Senin, 29 Oktober 2007

cek

Aku mau pencetin burung sendiri.

Jumat, 26 Oktober 2007

tung

Mauliana Soetisno kejebak di santung

Kamis, 18 Oktober 2007

Asha

Asha, Bia, GFaldy, Faldy, 1,1 ,1,1 , 1,Xemnas, 11, 11, Gieta, Faldy, XemnasXemnasXemnas,SOra, Mulan, 1,1 , 1,Hedndrik, Andfsdfssssssssssssssssss

Selasa, 16 Oktober 2007

Kepinhgt99in NJasi HaimnibanAnM

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| |/ / | |_| |
| < | _ |
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| | \ `. | | | |
/ | _\ `. _| | | \
'. | `.-----` `._.' | .'
\ | .` `. | /
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/ | | \
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| | | |
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.--------------------------------------------------------------.
\ Kingdom Hearts II Walkthrough/FAQ (US release) Version 3.0 /
\ By ElectroSpecter /
\ E-Mail: ElectroSpecter26@hotmail.com /
\ /
\ ASCII art by me, ElectroSpecter /
'----------------------------------------------------'


o=============================================================================o
\ Introduction /
o=========================================================================o

While creating this guide, I've attempted to make it as versatile as possible.
If you are starting from the beginning, simply follow the Walkthrough; it will
give you everything you need to know. If you are partway through the game, skip
to the Flowchart section and find your place. From there you can jump to the
part in the Walkthrough that you need. If you are just looking for help on
completing Jiminy's Journal, you can look at the "Filling out Jiminy's Journal"
section of the Walkthrough if you're just beginning, or take a look at the
sections that come after the Walkthrough for specifics. The sections are even
laid out in roughly the same order they appear in the Journal. If you're an
obsessive freak (like me) and are maxing out everyone's stats, collecting all
the weapons, armor, and accessories, you'll find all that too. I'll even write
up some tips on the Gummi Missions. Have fun and enjoy!


o=============================================================================o
\ Contents /
o=========================================================================o

[1] Walkthrough ........................................... [wlkthr]
[2] Flowchart ............................................. [flwcht]
[3] Jiminy's Journal ...................................... [jimjrn]
[4] Enemies ............................................... [enmies]
[5] Treasure Listing ...................................... [trslst]
[6] Map Listing ........................................... [maplis]
[7] Minigames and Missions ................................ [mnimis]
[8] Combo Attacks ......................................... [cboatk]
[9] Synthesis Guide ....................................... [synths]
[10] Torn Pages ............................................ [trnpgs]
[11] Magic ................................................. [mmagic]
[12] Summons ............................................... [smmons]
[13] Drive Forms ........................................... [drvfrm]
[14] Items ................................................. [iitems]
[15] Weapons ............................................... [wepons]
[16] Armor ................................................. [aarmor]
[17] Accessories ........................................... [accsrs]
[18] Abilities and Bonus Upgrades .......................... [ablupg]
[19] Gummi Guide ........................................... [gummig]
[20] FAQs .................................................. [efaqus]
[21] Version History ....................................... [histry]
[22] Special Thanks ........................................ [splthx]


NOTE: The Powering Up section will be found way towards the end of the
Walkthrough section of the guide.

o=============================================================================o
\ 1. Walkthrough /
o=========================================================================o

[wlkthr]

~=============================================================================~
| 1. PROLOGUE - TWILIGHT TOWN [1A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Twilight Town Map ....... [ ] Potion .................. [ ] |
| Munny Pouch ............. [ ] Hi-Potion ............... [ ] |
| Potion .................. [ ] Potion .................. [ ] |
| Potion .................. [ ] Elven Bandana ........... [ ] |
| Champion Belt or Medal... [ ] Potion .................. [ ] |
| "The Struggle" Trophy ... [ ] Potion .................. [ ] |
| Crystal Orb ............ [ ] Namin 's Sketches ....... [ ] |
| Ability Ring ............ [ ] Mansion Map ............. [ ] |
| Potion .................. [ ] Hi-Potion ............... [ ] |
| Hi-Potion ............... [ ] Hi-Potion ............... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Seifer Dusk |
| Twilight Thorn (Boss) Creeper |
| Vivi Axel (Boss; 2nd time) |
| Assassin Setzer |
| Hayner |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Strength +1 * Aerial Recovery ability |
| Defense +1 * Guard ability |
| Magic +1 * HP +5 |
| AP +1 ** HP +5 |
| AP +2 ** |
| |
| * Depending on which weapon you pick during the fight with Seifer, |
| you will gain either Strength, Defense, or Magic. |
| |
| ** If you have 200 - 799 munny the second day, you will receive |
| 1 AP. If you have 800 - 2000 munny, you will get 2 AP. |
|_____________________________________________________________________________|
'============================================================================='



DAY 1 - Clearing your name
--------------------------


Okay, to clear things up, you start the game as Roxas, not Sora (if you're a
Sora fan, don't sweat it; patience). Roxas and his three friends Olette, Pence,
and Hayner are discussing the recent crime wave in the town. The oddest thing
about the crimes is that the friends can't even say the name of the stolen
item, as if it doesn't exist anymore.

When you gain control of Roxas, the game will walk you through the different
controls. Use the left analog stick to move Roxas. You will also be taught to
use the Reaction Button (or the Triangle button on your controller). Whenever
you are able to use this action (whether on the field or in battle), a largely
obvious green triangle will appear on the screen. The information about what
the reaction will be will appear on the left. Reading the info is often useful
while in the field, talking to people and inspecting things. In battle, reading
the information is often a distraction and indeed is sometimes just too instant
to read. While fighting, look for the green flash, and slam the Triangle
button.

When the lady that runs the Candy Shop asks you to find her cat, lock on to it
(it's above her on the awning if you weren't paying attention during the
cutscene). The cat will automatically be saved and this will trigger the next
scene.

When Roxas gets in a scrap with Seifer (Final Fantasy VIII) and his two pals
Fuu and Rai (also from FFVIII, though originally named Fujin and Raijin
respectively), you are prompted to choose a weapon (Vivi's there too, the quiet
black mage from FFIX). These weapons are known as "Struggle" weapons used in
Struggle fights, but right now you're just going to be using it to beat up
Seifer. Depending on the weapon you choose, you get a stat boost.

Regular club: +1 Attack
Club with guard: +1 Defense
Staff shaped club: +1 Magic

Before the actual fight, you'll have a brief moment where you can hit Seifer a
couple times during the tutorial.

_____________________________________________________________________________
|=============================================================================|
| DUEL: Seifer [1B] |
|-----------------------------------------------------------------------------|
| Seifer is very similar to his original counterpart in FFVIII. He holds his |
| struggle weapon like his gunblade, and has the same attitude. This first |
| fight shouldn't present much of a problem. If you're afraid of losing, you |
| can focus on avoiding Seifer's attacks and striking when you feel it's |
| safe. This can be good practice too, even if you decide that the "mash the |
| attack button" strategy will work fine (which it does by the way). |
| Attacking at same time as Seifer will stun you and him momentarily, but |
| Roxas will recover first so take the time to pull off a full combo. Keep in |
| mind that as you progress in the game, enemies won't be stunned as long as |
| Roxas (or Sora), so parrying isn't always your best option. |
|_____________________________________________________________________________|
'============================================================================='

After the battle, Roxas will follow a strange figure into the woods. Follow the
specter to the gates of the haunted mansion. You begin battle with the creature
(which are called Dusks, and I'll be calling them that from now on by the way)
with nothing but the struggle weapon you picked up a few moments ago. You
cannot damage this enemy at first, but you can certainly practice your dodging.
Also notice the reaction command that will constantly flash. Hitting the
Triangle button when applicable will cause Roxas to nimbly dodge around to the
backside of the creature (called Reversal).

After a bit, Roxas will mysteriously obtain a new weapon. You can now defeat
the beast. Use the reaction command freely to skirt around it and confuse it.
In fact, if you pull off a couple quick hits (without finishing the combo), use
Reversal, pull off a couple more hits, use Reversal again, etc. you can easily
win this battle. Roxas will receive his stolen items back after the fight, as
well as 150 munny.



DAY 2 - I need mo' allowance!
-----------------------------


CENTRAL STATION - STATION PLAZA THE OLD MANSION
| |
MARKET ST.: STATION HEIGHTS - MARKET ST.: TRAM COMMON - THE WOODS
| \ |
USUAL SPOT - BACK ALLEY - SANDLOT ----'


When Roxas wakes up again, you are given the chance to save (actually, you have
to stand inside the save point and press Triangle to continue). Afterwards,
Pence will give you the TWILIGHT TOWN MAP. Roxas and his friends have decided
that a long overdue trip to the beach is in order. The only problem is that
they have no munny. Hayner's idea is to pick up some of the stray jobs around
town that are posted on the bulletin boards in two areas. Why not?

You start off in front of the first bulletin board, which lists three new jobs
for you. Following are descriptions and strategies you can use while playing
these games, and the amounts of munny you can gain from each.


.-----------------------------------------------------------------------------.
| JOB: Mail Delivery Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| This is one of the easier minigames you'll encounter at the beginning. You |
| have five letters to deliver, a running timer, and a skateboard. Start by |
| skating down the street. Pass close to the first person to trigger a |
| reaction command. Hit triangle to deliver the letter (1). Keep skating down |
| the street, and skate under the bird. Hit triangle again to deliver the |
| next letter (2). Skate up and deliver another letter to the next guy (3), |
| and continue past him towards the railing of the ramp. Hit Triangle to |
| grind down the railing, and don't do anything when Roxas jumps off at the |
| end. The natural jump will carry you to another bird that needs its letter |
| (4). In midair, turn around (you know, pull a 180, dude) and skate over to |
| the girl wandering around the small square area to deliver the final letter |
| (5). |
| |
| 50 munny ---> Under 00:20:00 |
| 30 munny ---> Between 00:20:00 and 00:59:99 |
| 10 munny ---> 01:00:00 or over |
'-----------------------------------------------------------------------------'


.-----------------------------------------------------------------------------.
| JOB: Cargo Climb Difficulty: 1.5/5 |
|-----------------------------------------------------------------------------|
| This game is a little harder than the previous one. You have a timer |
| running are you're asked to hit a bag of cargo up the hill. Start by |
| locking on to the bag and performing aerial combos. Every three or so |
| combos, the bag will bounce up into the air. If it comes back down on |
| Roxas, you will take damage. To prevent this, quickly hit the bag while |
| it's in the air. This will also send the bag flying a considerable |
| distance. The hardest thing about this minigame is the fact that the bag |
| will move left and right. If the bag gets caught up against the wall, try |
| to keep it that way to prevent excess horizontal movement. |
| |
| 50 munny ---> Under 00:30:00 |
| 30 munny ---> Between 00:30:00 and 00:59:99 |
| 10 munny ---> 01:00:00 or over |
'-----------------------------------------------------------------------------'

.-----------------------------------------------------------------------------.
| JOB: Grandstander Difficulty: 2/5 |
|-----------------------------------------------------------------------------|
| This is actually a very fun minigame that is reminiscent of the Rare |
| Truffle game from the first Kingdom Hearts. You have 5 chances to keep the |
| ball up in the air as long as you can without it touching the ground. |
| Letting the ball touch the ground will cause you to lose one of your |
| chances. Also, you'll have a score meter which will tell you how many times |
| you've consecutively hit the ball while it's in the air. If you can manage |
| to get the ball into the corner, it will minimize the distance it travels |
| when you use a combo finishing move on it. |
| |
| 50 munny ---> 20 hits or more |
| 30 munny ---> Between 5 and 19 hits |
| 10 munny ---> Less than 5 hits |
'-----------------------------------------------------------------------------'


When you've had your fill of these minigames, head over to the bulletin board
in Tram Common for three new ones.


.-----------------------------------------------------------------------------.
| JOB: Poster Duty Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| Poster Duty involves going around the Tram Common area and putting up 20 |
| posters in certain areas with the Triangle button. The areas that you can |
| hang up posters on are marked as yellow symbols on the walls. Some symbols |
| come in groups of 3, and you can hit Triangle repeatedly to hang these ones |
| up fast. In particular, check the west side of the area near the stopped |
| tram. There are three groups of three poster spots (in other words, 9 total |
| spots). One you have to reach by jumping up on the tram and jumping to the |
| roof of the adjacent shop. This one shouldn't give you much trouble at all. |
| |
| 100 munny ---> Under 01:30:00 |
| 50 munny ---> Between 01:30:00 and 01:59:99 |
| 30 munny ---> 02:00:00 or over |
'-----------------------------------------------------------------------------'


.-----------------------------------------------------------------------------.
| JOB: Bumble-Buster Difficulty: 2/5 |
|-----------------------------------------------------------------------------|
| You have a timer running and 2 waves of 4 bee swarms each to take care of. |
| Your best bet is to start off by running at the bees and swinging wildly |
| while they're still clumped up. Each swarm only takes about 2 hits. When |
| you've defeated the first 4 swarms, the last 4 will appear. Again, try to |
| take them out in groups for a faster time. |
| |
| 50 munny ---> Under 00:20:00 |
| 30 munny ---> Between 00:20:00 and 00:59:00 |
| 10 munny ---> 01:00:00 or over |
'-----------------------------------------------------------------------------'


.-----------------------------------------------------------------------------.
| JOB: Junk Sweep Difficulty: 2/5 |
|-----------------------------------------------------------------------------|
| This game can be tricky if you don't know what you're doing. In the least |
| amount of swings possible, you need to destroy 9 pieces of junk. The only |
| way to break a piece of junk is to hit it with a combo finishing move. |
| A good way to start is (without moving at all) to do a full combo, getting |
| rid of four of the junk pieces (if you do the combo slow, you can get rid |
| of five). This will leave 3 pieces in a line on the far wall. Position |
| yourself behind the left one so that you can hit it into the other two when |
| it launches (you may need to push it into position). This leaves 2, and one |
| can easily be comboed into the other. |
| |
| 50 munny ---> 10 swings or less |
| 30 munny ---> Between 11 and 14 swings |
| 10 munny ---> 15 swings or more |
'-----------------------------------------------------------------------------'


When you have enough munny, head to Station Plaza and talk to Hayner. Tell him
you're ready to go. You will then receive a boost to your AP, depending on how
much munny you made during the day. If you have 200-799 munny by the end of the
day, you will receive AP +1. If you have 800-1999 munny, you will receive AP
+2. If you hit 2000 munny, the game will automatically progress and you'll get
AP +2.

It seems that if you're playing a different version of the game, the total you
need for +2 AP is something like 1200 munny (thanks be to Simon for this
tidbit).

The grand total between the four friends turns always turns out to be 5000
munny. You receive a MUNNY POUCH from Olette, which Roxas hastily loses soon
thereafter. After some depressing scenes, the friends go home and Roxas goes to
bed again.



DAY 3 - To the... beach?
------------------------


Head out of the alley to Station Heights for an interesting scene. When you
gain control of Roxas again, you'll be fighting more Dusks. Again, you cannot
damage the beasties with just your club. More exciting scenes ensue, and Roxas
finds himself in an area that will be very familiar to you if you've played
KH1.

Again, you have to choose a weapon. Your decision here has a more lasting
effect on you than the other decision did. The way your abilities and stats are
gained (which order you gain them in, in other words) are affected by which
weapon you choose here. Here's a big honkin' chart of the abilities you'll gain
and when (thanks to Toby, who suggested this):

.================================.
| ABILITIES FROM NORMAL LEVELING |
|================================================================.
| LV | PICKED SWORD | PICKED SHIELD | PICKED STAFF |
|================================================================|
| 4 | Scan | Scan | Scan |
| 7 | Combo Boost | Item Boost | Experience Boost |
| 9 | Experience Boost | Combo Boost | Item Boost |
|----|-------------------|-------------------|-------------------|
| 12 | Magic Lock-On | Magic Lock-On | Magic Lock-On |
| 15 | Reaction Boost | Damage Drive | Fire Boost |
| 17 | Item Boost | Experience Boost | Combo Boost |
|----|-------------------|-------------------|-------------------|
| 20 | Leaf Bracer | Leaf Bracer | Leaf Bracer |
| 23 | Fire Boost | Reaction Boost | Damage Drive |
| 25 | Drive Boost | Drive Boost | Draw |
| 28 | Draw | Drive Boost | Drive Boost |
|----|-------------------|-------------------|-------------------|
| 31 | Combination Boost | Defender | Blizzard Boost |
| 33 | Damage Drive | Fire Boost | Reaction Boost |
| 36 | Air Combo Boost | Jackpot | Negative Combo |
| 39 | Blizzard Boost | Combination Boost | Defender |
|----|-------------------|-------------------|-------------------|
| 41 | Lucky Lucky | MP Rage | Thunder Boost |
| 44 | Negative Combo | Air Combo Boost | Jackpot |
| 47 | Drive Boost | Draw | Drive Boost |
| 49 | Finishing Plus | Second Chance | Berserk Charge |
|----|-------------------|-------------------|-------------------|
| 53 | Thunder Boost | Lucky Lucky | MP Rage |
| 59 | Defender | Blizzard Boost | Combination Boost |
|----|-------------------|-------------------|-------------------|
| 65 | Berserk Charge | Finishing Plus | Second Chance |
|----|-------------------|-------------------|-------------------|
| 73 | Jackpot | Negative Combo | Air Combo Boost |
|----|-------------------|-------------------|-------------------|
| 85 | Second Chance | Berserk Charge | Finishing Plus |
|----|-------------------|-------------------|-------------------|
| 99 | MP Rage | Thunder Boost | Lucky Lucky |
'================================================================'

Once you've chosen a weapon (you get the keyblade regardless of what you
choose), you will be attacked by three Dusks. You should have no problem
fighting them now, just make good use of the Reversal command. When you've
defeated all three of them, your Bonus level will increase to 1. Whenever you
defeat certain bosses or enemies, you'll gain a Bonus level (look at your
Status screen to see what your current level is). Bonus levels are separate
from regular levels gained through EXP, and the rewards include raises in
stats, new abilities, and more item, accessory, and armor slots.

BONUS: Aerial Recovery ability

You can press start and equip this ability now if you wish. I suggest you start
using it as soon as possible, because it's handy to have, but it's also easy to
forget that you have it.

