern yet,
defeated enemies give you three bones, and buried bones are usually in sets
of one. Turn around, rescue another dog. I don't feel like repeating the
amount of bones you get anymore, so I'll just tell you to defeat so and so
or dig here and there, until I get bored of that too.
Anyhow, defeat the jack-in-the-box at the other end of the tunnel.
Find a buried bone between the fountain and the pigeon statue. You can have
your choice of either slide or hill again. I prefer the slide, since you can
pick up three bones there. Find a bone in the flower bed, and defeat the two
monkeys here. There's a stage near the fountain where you can find a
jack-in-the-box, another dog, and Waddlesworth, your parrot friend. I haven't
seen the movie, so I have no idea if the names of these characters are
correct. Talk to him, and you can save your game. This is only useful if you
get defeated, because if you save in the middle of a stage and you turn off
the game, you have to start from the beginning of that stage when you turn
the game back on.
There's a buried bone at the start of the next hill. But before you go
down, turn around and walk up the hill, since you missed a few bones on the
way down. Get a bone on the hill, and get another bone and a 1-Up in the
fenced off flower bed. Get another bone on the way up, and lead the human,
Jasper, to the bee hive near the beginning of the stage. You get a sticker,
which goes into your sticker book. =P You can talk to Fidget and he asks you
to do him a favor.
Go back down the hill to where you found the buried bone, and bark at
the RC cars. If you miss the bones on the water slide, go into the hole in
the side of the wall to return to the top of the stage. You will also find
a buried bone there. Defeat the RC car to open the gate and free another
dog. You can also find Fidget's favorite nut here. Return it to Fidget, and
you get another sticker and some bones. Now to do the stuff way at the
beginning. Remember seeing a pigeon and then later on a pigeon statue? Put
the two together, and you get another sticker and some bones, which should
hopefully fill your collection. At the 102 Dalmatians exit area, you can
find another dog. For rescuing all the dogs, you get a sticker. You also
get another sticker for reaching the exit area.


[4] TOY STORE
===============

Whew, that was pretty long, and that was only the first stage. Hopefully
I'll figure out ways so that I can shorten the length of each walkthrough,
but still give you all the information you need to know.
You start off the stage by talking to Mr. Tibbs, the cat. Ooo, I know,
I'll just skip telling you to defeat enemies and where to go, and just
describe "hard to find" bones and stickers. Bark at the cash register, and
you can find up to three bones there. Just be sure to check every area and
you should be fine. Don't forget about the dogs too, since there's an easy
one to spot in the first area.
Before going down the slide in the next area, go left into another room
and get bones and a dog there. Make sure you explore this area completely,
because there are many floors to it.
In the rocket room, you can use the train to easily travel to each area
and find more bones. Back in the room with the slide, you can rescue a dog
by playing with the squirt gun. You also get a nice sticker.
By taking the train, you can find the secret room, which isn't really
so secretive. Hit all the bumpers to get bones. Each time you hit a bumper,
it either turns on or off. To rescue the dog and get another sticker, you
have to turn all of them on.
Taking the elevator in the rocket room takes you on your way to the
end of the stage. Some of the bones in the area with the trampolines may
be difficult, but not impossible. Other than that, just follow the path to
the end of the stage. Woo, this section was easier to write than Section 3,
and hopefully you still got all the bones, stickers, and dogs.


[5] PICCADILLY
================

You start off the stage by talking to Fidget. For all you malicious
thinkers, you can't get killed by the bus. =P Just follow the bus to get to
the next area. The side pillars by the huge building lower the pillar in the
center area. There are also other pillars around the area. By jumping on the
center pillar, you can get a sticker and more bones.
Another puzzle is the one dealing with shapes. This isn't too hard, but
if you have trouble, the most help I'll give you is, look at how many sides
each shape has. =P Getting the dog after that might be difficult if you're
not used to jumping yet.
To get rid of Horace, simply bark at the manhole cover, and there you
go. Amazing that a little dog can cover it back up too. =\ In the next area,
to get the things that are high up, step in front of where you want the car
to stop, then jump up. You have to be quick, or the car will start moving
again, with you on the roof.