After the battle, open the chest for a POTION. Save and head through the door.
Fight the Nobodies on your way up the ramps (you'll gain a level if you fight a
few of them). The chest on the second platform contains another POTION. There's
another door on the third platform. Go through it. Similar to Sora's previous
scenario, Roxas is hurled into battle with a giant intimidating enemy.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Twilight Thorn [1C] |
|-----------------------------------------------------------------------------|
| Before you even have a chance to figure out how to hit this guy, the screen |
| turns white and Roxas finds himself in the air, chained in floating energy |
| shackles. The Twilight Thorn comes face to face with Roxas and pulls back |
| its fist to swing. A reaction command (Key Counter) will appear suddenly. |
| You'll definitely want to hit it as soon as you can; otherwise you're going |
| to take a few punches. A successful Reaction will cause Roxas to dodge the |
| blow and strike the enemy in the face, sending it flying. |
| |
| The Twilight Thorn will regain its composure, but now it will grab you from |
| a distance (note that this will happen even if you don't pull off the |
| previous reaction command). It will throw Roxas up into the air, and |
| attempt to spike him into the ground. Again, you can use a reaction command |
| (Lunarsault) right when you're nearing the creature's head. This will hit |
| it back, but it will slink underneath the platform. |
| |
| You can run around now, but in a few moments, the creature will tip the |
| platform upside-down. During the next few intense moments, Roxas will find |
| a large (very very large) ball of energy between him and the Twilight |
| Thorn. Things will pause for a second, and you'll be able to use the Break |
| Raid reaction command. This will break the ball of energy and send both |
| Roxas and the Twilight Thorn slamming back onto the platform. Take this |
| opportunity to smack a few combos worth of hits into the enemy's head. Now |
| the battle will start proper. |
| |
| - The only vulnerable part is its head. |
| - It will swing its arm horizontally across the area. Jump to avoid this. |
| - It will also swing its arms in wave patterns as it moves across the |
| platform. Hit the head a couple times and run to the side. |
| - After it does the previously mentioned attack, it will stretch out its |
| head and start releasing arcs of energy. During this time, use the |
| Reversal reaction command repeatedly to dodge the energy and get closer |
| to the head. Attack when you have a chance. |
| - It will also stand up and repeat the same energy arc attack. You can |
| still use the Reversal command to gain some major air and reach the head. |
| - While the energy arcs are flying around, the boss will also summon more |
| Nobodies. They aren't that difficult to defeat on their own, but the arcs |
| of energy might give you trouble. Stay on your toes and keep using the |
| reaction commands. These Nobodies will give you a few big HP orbs when |
| defeated, so keep that in mind. |
| - If the screen turns white again, you will have to go through the really |
| cool part from the beginning of the battle again. This is good, as you |
| can stun the beast again. |
| - When it's close to dying, the Twilight Thorn will turn into a sort of |
| floating halo, and will shoot out more energy arcs than ever before. Once |
| again, successful and repeated reaction commands will bring you to the |
| head. Keep smacking away until you've defeated it. |
| |
| BONUS: Guard ability |
| HP +5 |
|_____________________________________________________________________________|
'============================================================================='

Remember to equip the Guard ability you get as soon as you can after this
battle. It's very useful, so make sure you learn to use it well.



DAY 4 - I'm STRUGGLING to think of a good title
-----------------------------------------------


______________________
|======================|
| ITEM SHOP |
|----------------------|
| Potion ......... 40m |
| Tent .......... 100m |
|______________________|
'======================'

Today is the day of the big Struggle event! Save your game and talk to the
various people around the ring. Setzer is here, a lucky gambler originally seen
in Final Fantasy III (Final Fantasy VI in Japan). You can go fight Seifer if
you enter the back alley. If you've fought all the enemies up to this point,
you'll probably gain a level by defeating Seifer. He's not much harder than he
was before. He gives 13 EXP a pop every time you fight him, in case you wanted
to level up more (you have to leave the area and re-enter to fight him again).
How Seifer got to be such a bully is beyond me...

You can also return to the job boards to earn more munny if you're interested.
If you need Potions and are low on munny, this is recommended. You should have
a good handful of Potions for now. (You can even do the poster promotion job
for the event that's happening one area away!)

When you're ready, listen to the rules of the battle, and then talk to the man
in the center of the arena to begin the first fight.

_____________________________________________________________________________
|=============================================================================|
| STRUGGLE: Hayner [1D] |
|-----------------------------------------------------------------------------|
| Hayner has a few basic attacks, both aerial and ground combos. He also has |
| a lunging stab attack, but they all should be fairly easy to avoid. |
| Basically, just pull off a few combos, grab some spheres, and mess around |
| until time runs out. You don't have to grab all 200 spheres; as long as you |
| have the point advantage when the time runs out, you will win. |
|_____________________________________________________________________________|
'============================================================================='

After the fight you can mess around some more, or save. When you're ready to
continue, talk to the ring dude.

_____________________________________________________________________________
|=============================================================================|
| STRUGGLE: Vivi [1E] |
|-----------------------------------------------------------------------------|
| Most of the time, when Vivi attacks, his club will grow pretty big, making |
| it harder to avoid. His attacks are fast, but usually predictable by either |
| his stance or something he says. Again, you can win this fight by staying |
| off to the side after gaining an orb lead. |
|_____________________________________________________________________________|
'============================================================================='

Time will freeze again (sheesh, Roxas will be an old man compared to his
friends at this rate). You'll face three dusks, and another scene will ensue.

_____________________________________________________________________________
|=============================================================================|
| DUEL: Axel [1F] |
|-----------------------------------------------------------------------------|
| The reason this battle is a duel is because there's no reward for winning |
| or any sort of closure (no dying). |
| |
| Axel has quite a range, at least in front of him. His attacks usually don't |
| reach peripherally, so you're sort of safe if you jump to the side when he |
| attacks. As you jump, close the distance between you and Axel by swinging |
| you keyblade and finish the combo. |
| |
| When Axel says, "Don't make me mad!", get out of the way quickly, or suffer |
| being hit several times by his fiery wheels. |
| |
| Try to close the distance when Axel starts to crouch. If you don't hit him |
| in time, get ready to block a powerful attack. |
|_____________________________________________________________________________|
'============================================================================='

When time returns to normal, a confused Vivi will stumble away. You are given
the chance to wander and save before the final Struggle.

_____________________________________________________________________________
|=============================================================================|
| STRUGGLE: Setzer [1G] |
|-----------------------------------------------------------------------------|
| Setzer will spend some of his time acting pretty, so it should be fairly |
| easy to get an orb lead on him and stay away. He does have a spinning |
| attack with quite a long range (remind you of the KH1 Sephiroth fight?) |
| that will knock quite a bit of orbs out of you if you get hit. |
| |
| In the end, it seems that Setzer is a bit out of practice, because for a |
| defending champion, he really isn't too hard. |
|_____________________________________________________________________________|
'============================================================================='

If you win this battle, you'll receive a CHAMPION BELT. If you lose, you'll
only get a MEDAL. Either way , you'll get "THE STRUGGLE" TROPHY. During a
following cutscene, you'll get the CRYSTAL ORB and lose the trophy.



DAY 5 - The Seven Wonders of Twilight Town
------------------------------------------


In case you're interested, Seifer is still available to pummel. :)

Anyway, your friends decide that it's time to finish the independent studies
project for school. There are seven rumors that Pence knows about. Strange
things are occurring in the town, and your task today is to look for them.

Head to the Station Plaza and enter Central Station to head over to the Sunset
Terrace side of town.

TUNNELWAY
|
SUNSET HILL - SUNSET TERRACE - SUNSET STATION
|
CENTRAL STATION -'


Talking to Pence any time during this event will bring up a map with five of
the seven wonders you need to explore. Ones that you've already investigated
will be checked off. The first mystery is automatically solved, so that leaves
you with four to investigate. First off though, let's grab all the treasure
chests in the area.

- Jump up on the tram in the southern part of town (stand in front of it and
hit the reaction command twice). From here you can reach a chest with an
ABILITY RING. You should equip this.
- From here, drop down next to the tree. The chest here has a POTION inside.
- Find the terraced stream running through the middle of the area. At the north
end of it to the left is a chest with a HI-POTION.
- All the way west near the entrance to Sunset Hill is a chest with another
POTION.

In the northeast corner of the area, Hayner is near an alley. Walk far into it
and inspect the back wall with Triangle. You will now be asked to search the
back wall, but will be placed at the beginning of the alley. Avoid the balls
shooting out at you and hit Triangle again as soon as you make it to the wall.
The friends shrug off the occurrence as something not really out of the
ordinary for some reason.

The next wonder is in the tunnel near the north end of that terraced stream.
Press Triangle to enter the tunnel. Three Vivis will appear and attack. They
aren't too hard, as a hit or two will take out each one, but the major problem
is that more of them will keep appearing. You'll end up fighting six at one
time towards the end of the battle. Keep up the attacking, and if you're
getting overwhelmed, just use the Guard ability and run away to use a Potion.
Roxas' reaction to this wonder seems a bit more appropriate. After that, exit
the tunnel.

In the southwest corner of the area, there's a waterfall coming out of the side
of a building. Inspect it with Triangle. Your doppelganger will come out of the
waterfall (!) and start attacking. It's a bit slow, so the best way to fight it
is to pull off a combo, back up for a bit while it attacks, and then combo
again. Repeat this until it's defeated.

Now head into the Sunset Hill area and inspect the bag with, you guessed it,
Triangle. This minigame is pretty fun. Run up to the bag and jump on it (with
Triangle, of course). When you're on the bag, its stamina will go down
(displayed on the bar in the upper-right), and when you fall off the stamina
will slowly be restored. Once you're on the bag, you need to watch out for when
it's about to run into a trashcan. Press Triangle at the right moment to make
it jump over. It will get very fast as the stamina bar reaches the low end, so
be on your toes. Turns out there was a dog in the bag. I won't even get into
the various ethical questions associated with dogs tied in sacks (long enough
to start a town-wide rumor even), and strategically placed trash cans on top of
a scenic lookout.

After more discussion with Roxas and his friends, head back up Sunset Hill.
Roxas sees a Disney-esque train, but his friends don't. Politely, they don't
say anything to Roxas.

Back in the Market Street side of town, head to Tram Common, and from there
through The Woods to The Old Mansion. After some more plot development, Roxas
goes to bed.


DAY 6 - The final day
---------------------


After a scene involving a frustrated Axel, you will be fighting more Nobodies.
After the initial Dusks are defeated, an Assassin Nobody will appear. Make good
use of the Guard ability while fighting these guys. They have an attack that
can hit you up to six times if you're not paying attention (this attack is
launched from when they're in the ground). Once that's done, leave the immobile
Axel and head to The Old Mansion. Roxas uses the keyblade to unlock the gate
and head inside.


THE WHITE ROOM - FOYER 2F - LIBRARY 2F COMPUTER ROOM
| | | |
DINING ROOM - FOYER 1F LIBRARY 1F |
|
BASEMENT CORRIDOR - BASEMENT HALL


The Mansion is crawling with Nobodies, so just watch yourself when exploring.
If you run across the bottom floor to the far end with the huge window (in
between the two staircases), you can open a chest for a HI-POTION. Enter the
door on the west wall to enter the Dining Room.

Inside, fight a couple waves of Nobodies, and collect the two chests for a
POTION and an ELVEN BANDANA. Equip this on Roxas, as it will serve you better
than the Champion's Belt will at the moment.

Back out in the Foyer, head up the left set of steps. The chest halfway up
contains a POTION. On the second floor landing, there's another chest with
another POTION. Turn around after opening this chest and head to The White Room
(west door on the second floor). After some explanation in regards to Roxas'
identity, you will receive NAMIN'S SKETCHES and a MANSION MAP.

Now head to the Library (the eastern door on the second floor). Roxas will use
his newfound memories to finish the sketch on the table and open a downstairs
section of the room. Head down and open the chest for a HI-POTION. Enter the
new door. After the next scene, save and enter the next new door.

Here you will fight four Dusks and two Assassins. Not too difficult. The bigger
challenge is just around the corner.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Axel [1H] |
|-----------------------------------------------------------------------------|
| Axel would be a hard opponent if it weren't for the fact that Roxas now |
| wields both the Oathkeeper and Oblivion keyblades simultaneously! The |
| battle can still be tough though, so don't let your guard completely down. |
| |
| Axel begins the fight already attacking, so back off. This primary attack |
| will cause the floor to become a bed of cinders, which will gradually sap |
| Roxas' HP. Go ahead and start hitting him with the keyblades (mash buttons |
| madly for sweet combos), and when Triangle lights up, let Axel have it with |
| Overtaker. When the reaction command appears again during the merciless |
| beating, use it to trigger Clear Light and knock Axel into the ground, |
| clearing away the embers and stunning him. Keep the pressure on him until |
| he backs up behind the wall of fire. |
| |
| While he's behind the curtain of flame, you can still lock onto him, which |
| you should do. He'll move around and randomly come flying out at you. Once |
| he hits you, he'll usually go back behind the flames. Once you're locked on |
| to him, however, you can use a reaction command (Burst Edge) to hit him and |
| knock him out of this pattern. All in all, it will be a battle in your |
| favor if you follow the reaction commands carefully. |
| |
| BONUS: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

After the fight, head to the door in the southwest corner of the room. In this
new area, open the chest for a HI-POTION, and then head through the next door.
Welcome to the title screen, folks ;)



~=============================================================================~
| 2. TWILIGHT TOWN [2A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion .................. [ ] Crystal Orb ............. [ ] |
| Mythril Shard ........... [ ] Secret Ansem's Report 2 . [ ] |
| Hi-Potion ............... [ ] Hi-Potion ............... [ ] |
| Mythril Shard ........... [ ] Tent .................... [ ] |
| Potion .................. [ ] Mythril Shard ........... [ ] |
| Hi-Potion ............... [ ] Potion .................. [ ] |
| Potion .................. [ ] Hi-Potion ............... [ ] |
| Potion .................. [ ] Ether ................... [ ] |
| Mythril Shard ........... [ ] Mythril Shard ........... [ ] |
| Mythril Shard ........... [ ] Ether ................... [ ] |
| Tent .................... [ ] Tower Map ............... [ ] |
| AP Boost ................ [ ] Mythril Stone ........... [ ] |
| Munny Pouch ............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Star Seeker |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Dusk Soldier |
| Creeper Shadow |
|_____________________________________________________________________________|
'============================================================================='

______________________ _______________________ ______________________
|======================| |=======================| |======================|
| ACCESSORY SHOP | | ARMOR SHOP | | WEAPON SHOP |
|----------------------| |-----------------------| |----------------------|
| Ability Ring ... 80m | | Elven Bandana .. 100m | | Hammer Staff .. 100m |
|______________________| | Shadow Anklet .. 150m | | Adamant Shield 100m |
'======================' |_______________________| |______________________|
'=======================' '======================'

Now you're Sora proper, and it's time to kick some butt, no matter how awkward
his small clothes look. First, turn around and search behind the mansion's
outer wall for a chest with a POTION (1/15). If you look at Jiminy's Journal,
you can find a list of the treasures you've collected from each area. We can
see that there's fifteen treasures total, so I'll keep track of them like I
just did. To the right of the mansion's main door is a chest with a MYTHRIL
SHARD (2/15).

When you head back to town, you'll get a less than warm welcome from the gang
at The Usual Spot. It seems someone is waiting for you at Station Heights, but
let's explore a little first. You can go back into the forest and grab a HI-
POTION, a MYTHRIL SHARD, and a POTION (5/15).

In the Sandlot, you learn that Seifer is the Struggle champion in real life.
You can't fight him yet, but it seems that there will be some sort of Struggle
event held here in the future. Head to Tram Common next.

Here you'll find a few chests:

- Straight forward from where you enter from the Sandlot is a chest with a
HI-POTION inside (6/15).
- In the southwest corner behind the synthesis shop (previously the candy
shop), you'll find a POTION (7/15).
- In the southeast corner near the entrance to The Woods is a POTION (8/15).
- On the roofs of the central buildings, you'll find two chests with a MYTHRIL
SHARD in each (10/15).
- On the north wall, left of the green-roofed building near a light post is a
TENT (11/15).
- From here, jump across the roofs to reach the blue-roofed building on the
east wall. There's an AP BOOST in this chest, which you might be interested
in using on Sora (12/15). In fact, you should probably make it a point to
consistently use these on Sora from here on out, seeing as how there's so
many of them and seeing as how Sora gains a lot of abilities.

Head to Station Heights. If you have money to blow, pick up a new weapon for
Donald and Goofy, but focus primarily on restocking Potions.

When you're ready, head to Station Plaza. You'll be fighting waves upon waves
of Nobodies here, and you should actually gain one or two levels with each
character. After a while, Sora will get tuckered out. A shrouded figure comes
to the rescue, however, and drops off a few items: the MUNNY POUCH, the CRYSTAL
ORB, and SECRET ANSEM'S REPORT 2. The last time we saw the first two items,
they were with Ansem! Now how did Mickey get them?

When you enter the station, save your game and search around the area to pick
up a HI-POTION, a TENT, and a MYTHRIL SHARD (15/15). Talk to Donald when you're
ready to leave.

Before the newly reformed team can do anything on their own, they must take the
train to The Tower to talk to someone. The area in front of the tower has
plenty of chests for you to loot when you arrive. Being in this new area
increases the amount of treasures in Twilight Town to 22, so that's the new
number I'll be using. The chests you can pick up now contain a POTION, a HI-
POTION, and an ETHER (18/22). Once you approach the door, a scene with Pete
will trigger. Pete will summon his gang of Shadows, which are easily defeated.

At the mention of Yen Sid's name, Donald runs inside the tower. Sora follows
him inside. For the moment, you can't go back outside. Save and grab the
MYTHRIL SHARD and ETHER from the chests (20/22). Head up the steps and through
rooms, fighting Shadows and Soldiers. The third room you reach will lead to Yen
Sid's room. After he explains a few things, Yen Sid will ask you to read from a
book containing valuable information for your journey. When you've had your
fill of reading, talk to Yen Sid again for information on the enemies you'll be
facing.

Save your game and grab the TOWER MAP out of the chest (21/22). Enter the final
room now. Grab the MYTHRIL STONE from the chest before talking to the fairies
(22/22).

When you're ready, talk to Flora (the red one). When the fairies calm down and
stop arguing, they will befit Sora in his cool new duds. Also, you'll get a
brief rundown of the Valor ability you can now use in battle, thanks to your
garments. This new form is usable only if you have the correct amount of Drive
in your gauge (in this case, a level of 3 is required). This new ability comes
with the STAR SEEKER keyblade. You can't equip this as your main weapon just
yet. When you get a third keyblade, you can take it out of the Valor slot by
switching it with the third keyblade.

When you regain control of Sora, resist the urge to use out your new form. It's
best to save the Drive gauge for when you're in the heat of battle. Re-enter
the Sorcerer's Loft to continue. Yen Sid will set you up with the Gummi Ship,
and you'll be well on your way.

On the world map, the only place you can land is Hollow Bastion. There's no
flight stage for the Gummi yet. Go ahead and land.



~=============================================================================~
| 3. HOLLOW BASTION [3A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Elixir .................. [ ] Drive Recovery .......... [ ] |
| Marketplace Map ......... [ ] Mythril Shard ........... [ ] |
| Hi-Potion ............... [ ] Membership Card ......... [ ] |
| Tent .................... [ ] Secret Ansem's Report 7 . [ ] |
| AP Boost ................ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Dusk Soldier |
| Shadow Samurai |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Blizzard Fire |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Fire Element (Sora) |
|_____________________________________________________________________________|
'============================================================================='


The first area you land in contains all the shops. There aren't any new items
in the shops (other than the Ether if you happened to pick it up; they go for
120 munny). Scrooge is in the area, so talk to him to learn about his new ice
cream empire he's trying to build. He's happy to see Donald, a much more
promising sign than Donald's nephews give (they don't seem to mind his one year
absence; I guess they're really bent on being good businessmen).

Near Scrooge is the Synthesis shop, which you can always find by talking to a
Moogle. You will automatically drop off all your synthesis materials to the
Moogle when you open the Synthesis screen. For getting one type of material to
the Moogle, you get an ELIXIR. You can't make original creations yet, so just
keep dropping off your materials at the various shops as the game progresses to
unlock this mode.

Past the Moogle is a new area (the Borough). Yuffie will greet you as you step
in, but Dusks attack soon thereafter. Use the Valor form if you want, as it
won't be available to use in the next major battle. After the battle, Yuffie
invites Sora to Merlin's House, and gives him a MARKETPLACE MAP.

Continue down the streets (there's only one way to go as long as you stay on
the ground) until you come to a chest next to a door. The chest has a HI-POTION
(1/5). The door leads to Merlin's House, but there are a few more chests to get
in this area.

Continuing down the streets, you'll find another chest with a TENT (2/5). Head
up the nearby steps and keep going straight and jump up onto the ledge with the
crane. There's a chest here with an AP BOOST (3/5). Turn around and run past
the steps to the next chest. Open it for a DRIVE RECOVERY (4/5). Continue in
the same direction to find the last chest with a MYTHRIL SHARD (5/5).

Head back to Merlin's House (if you are lost, use first person view to look for
the house with the umbrellas on top). Enter for a happy reunion of friends (Cid
actually has a voice actor!). Leon cuts straight to the chase and asks Sora to
help him out with the town's restoration. He wants you to follow him to the
bailey. On the way out the door, Sora is stopped by Merlin, and the team is
generally distracted. You do, however, get nice MEMBERSHIP CARDs, and the
Blizzard spell (BLIZZARD ELEMENT). When Sora realizes he's supposed to be at
the bailey, you regain control of him. Take the time to save. The bailey is
past that last chest you opened up (the one with the Mythril Shard).

While Leon shows Sora what's been plaguing the town, a voice from Organization
XIII interrupts and sends some Nobodies to attack. Donald and Goofy run off to
fight their own Nobodies, so it's up to you and Leon to protect the town gates.

This fight may actually give you some trouble. Dozens of Dusks appear and many
will start attacking the gates. It's game over if they happen to break the
gates, so fight right in front of the gates to make protecting them somewhat
easier. The other thing to worry about is your HP. The only orbs you'll get are
MP orbs, so you'll need to rely on Potions to heal. Of course, the plentitude
of MP orbs makes casting constant magic a piece of cake. When you've cleared
away the gates, help Leon out by casting Blizzard into his enemies. Also, make
very good use of the Reversal command, as it will confuse all the nearby
Nobodies, and cease their attacks for a bit. After a while, a new Nobody will
appear, called a Samurai. When facing this enemy, the reaction command "Duel
Stance" will sometimes appear. During the duel stance, time will freeze and you
need to search through Sora's menu to find "The End." Hit X to use the command
and deliver damage to the Samurai.

BONUS: Fire Element

After some confusing parting words from a member of Organization XIII (even
more confusing to poor Sora), you are left with SECRET ANSEM'S REPORT 7. Sora
then discovers that his Membership Card is the key to unlocking the next two
worlds.

We have two choices on the world map. While you can go to either world, The
Land of Dragons will prove to be the easier of the two at the moment. We'll
head there first. To get there, you'll have to go through the Asteroid Sweep in
your Gummi Ship. It's not too hard, once you get the hang of the controls.


~=============================================================================~
| 4. THE LAND OF DRAGONS [4A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Ether ................... [ ] Recovery Recipe ......... [ ] |
| Mythril Shard ........... [ ] Ether ................... [ ] |
| Hi-Potion ............... [ ] Mythril Shard ........... [ ] |
| Encampment Area Map ..... [ ] Hi-Potion ............... [ ] |
| Mythril Shard ........... [ ] Hi-Potion ............... [ ] |
| Hi-Potion ............... [ ] AP Boost ................ [ ] |
| AP Boost ................ [ ] Hi-Potion ............... [ ] |
| Village Area Map ........ [ ] AP Boost ................ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Bolt Tower |
| Nightwalker Shan-Yu (Boss) |
| Assault Rider Hayabusa (Boss, kinda) |
| Rapid Thruster |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Hidden Dragon |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Slide Dash ability (Sora) Aerial Sweep ability (Sora) |
| Hyper Healing ability (Ping) HP +4 (Donald) |
| HP +15 (Ping) Goofy Turbo ability (Goofy) |
| HP +5 (Sora) HP +20 (Mulan) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| KUPO'S MOOGLE SHOP |
|--------------------------------------------------------|
| Elven Bandana ..... 100m Abas Chain ........ 250m |
| Fire Bangle ....... 150m Potion ............ 40m |
| Blizzard Armlet ... 150m Ether ............. 120m |
| Thunder Trinket ... 150m Tent .............. 100m |
|________________________________________________________|
'========================================================'


SUMMIT
\
RIDGE VILLAGE CAVE
| /
MOUNTAIN TRAIL - VILLAGE
|
CHECKPOINT --. PALACE GATE
| | |
BAMBOO GROVE - ENCAMPMENT '-------------------------- IMPERIAL SQUARE


When you land, you'll automatically meet Mulan... er, Ping. Mushu is there too,
and he's happy to see Sora and co. Ping will join your party automatically as
well. In this first area, open the chests for an ETHER, a MYTHRIL SHARD, and a
HI-POTION (3/13). Talk to the Moogle to drop off synthesis items, and to buy
anything you feel you need.

Head down the path to the Encampment. Approach the mess hall line, and a brawl
will ensue. The Captain comes, and Yao will calm down, but Heartless attack
soon thereafter. During the following battle, you will need to keep up the
morale of your party by collecting the balls that fall from the enemies. If the
bar runs out, it's game over. You'll fight a few waves of Shadows, and then a
couple of Nightwalkers, a new enemy. They can get annoying, especially since
they attack fast, and often.

After the battle, the Captain tells Sora, Donald, and Goofy that they did well,
but unfortunately doesn't think the same about Ping, who he tells to go home.
Sora insists that Ping has untapped potential, and asks the Captain for another
chance. The Captain agrees to let Ping stay if he can pass some preliminary
scouting missions. You get the ENCAMPMENT AREA MAP after this discussion.

You can scour the area to the north (the Checkpoint) for treasure and
experience before taking the Captain's missions. You can't go north or east
here yet, but near the barred door is a chest with a MYTHRIL SHARD (4/13), and
farther left of the door near the end of the fence is another chest with a HI-
POTION (5/13). Fight the enemies here if you desire, and then head back and
talk to the Captain. Of course, you could always attempt a mission and then
come back to the Checkpoint before finishing all of them; the chests will be
here, but the Heartless won't (thanks to Danny Amos!).


.-----------------------------------------------------------------------------.
| MISSION: The Surprise Attack Difficulty: 1.5/5 |
|-----------------------------------------------------------------------------|
| This mission just involves fighting a few Nightwalkers and a dozen or so |
| Shadows at the Checkpoint while keeping up the morale of your party. Not |
| overly difficult. |
'-----------------------------------------------------------------------------'


.-----------------------------------------------------------------------------.
| MISSION: The Ambush Difficulty: 2.5/5 |
|-----------------------------------------------------------------------------|
| You'll start off the battle fighting a few Shadows, but you'll soon be |
| pitted against Nightwalkers and a couple of Assault Riders. Use Blizzard to |
| attack the Assault Riders from a distance, and use Guard a lot if it gets |
| near you. If you are having trouble with this one, aim for finishing the |
| event fast instead of trying to keep morale up. |
'-----------------------------------------------------------------------------'


.-----------------------------------------------------------------------------.
| MISSION: The Search Difficulty: 2.5/5 |
|-----------------------------------------------------------------------------|
| This mission takes place in the Encampment. There are eight Heartless |
| scattered around the area, and you need to find and defeat them all before |
| your morale runs out. Start out by running around tapping R1 until you lock |
| on to one. By the time you defeat the first one, the next on should be |
| somewhat near you. Continue searching with R1. Fighting defensively is key |
| because you lose morale balls every time you are hit. |
'-----------------------------------------------------------------------------'

For beating all three missions, you receive an AP BOOST.

Head back to the Bamboo Grove and save your game. The Captain has one more task
for you. He's authorized you to pass the checkpoint and scout up the mountain.
Head north through the Checkpoint area when you're ready.

You must complete the Mountain Trail area quickly, because that ol' morale bar
is there again. Destroy the first group of enemies, and use the Rockshatter
reaction command on the wall to destroy it (you'll have to hit Triangle twice
if you notice). Repeat for the next wall to open up the main area of the
Mountain Pass. Head right at the fork (ignoring the chests; we can come back
for them in a moment when we're not under a time limit) until you come to the
next wall to break through. Here, two Assault Riders will appear, one right
after the other. You might be able to break through the wall without defeating
them, but it's definitely risky to try. Your best bet might be to stand safely
away and blast them with magic. When you reach the Village area, the morale bar
will be gone for good.

In the Village area, Mushu thinks he saw Shan-Yu go into the cave just north of
the village. This seems to be Ping's chance to show the Captain what he's made
of! You'll automatically receive the VILLAGE AREA MAP. First, let's go back and
get those chests in the Mountain Trail area.

Back in the Mountain Trail area, head straight forward to the platform with the
two chests on it. Open them for a RECOVERY RECIPE and an ETHER (7/13). Jump
down off the platform and head to your right. The chest on the ledge to the
upper left has a MYTHRIL SHARD in it (8/13). Way down below near the beginning
of the area is a chest with a HI-POTION (9/13). Head back to the Village.
There's a Moogle here, so drop off your new Recipe and any synthesis materials
you may have. Save and head northeast into the Village Cave.

On your way in, you'll pass two chests, with a HI-POTION and an AP BOOST
(11/13). The far room in the cave seems deserted at first, but suddenly it
seems that Shan-Yu has lead you into a trap. Donald and Goofy are excluded from
this battle, since they are on the other side of the barrier that appears.

Shadows and an Assault Rider attack Sora and Ping. You should focus on taking
down the Rider first, as it can deal a lot of damage in a short time.
Unfortunately, using magic against this one will be tough because of the
Shadows constantly getting in the way. Make good use of Guard, and attack the
Rider when you can. If it hits you up into the air, don't forget to use the O
button for your Aerial Recover ability. This gives you a unique edge in the
fight. When it's dead, just combo all the shadows into oblivion (the Fire spell
is useful for taking out several at a time, but you'll want to save your MP for
the next wave). After the initial wave, two more Assault Riders attack. Now you
will have an easy time using the Blizzard spell on both of them from a
distance.

BONUS: Sora: Slide Dash ability
Ping: Hyper Healing ability
HP +15

After that battle, Mushu claims that Ping will win acceptance in the captain's
eyes, Shan-Yu or not. The party's victory hits a sour note as they head outside
to find that the Village was burned down during the distraction. It's decided
that Sora, Ping, and company will travel up the mountain to go after Shan-Yu.

In the relatively small Ridge area, you'll encounter a new flying Heartless,
the Rapid Thruster. They aren't too hard to defeat. If they get low to the
ground and start to charge at you, hit Triangle for the Speed Trap reaction
command. Hit Triangle again at the end of the combo for the explosive Aero
Blade attack. The two chests in this area contain a HI-POTION and another AP
BOOST (13/13). Also in this area, you can have some fun with the whirlwinds.
Use Triangle to launch yourself sky-high!

In the next area, Shan-Yu is waiting with an army of Heartless! You are given
the instructions to defeat all the Heartless, and this will probably freak you
out until you realize that you actually have a minute to kill as many as
possible. This is a fun little minigame, so make the most of it by going crazy
and killing things as fast as possible. Using Speed Trap and the Aero Blade
follow up can boost your kills dramatically. Also appearing as a new Heartless
are the Bolt Towers. They can be quite annoying. The only weak point on them is
the small round head that moves around a lot, and they bend backwards, only to
spring forward again to create a shockwave. Get out of the way when they do
this. If it snags you in its laser, rapidly hit Triangle to use Bolt Reversal.
This will create a large explosion, killing other enemies.

During the next events (quite similar to the movie), Ping is found out to be a
woman, and the Captain isn't too happy. He repays Mulan for saving his life by
not killing her for treason. Hm, thanks. Mulan will also get the Dragonblaze
ability now, which adds the Red Rocket limit command to the menu. When you head
back down to the ridge, you discover that Shan-Yu is still alive and headed for
the Imperial City. Now, if you want, unequip the Auto-Limit ability from Mulan
if you don't want to be using it all the time in the heat of battle. You should
equip other abilities on her like Fire Boost, and maybe Hyper Healing. Head
back down to the Checkpoint and head east. Also try to build up your Drive
gauge on the way down if it's not at 3 yet.

The Captain won't listen to Mulan when she catches up with him. Only when he
sees Shan-Yu on the top of a building does he trust her and decide to fight
along side her again. Heartless will suddenly attack again, and the Captain
will run off to help the Emperor. The Heartless group consists of four
Nightwalkers and three Bolt Towers. Get rid of the Walkers first, and then
focus on the Bolt Towers one at a time.

Enter the Palace gates area and approach Shan-Yu. The Captain will
automatically save the Emperor, but Shan-Yu still needs dealing with.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Shan-Yu and Hayabusa [4B] |
|-----------------------------------------------------------------------------|
| During this battle, Heartless continuously spawn, and you'll have to worry |
| about the strength of the gates. Killing Heartless will drop balls which |
| you can pick up to reinforce the gates. |
| |
| As for Shan-Yu himself: successfully parrying or guarding one of his |
| attacks will place you in a dangerous pushing match against him. Keep using |
| the Push reaction command until Takedown occurs. Use this command to send |
| Shan-Yu flying and do a considerable amount of damage. |
| |
| If, at some point, the Heartless are being overwhelming, use Red Rocket to |
| decimate entire groups; just make sure you're pressing the Reaction |
| commands at the right time. This will also cause damage to Shan-Yu. |
| |
| If all else seems to fail, go in to Valor mode and go all out on |
| everything. |
| |
| By the way, you can target and hit Hayabusa (the falcon), but depleting its |
| life will only cause it to leave temporarily. It isn't that much of a |
| nuisance, so just ignore it. |
| |
| BONUS: Sora: HP +5 |
| Sora: Aerial Sweep ability |
| Donald: HP +4 |
| Goofy: Goofy Turbo ability |
| Mulan: HP +20 |
|_____________________________________________________________________________|
'============================================================================='

After the battle and the commendations, Sora will use Shan-Yu's blade to unlock
a new pathway on the world map. You will also get the HIDDEN DRAGON keyblade.
Back on the world map, head back to Hollow Bastion if you wanna restock, or
just head to the next unexplored world.



~=============================================================================~
| 5. BEAST'S CASTLE [5A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Hi-Potion ............... [ ] Mythril Shard ........... [ ] |
| Mythril Shard ........... [ ] AP Boost ................ [ ] |
| AP Boost ................ [ ] Basement Map ............ [ ] |
| Mythril Shard ........... [ ] Hi-Potion ............... [ ] |
| Castle Map .............. [ ] Mythril Shard ........... [ ] |
| Tent .................... [ ] Mega-Potion ............. [ ] |
| Hi-Potion ............... [ ] AP Boost ................ [ ] |
| Hi-Potion ............... [ ] Tent .................... [ ] |
| Mythril Shard ........... [ ] Mythril Shard ........... [ ] |
| Drive Recovery .......... [ ] Mega Recipe ............. [ ] |
| Tent .................... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Possessor (Boss) |
| Hook Bat Beast (Boss) |
| Large Body Soldier |
| Thresholder (Boss) Lance Soldier |
| Gargoyle Warrior Shadow Stalker (Boss) |
| Gargoyle Knight Dark Thorn (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Cure |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Upper Slash ability (Sora) HP +5 (Sora) |
| Donald Fire ability (Donald) Retaliating Slash ability (Sora)|
| HP +5 (Goofy) HP +4 (Donald) |
| Armor Slot (Sora) Item Slot (Goofy) |
| HP +4 (Donald) HP +35 (Beast) |
| Defender ability (Goofy) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| MONTY'S MOOGLE SHOP |
|--------------------------------------------------------|
| Ability Ring ...... 80m Potion ............ 40m |
| Sardonyx Ring ..... 160m Ether ............. 120m |
| Silver Ring ....... 160m Tent .............. 100m |
|________________________________________________________|
'========================================================'


THE BEAST'S ROOM
|
WEST WING
|
DUNGEON - UNDERCROFT - WEST HALL - ENTRANCE HALL 2F - EAST WING
\ / | |
SECRET PASSAGE | BELLE'S ROOM
|
ENTRANCE HALL 1F - PARLOR
|
COURTYARD


The team will land in Beast's lonely huge castle. They won't realize where they
are at first until they hear Beast's yells. Although the yells would seem
frightening, the team is happy to hear their old friend. They then see a
Heartless head into a side room, and they follow it.

A huge number of Shadows will start attacking at this point. Use the Fire spell
to take out as many as possible in short amounts of time. After a bit of
fighting, Beast will come and administer a beating to the remaining Shadows...
and even saves some of the beating for Sora, Donald and Goofy. What gives? He
takes the rose and leaves without saying a word.

After that, save and talk to the Moogle. You can and probably should buy a
Silver Ring for Donald, and a Sardonyx Ring for Sora and Goofy. If you have the
extra munny, buy another Silver Ring for Donald (since he has two slots). Head
back out into the Entrance Hall.

Donald will see the figure of a lady on the right-hand staircase. On your way
up the stairs, a new Heartless will attack: the Hook Bat. They aren't generally
a threat, but they can be annoying in numbers. If it swoops down low, get ready
to use the Bat Cry reaction command to capture it and attack any nearby
enemies.

Before you go anywhere, turn around and exit the castle to the Courtyard area.
There are three chests around the perimeter, which contain a HI-POTION, a
MYTHRIL SHARD, and an AP BOOST (3/21).

Head up the upper right steps in the Entrance Hall when you're ready. Sora and
the team will break in on Belle, who will break the news to them: the team will
need to break Beast's servants out of the dungeon if they want to break Beast's
mean streak. Those are the breaks. After the conversation, open the chests for
a MYTHRIL SHARD and a CASTLE MAP (5/21).

Back out in the East Wing, another new Heartless will appear (although new to
KHII, you will recognize it from the first game). Large Bodies are just as
annoying as they were in the previous title, unless you know how to deal with
them. One strategy is to sneak up behind them and pull off a combo. If you do
this right, the last move in the combo knocks it up into the air. At this time,
use the Full Swing reaction command to send it flying. While it's stunned, use
Slide Dash to close the distance and repeat this process. If it happens to be
not stunned while it has low health, it will start sliding around the area
fairly fast on its stomach. If it's coming at you, use the Guard reaction
command, followed by Kickback to pull off a combo. Again, you can use Full
Swing at the end of this combo, which should finish the enemy off. Also, pick
up the two chests in this area: a TENT and a HI-POTION (7/21).

Back in the Entrance Hall, take the left stairs to the West Hall. Sora
automatically walks a little ways into the room during the following cutscene,
so turn around after the dialogue to pick up the two chests in the alcoves: a
HI-POTION and a MYTHRIL SHARD (9/21). The suits of armor here have Drive
replenishing orbs in them, so destroy the armor if you wish. Turn around and
continue down the hallway. When you reach the next large set of steps, look to
the right for a chest with a DRIVE RECOVERY (10/21). To the left of the steps
are a TENT and a MYTHRIL SHARD (12/21). Note that you can't go up these steps
because of the strong suits of armor in the way.