[6] BIG BEN
=============

So here we are, at Big Ben. If you haven't gotten your jumping skills
perfected, you better have them soon. This stage requires a lot of jumping,
and if you can't do that, you'll never make it. So call your big brother
or sister or something to do it for you. =P
On the gears, if you're not sure where to go, just follow the arrows.
I guess you get a sticker for merely making it through the first room. You
can get a sticker and rescue a dog by taking the side rooms in the pendulum
area.
In the piston room, it can be tricky trying to rescue the dog. It is
imperative that you jump before the piston reaches the top so you can gain
momentum. Why is it that I'm using big words when this walkthrough is
targeted toward little kids? =\
More tricky jumping in the next room. Not much to say here, but just
keep on going up. Check all the ledges in the room with the counter-weights,
because you don't want to come back after you find that you don't have 100
bones. =P
In the room with the vertical and horizontal gears, don't think that
you're at a dead end. There are platforms on the sides which act as
elevators. This is also the only room with buried bones, so don't forget
about those. And that's that stage.


[7] CRUELLA I
===============

Wee, the first boss stage. The puppy that you're using, either Domino
or Oddball, pretty much tell you what you need to do. Just go to a tomato
cannon, and shoot. You can't aim the cannon, so make sure Cruella is on the
side where you want to shoot her. After hitting her two times, she'll change
her strategy. You also have to keep in mind the view. You can't rotate the
camera, and you keep facing Cruella. This can get annoying at times, but
is nothing you can't deal with. Also, it's nice how they try not to promote
violence by using tomatoes instead of guns and junk. =P When you finish off
Cruella, the Tiltmaze minigame becomes unlocked.


[8] ROYAL MUSEUM
==================

To finish this stage, you have another mini-objective: to help Fluffy
return all the museum artifacts to their correct places. The first one is
the coin. Watch out for ugly man LePelt too.
In the room with the red table, you can find additional bones on the
lighting fixtures. In the pyramid room, go inside and you can trap LePelt
there as well as find bones.
If you are going to each room in a clockwise fashion, you can find the
jungle room with the coin quickly. You can also climb the dinosaur and ride
the pterodactyl to find more bones. By taking the door in this room, you can
find your way to the top floor of the pyramid room. Inside the upper part
of the pyramid, try not to fall down, or else you're back to the lower level.
The next item is found in the Roman room. You need to recover those
jumping skills, but it shouldn't be that difficult.
The next item is found in the Medieval room. Simple to get, so return
it, and Fluffy will give you another item to find. The crown is found on top
of the pyramid. The jelly donut is found in the cafe/kitchen, which seems
weird, because all the other items are out of their environment. After you
step through the exit in the Medieval room, all's done.


[9] THE UNDERGROUND
=====================

Heheheh, Chester, the rat, has an accent. =P He tells you about the
"dangers" of this level. You can find a switch to turn off the electric rail
near the wall and the subway tracks.
In the next area, Chester tells you that you can swim in the "clean"
water and even the whirlpool. On the right side, you can find a dog by
letting the fan lift you up. In these next few areas, you can get lost
easily, so make sure you know where you're going.
When you find Waddlesworth on a rail platform spiraling downward, that's
the indication that you're heading towards the whirlpool. If you feel you
haven't explored completely enough, go back now.
There's a secret room before this area though, if you went straight
instead of left towards the beginning of the sewers. Defeat the toy boats,
then collect the key, open the door, then jump up with the aid of the fan.
Chester tells you that turning on the lights might help you, so I guess
you should do that. =P On the side, bark at a cover to rescue another dog.
Aw man, while searching for bones, I missed a few, so I had to
backtrack all the way to the beginning of the stage. Don't do that. =\ You
can also take a ride with Waddlesworth at the end of the stage by pressing
Circle at the blue sparkly stuff, but I'm not sure if that has any effect
on anything.