Now talk to the dresser behind you. She seems to be adamant about sleeping in
the same spot, which happens to be in front of the door that you need to pass
through. You're going to have to push her by pressing the Triangle button
rapidly (push from the left side). When she starts to stir, the Push reaction
command will turn into Waken. Pressing Triangle now will wake her up, and cause
you to lose some ground. Keep at it though, and you should have her out of the
way in no time. Note that if you push her and press Triangle twice and then
stop, you'll never get pushed back, since the Awaken reaction command appears
sometime after the second push (tip sent in by Danny Amos, thankee).

She apologizes for being in the way, and lets you through.

In the next area, something strange happens at the gates. They seem to be
moving, and they seem to be Heartless!

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Thresholder and Possessors [5B] |
|-----------------------------------------------------------------------------|
| The Thresholder has quite a long reach. You'll notice when it starts |
| swinging wildly right at the beginning of the battle! If you approach the |
| gates, a Gargoyle Warrior and a Gargoyle Knight will come to life and |
| attack as well! Lead them out of range of the gates and deal with them on |
| the other side of the room. |
| |
| Once you've gotten rid of the statues, approach the gates again. This time, |
| four Hook Bats will appear. Again, fight these guys at a distance from the |
| Thresholder. Up on the ledge is a good place. Approach again, and fight one |
| more wave of Hook Bats. |
| |
| Now, run up to the Thresholder and deplete what's left of its HP (assuming |
| Donald and Goofy were working on it). Quickly use Triangle to use the |
| Release reaction command. This will release a Possessor from the gate, |
| which you should quickly destroy (it poses no threat). The gates will get |
| a refill of HP, and a new move. The Thresholder now shoots dark energy at |
| you. Luckily, it's an easy attack to predict and avoid. Again, just deplete |
| the HP of the Thresholder, Release the Possessor, and kill it. Use Valor at |
| this point to speed things up. |
| |
| BONUS: Sora: Upper Slash ability |
| Donald: Donald Fire ability |
| Goofy: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

Head into the newly accessible Dungeon area. Sora rescues Mrs. Potts, Lumiere,
Cogsworth, and Chip. Open the two chests for an AP BOOST and a BASEMENT MAP
(14/21).

Back in the Undercroft, jump up the pile of junk to reach Cogsworth. Talk to
him to move the armor out of the way. The next area requires teamwork to
manage. Cogsworth will hold the lever to let four lanterns down from the
ceiling. Sora will use his keyblade with Mrs. Potts water to douse the dark
flame in the lantern while Lumiere relights them. Lighting all four will open
the exit. Use the Triangle button to relight each lantern. If Cogsworth needs
more energy, go support him with Triangle. Also, you'll need to break the boxes
in the way of Mrs. Potts and Lumiere.

After that, Sora presses a stone in the wall to open the door. After the
cutscene, turn around and grab the two chests: HI-POTION and a MYTHRIL SHARD
(16/21). Also, before heading through the door, grab the chest in the doorway
on your right for a MEGA-POTION (17/21). Then head through the door.

By the way, from now on, statues all around the castle will come to life. For
the Gargoyle Knights, Guard or parry one of their attacks to trigger the
Release reaction command. This will automatically destroy it. For the slightly
different Gargoyle Warriors, dodge their spinning attack to trigger the Release
reaction command. Also keep in mind that both are immune to magic. Anyway, in
this upper part of the West Hall, grab the chest with the AP BOOST (18/21), and
then head north into the West Wing.

The chest in front of you here has a TENT (19/21). The chest at the top of the
steps to the right has a MYTHRIL SHARD (20/21). Head north, fighting enemies,
to Beast's Room.

The team will finally find out what's been making the Beast act so different.
However, it's nothing a good old-fashioned beating won't solve.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Beast [5C] |
|-----------------------------------------------------------------------------|
| This should be a quick battle. Attack mercilessly while slamming on the |
| Triangle button to have Cogsworth talk sense into Beast. When you use this |
| reaction command, it will stun the Beast momentarily. When his HP is gone, |
| hit Triangle repeatedly to charge up Cogsworth for one last beg. This will |
| win you the battle. If you mess it up, Beast's HP will be restored and you |
| will have to start over. |
| |
| BONUS: Sora: Armor Slot |
| Donald: HP +4 |
| Goofy: Defender ability |
|_____________________________________________________________________________|
'============================================================================='

Beast will now join you to head to Belle's Room (look, he barely fits in the
menu!) Turn around after the fight and empty the chest for a MEGA RECIPE
(21/21). Save your game and make your way towards Belle's Room (you won't need
to use the secret passage, the suits of armor have moved).

Back in the Entrance Hall, you'll encounter a new Heartless: the Lance Soldier.
They have quite a bit of HP, and a few strong attacks, so be wary of them. When
they have low HP and lunge at you, use the Lance Tug reaction command to damage
them and any enemy nearby.

Upon reaching Belle's Room, you find she's not there. Save your game, and then
head to the Ballroom (the double doors at the north end of the Entrance Hall).
Something like a chained Darkball is chasing Belle around. When it sees Sora
and the gang, it transforms the ballroom into an odd interactive area.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Shadow Stalker and Dark Thorn [5D] |
|-----------------------------------------------------------------------------|
| The first form of this boss you'll fight has four attacks that it uses in |
| the following order: |
| |
| 1. It will head behind the glass (really cool looking) and send shockwaves |
| across the room. These are hard to dodge, unless you're behind a pillar. |
| If you can't make it there fast enough, try to find an opening between |
| shockwaves. Here's a tip (courtesy of the inexhaustible wisdom of Danny |
| Amos): when you see this attack about to occur, and can't scoot off to |
| the side fast enough, run to the middle of the room. This way you can |
| see and time the shockwaves as they come at you. |
| |
| 2. It will possess the chandelier. When it drops from the ceiling, jump to |
| avoid the initial shockwave. Then, the chandelier will spin and shoot |
| out beams of energy. Try to jump in and attack when you can. When the HP |
| is out, use Release to resume the battle. |
| |
| 3. Now the Shadow Stalker will disappear entirely. Part of the floor will |
| open up, eat Sora, and spit him out. To avoid this, look for the light |
| traveling across the floor and jump. |
| |
| 4. It possesses a segment of pillars, causing them to move around (very |
| creepy, I might add; reminds me of Beetlejuice) and attack. Lock onto |
| darkest pillar and deplete its HP. Again, use Release to resume. |
| |
| Also, using Release tends to shoot out a lot of MP and Drive orbs. Keep |
| that in mind. |
| |
| When the Shadow Stalker is defeated, the real fight will begin. The Dark |
| Thorn will immediately become invisible. Lock on and run after it, hitting |
| it as well as you are able. When Step Vault becomes available, use it to |
| launch up to the Chandelier. Hit Triangle again to Catch it, and then use |
| the Pendulum Round reaction command to hook the Dark Thorn and break its |
| stealth. At some point, the creature will copy you and do the same thing. |
| To avoid the chandelier, stand off behind the rows of pillars. |
| |
| If the Dark Thorn decides to throw you, very quickly get ready to use the |
| Slingshot reaction command to ricochet back and hit the creature for a good |
| amount of damage. This particular reaction command is a bit hard to pull |
| off at first. Use Valor if it's available to you. |
| |
| BONUS: Sora: HP +5 |
| Sora: Retaliating Slash ability |
| Donald: HP +4 |
| Goofy: Item Slot |
| Beast: HP +35 |
|_____________________________________________________________________________|
'============================================================================='

Sora will use Beast's Rose to open the way to the next world. Also, you'll get
the CURE ELEMENT.



~=============================================================================~
| 6. HOLLOW BASTION AND 100 ACRE WOOD [6A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: 100 Acre Wood Map ....... [ ] Mythril Shard ........... [ ] |
| AP Boost ................ [ ] Baseball Charm .......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| SUMMONS: Chicken Little |
|_____________________________________________________________________________|
'============================================================================='

When you land back in Hollow Bastion, you will find that Merlin has been
attacked by Heartless. He also has a gift for you. The 100 Acre Wood book! He
will leave for a bit to tell the others. In the meantime, Sora doesn't think it
would hurt to give Pooh a visit. Talk to Donald to enter the book.

Enter the area on the page that's popped up (Pooh Bear's House). Before talking
to Pooh, take the time to open the chests around the area. You'll get the 100
ACRE WOOD MAP, an AP BOOST, and a MYTHRIL SHARD (3/3). Now go and greet Pooh.
Something strange will happen, and Sora is rocketed back out of the book.

Back outside, Sora is distracted by Heartless, while some Soldiers grab the
book and start running. Administer a beating to the thieving Heartless to get
the book back. Sora will now go back in to make sure Pooh is all right.

Enter the same popped up area. Sora has the same conversation with Pooh Bear
but he doesn't seem to remember Sora or Piglet, or probably any of his other
friends for that matter. Sora exits.

At this point, Merlin has returned, and of course scolds Sora for not waiting.
Again, Sora will have to find all the torn pages to correct matters in the 100
Acre Wood, as the Heartless have run off with them again. Also, Merlin will
give you the BASEBALL CHARM, which will summon Chicken Little. You are now
automatically returned to the world map. Proceed now through Phantom Storm to
Olympus Coliseum.



~=============================================================================~
| 7. OLYMPUS COLISEUM [7A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Shard ........... [ ] Hi-Potion ............... [ ] |
| Ether ................... [ ] AP Boost ................ [ ] |
| AP Boost ................ [ ] Mythril Stone ........... [ ] |
| Hi-Potion ............... [ ] Mythril Shard ........... [ ] |
| Mythril Stone ........... [ ] Tent .................... [ ] |
| Mythril Shard ........... [ ] AP Boost ................ [ ] |
| Underworld Map .......... [ ] Olympus Stone ........... [ ] |
| Coliseum Map ............ [ ] Secret Ansem's Report 5 . [ ] |
| Power Boost ............. [ ] AP Boost ................ [ ] |
| Mythril Shard ........... [ ] Mythril Shard ........... [ ] |
| Ether ................... [ ] Caverns Map ............. [ ] |
| Hi-Potion ............... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Soldier Cerberus (Boss) |
| Rabid Dog Trick Ghost |
| Creeper Plant Demyx's Water Forms (Challenge) |
| Hook Bat Pete (Boss) |
| Large Body Hydra (Boss) |
| Lance Soldier |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Hero's Crest |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Thunder |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Dodge Slash ability (Sora) HP +4 (Donald) |
| HP +40 (Auron) Hyper Healing ability (Goofy) |
| Aerial Spiral ability (Sora) HP +5 (Sora) |
| HP +5 (Sora) Thunder Element (Sora) |
| MP Rage ability (Donald) Armor Slot (Donald) |
| HP +5 (Goofy) HP +5 (Goofy) |
| Trinity Limit ability (Sora) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| MOSH'S MOOGLE SHOP |
|--------------------------------------------------------|
| Hammer Staff ...... 100m Potion ............ 40m |
| Comet Staff ....... 200m Ether ............. 120m |
| Adamant Shield .... 100m Tent .............. 100m |
| Falling Star ...... 200m |
|________________________________________________________|
'========================================================'


THE COLISEUM
|
COLISEUM FOYER
|
COLISEUM GATES
|
UNDERWORLD ENTRANCE
/ \
CAVE OF THE DEAD UNDERWORLD CAVERNS
ENTRANCE ENTRANCE
| \ \
PASSAGE THE LOST ROAD
/ \
INNER CHAMBER ATRIUM
\ |
VALLEY OF THE DEAD HADES' CHAMBER THE LOCK
\_/


Sora and the team seem to get off the Gummi in the wrong part of town!
Fortunately, they also meet up with Megara. She's here in the Underworld to
convince Hades to give Hercules a breather. He's been sending constant monsters
up, and Hercules is exhausted. Sora offers to help Megara, so you're off to see
Hades.

First off, talk to the Moogle here, and buy a Comet Staff and a Falling Star
for Donald and Goofy respectively. Past Meg is a door to the Cave of the Dead.
Enter.

Here, a new Heartless called the Rabid Dog will appear. They don't pose much
threat, and can be quickly and easily eliminated. Continue to the next area,
and head down the passage until you reach a fork. Both ways will lead to the
same place, but both have treasure, so you'll want to hit both. The left path
has a MYTHRIL SHARD, an ETHER, and an AP BOOST (3/20). The right path has a HI-
POTION (4/20). When you are at the end of this area near the entrance to the
next, turn around and grab the MYTHRIL STONE in the chest (5/20). Now enter the
next area, the Inner Chamber.

Grab the MYTHRIL SHARD and the UNDERWORLD MAP from the chests (7/20), talk to
the Moogle, and save your game. Head into the Valley of the Dead (greenish
crack).

In this area, there are three platforms connected by several narrow pathways.
Expect a fight at each platform. You'll encounter a new Heartless too, the
Creeper Plant. They usually stay away from you and shoot seeds. They have a
reaction command, however. Use Root Ravager when it's available to uproot and
attack the plant and damage surrounding enemies. Head across the platforms to
Hades' Chamber.

Here, Hades will summon none other than Auron to do his dirty work. Auron
doesn't have to think twice about who he's working for, so Hades gets mad and
attacks just as Sora and the team enter.

Boss Battle? Not quite. In the Underworld, Hades cannot be damaged (makes
sense, right?). Auron will join you, and you must fight your way back across
the Valley of the Dead. When it asks you to switch out members, you should
probably go into Auron's abilities and unequip Auto Limit from him. This will
prevent you from accidentally using too much MP during the next section.

During the following chase, you will be stopped at each platform to fight
enemies before you are able to move on. To top it all off, Hades, in all his
invincible glory, will be harassing you and distracting your teammates. Try not
to lock onto him yourself. The fights get progressively harder, but save
Auron's limit command for the second wave of the third platform. This is when
you'll be fighting Lance Soldiers and a Large Body, and you'll want to take
them out quickly. Sora cannot be hurt during the limit, so this is another
advantage of saving it. Once you've cleared the third platform, Hades will
disappear... for now.

After that slightly embarrassing failed attempt, the team decides to go back up
and talk to Meg. Unfortunately, Hades isn't gonna let you off that easily.
Fight your way back to the Entrance where you will once again face off with
Cerberus. Donald and Goofy don't quite make it back in before the invisible
wall appears, so you won't have them for this fight.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Cerberus [7B] |
|-----------------------------------------------------------------------------|
| As soon as the battle begins, jump back to avoid the initial jump and |
| resulting shockwave. It will jump like this fairly often during the battle, |
| and it will actually be somewhat difficult to avoid the jump if Cerberus |
| decides to jump ON you. The shockwave can usually be jumped over though. |
| |
| Also, Cerberus will spin around fast, swiping you with its tail. This |
| particular attack is hard to predict, but you won't see it that often. |
| |
| Basically, the idea is to target any one of the heads and hack it madly. |
| You really aren't in as much danger of getting bitten as you were when you |
| fought it in Kingdom Hearts I. Just keep hacking away, healing when |
| necessary, until Cerberus starts using new attacks. |
| |
| After a while, it will jump away from you and start coughing up dark balls |
| of energy that come slowly raining down onto you. They are pretty easy to |
| run away from. |
| |
| It will also start using an attack where it slams its two outer heads |
| together in the middle. Even though it looks painful, you'll want to jump |
| right into this attack to trigger helpful reaction commands. Sora will get |
| pinched in between and hoisted up into the air. When the middle head goes |
| to bite you, use Evade to put the keyblade in its mouth. Soon after, use |
| Jump, and after that use Dog Paddle while in the air to knock it out. It |
| will actually be stunned for a good amount of time, so just use as many |
| combos as you can on it. |
| |
| A good time to use Auron's limit is when the beast is about to die (or |
| whatever you call dying when you're in the Underworld already). Otherwise, |
| conserve MP for healing. |
| |
| BONUS: Sora: Dodge Slash ability |
| Auron: HP +40 |
|_____________________________________________________________________________|
'============================================================================='

Back at the Underworld Entrance, save and head up to the Coliseum Gates.
Hercules appears at the gates, exhausted, but composes himself once he sees
Sora. He agrees to give Sora a stone that will protect him from the
Underworld's curse, but he has a match, and suggests that Sora talks to Phil
for training in the meantime. You'll also get a COLISEUM MAP.

Enter the Coliseum and talk to Phil. He offers you two training courses (you
have to complete the first one to unlock the next). They really aren't that
hard at all.


.-----------------------------------------------------------------------------.
| TRAINING: Practice Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| You are given a minute and a half to collect 20 orbs from the pots. Only |
| the finishing move of a combo will break them. This is so easy you could |
| honestly probably do it with your eyes closed. In fact, I have. |
'-----------------------------------------------------------------------------'


.-----------------------------------------------------------------------------.
| TRAINING: Maniac Difficulty: 1.5/5 |
|-----------------------------------------------------------------------------|
| This challenge is barely harder than the first. It may seem like slow going |
| at first, but once a big pot appears, smash it for 30 orbs! You need to |
| collect 100 in a minute and a half to pass. If you actually are having |
| trouble, try to smash the groups of pots as soon as they appear. You'll get |
| around 20 orbs for each group like this. |
| |
| BONUS: Aerial Spiral ability |
'-----------------------------------------------------------------------------'


Afterwards, talk to Herc. He tells Sora that the Olympus Stone has been stolen
by someone in a black cloak. Sounds like Organization XIII is messing around
here too. Hades then appears and lets slip that he's kidnapped Meg. He also
sends the Hydra up to fight Hercules, and he has no choice but to stay and
fight. It's up to Sora to go back into the Underworld and find Meg.

Back at the Underworld Entrance, the flames in front of the eastern pathway are
gone. Open the chest here for a POWER BOOST (8/20). Continue on to the
Underworld Caverns. Take a few steps forward... and you'll fall, right through
the fog! A new Heartless, the Trick Ghost, will appear. They don't pose much of
a threat, but they have a long range attack that you may want to look out for;
using Guard at the right time will reflect the balls of energy back at them.
Turn around after falling and pick up the MYTHRIL SHARD out of the chest
(9/20). Avoid falling rocks the best you can and enter the next area.

The Lost Road is a maze of sorts, so pay attention when fighting enemies so you
don't get turned around. When you enter the first large area, open the chest to
the right for an Ether (10/20). There are three paths leading out of this
circular area. The left path is where you just came from. Take the middle path
and open the chest in front of you for a HI-POTION (11/20). The door to your
right takes you back to the Entrance area, but on a different platform. Open
the two chests for a HI-POTION and an AP BOOST (13/20). Turn around and go back
through the door.

Back on The Lost Road, head left to another big open area. The chest in this
area contains a MYTHRIL STONE (14/20). There are three paths leading out of
this circular area too. Take the middle one this time. Head straight to the
back wall, and go around the curve to a chest with a MYTHRIL SHARD (15/20).
Continue along the curve and you'll reach a door on your right that leads to
the next area (should say ??? at this point).

Before you head up the ramp to your left, get the TENT to the right (16/20).
Now head up the ramp. Before you enter the next area, jump to the platform to
the right and grab the AP BOOST (17/20).

Before you go any further, the man in black will appear and take off his hood.
This is Demyx, probably the least aggressive of all the Organization. He does
have the Olympus Stone, though, so you're going to have to get it back.

_____________________________________________________________________________
|=============================================================================|
| CHALLENGE: Demyx [7C] |
|-----------------------------------------------------------------------------|
| You won't actually be fighting Demyx in this battle, and instead will be |
| focusing on the water forms that he creates. In order to win the challenge, |
| you must defeat 100 of his water forms in 80 seconds. |
| |
| Individually, each form has low HP and will go down very fast with a few |
| attacks. Unfortunately, you'll have to focus on the big picture and take |
| out as many as possible as fast as possible. To aid you in this, there is a |
| reaction command called Wild Dance that will appear every once in a while. |
| Use this any chance you get (tap Triangle repeatedly) to wipe out huge |
| clumps of the forms. Eighty seconds really should be enough time to beat |
| this challenge. |
| |
| BONUS: Sora: HP +5 |
| Donald: MP Rage ability |
| Goofy: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

You'll get the OLYMPUS STONE after the battle, as well as SECRET ANSEM'S REPORT
5. You are now allowed to use the Drive command in the Underworld. Head through
the doors.

Here in The Lock, grab the AP BOOST, CAVERNS MAP, and MYTHRIL SHARD out of the
chests (20/20). Save, and then inspect the thing in the middle. Jump into the
beam of light.

Pete will appear and send a bunch of Hook Bats at you. You will need to defeat
them all while defending Meg. If her damage meter goes up too high, you'll
lose, so don't let that happen. Once the Hook Bats are gone, focus on Pete.
He's not really that hard, seeing as he only has a few attacks. Just hack away.
Pete will summon Shadows at some point as well. Destroy them. Picking up orbs
will restore Meg's health. Ignore Pete when he puts his shield up. After a bit,
the battle will fade out. During the cutscene, Sora will chop Meg's chains off
and Hercules will finally make it. Meg escapes, and now you will fight Pete
with Hercules by your side.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Pete [7D] |
|-----------------------------------------------------------------------------|
| There is a two minute time limit on this fight before the cave collapses, |
| so you're going to have to be quick. Fortunately, with Hercules helping, |
| you have a number of new options. When Pete goes in his shield again, use |
| the Pinball reaction command to have Hercules break the shield. Also, at |
| some point, Pete will summon a giant rock to fall on Sora. It floats above |
| you for a moment, so use that time to run to Hercules and use Aura Guard. |
| This will shatter the rock harmlessly when it falls. Again, Pete doesn't |
| have that much HP, so hack away until it's gone. Successful use of Reaction |
| commands will ensure a safe and easy battle. |
| |
| BONUS: Sora: Trinity Limit ability |
| Donald: HP +4 |
| Goofy: Hyper Healing ability |
|_____________________________________________________________________________|
'============================================================================='

Back at the Entrance, Hades reminds Hercules of the Hydra he left up there.
Turns out it wasn't defeated, and is now tearing things up. Save and head back
up to the Coliseum Gates. The Hydra has done a pretty good job demolishing the
Coliseum, and Hercules is in shock.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Hydra [7E] |
|-----------------------------------------------------------------------------|
| This is a fun fight, not to mention the fact that Meg, Pegasus, and Phil |
| are helping you. The Hydra starts out with one head, naturally. During this |
| phase, watch out for tail swipes and lightning balls. Just keep moving |
| until the head comes close to the ground. When it does, attack it with all |
| you've got. After a certain amount of HP is gone, the head will rock back |
| up into the air. Use the Vanquish reaction command to chop the head off. |
| This, of course, makes more heads grow. |
| |
| During this phase, three heads will come out of the ground (God of War...?) |
| and attack individually. At this point, Phil will offer his help as well. |
| Pick a head and deplete the HP, and chop it off. When Phil starts screaming |
| to you from the wall, go all the way behind the Hydra to its tail and climb |
| up on its back. Use the Phil One-Two reaction command to have him throw a |
| pot your way. Spike the thing right into the Hydra's spine with Urninator |
| to stun the heads. Resume hacking and removing heads. |
| |
| When the Hydra comes out of the ground again (completely headless for a |
| couple of seconds, haha), it will sprout all seven of its heads. This is |
| when the main part of the battle will begin. Try to avoid most of the head |
| swinging attacks and black spirit things flying around until the Hydra |
| calms down and starts looking around with a couple of heads. This is the |
| time to go all out and do major damage to the beast. During this phase as |
| well, walk over to the eastern wall to find Meg. She will throw Sora MP, |
| HP, and Drive orbs. This is also a good time to use Valor mode (make sure |
| you use it right when the Hydra lowers two heads to get maximum damage). |
| |
| Finally, Pegasus Run will eventually become a reaction command. Using this |
| will summon Pegasus to pick you up and fly you in front of all the heads, |
| giving you good attack opportunities. You have to be very quick to hit all |
| the heads, as the Attack reaction command doesn't stay up for very long. |
| If you hit most or all of the heads, the beast will have little to no HP |
| left. When it's entirely gone, use Vanquish one last time to win. |
| |
| BONUS: Sora: HP +5 |
| Sora: Thunder Element |
| Donald: Armor Slot |
| Goofy: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

After Sora unlocks a new pathway, he'll get the HERO'S CREST keyblade. There
seems to be trouble brewing at Disney Castle, so head there next (there's no
Gummi level this time).



~=============================================================================~
| 8. DISNEY CASTLE [8A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Ether ................... [ ] Hi-Potion ............... [ ] |
| AP Boost ................ [ ] Star Recipe ............. [ ] |
| Mythril Shard ........... [ ] Torn Pages .............. [ ] |
| Mythril Shard ........... [ ] Disney Castle Map ....... [ ] |
| Mythril Stone ........... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Minute Bomb |
| Soldier Bolt Tower |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Accessory Slot (Sora) Auto Summon ability (Sora) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| MOGJIRO'S MOOGLE SHOP |
|--------------------------------------------------------|
| Elven Bandana ..... 100m Potion ............ 40m |
| Divine Bandana .... 200m Ether ............. 120m |
| Dark Anklet ....... 300m Tent .............. 100m |
|________________________________________________________|
'========================================================'


THE HALL OF THE CORNERSTONE
|
AUDIENCE CHAMBER
|
LIBRARY - COLONNADE -.
|
COURTYARD -'
|
GUMMI HANGAR


When you land, Chip and Dale will tell you the bad news. They tell you to find
Queen Minnie in the Library. Heading out into the next area will take you to
the Courtyard. There are plenty of chests around the perimeter, so take the
time to explore. You'll encounter a new Heartless in this area, the Minute
Bomb. When you attack them, a countdown to an explosion begins. If you use the
Dodge Roll reaction command, you will avoid damage and potentially damage other
enemies when the Minute Bomb explodes.

Starting straight across from where you exit the Gummi Hangar, the chests
around the perimeter are as follows (in clockwise order): ETHER, AP BOOST,
MYTHRIL SHARD, MYTHRIL SHARD, and a MYTHRIL STONE (5/8). Behind the middle
platform is a chest with a HI-POTION (6/8). On top of the middle platform is a
STAR RECIPE (7/8). Exit the Courtyard via the door behind the giant tuba pig.

In the Colonnade, you'll face lots of Shadows. There are quite a number of
them, but they'll stop appearing if you fight them for a good five minutes. You
should ultimately make your way to the door on the opposite end of the hall.

In the Library, open the chest for some TORN PAGES from Pooh's book (8/8). Talk
to the Moogle to synthesize (or buy armor if you want, there are a couple new
pieces) and save. Talk to Queen Minnie when you're ready to proceed. Donald and
Goofy split to warn the rest of the castle of the danger, while Sora stays with
the Queen to escort her to the audience chamber. You'll get a DISNEY CASTLE MAP
too.

Now that you're with the Queen, you'll have to protect her. You'll probably
want to save first though, since the next part can be tough. Minnie does a bit
of fighting on her own (in the form of white balls of light) but she really
can't tough it out all by herself. Take care of any Heartless on screen, and
then call her over with Triangle while making your way to the Audience Chamber.
And of course, if her damage meter fills, it's game over. If you stand next to
her and use the Faith reaction command, an area effect spell will take out
enemies as well. Use the Finish reaction command when you reach the door.

Minnie tells Sora that she sealed the room for its protection, but when you
enter it seems that Heartless got in anyway. And there are MANY of them, all
Bolt Towers. The goal of this part is to lead Minnie to the throne at the far
end of the huge room. Instead of running down the main drag, let's pick a side
and run that way. Once you have a corner cleared out, call Minnie over and
fight by her side. Use the Faith reaction command to knock back the Heartless
around you, and use this opportunity to move a little closer to the throne.
When they close in again, just use Faith again to knock them back. This
defensive strategy is pretty simple, and sure to get you to the other end of
the room safely. All out offensive doesn't seem to work very well in this
situation. If you want the extra munny and experience, you can just use this
strategy until they are all defeated. Again, use Finish at the throne.

BONUS: Accessory Slot
Auto Summon ability

Sora follows Minnie down into the Hall of the Cornerstone. It seems Maleficent
is behind the sudden Heartless invasion. Use the save point to return to the
world map and travel to Hollow Bastion. Mere minutes after talking to Merlin,
he has the team back at Disney Castle. He seems to know what's wrong, and
subsequently makes a door for the team to enter. Sora's mission is to enter the
new world, find the perpetrator, and seal the other door that leads into that
world. Sounds good. Enter the door.



~=============================================================================~
| 9. TIMELESS RIVER [9A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Drive Recovery .......... [ ] Window of Time Map ...... [ ] |
| Cornerstone Hill Map .... [ ] Hi-Potion ............... [ ] |
| Hi-Potion ............... [ ] Mythril Stone ........... [ ] |
| Mythril Shard ........... [ ] AP Boost ................ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Pete Aeroplane |
| Hammer Frame Shadow |
| Minute Bomb Hot Rod |
| Rapid Thruster Pete (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Monochrome |
|_____________________________________________________________________________|
|=============================================================================|

| MAGIC: Reflect |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Slapshot ability (Sora) HP +5 (Sora) |
| Fantasia limit (Donald) Reflect Element (Sora) |
| Auto Limit ability (Donald) HP +4 (Donald) |
| HP +5 (Goofy) Goofy Tornado ability (Goofy) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| MOGTARO'S MOOGLE SHOP |
|--------------------------------------------------------|
| Ability Ring ...... 80m Potion ............ 40m |
| Engineer's Ring ... 160m Ether ............. 120m |
| Tourmaline Ring ... 320m Tent .............. 100m |
| Gold Ring ......... 320m |
|________________________________________________________|
'========================================================'


.----WHARF----------.
\ \
CORNERSTONE HILL - WATERWAY
| \ /
| PIER
____________ _____|___ __________________
/ / \ \
BUILDING SITE - LILLIPUT - SCENE OF THE FIRE - MICKEY'S HOUSE


As soon as you arrive in this new world, it's obvious that things are very
different. Everything is black and white, Donald and Goofy look majorly
different, and even the sound quality of the characters voices isn't that good.
It's pretty sweet.

Anyway, in the first area, if you have the money, buy two Gold Rings for Donald
and a Tourmaline Ring for Sora and Goofy each. There are two chests to the
right of the Moogle: a DRIVE RECOVERY and a CORNERSTONE HILL MAP (2/7). Head
down the southern path to the Pier.

Under the tree in front of you is a chest with a HI-POTION (3/7). Farther left
in the area is a chest with a MYTHRIL SHARD (4/7). Approach Pete at the docks
(the reaction command is Punish!).

Beating up Pete isn't that hard. He'll run around and try to punch you, but
Sora's keyblade skills are too much for Pete. If he starts running around
madly, use the About Face reaction command to turn him around. After beating
Pete up, the team realizes they must have made a mistake, and they apologize to
Pete. Back at Cornerstone Hill, the team sees what happened right before they
appeared in this world. Apparently there's a few doors in this area that
Heartless have gotten into. When they turn around, the doors have appeared.
Before helping Pete or finding the other door, Sora is gonna get rid of the
Heartless in the doors.

You can complete the scenarios in each door in any order, so I'll just start
with the left-hand door first.

In this scenario, you have to defeat the Heartless before the scaffolding
falls. You'll fight Minute Bombs, and a new type of Heartless, called the
Hammer Frame. They really aren't that hard, but use aerial combos to avoid
their shockwaves. After a little bit, the scaffolding will start to shake,
bouncing Sora up and down. Try your best to defeat the enemies while this is
happening. After completing the first scenario, you get the first in a series
of four cutscenes, giving clues as to what exactly Timeless River is, and
what's been plaguing it.

Back out in the main area, enter the next door, which is the one with the
airplane on it. This is Lilliput, a tiny town with a tower in the middle. A new
goofy looking Heartless will make its appearance here. These Aeroplanes
shouldn't give you much trouble at all. You can go up to the tower during the
battle and use the Stomp Bomb action command to have the cannons shoot at the
enemies, and keep them occupied while you beat on them. Oh, and by the way, you
have another bar that you can't let fill up, so beat them as quickly as
possible.

The next door you enter will probably be the hardest one. This is because of
another brand new Heartless called the Hot Rod. These Heartless will start
speeding around at Sora trying to ram him when their HP gets low. They also
cannot be damaged while they're doing this, so you have to wait for them to
stop. This ramming attack of theirs is very damaging and annoying. During this
battle, balls of flame will appear and send smaller balls towards the building.
You can hit these to destroy them, but your main focus should be on getting rid
of the Heartless as fast as possible. After the initial wave of Shadows are
gone, two of those Hot Rods will appear. In order to make things easier, try to
destroy one of them before they both start ramming you, because you don't want
to get caught in between two berserk ones. If you need to, use Valor form to
make things go quicker. You'll gain a lot of Drive orbs from these guys anyway.

The final door takes you inside Mickey's House, which is being destroyed by a
floating vacuum in the middle of the room. You must defeat the Heartless here
before time runs out. Fortunately, it's just a bunch of Rapid Thrusters. This
one shouldn't be hard at all.

After completing the four scenarios, Sora receives a WINDOW OF TIME MAP. Save
your game and chase after Pete (he went to the Waterway, the northeast exit).

Now you'll have to get the Cornerstone of Light back from the future Pete who
has hijacked the steamboat from past Pete. You can't reach him all the way out
there in the water, but you can certainly use Triangle to hit back the items
Pete throws at you. It should only take five or six items to knock Pete out and
send the boat spinning next to the shore. Keep in mind the bar at the top that
shows how far Pete is from escaping; don't mess around too much or you'll lose
the battle.

Run over to it and grab the hook with Triangle. Now you'll be right next to the
cage, and you can hack away at it. After a bit, you'll have to hit Triangle
again to hang on if you want to keep hitting the cage. If you don't manage to
hang on, a couple Heartless will appear, but it's not too much of a problem to
take them out and jump back up on the hook.

BONUS: Sora: Slapshot ability
Donald: Fantasia limit
Donald: Auto Limit ability
Goofy: HP +5

After you've dealt with Pete, you can grab the Waterway's items. Next to the
Windmill is a HI-POTION, and near where you broke the cage are a MYTHRIL STONE
and an AP BOOST (7/7). Head back to Cornerstone Hill to save if you want, and
then head to the Wharf. Here you'll encounter Pete and Pete (that was a good
show, wasn't it?). Past Pete will help you fight future Pete in this battle.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Pete [9B] |
|-----------------------------------------------------------------------------|
| Pete fights kinda defensively. He throws a lot of balls around, which |
| explode and hinder you from reaching him. A lot of his attacks can't be |
| broken through either. Your best bet is to try and flank him while avoiding |
| the exploding balls, and try for an attack of opportunity. |
| |
| You can use the past Pete to your advantage in this battle. If you hit him |
| up in the air while targeting future Pete, past Pete's shockwave will hit |
| future Pete and knock him up in the air, leaving him vulnerable. Also, if |
| the About Face reaction command appears while past Pete is running or |
| rolling around, use it to send him flying into future Pete, stunning him. |
| |
| After a certain amount of Pete's HP is gone, he will switch the scene to |
| one of the four scenarios that you've done before (the Windows of Time). |
| You fight in the scenarios in the order they are listed below. |
| |
| In the burning building scenario, watch out for the balls of Flame. In |
| Mickey's House, the suction of the hole in the middle of the room will |
| complicate things. In the Lilliput area, the cannons will shoot at you, but |
| not really enough to worry about; it's just kind distracting. At the |
| construction site, the scaffolding will bounce up and down, which will be |
| very distracting, to say the least. One advantage to the bouncing is the |
| addition of the Air Slash reaction command. If you can hit Pete with this, |
| it will take a HUGE chunk of health away and you'll most likely win the |
| battle. |
| |
| BONUS: Sora: HP +5 |
| Sora: Reflect Element |
| Donald: HP +4 |
| Goofy: Goofy Tornado ability |
|_____________________________________________________________________________|
'============================================================================='

Pete will leave via the Hollow Bastion exit, which Sora promptly seals. Past
Pete shows his nice side, and the team brings the Cornerstone of Light back to
the field. Sora then receives the MONOCHROME Keyblade. The Cornerstone of Light
also will unlock the next two areas of the game. Also, you'll be able to use
Wisdom form from here on out as well. To top things off, a new episode (a new
Cup in other words) is added at the Coliseum.

For now, head to Hollow Bastion and land in Merlin's House so we can use those
Torn Pages to help out Pooh.



~=============================================================================~
| 10. 100 ACRE WOOD [10A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Gem ............. [ ] Defense Boost ........... [ ] |
| AP Boost ................ [ ] |
|_____________________________________________________________________________|
'============================================================================='

A new area will have appeared on Pooh's book. This is Piglet's House. Before we
go save Piglet, let's indulge our inner treasure hunter. There are three easy
to spot chests in this area that contain a MYTHRIL GEM, an AP BOOST, and a
DEFENSE BOOST (6/6).

When you're ready, head over to Piglet and rescue him. Another gust of wind
sends Piglet flying off into the distance. Sora then has to rescue Pooh.


.-----------------------------------------------------------------------------.
| MINIGAME: A Blustery Rescue Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| This minigame features Sora and Pooh on a balloon in a side scrolling windy |
| area. Objects will blow at Sora and Pooh, but they can be broken by hitting |
| them. Sora can move in any direction to reach these objects. Hitting |
| Triangle to use a whirlwind will destroy many objects. The little honey |
| things that come out of the objects don't really matter until you redo the |
| challenge later for Journal completion. Also, if you get hit, Pooh will |
| start free-falling. This is the only thing you really have to look out for |
| during most of this challenge. Towards the end, listen for Piglet's cries |
| and hit Triangle to rescue him. |
'-----------------------------------------------------------------------------'


After you're all done here, head back to the Olympus Coliseum.



~=============================================================================~
| 11. OLYMPUS COLISEUM: PAIN AND PANIC CUP [11A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Lucky Ring ............... [ ] Serenity Stone .......... [ ] |
|_____________________________________________________________________________|
'============================================================================='


When the team lands, they will notice that there's no Heartless or Nobodies
messing around for the moment. What you CAN do here is enter the first cup of
the game, and win a prize!

Talk to Panic (the blue skinny one) to enter the first tournament. In this
first challenge, you have your friends here to help you, but you can't use
Drives. As a bonus, though, Limits consume less MP than usual. Use Limits
liberally during these battles; you'll find that you won't have MP for maybe
only one or two battles.