[10] CARNIVAL
===============

You can start off the stage by digging up a bone. It's been awhile
since I've seen one of those. =\ You can talk to Shelby the turtle to the
left. You are going to need tickets for the attractions in this stage. In
fact, on the other side, you can find the fortune teller machine and a ticket
lying right next to it.
By going through the dizzy tunnel place, you can find more bones,
and some are hidden by defeating clowns or other toys. Make sure you get
the bones on the conveyer belt on the first try before you fall down, so you
can save a repeat trip.
Getting the bones in "dizzy lights" place can be tricky, since there's
nothing to determine how far you are in relation to the bones. Don't forget
to free a dog at the top.
Later on, Shelby tells you about Jasper running around. At the water
gun area, walk around the right side and behind the game to find another dog.
If you can't find the last three targets, look above you.
The gold ticket you got at the shooting gallery lets you enter the
roller coaster. This is a button mashing fest to get all the jelly donuts.
On the first try, I got 7 out of 10, since I didn't think the ride would
stop. =P They should not be too hard to get though.
Shelby tells you about the magic wagon, which is essentially a warp
to another room, but it's nothing to be excited about. Just keep walking in
and out of the wagon to different rooms. In one of the rooms, you have to
light up the correct path of tiles. Here's what I have. If it's different
from game to game, then you'd have to e-mail me about that. =P
Take one tile forward, one tile right, two tiles forward, two tiles
left, one tile backward, two tiles left, two tiles forward. You can finish
off the stage in a fun way after you see the locked water gun. Go back
towards the beginning of the stage and let Jasper chase you to the dunk tank.
The rest is yours.


[11] LUMBER MILL
==================

So here you are, talking to Chester, getting information, that sort of
thing. He tells you about more switches and fun. You can get nine bones by
using the switch near the conveyer belt. In this stage, you use your roll
with the Triangle button as an actual attack, because you need it to destroy
the toy bulldozers. There's also a hiding jack-in-the-box under the stairs.
This stage is pretty linear, so just make your way, following the
signs. In the blue room, check the upper area first before making your way
through the mini maze. There's another switch you can use near the "pyramid"
where you can get nine more bones.
In the next area, Chester tells you how to get out. To use the crane,
you need the key, which you can get by destroying one of the bulldozers.
Use the crane to access the previously out of reach dog. Put the log in
front of the exit, destroy the tank, collect your bones, and be a happy
puppy.


[12] CRUELLA II
=================

Yay, Cruella time. This is similar to the last confrontation with
Cruella. Do beat her this time, use your roll to throw the watermelons at
her, and that should be that. Yay, you unlock the Checkers minigame, and you
are now 50% with the game, if you got all the bones and dogs.


[13] COUNTRYSIDE
==================

Those airplanes can be annoying, so watch out for those. There are
three of them, and I got hit each time. =\ There's a room if you take the
opening to the left from where the airplanes came from and enter the
opening with the railroad tracks. By the waterfall, you can get some tricky
buried bones on the ledges.
After that, you can find a cool mole named Manny. =P Explore the area
around there, to find more bones, a dog, and another cave entrance. You can
go down the river for a "secret" area.
Scope out the tree for bones and a dog. Manny tells you about some
"jiggly wiggly" stones. In the next room, he tells you that Horace is looking
for you. By walking on top of the stones, which look a lot like Stonehenge,
you can get yes, more bones. Halfway, bark at a standing stone to tip it
over. At the end of the level, lead Horace back to the mock Stonehenge, and
this dish is done.


[14] BARNYARD
===============

Hmm, another level starting with you talking to an animal. I wonder if
there's any pattern? =P Priscilla the pig, heheheh. =\ Hmm, you also have to
do some errands for Priscilla, just like Fluffy way back at the museum.
If you explore left, you can find Waddlesworth along the way. A lot of
the bulldozers here leave four bones when defeated, so stock up. This place
is huge, so I'm going to have a hard time describing junk. You will find
however, that the area loops around, since I just found myself at the pig
again. =\
When you meet Waddlesworth again near a house, you can climb the roof
for some bones. If you get lost, use your sniffing to find where to go. This
is handy throughout the game, but I figured that it's most important here.
There's a buried 1-Up near the big hill, and I think you want that.
There's also a buried steak right next to it. More buried items near the
shed by the tractor.
The barnyard door can be tricky, since the door to it is only partway
open, and you can miss it easily. When you turn the faucet, it is a mystery,
considering you're nowhere near it. =\ Your next mission, bark at the stick
in the windmill. Funny, it wasn't there earlier when I got lost. =P The next
objective, putting the chickens back in their place, looks boring, but Domino
says it's fun. We'll see about that.
Go to the chicken area, and bark at the chickens, and try to get them
in the door. Try to circle around them, since the tend to run away from you.
Hmm, I guess that was kind of fun. =P Yay, so now we get to retrieve some
tools for Priscilla at the silo.
Use the elevator to go inside, then at each interval, hit another switch
to lower the grain more. You don't need to do anything with the tools, just
uncover them and return to Priscilla. Now the next part sounds fun. =P We
get to find a key in the barn, use the tractor, and knock over the outhouse.
No impressive special effects, nor do you get to actually control the
tractor, but at least you release a dog and get a sticker.
When Priscilla tells you that it's her birthday, a present
"mysteriously" appears outside the pen. I hope you know what to do with this.
You can also take a ride in this stage like you did at the Underground, but
I'm still not sure if that serves any purpose.


[15] ICE FESTIVAL
===================

An ice stage, let it lacks the slipperiness of most games. There're
buried bones in the little passageway between the two areas. Defeat those
snowmen, so you can rescue a dog. In the place with the floating blocks,
there's a dog on the side, so don't forget. Notice that no type of wonder
can hinder this dog, whether it be fountain water, ugly sewer water, or
arctic chilled variety. =P
Heh, the snowman on top of the castle talks. Getting the bones floating
in air are annoying as well, since if you use the digital controls, you'll
tend to move around a lot. It's easier if you use the analog controls, but
I hate wearing them out. =\
Okay, the toy penguins are talking to each other. Ooo, Crystal, the
snow bunny. Listen to the voice. Doesn't it sound similar to Huey, Duey, and
Louie from Duck Tales? That's what I thought. The slalom is pretty annoying
too, so you might have to repeat that a few times. You can "cheat" though.
The controls are funky. Press the button on the controller to face where
you want to go. By pressing down, you can actually CLIMB the hill. This
doesn't work for the first two flags though. For those, you have to use your
roll as well. After you do that, you can take on another, more "difficult"
course for a sticker and more bones. But with what I just told you, of course
it's not difficult. =P AWESOME PUPPY!
At the frozen lake, there are "dancing" bones, so have fun getting
those. Bark at the penguin dispenser to find another dog. Jasper again, but
hopefully you saw the thin ice on the frozen lake. With that, you know what
to do.
The other four statues that you thought you missed earlier are in the
next area. After that, just stand there and let the bones come to you.
There's a little corner that you might miss and it has another dog for you
to rescue.


[16] ANCIENT CASTLE
=====================

This is the Ancient Castle. You can tell it's ancient, because there's
moss growing on it, or something. =\ This has music that sounds like it
should belong in an RPG. You meet up again with Ivan.
In the kitchen room, to get on the chandeliers, climb up onto the table
then onto the pillar that is upright. Make your way towards the window, then
jump across to the chandeliers. Further on, there's a blue pedestal where
you can press Circle to find a secret room. In the bedroom, jump onto the
bed and rescue a dog high up. When you open up the castle gate, have fun
watching yourself get launched like those tomatoes from Cruella I. =P
In the upper areas, use your roll to help you get past the wind. Now
that stage wasn't so hard, now was it?


[17] CRUELLA III
==================

Today's theme ingredient...PUMPKIN! Use the catapult to throw pumpkins
at the wall. You have to reload after each shot, so push the catapult to the
side and reload with another pumpkin. After you knock down a layer of wall,
Cruella throws more balloons. In the final phase, just do the same thing.
A WINNER IS YOU! Another minigame, Ice Race, is available.


[18] SPOOKY FOREST
====================

Start with the talk to the animal routine to find out what you need to
do. HI LITTLE PUPPY! Crystal tells you about the locked shed. So, yup, we
need to find the key for it. It's easier to take the warp rooms in a
clockwise fashion.
Get your patience ready in the next area, because you need to remember
how to jump again. =P You meet up with LePelt again, but he's easily disposed
of. If you follow the scent, you'll find a dog on top of a hill. Soon, you
end up back where you started, so pick another warp point and search there.
When you find the web, you might think you have to fight a spider or
something. Not so. One thing I find weird though, is that the web is bouncy.
I thought they were sticky? Anyhow, back to the shed you go.
When you get there, open the door. All that work, just for a 1-Up. Darn.
Go to the exit, you're done with the "spooky" forest.