Match 1 - Shadow X5, Hook Bat X5
Match 2 - Large Body X1, Minute Bomb X6
Match 3 - Rabid Dog X5, Soldier X2
Match 4 - Hot Rod X2, Shadow X4
At this point, you may want to use a Limit to get rid of the cars.
Match 5 - Rapid Thruster X5, Bolt Tower X2, Hook Bat X4
Match 6 - Gargoyle Warrior X3, Minute Bomb X4, Lance Soldier X4
Match 7 - Soldier X2, Aeroplane X2, Rabid Dog X1, Aeroplane X4,
Assault Rider X2
Again, you may want to use another Limit on the Assault Riders.
Match 8 - Rapid Thruster X???
You don't have your teammates for this battle, but it shouldn't be
too hard. You have to survive for one minute. Simple!
Match 9 - Gargoyle Knight X2, Creeper Plant X4
Match 10 - Yuffie and Leon
Yuffie and Leon really aren't that hard. Focus on either one of them
and deplete their HP fast before they start using limit breaks. The
only tough time you may have is getting rid of Yuffie, since she
makes it hard to finish a combo, but Limits should get you through
this minor problem.

When you win, you receive a LUCKY RING and a SERENITY STONE.



~=============================================================================~
| 12. ATLANTICA: CHAPTER 1 [12A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Undersea Kingdom Map .... [ ] |
|_____________________________________________________________________________|
'============================================================================='


TRITON'S THRONE
|
UNDERSEA COURTYARD


When you land, Sora forgets how to swim, so an explanation is given. It's a bit
different from the first game, since you don't fight any enemies here in
Atlantica. The right analog stick controls your up and down movement, and the
left stick controls horizontal movement. Tapping X will cause Sora to swim
faster, and locking on to a character and pressing O will take you to them. For
now, talk to Flounder. Sebastian asks Sora to be in an upcoming concert, since
the Heartless haven't seemed to bother with this world for whatever reason.

During the following tutorial, all you have to do is hit X when the circular
bar is about to run out. You get a better result if you hit X when the bar has
reached the yellow section at the end. The best rating you can get is
Excellent. Try not to get too many Bads. This really isn't that tough. If you
are having trouble, try focusing a little on the beat as well. After the
tutorial, you get the UNDERSEA KINGDOM MAP. Talk to Sebastian when you're ready
to start the musical. Note that if you press Start during this musical (or any
of them that you do later), you'll have to start over. There's no way to
unpause without restarting (Danny Amos saves the day yet again; I forgot to
mention this tidbit).


.-----------------------------------------------------------------------------.
| MUSICAL: Swim This Way Difficulty: 1.5/5 |
|-----------------------------------------------------------------------------|
| In this challenge, Sora gains a note for every time he scores an Excellent. |
| If you score a Good, nothing will happen, and if you score a Bad, you'll |
| lose a note. To win you must have at least one note on the staff at the top |
| of the screen. Basically, try to get as many Excellents as you can, |
| especially near the end, in case you mess up. Try not to mess up from |
| laughing at Donald's singing either. |
'-----------------------------------------------------------------------------'


Ariel is still distracted, so Flounder tells Sora that he found something that
Ariel would like. Unfortunately, it's a statue and it's buried under some
wreckage, so you'll have to come back when you have the Magnet spell.

Back on the World Map, head through Floating Island to Port Royal.



~=============================================================================~
| 13. PORT ROYAL [13A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Stone ........... [ ] Mythril Shard ........... [ ] |
| Ether ................... [ ] Isla de Muerta Map ...... [ ] |
| Naval Map ............... [ ] AP Boost ................ [ ] |
| Mythril Shard ........... [ ] AP Boost ................ [ ] |
| AP Boost ................ [ ] Ether ................... [ ] |
| Mythril Gem ............. [ ] Mega-Potion ............. [ ] |
| Ether ................... [ ] Mythril Shard ........... [ ] |
| Ether ................... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Undead Pirates Air Pirate |
| Shadow Hammer Frame |
| Soldier Barbossa (Boss) |
| Cannon Gun Illuminator (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Follow the Wind |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) Drive Gauge +1 |
| Draw ability (Donald) Aerial Finish ability (Sora) |
| HP +5 (Goofy) HP +4 (Donald) |
| Item Slot (Sora) Teamwork limit (Goofy) |
| HP +4 (Donald) Auto Limit ability (Goofy) |
| Second Chance ability (Goofy) HP +15 (Jack) |
| HP +10 (Jack) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| MORLOCK'S MOOGLE SHOP |
|--------------------------------------------------------|
| Hammer Staff ...... 100m Potion ............ 40m |
| Victory Bell ...... 400m Ether ............. 120m |
| Adamant Shield .... 100m Tent .............. 100m |
| Chain Gear ........ 400m |
|________________________________________________________|
'========================================================'

TOWN ISLA DE MUERTA
---- --------------

SHIP .- RAMPART -. MOONLIGHT NOOK
| | | |
HARBOR -' | POWDER STORE
| | |
TOWN ---------------' CAVE MOUTH
|
ROCK FACE
|
SHIP


After the team lands, search this first area for a MYTHRIL STONE, an ETHER, and
a NAVAL MAP (3/14). Head down the steps next to the chest that had the map in
it. Pete is here discussing matters with Captain Barbossa, and when Sora
arrives, he has to fight four of Barbossa's men. When you begin the battle,
you'll notice that your attacks don't do anything. Hit the pirates enough times
to trigger the next cutscene.

Now that the moon's out, it will be possible to defeat the pirates. Use the
Return Fire reaction command to speed things up. Also, using magic on these
guys is much more effective than on normal enemies. Thunder causes them to move
slow, Blizzard freezes them in place, and Fire causes them to run around
panicking. You'll also deal a lot more damage.

After you've defeated them, head into town. Here you'll meet Elizabeth and
Will, who are being tormented by the Heartless. You'll fight some Shadows, some
Soldiers, and a new Heartless, the Cannon Gun. These Heartless like to stay
away from Sora and shoot bombs at him. The bomb's landing point is easily seen
from the giant target that follows Sora around. They aren't that tough if you
take them out before they have a chance to really disrupt things.

Your next goal is the Docks, but there are some things we can get right here in
the town first. Most of the junk here can be hacked away to reveal new passages
through town. From where you start off after the cutscene, head forward to the
pile of junk and take a right. Near the end of the alley is a MYTHRIL SHARD
(4/14). Back at the beginning of the alley, hack away at the two explosives on
either side of you. One leads to a little alcove with an AP BOOST (5/14), and
the other opens a new area. Head straight into this new area, and hack away at
the explosives in front of you to reveal a MYTHRIL GEM (6/14). To the right of
this opening is another chest with an ETHER (7/14). Head to the Harbor now.
Here you'll meet Captain Jack Sparrow, whom Sora is quite excited to meet. Jack
will join your party.

When you are ready, talk to Will. The team will board the Interceptor to
attempt the rescue of Elizabeth Swan. Once aboard the ship, you can head down
into the Hold to Save and shop with the Moogle. Here you could buy a Victory
Bell and a Chain Gear for Donald and Goofy respectively, but it won't matter
too much. Your money will probably be better spent on restorative items.

Back up on deck, talk to Jack and head for the Black Pearl. On the way there,
you will be waylaid by Undead Pirates and Air Pirates. The team heads all the
way to the Isle de Muerta, where Jack and Will take off on their own. Sora gets
bored of watching the ship, so he decides to go check on them. Save and head
north to the Cave Mouth.

The couple chests in this area contain an ETHER and a MYTHRIL SHARD (9/14).
Continue north. Elizabeth and Will will show up (no sign of Jack), and it seems
that they are retreating. Sora holds off the Undead Pirates while Will goes to
ready the ship for sail. You don't actually have to defeat them, but rather
survive for one minute. If you want to fight them, lure them into the moonlight
and make good use of the reaction commands. After a minute is up, the team runs
back to the ship. Will then explains what happened to Jack back on the island.
After that, you get the ISLA DE MUERTA MAP.

Will has everyone sail back to Port Royal. Again, on the way there, you'll be
ambushed by Undead Pirates. Lure them to the back of the boat where the most
moonlight is.

Before you get anywhere, the Black Pearl will catch up with you, and you'll
have a battle on your hands. During this next unique battle, you'll have to
fight wave after wave of Undead Pirates, while protecting the Medallion, and
while avoiding cannon shots from the other ship. The in game tip also tells you
to shoot the cannon at the Black Pearl to make things easier, but I'm not sure
exactly how it makes things easier. The cannon shots from the other ship are
easy enough to avoid; just look for the light blue ring that appears on the
deck to avoid the blast.

If a Pirate takes the Medallion from you, you have a minute to defeat the
Pirate to make him drop it. You can see which one has the Medallion from the
little speech bubble with a Medallion in it next to him. Keep the Pirates over
by the lit back area of the boat to optimize your Pirate killing skillz.

BONUS: Sora: HP +5
Donald: Draw ability
Goofy: HP +5

After some events unfold, Sora, Jack, Donald and Goofy must remove the
explosives from the ship they're in so that they (and Elizabeth) aren't blown
to smithereens. Save and head up to the deck. There are five burning barrels
(as shown by the five burning barrel icons at the top of the screen), and you
must hit Triangle at each one to launch them into the water. Air Pirates will
also be attacking at this point, but you should ignore them and concentrate on
the barrels, since it won't be long before the first one starts to blow due to
a Heartless attack. Take out the three in front of you, and then turn around
and jump up to the upper deck to take care of the other two.

BONUS: Sora: Item Slot
Donald: HP +4
Goofy: Second Chance ability
Jack: HP +10

Back on the Isla de Muerta, head north until you reach the Powder Store area.
Like the town, this area has explosive boxes that you can hack up to find
chests and such. The first one to your left will explode automatically, and an
Undead Pirate attacks. Take care of him and grab the chest behind him for an AP
BOOST (10/14). The next pair of boxes explode automatically, and two more
pirates attack. Behind the last explosive barrier is another AP BOOST (11/14).

In the Moonlight Nook area, the only moonlight is in the center of the room,
meaning basically, no matter where you hit the pirates, they almost always fly
backwards into the shadows. Just be patient and let them come back in the
middle before attacking again. Try to freeze or slow them with magic once
they're in the middle. After you've dealt with them, grab the three remaining
chests: an ETHER, a MEGA-POTION, and a MYTHRIL SHARD (14/14). Head north.

Sora takes out the pirates during the actual cutscene, giving you a bit of a
break from the pirate pwning. The real battle, however, is just ahead.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Barbossa and Illuminator [13B] |
|-----------------------------------------------------------------------------|
| When the fight begins, the Illuminator will darken the room dramatically. |
| In this state, you won't be able to damage Barbossa. What you need to do is |
| quickly scan the walls of the room to find the glowing eyes of the |
| Illuminator. For now you can run over to it and kill it in a few hits, but |
| when it comes back later in the battle, it will be a lot harder to hit. |
| |
| Once the lights are back up, you'll have the chance to damage Barbossa. |
| There are still some dark parts of the room, but for the most part, you |
| won't have to worry about luring him into moonlight. Barbossa attacks |
| mainly with his sword, but he does occasionally use his gun and bombs. Sora |
| tends to go flying backwards after these attacks, so remember to use Square |
| or Circle to recover. |
| |
| Once the battle wears towards the end, Barbossa's attacks will become more |
| brutal, but there is also a chance to use a couple new reaction commands. |
| When Barbossa starts a wild sword attack, use Land to trap his sword, and |
| then Reverse Blade to smack him quite a distance and take away a good chunk |
| of HP. There is also a Twin Counter attack that can be used when Jack is |
| near. After Barbossa is swung up into the air, quickly hit Sonic Dive to |
| have Jack throw you up to hit Barbossa. |
| |
| Valor and Wisdom are both good choices to use in this battle. Valor will |
| make the battle considerably shorter, while Wisdom will let you fight at a |
| safe distance. |
| |
| BONUS: Sora: Drive Gauge +1 |
| Sora: Aerial Finish ability |
| Donald: HP +4 |
| Goofy: Teamwork limit |
| Goofy: Auto Limit ability |
| Jack: HP +15 |
|_____________________________________________________________________________|
'============================================================================='

Sora uses Jack's compass to open the path to the next two worlds. You'll also
get the FOLLOW THE WIND keyblade. Head next through the Ancient Highway Gummi
stage (F-Zero? Hehe) to Agrabah.



~=============================================================================~
| 14. AGRABAH [14A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Agrabah Map ............. [ ] Mythril Stone ........... [ ] |
| Hi-Potion ............... [ ] Skill Ring .............. [ ] |
| Mythril Shard ........... [ ] Mythril Shard ........... [ ] |
| Drive Recovery .......... [ ] Drive Recovery .......... [ ] |
| Mythril Stone ........... [ ] Hi-Potion ............... [ ] |
| Mythril Shard ........... [ ] Mythril Shard ........... [ ] |
| AP Boost ................ [ ] Mythril Stone ........... [ ] |
| Mega-Ether .............. [ ] AP Boost ................ [ ] |
| Mythril Gem ............. [ ] Cave of Wonders Map ..... [ ] |
| Hi-Potion ............... [ ] AP Boost ................ [ ] |
| AP Boost ................ [ ] Serenity Shard .......... [ ] |
| Mythril Shard ........... [ ] AP Boost ................ [ ] |
| Hi-Potion ............... [ ] Lamp Charm .............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Luna Bandit Fortuneteller |
| Shadow Fiery Globe |
| Silver Rock Icy Cube |
| Soldier Volcanic Lord (Boss) |
| Fat Bandit Blizzard Lord (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| SUMMONS: Genie |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) Auto Healing ability (Goofy) |
| Donald Blizzard ability (Donald) HP +15 (Aladdin) |
| HP +5 (Goofy) Explosion ability (Sora) |
| HP +15 (Aladdin) HP +4 (Donald) |
| HP +5 (Sora) Armor Slot (Goofy) |
| HP +4 (Donald) HP +15 (Aladdin) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| MOJITO'S MOOGLE SHOP |
|--------------------------------------------------------|
| Divine Bandana .... 200m Aegis Chain ....... 500m |
| Fira Bangle ....... 300m Potion ............ 40m |
| Blizzara Armlet ... 300m Ether ............. 120m |
| Thundara Trinket .. 300m Tent .............. 100m |
|________________________________________________________|
'========================================================'


THE PALACE CAVE OF WONDERS ENTRANCE
| |
AGRABAH - THE PEDDLER'S SHOP VALLEY OF STONE
\ \ \ |
BAZAAR STONE GUARDIANS
| |
PALACE WALLS CHASM OF CHALLENGES
| |
CAVE OF WONDERS ENTRANCE TREASURE ROOM


Right as the team lands, Iago shows up and offers his apologies (ala Return of
Jafar), but then a new type of Heartless attack, as well as some Shadows. These
Luna Bandits can get pretty tough when they're in numbers, as their knockdown
attack can interrupt you for quite a bit of time. Keep fighting wave after wave
of them until another cutscene begins. Iago inadvertently saves the team as
they run into a small room. You'll receive the AGRABAH MAP. At the Moogle Shop,
you may want to buy either a Blizzara Armlet or a Fira Bangle for the boss
battle later. If you can't afford either, try to save up munny when fighting in
this world. Head east out into Agrabah.

For now, there are no enemies in this area, so you might as well grab all the
chests. From where Goofy is standing, turn around and head up the steps for a
HI-POTION (1/24). To the right of this chest is a MYTHRIL SHARD (2/24). Turn
around completely from this chest and head straight to the next chest on the
other side of the area. This contains a DRIVE RECOVERY (3/24). Turn left from
here and jump onto the ledge. When you're up on the higher building, look left
and right to spot two more chests. The one to your left has a MYTHRIL STONE,
and the one on the right has a MYTHRIL SHARD (5/24). Turn left from the Mythril
Shard and fall down into the little enclosed area for a chest with an AP BOOST
(6/24). Turn around and jump back up on the higher ledge. Look straight across
the lower portion in front of you. There's another chest here that you have to
jump up to get, containing a MEGA-ETHER (7/24). When you are ready, head north
to the Palace.

After the scene with Jasmine, the team runs into Abu and Aladdin stealing from
the Peddler (no Abis Mal, unfortunately). They realize that the black lamp the
Peddler has contains none other than the banished Jafar. Now that the enemies
are appearing in this area, you'll probably encounter the Silver Rock. Another
new Heartless, the Silver Rock likes to disappear and cause explosions when
reappearing. While they're in light form, use the Shift Shot reaction command
to launch and kill them easily. The Peddler's Shop is on the east side of
Agrabah, in case you forgot.

After a slip-up by Donald, Sora must now bring the Peddler something "fit for a
Sultan" if they want the lamp. They can't take anything from the Palace, but
they can search the Cave of Wonders. Head southeast through any of the exit to
reach the Bazaar area.

Here you'll encounter the Fat Bandits from the first game. You'll still have to
look out for their fiery breath, but you can actually deflect the balls of fire
back at them. Like the Large Bodies, you can use Full Swing and Kickback on
them. Once you've cleared the area, it's time to pick up the chests. Most of
the chests can be found on the bottom level of the area. The only chest on the
top portion of the area contains a MYTHRIL GEM (8/24). As for the other chests,
you may want to (in fact, you may HAVE to if the Fat Bandits haven't already)
burn away the shops in the area using Fire. It will make them easier to see.
The four chests down here contain a HI-POTION, an AP BOOST, a MYTHRIL SHARD,
and another HI-POTION (12/24). Head south out to the Palace Walls area.

To your left is a save point and beyond that a chest with a MYTHRIL STONE
(13/24). Grab the big chest in this area for a SKILL RING (14/24). Head south
into the desert to reach the Cave of Wonders. Grab the two chests behind its
head for a MYTHRIL SHARD and a DRIVE RECOVERY (16/24).

More new Heartless await you in the Cave of Wonders. Fortunetellers can be
kinda annoying. They use ice attacks and fly around. While not particularly
hard, they can cause a threat when grouped with lots of other Heartless. Fiery
Globes are tiny nuisance Heartless that aren't particularly notable. Same with
Icy Cubes. There are four chests in this area containing (in the order you
reach them): a HI-POTION, a MYTHRIL SHARD, a MYTHRIL STONE, and an AP BOOST
(20/24). Continue to the next area.

Examine the floating jewel and head to the statue at the end to examine that.
Abu grabs the jewel, and something starts to happen. You now have to lead Abu
to the pedestal, while dodging all sorts of hazards, including falling ice
chunks, ice attacks, and waves that come at you and Abu. This event is actually
deceptively easy. All you need to do is use Triangle to set Abu in motion every
once in a while, and jump over the waves that come at you while pressing
Triangle to have Abu do the same. Move from side to side often to avoid the ice
attacks.

BONUS: Sora: HP +5
Donald: Donald Blizzard ability
Goofy: HP +5
Aladdin: HP +15

The statue at the end will disintegrate, and a save point will appear. Head
through where the statue was.