[19] HEDGE MAZE
=================

You can start off the stage by beating up the monkey to your right.
Manny the mole is here to greet you. This isn't a difficult maze as long as
you take advantage of your sniffing powers.
When you find the switch, don't use it yet. Explore the rest of the
area first. At the end, you find a map that Manny left behind, but you don't
need to bother. Just sniff, like I said before. =P But if you want to use it,
the X is where you need to go, the arrow is where you started, and the
flashing dot is you.
Nothing hard yet. Just watch out for the tanks, since I seem to be
continuously low on life thanks to them. =\ In the long area with the thorn
ball, you can rescue a dog.
Dope, a rotating puzzle thing. Rotate the top left one once. The middle
left once. The bottom left, twice. The top center three times. The center one
once. The bottom center three times. Top right, two times. The right center,
twice. And the bottom one once. I know I've gotten that wrong somewhere.
The hole near the end of the stage takes you back to the slide puzzle.
You also get another ride when you collect everything.


[20] DE VIL MANOR
===================

So here we are, almost finished with the game. You meet up with Tibbs,
who you haven't seen since the first group of stages. In the kitchen, roll
over the dishes to break them and get a bone. In the living room, bounce on
the sofa to get another bone, right next to Horace.
Up where Tibbs is after the stairs, you can find the first dog. Yeah,
so go bark at the clock, and trap Horace with Tibbs' plan. Tsk, tsk, using
violence to solve problems isn't good. =P
On the right side of the hallway, bark at the painting to reveal hidden
bones. Bark at the other pictures and rescue the dog. The lamp at the end
rotates the drawers. When you reach the furnace, the rest should be easy.


[21] TOY FACTORY
==================

Yippy, the last real stage. Meet up with Fluffy, and talk. This stage
is also pretty linear. Just follow your sniff. When you get to the part with
the closing doors, just roll through.
There is a dog that is on the upper level of the shutting doors. To get
it, you have to use the elevator as a springboard. Jump as the elevator
starts to go up, and you should get an extra boost.
In the room with the electromagnetic cubes, fall down and rescue a dog.
Here, just hit a switch and jump onto a colored block. Then, go jump at the
ledges to get more bones. Hit all the switches at least once for a sticker.
The only tricky one might be the bones near the blue switch. Jump off the
blue block early, or it'll move to its position.
In the next room, you again use the elevator to catapult your jumps.
The upper part of this room is reminiscent of Big Ben. When you get past
that part, fall down next to the wall so you can find a dog and a sticker.
When you reach the exit, it's on to...


[22] CRUELLA IV
=================

Now this, this is the last level, not like the previous stage.
This is without a doubt the best level in the whole game. First walk around
until a ZAP! Cannon falls from the sky to mysteriously aid you. Shoot the
boxes floating around Cruella's station, but block her Super Goop with the
X button. If she hits you and you don't block, your cannon is destroyed on
the spot. Also, the boxes around her revolve faster when you destroy a few.
If you can't seem to hit any of the boxes, you can do it the cheap way and
just hold down Square.
Part two is much easier. Just hit the weird machine that pops out. The
only added difficulty is that you have to try to block two things now. The
next part involves hitting the energy orb. Each time, it'll add something
new, such as moving. That's it. You win the game.


[23] STICKERS
===============

Ah, so you got all 102 stickers? So what do you get other than nice
victory music? As far as I can see, nothing. So that's it.


[24] MINIGAMES
================

At first, I was going to provide information about each minigame, but
the game itself does a nice job, so my work isn't needed here.


============================================================================
This is the end, right here. Yeah, that's right. Go play another game now.
============================================================================

Disney's 102 Dalmatians: Puppies to the Rescue: FAQ/Walkthrough by magimoogle
Version 1, Last Updated 2001-02-04 View/Download Original File
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