Activate the object in the middle of the platform here to set an event in
motion. Now you'll have to fight Heartless at each platform to make it
disappear so that you can fall farther and farther into the ground. The fights
get progressively harder (and the drops between platforms get successively
longer!). You have two minutes to win this challenge. The main obstacle will be
the Fat Bandits. If you can't seem to hit them, try deflecting their fireballs
back at them. If you still can't seem to kill them, you may need to level up.
After these battles, you are given the chance to save (and even return to the
top of this room if you want). Grab the two chests in front of the door. They
contain a CAVE OF WONDERS MAP and an AP BOOST (22/24). Examine the object in
the center of the platform to open the door.

In the next room, Pete secretly sics fifty Heartless on the team. The first 47
are easy, seeing as they're just Silver Rocks, Icy Cubes, and Fiery Globes. The
last three, however, are all Fat Bandits. The playing area is small, so try to
use reaction command as much as possible. In fact, if you have Wisdom Form or
limits available to you at this point, you should use them.

BONUS: Sora: HP +5
Donald: HP +4
Goofy: Auto Healing ability
Aladdin: HP +15

The team automatically heads back to Agrabah, where it seems Pete is giving the
merchant a bit of trouble. If you want the remaining two chests that we haven't
gotten yet, you'll have to head all the way back to the Treasure Room of the
Cave of Wonders. You can skip the Chasm of Challenges if you use the glowing
light. The rewards? A SERENITY SHARD, and an AP BOOST (24/24). Probably worth
it. Now is the time to pick up either of the Fira or Blizzaga things from the
Moogle if you haven't already. The Aegis Chain is even better. If you equip the
Aegis Chain and the Champion Belt on Sora, he'll have 36% resistance to fire
and ice, and that will help in the next Boss battle.

Head to The Palace when you're ready.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Volcanic Lord and Blizzard Lord [14B] |
|-----------------------------------------------------------------------------|
| You will be fighting against two giant Heartless in this battle, but don't |
| let that fool you into thinking you're in for a tough battle. It's really |
| only a little bit hard. First off, take note that each has their own |
| reaction command that you can use to launch them into the other one. When |
| the Volcanic Lord starts bouncing around, use Firagun to capture and spin |
| it around in circles. Hit Triangle again to send it flying into the |
| Blizzard Lord. You can do this with the Blizzard Lord too, when it floats |
| low to freeze you with icy breath (called Blizzagun). |
| |
| Of course, remember that you can use Blizzard and Fire on them too (I think |
| you can guess which is vulnerable to which spell). Eventually, one of them |
| will break apart into smaller heartless (either Icy Cubes or Fiery Globes). |
| During this time, just try to hit them as much as you can. During the later |
| portions of the battle, look out for spells cast by either (predictable by |
| the excessive staff motions they use). Keep the pressure on and the battle |
| will be won fairly easily. |
| |
| Amazingly enough, Anti-Form seems to work well in this battle, if you |
| happen to turn into it. |
| |
| BONUS: Sora: Explosion ability |
| Donald: HP +4 |
| Goofy: Armor Slot |
| Aladdin: HP +15 |
|_____________________________________________________________________________|
'============================================================================='

The next time you have a chance, you should equip the Explosion ability on
Sora. It will make things a lot easier from here on out, especially if you're
facing groups of enemies. Anyway, Sora uses a jewel that Abu swiped from the
Cave of Wonders to open the next pathway. You'll get the LAMP CHARM too, which
will let you summon Genie. After the next cutscene, you'll probably want to go
rushing off to Twilight Town, but I'm going to guide you through the next few
worlds first (if you absolutely can't wait, you can head there now, but you may
not get far until you gain a few more levels).



~=============================================================================~
| 15. HALLOWEEN TOWN [15A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Shard ........... [ ] Mythril Stone ........... [ ] |
| Hi-Potion ............... [ ] Ether ................... [ ] |
| Halloween Town Map ...... [ ] Hi-Potion ............... [ ] |
| Mythril Stone ........... [ ] Mythril Gem ............. [ ] |
| Mega-Potion ............. [ ] Mythril Stone ........... [ ] |
| AP Boost ................ [ ] Christmas Town Map ...... [ ] |
| Hi-Potion ............... [ ] AP Boost ................ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Wight Knight Toy Soldier |
| Shadow Prison Keeper (Boss) |
| Soldier Oogie Boogie (Boss) |
| Driller Mole |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Magnet |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) Item Slot (Sora) |
| Hyper Healing ability (Donald) HP +4 (Donald) |
| HP +5 (Goofy) Once More ability (Goofy) |
| HP +15 (Jack) HP +15 (Jack) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| GUMO'S MOOGLE SHOP |
|--------------------------------------------------------|
| Ability Ring ...... 80m Platinum Ring ..... 480m |
| Engineer's Ring ... 160m Potion ............ 40m |
| Technician's Ring . 240m Ether ............. 120m |
| Aquamarine Ring ... 480m Tent .............. 100m |
|________________________________________________________|
'========================================================'

HALLOWEEN TOWN CHRISTMAS TOWN
-------------- --------------

DR. FINKELSTEIN'S LAB HALLOWEEN TOWN
| |
HALLOWEEN TOWN SQUARE YULETIDE HILL
| |
CURLY HILL - GRAVEYARD THE WRAPPING ROOM CANDY CANE LANE
| | |
HINTERLANDS TOY FACTORY: - SANTA'S HOUSE
| SHIPPING AND RECEIVING
CHRISTMAS TOWN


Back again to Halloween Town. The team sees that the town is now decorated in
orange Christmas lights, much to their surprise. Pick up the MYTHRIL SHARD and
HI-POTION (2/14) in this first area before following Zero into the town. Jack
reveals his goals of carrying out Halloween and Christmas this year, and tells
the team to follow him to see Sally. Sora catches wind that Jack is going to
see Santa, and he really can't control his excitement.

While you're in Dr. Finkelstein's Lab, pick up the HALLOWEEN TOWN MAP from the
chest (3/14). Head out to the Halloween Town Square. Back again are Wight
Knights, a slightly annoying Heartless that like to block most of your attacks.
Take care of them and the Shadows and Soldiers that appear. If you want, you
can mess with the guillotine, the fountain, and the vents in the ground. See
what they do!

After the battle, raid the Town Square for chests. Near the (booby trapped)
entrance to Jack's House is a chest with a MYTHRIL STONE (4/14). Next to the
guillotine is a MEGA-POTION (5/14). Head back to the Graveyard. Fight the new
enemies here, the Driller Moles (nothing to worry too much about), and head
south to the Hinterlands.

On the east side of this area is a chest with an AP BOOST, and on the west are
two chests with a HI-POTION and a MYTHRIL STONE (8/14). Head through the door
that leads to Christmas Town now. It seems Goofy has some reservations about
seeing Santa, but he doesn't voice them. Anyway, save and drop off materials at
the Moogle here (if you can afford any new rings for the team, you might want
to pick some up). Head south.

Another new enemy here, the Toy Soldier, will appear. They have quite a bit of
HP, and will take a while to kill. When a pumpkin pops out of the box, it will
slash at you with knives, and likes to stay in close. When a soldier pops out,
it will keep away from you and shoot from a distance. If you happen to back any
of the enemies up to the carousel, use Triangle to spin it and damage the
enemy.

Before heading into Santa's House, pick up the ETHER from the chest next to the
big green doors (9/14). There are two chests on the low roofs in front of the
houses that contain a HI-POTION and a MYTHRIL GEM (11/14). Finally, pick up the
chest next to the door to Santa's House for a MYTHRIL STONE (12/14). Now for
the moment Sora's been waiting for (and Donald now too): enter Santa's House.

After Santa goes off to see what the commotion in the other room was, open the
two chests for a CHRISTMAS TOWN MAP and an AP BOOST (14/14). Follow Santa when
you're ready. Before Santa will talk to Jack about Christmas, the team must
track down Lock, Shock and Barrel. Simply follow the bathtub's footprints all
the way back to Curly Hill, a new area accessible from the Graveyard in
Halloween Town.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Prison Keeper [15B] |
|-----------------------------------------------------------------------------|
| This boss fight follows a couple rules. First of all, the boss will change |
| its fighting pattern depending on which character it swallows (Lock, Shock, |
| or Barrel). Second, you'll probably want to change the way you fight each |
| form due to the Prison Keeper's varied attacks. |
| |
| When it swallows Shock, it will use an attack where it floats high up in |
| the air and shoots energy out of its fingertips. When this happens, head up |
| the curly hill and jump to reach it. A full combo will bring it back down |
| to the ground. It also breathes fire and spins around when it's on the |
| ground. Physical attacks should suffice at this point. |
| |
| When it swallows Lock, get ready for giant balls of energy that the Prison |
| Keeper will throw at you. They are actually quite slow, and very easy to |
| deflect with the Guard command. This will cause a decent amount of damage |
| to boot. If you get too close, it has a wide sweeping attack that's hard to |
| avoid. |
| |
| When Barrel gets swallowed, it will get right up in your face with physical |
| attacks. At this point, your best bet is to just wildly swing away at it, |
| or maybe even use Valor form if it's available. |
| |
| If you get close to the Prison Keeper any time it's trying to swallow one |
| of the kids, you can use the Inside Combo reaction command to jump in its |
| mouth, do some damage, and stun it. It will smarten up after this though, |
| and the next time it tries to swallow, it will fly quite high into the air. |
| |
| After a while, the Prison Keeper will eat all three of the kids, at which |
| point, it will use all the previously mentioned attacks. At this point, you |
| may want to use a summon (Genie's Wisdom Form seems to work well; use |
| Strike) to whittle the boss's HP down while staying away. Limits will also |
| help too. |
| |
| BONUS: Sora: HP +5 |
| Donald: Hyper Healing ability |
| Goofy: HP +5 |
| Jack: HP +15 |
|_____________________________________________________________________________|
'============================================================================='

After the battle, Sally comes running to tell the team that Santa has been
Santa-napped by Oogie. Head back to Christmas Town (fighting the new and quite
annoying Emerald Blues along the way; stay back and wait for them to stop
attacking before heading into the fray) and enter the Toy Factory of Santa's
House. It seems Maleficent didn't do the best job on Oogie's memory, but you'll
have to fight him regardless.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Oogie Boogie [15C] |
|-----------------------------------------------------------------------------|
| This fight is a bit different than most boss battles. Oogie starts off on a |
| giant glass lift, and Sora and the team are trapped on the three conveyor |
| belts. At the end of each conveyor belt is a wall of spikes, which you |
| obviously don't want to touch, so keep moving. |
| |
| At the beginning of the battle, presents will start to come out of the |
| holes in the wall. Use Triangle to hit them back up to the lift that Oogie |
| is standing on. Oogie will toss explosive dice down on you while you're |
| doing this, and there's also a giant boxing glove that will mix things up a |
| bit. The glove is sort of hard to avoid, considering you need to estimate |
| where it will hit next, and considering the conveyor belt will mess with |
| your perception. |
| |
| When the lift cracks, Oogie will fall and be vulnerable. Pull off a few |
| combos on him, and he'll head back up to his lift. Be careful when he |
| enters the hole in the wall; the conveyor will run very fast for a few |
| seconds, so continuously jump to avoid getting rammed into the spike wall. |
| Having Quick Run of any level at this point helps tremendously. Also note |
| that you can hit Oogie himself into the spikes to damage him. |
| |
| As the battle wears on, Oogie will start giving you "Oogie gifts", which |
| are slightly different in color and usually contain Heartless. It's a good |
| idea to ignore them (as your teammates will take care of them) and focus on |
| filling Oogie's lift with presents again. |
| |
| Periodically, the lift will move left or right over a different conveyor |
| belt. At this point, you need to move towards the hole in the wall, and |
| wait for it to turn blue the same time as the other door turns blue (the |
| door that leads to the conveyor belt you need to get to). Hit Triangle to |
| switch conveyors. |
| |
| Even later in the battle, Oogie will start using lightning attacks that |
| sort of home in on you (they really just stay in one place and travel the |
| length of the conveyor belt once they've picked a spot). They aren't too |
| hard to avoid, once they're in place. |
| |
| BONUS: Sora: Item Slot |
| Donald: HP +4 |
| Goofy: Once More ability |
| Jack: HP +15 |
|_____________________________________________________________________________|
'============================================================================='

After an amazing speech by Santa, Jack comes to his senses and leaves, but not
before Sora uses Jack's new clothes to unlock a new path. You'll also receive
the MAGNET ELEMENT. With it, we can head back to Atlantica.



~=============================================================================~
| 16. ATLANTICA: CHAPTER 2 [16A] |
~=============================================================================~

When you're ready for the next musical, talk to Flounder and tell him, "Let's
move it," to move the statue for Ariel.


.-----------------------------------------------------------------------------.
| MUSICAL: Part of Your World Difficulty: 2/5 |
|-----------------------------------------------------------------------------|
| This time around, you're still pressing buttons when prompted, but make |
| you pay attention to whether it's a Triangle or X to be pressed. Other than |
| that, it's pretty simple. Score five or more Excellents IN A ROW to pass |
| the challenge. When there's two prompts on the screen, one button press |
| will count as two. |
'-----------------------------------------------------------------------------'


Sora can't understand Sebastian's new song, so it's off to the next world for
now. (You need a Drive Gauge of 5 or higher to understand the sheet music).
Now, if you want, is a good time to tackle the Pain and Panic Cup at the
Olympus Coliseum if you didn't before.

Now let's head through Sunlight Storm to the Pride Lands.



~=============================================================================~
| 17. PRIDE LANDS [17A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Ether ................... [ ] Mythril Gem ............. [ ] |
| Mythril Stone ........... [ ] AP Boost ................ [ ] |
| Savannah Map ............ [ ] Tent .................... [ ] |
| Hi-Potion ............... [ ] Mythril Shard ........... [ ] |
| AP Boost ................ [ ] Hi-Potion ............... [ ] |
| Mythril Shard ........... [ ] Mythril Stone ........... [ ] |
| Ether ................... [ ] Hi-Potion ............... [ ] |
| Mythril Stone ........... [ ] Serenity Stone .......... [ ] |
| Mythril Stone ........... [ ] Mythril Stone ........... [ ] |
| Mega-Ether .............. [ ] Oasis Map ............... [ ] |
| Pride Rock Map .......... [ ] Torn Pages .............. [ ] |
| Hi-Potion ............... [ ] AP Boost ................ [ ] |
| Mythril Stone ........... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Living Bone Shaman |
| Shadow Shenzi (Boss) |
| Aerial Knocker Banzai (Boss) |
| Soldier Ed (Boss) |
| Silver Rock Scar (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Circle of Life |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Fira |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) Fire Boost ability (Donald) |
| HP +4 (Donald) HP +5 (Goofy) |
| Lucky Lucky ability (Goofy) HP +30 (Simba) |
| MP +10 (Sora) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| KUMOP'S MOOGLE SHOP |
|--------------------------------------------------------|
| Hammer Staff ...... 100m Potion ............ 40m |
| Lord's Broom ...... 600m Ether ............. 120m |
| Adamant Shield .... 100m Tent .............. 100m |
| Dreamcloud ........ 600m |
|________________________________________________________|
'========================================================'

PEAK
|
THE KING'S DEN
/
PRIDE ROCK - STONE HOLLOW
|
THE SAVANNAH
/ \
GORGE - ELEPHANT GRAVEYARD WILDEBEEST VALLEY
|
WASTELANDS
\
JUNGLE - OASIS


When you land in the Pride Lands, you'll notice that something is very, very
different. Four legs different. Yep, Sora is a lion cub for the duration of
this world. With this new form comes new abilities, and the loss of the use of
Drives and Limits. So basically, it takes some getting used to. One major
difference is that Sora moves extremely fast, but doesn't jump quite as high.

Anyway, in this first area, pick up the ETHER, the MYTHRIL STONE, and the
SAVANNAH MAP out of the gourd-like chests (3/25). Head east into the next area.
Here you'll have to save Nala from a new type of Heartless, the Living Bone.
They pack a lot of HP, and can corner you very well. Watch for the Rodeo
reaction command to appear to ride the beast and damage the other one at the
same time. Use Grand Cross to finish it, and then finish off the other one.

The Elephant Graveyard is a tricky area. From where you're first oriented, head
straight to grab a gourd with a HI-POTION in it (4/25). Turn around. Head up
the bone ramp and head left to a gourd with an AP BOOST (5/25). Continue down
this path and head right at the fork. Aerial Knockers will appear. Make quick
work of these (use the Rapid Blow reaction command if you can). You should see
an elephant skull ahead of you on a ledge, and to your left is a gourd with a
MYTHRIL SHARD (6/25). Pass the ledge with the skull on it and continue straight
to another chest with an ETHER (7/25). Turn around so you're facing the skull
and head up the ramp. There's a gourd to the left of the skull with a MYTHRIL
STONE (8/25). Head east into The Savannah.

There are no chests in this large area, only Heartless. Fight a few of them if
you want, but head north eventually to Pride Rock (easily spotted in the
distance as the rocky outcropping).

Here Nala will tell Sora that he can't really help out since he can't be the
next king. There's a small cave near the beginning of the area that has a Save
Point in it, if you're looking for one. Down below Pride Rock is a gourd with a
MYTHRIL STONE (9/25). Further to the left is a MEGA-ETHER, and in front of
Pride Rock on the ground is a PRIDE ROCK MAP (11/25). While you're here, you
might as well jump off Pride Rock, just for fun (and Simba was afraid when Scar
had him backed up to the ledge? Psh). As you attempt to leave the area back
into the Savannah, the hyenas show their faces again. It seems that Pete is in
this world too (and hasn't gotten used to the mixture of four legs and a huge
gut).

Anyway, Nala leads you back out into The Savannah. Head to the southeast exit.
During the following cutscene, Nala teaches Sora the Dash ability. Now you can
run around with obscene speeds, as if Sora wasn't already fast enough. Once in
the Wildebeest Valley, head straight in to reach a gourd with a HI-POTION
(12/25). Head right around this rock and you should see another gourd, this one
with a MYTHRIL STONE inside (13/25). Continue left along this wall to find a
MYTHRIL GEM (14/25). Turn around and grab the gourd in the distance for an AP
BOOST (15/25). Turn around again and head far enough to have the words for the
next area appear (should say ???). To the left is a TENT (16/25). Now enter the
next area.

The Wastelands is a linear area with some Heartless to fight and a few
treasures to pick up. You'll find a MYTHRIL SHARD, a HI-POTION, and a MYTHRIL
STONE (19/25).

The Jungle is a small area with a bunch more Heartless. In front of you when
you enter is a HI-POTION (20/25). Take either path around the grassy plateau
and open the gourd on it for a SERENITY STONE (21/25). The last gourd in this
area contains a MYTHRIL STONE (22/25). Enter the Oasis for a happy reunion with
Simba.

Go ahead and loot the Oasis before heading out to help Simba. You'll get an
OASIS MAP, TORN PAGES, and an AP BOOST (25/25). Buy a Dreamcloud and Lord's
Broom from the Moogle here if you can afford it. When you go to assist Simba,
it turns out Nala was here in the Jungle too. Talk to Simba to cheer him up.
You'll receive the CIRCLE OF LIFE keyblade too. Simba will also join your
party. On your way back to Pride Rock, expect to encounter Shaman. Your best
option in defeating these creatures is all out offensive when they're not
floating around in mask form. Also try the Dispel reaction command to make
things easier.

Once you hit The Savannah, the team will automatically return to Pride Rock.
After events very similar to the movie unfold (though it doesn't quite live up
to the movie), Simba chases Scar to the summit, and Timon and Pumbaa are chased
into the Den by hyenas. You're back with Donald and Goofy for now. Save in
Stone Hollow if you want, and head into the Den when you're ready.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Shenzi, Banzai, and Ed [17B] |
|-----------------------------------------------------------------------------|
| There's not much you can do during this fight other than attack. Lock on to |
| one of the hyenas at the beginning and try to stick to him or her. Calling |
| Pumbaa over when the hyenas are circling him will sometimes cause them to |
| ram into each other, making the battle a little easier. If Pumbaa's damage |
| meter goes too high, you'll lose, so keep on top of the reaction commands. |
| |
| BONUS: Sora: HP +5 |
| Donald: HP +4 |
| Goofy: Lucky Lucky ability |
|_____________________________________________________________________________|
'============================================================================='

The hyenas take off, but Simba is still up on the Peak with Scar. Time to go
check on him! You can actually go save if you want, too. And maybe jump off
Pride Rock some more.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Scar [17C] |
|-----------------------------------------------------------------------------|
| Simba will be a good asset for this fight, since the Wildcat Limit will be |
| one of your only means of doing tons of damage to Scar. |
| |
| Admittedly, the transparent ground with bones in it kind of frightened me. |
| It's pretty neat though. Anyway, you'll notice off the bat that Scar is |
| wickedly fast. You'll have to time your attacks right to properly hit him |
| without getting knocked back. From time to time, Scar will tackle you and |
| roll around. Use the Counter reaction command when it pops up to kick Scar |
| off and prevent damage. |
| |
| Scar has several elemental attacks, all which are quite vicious. When he |
| has balls of lightning circling him, he will stalk around towards you and |
| dash at the last second with lightning following him. Your best bet at this |
| point is to stay away until this attack is over. If you have the MP to |
| spare, use Wildcat now to inflict major damage. |
| |
| He also has a fire attack where he will jump around fairly fast, leaving |
| flaming pillars in his wake. It is possible to catch him mid-jump and pull |
| off aerial combos during this attack. |
| |
| In the latter half of the battle, Scar will brim with dark energy and float |
| a bit off the ground. His speed increases dramatically at this point, and |
| he will chase you around relentlessly. Attacking him at this point is |
| very tough, and you should just run away (remember to keep Square held down |
| to dash) until the attack is over. When he's done attacking you with this |
| particular move, he will be vulnerable for a few seconds, so let him have |
| it. |
| |
| BONUS: Sora: MP +10 |
| Donald: Fire Boost ability |
| Goofy: HP +5 |
| Simba: HP +30 |
|_____________________________________________________________________________|
'============================================================================='

After the battle, Scar falls over dead (!) and Simba reclaims the Pride Lands.
Sora uses Mufasa to unlock the next world (heh). You'll also get a FIRE
ELEMENT. Now you have Fira! Woo.

Ok, that wraps up all the worlds on the world map. A new cup is open at the
Olympus Coliseum too.


~=============================================================================~
| 18. OLYMPUS COLISEUM: CERBERUS CUP [18A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Rising Dragon ........... [ ] Protect Belt ............ [ ] |
|_____________________________________________________________________________|
'============================================================================='

First off, don't try this cup at this point if you have a tendancy to get mad
at games. The final fight with Cerberus will have you crying in frustration,
since Cerberus will avoid you and you will run out of time before killing him
('specially if you're in Proud Mode). So just keep in mind you may want to try
this cup later.

During this Cup, you have use of the Drive Gauge almost the entire time. It
only takes a few hits to restore it to maximum if you run out. You should be
way above the recommended level by now, so just use whatever Drive form you
have the highest (by the way, you won't have Donald and Goofy with you,
paradoxically; you can still use forms without them). Each match has a time
limit, but you should be ok without having to worry about that either.

Match 1 - Air Pirate X2, Trick Ghost X2
Match 2 - Driller Mole X3, Hammer Frame X3
Match 3 - Tornado Step X3, Wight Knight X3
Match 4 - Silver Rock X4, Living Bone
Match 5 - Icy Cube X5, Shaman, Fiery Globe X5
Match 6 - Fortuneteller X2, Aerial Knocker X2
Match 7 - Cannon Gun X3, Toy Soldier
Match 8 - Luna Bandit X5
This battle is fought in the dark, but this shouldn't be too much of
a hassle.
Match 9 - Emerald Blues X4, Fat Bandit
Another fight in the dark. Consider using Wisdom form for this one.
Match 10 - Cerberus
More darkness, but an easy win, considering the liberal usage of the
Drive Gauge. Strategies against this beast remain the same.

Donald gets his RISING DRAGON staff after this cup. You'll also receive a
PROTECT BELT. Now we go back to Hollow Bastion, for some fun with Pooh.


~=============================================================================~
| 19. 100 ACRE WOOD [19A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: AP Boost ................ [ ] Draw Ring ............... [ ] |
| Mythril Crystal ......... [ ] |
|_____________________________________________________________________________|
'============================================================================='

When you enter this time, a new area, Rabbit's House, will appear. Sora sees
Pooh float in on a balloon and land right on Eeyore's house. After some
pondering, Piglet and Sora decide to feed Pooh some honey to help him regain
his memory.

After the cutscene, look to the right for two chests: an AP BOOST, and a
MYTHRIL CRYSTAL (8/9). Turn around and search behind the clothesline for a DRAW
RING (9/9). When you're ready for the next minigame, approach Eeyore. Pooh
proceeds to eat all of Rabbit's honey.


.-----------------------------------------------------------------------------.
| MINIGAME: Hunny Slider Difficulty: 2/5 |
|-----------------------------------------------------------------------------|
| This minigame is quite possibly the coolest thing I've seen in this game. |
| Basically, it's a race to the finish line, but there are obstacles on the |
| way, and honey to pick up too. If you hit an obstacle, you need to press |
| Triangle to pick Pooh back up. You can use Square to move left and right |
| faster. Also, Gopher will help you out with obstacles you find during the |
| trip, though you'll have to pick him up first by hitting Triangle when you |
| pass underneath him. Pooh has 10 HP, and if that's depleted, you will lose |
| the minigame. I guess this is kind of tough, but you should be able to do |
| it in a few tries, if not the first time. |
'-----------------------------------------------------------------------------'


After Pooh gets stuck, Sora yanks him out, and the fall seems to jar his memory
a bit, though he doesn't remember Sora yet. Now, finally, we should head to
Twilight Town.



~=============================================================================~
| 20. TWILIGHT TOWN [20A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Seifer's Trophy ......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Dusk Berserker |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Oathkeeper |
|_____________________________________________________________________________|
'============================================================================='

When the team lands, Vivi runs past them screaming at the top of his lungs that
something's happened to Seifer. Go ahead and head to the Sandlot. Here, Seifer
is surrounded by Nobodies. Sora valiantly comes to the rescue.

You'll fight a few Dusks at the beginning of the battle, which shouldn't be a
problem, but soon thereafter, a Berserker will appear. These Nobodies are quite
tough, and can block most of your attacks. It's also pretty tough to get behind
them. They have an attack where they will float above you, follow you, and slam
into your head a bunch of times. The good news is that once they drop their
weapon, you can pick it up with Triangle (Berserk) and use it on them with
Triangle again for Eclipse and finally Magna Storm. This will hurt them a lot,
if not outright kill them. Later in the battle, you will fight three of them.
At this point, you need to either rely on grabbing one of their weapons and
hitting two or three of them at a time, or a Drive form (like Wisdom). Sora
isn't very well equipped to be fighting these guys at this point.

After the fight, you will receive SEIFER'S TROPHY. Now head to the train
station. Sora will receive the OATHKEEPER keyblade. At this point, the only
place left to go is back to Hollow Bastion.



~=============================================================================~
| 21. HOLLOW BASTION [21A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Gem ............. [ ] Mythril Stone ........... [ ] |
| Castle Perimeter Map .... [ ] Mythril Crystal ......... [ ] |
| AP Boost ................ [ ] AP Boost ................ [ ] |
| Hi-Potion ............... [ ] Skill Recipe ............ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Morning Star |
| Bookmaster Soldier |
| Armored Knight Surveillance Robot |
|_____________________________________________________________________________|
'============================================================================='


.---- BAILEY
| |
BOROUGH RESTORATION SITE
/
POSTERN - CORRIDORS
|
ANSEM'S STUDY -'


Head to the Borough after talking to Cloud (who's looking good in his Advent
Children clothes). Before you reach Merlin's House, you'll fight a few
Bookmasters. These guys have strong magic attacks of all three elemental types,
and cannot be harmed by magic. Your best bet is to just hack away at them. Head
into Merlin's House now.

Your next goal is to head to the computer room of the castle. From the Borough,
take the northern exit to the Bailey. After a strange encounter with the X-2
girls, head onward. You'll encounter Armored Knights, a very weak Heartless.
They usually attack in numbers but it takes all of five seconds to take out a
large group of them with the Rising Sun reaction command. Not that much of a
threat.

Pressing onward, we encounter yet another Heartless in this area, the Morning
Star. They can be hard to hit at times, and they pack a lot of HP. One good
option while fighting these guys is to use Square during a combo (assuming you
have Upper Slash equipped; for now, the town's claymores will do a lot of that
work for you) to send it up into the air, where it's mostly useless. When they
run low on HP, they start to jump into the air and land on you. At this point,
use the Bump reaction command to bounce them high up again, and then use Meteor
Strike on them until they explode. Head through the gate to the newly
accessible Restoration Site.

Fight the enemies here and head through this currently uneventful area to
arrive at semi-familiar territory (if you played the first game at least).
There's a few chests here in the Postern to collect before moving on. On a pipe
near where you entered the area is a chest with a MYTHRIL GEM inside (6/13). On
the other side of the large pipe you're next to is a large chest with a CASTLE
PERIMITER MAP (7/13). Drop off this ledge onto the dark blue walkway and you
should land next to another chest, this one with an AP BOOST (8/13). Save if
you want, and head to the Corridors area.

This maze-like area has a lot of chests, and a lot of Heartless. You'll
encounter Surveillance Robots here too, but they don't pose so much of a threat
as they do an asset. Use the Snag and Sparkle Ray reaction commands to decimate
any other enemies around you.

Anyway, go forward, turn right at the corner, take an immediate left and go
forward to a chest with a HI-POTION (9/13). Take a right now and head to the
fork. Take a left at the fork. Follow this path until you reach a chest in some
rubble with a MYTHRIL STONE (10/13). Keep following the path, and ignore the
hall on your left when you get to it. Instead, keep going and pick up the
MYTHRIL CRYSTAL in front of you (11/13). Turn around and take that path you
ignored to reach a large room. Head straight across to the west side of this
large room and head into this corridor. Keep going to run into a chest with an
AP BOOST (12/13). Turn around and return to the large room. Take the south
corridor out of this room to reach the next area.

Grab the Skill Recipe out of the chest next to Leon (13/13) and then talk to
him. Head into the secret passageway that appears, and enter the computer room.
Sora's inability to use computers is evident as he bangs on the keyboard. After
calming down, Stitch appears and kinda messes things up. Sora, Donald, and
Goofy are transported to the strangest world yet.



~=============================================================================~
| 22. SPACE PARANOIDS [22A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Pit Cell Area Map ....... [ ] Mythril Stone ........... [ ] |
| Mythril Crystal ......... [ ] Mega-Potion ............. [ ] |
| Drive Recovery .......... [ ] Mythril Gem ............. [ ] |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| ARTEMECION'S MOOGLE SHOP |
|--------------------------------------------------------|
| Aegis Chain ....... 500m Hi-Potion ......... 100m |
| Aquamarine Ring ... 480m Ether ............. 120m |
| Platinum Ring ..... 480m Tent .............. 100m |
| Potion ............ 40m |
|________________________________________________________|
'========================================================'


PIT CELL - CANYON



Sora will meet Tron immediately after entering this world; unfortunately, they
are both in a cell. Your first order of business here is to escape the cell.
Fortunately, that's as simple as hitting the door a few times to fill up the
Clusters gauge. Use Freeze to open the door. On the way out of the area, pick
up the PIT CELL AREA MAP and the MYTHRIL CRYSTAL from the chests (2/10). Use
the glowing platform to reach the Canyon area.

Open the chest next to Goofy for a DRIVE RECOVERY (3/10). Continue up the ramp
for a MYTHRIL STONE (4/10). Turn left and continue up the ramp to another chest
with a MEGA-POTION (5/10). Turn left and open yet another chest for a MYTHRIL
GEM (6/10). From here, drop down into the central area and inspect the pillar
in the middle of the room.

During this strange minigame, a ring of boxes will appear around you. You need
to find the box that's red, and follow it with the camera, since it turns blue
like all the other boxes. You can actually finish this little game in a matter
of seconds if you keep your eye on the part the first time it spins. If you
happen to lose it, you can collect clusters by hitting the boxes, and you can
use these clusters to freeze the parts and make it a little easier. Once you
know which part is the real part, just go over and whack it a few times to
clear this challenge.

After that, head back to the Pit Cell. Use the console to return to Hollow
Bastion.



~=============================================================================~
| 23. HOLLOW BASTION [23A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Ukulele Charm ........... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| SUMMONS: Stitch |
|_____________________________________________________________________________|
'============================================================================='

After Tifa does a little more "searching," hit Triangle to inspect the wall.
After an immensely teasing scene, you receive the Master Form for your Drive
gauge. Head back into the computer room. On the way, grab the chest for a
UKULELE CHARM (14/14), which lets you summon Stitch. Access the computer and
head back into the Pit Cell.



~=============================================================================~
| 24. SPACE PARANOIDS [24A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: AP Boost ................ [ ] Gaia Belt ............... [ ] |
| Tent .................... [ ] I/O Tower Map ........... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Strafer Magnum Loader |
| Soldier Devastator |
| Emerald Blues Hostile Program (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Photon Debugger |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) Horizontal Slash ability (Sora) |
| Thunder Boost ability (Donald) HP +4 (Donald) |
| HP +5 (Goofy) Jackpot ability (Goofy) |
| HP +10 (Tron) HP +15 (Tron) |
| Drive Gauge +1 |
|_____________________________________________________________________________|
'============================================================================='


SIMULATION HANGAR - I/O TOWER: HALLWAY - COMMUNICATIONS ROOM
|
PIT CELL - CANYON - DATASPACE


When Sora and the team arrive again, Goofy does something on the computer that
transports them to the Game Grid. Now, you must use the Light Cycle to escape
from the game grid while avoiding Heartless and walls.

There are two rounds you need to get through. The first round is short, and you
only need to destroy a few enemies to progress. The second round is more of an
endurance round until you reach the exit. It can be tough.

What you need to know is that L1 and R1 are both necessary to use when you're
approaching a wall. The flashing icon on screen will tell you which of the two
buttons to press (or if it's showing both, just pick one). Using Circle will
guard yourself from enemy attacks, using Square will Charge an enemy, breaking
the enemy's Guard, and Attack will break enemy Charges (and just kill them
too). Your best option is to use the regular attack on blue and yellow
Heartless, and Charge on green and grey Heartless. I didn't really find the
Guard command very useful. Since you can't heal during this ordeal, you'll have
to be extra careful throughout the entire thing. Try not to get hit, or hit
walls, or whatever.

The team is transported back to the Pit Cell after that incident, where they
meet up with Tron again. Head back up into the Canyon, and you'll start
encountering new enemies. Strafers are mostly just nuisance enemies, and you
can get rid of them fairly quickly. In the northeast corner of the area is the
entrance to the Dataspace.

Approach the large green monitor at the other side of the room and hit
Triangle. Tron will input the password, but before he can access anything, a
bunch of Heartless will appear. You have two minutes to Freeze all the monitors
around the room. In order to be able to use Freeze, you need to fill the
cluster gauge by killing enemies, which there are an infinite number of. Having
the Explosion and Draw abilities equipped for this challenge will dramatically
reduce the challenge (in case you're having a hard time with it).

BONUS: Sora: HP +5
Donald: Thunder Boost ability
Goofy: HP +5
Tron: HP +10

Tron gains full use of his abilities after this battle.

Now head back out into the Canyon. Head straight forward to the lift that takes
you to the I/O Tower. Grab the two chests in this area, which contain an AP
BOOST and a TENT (8/10). Ignore the red doorway on your left for now. Head into
the large circular part of the room. You'll encounter the aptly named
Devastator Heartless here. These robotic creatures are very annoying, painful,
and full of HP. You should stay away from them when any of their extremities
are glowing, or you're likely to be hurt by lasers and such. They change forms
sometimes, and will switch from aerial to ground combat. Keep a close watch on
your HP when fighting these guys. Head through the door.

In the Communications Room, grab the two chests: a GAIA BELT and the I/O TOWER
MAP (10/10). Equip the Draw ability too, and maybe even the Draw Ring. Save and
head back into the previous room when you're ready.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Hostile Program [24B] |
|-----------------------------------------------------------------------------|
| This is a pretty interesting boss. You'll notice first off that it will |
| back far off from you. Since it's a circular room, it will try its best to |
| stay on the opposite side you're on. It isn't too tough to catch up to it, |
| but once it hits you, it usually slides away pretty quickly. Don't stay too |
| far away from it for too long either, as it has laser attacks that can take |
| a fair amount of HP away. |
| |
| To start off, run up to it and start collecting the clusters (this is why I |
| said to equip Draw!). You'll get knocked back a few times, but keep the |
| pressure up until you have filled the cluster gauge. When this happens, hit |
| Triangle to Freeze the Hostile Program. Use every bit of this opportunity |
| to inflict major damage. Usually (and especially if it unfreezes during a |
| finishing move to a combo), you will get a ton of clusters when it becomes |
| reanimated. |
| |
| As with all good bosses, the Hostile Program will become tougher as it |
| loses HP. It will actually start dashing around the circumference of the |
| arena at times (not too hard to avoid as long as you're moving). When it |
| gets extremely low on health, it will start sweeping the area with its |
| long lasers. This is a good time to move in and unleash Tron's limit. This |
| will cause a lot of damage, prevent Sora from taking any, and drop hundreds |
| of clusters. |
| |
| BONUS: Sora: Drive Gauge +1 |
| Sora: Horizontal Slash ability |
| Donald: HP +4 |
| Goofy: Jackpot ability |
| Tron: HP +15 |
|_____________________________________________________________________________|
'============================================================================='

To leave Space Paranoids for now, use the monitor. You'll receive the PHOTON
DEBUGGER keyblade too.



~=============================================================================~
| 25. HOLLOW BASTION [25A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Cure Element ............ [ ] Secret Ansem's Report 1 . [ ] |
| Torn Pages .............. [ ] Ice Cream ............... [ ] |
| The Great Maw Map ....... [ ] Picture ................. [ ] |
| AP Boost ................ [ ] Moon Recipe ............. [ ] |
| Elixir .................. [ ] AP Boost ................ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Dusk Demyx {Boss) |
| Armored Knight Shadow |
| Dancer Soldier |
| Crimson Jazz Morning Star |
| Creeper Surveillance Robot |
| Bookmaster Neoshadow |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Gull Wing |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Blizzara Cura |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Armor Slot (Sora) HP +5 (Goofy) |
| Blizzard Element Guard Break ability (Sora) |
| Blizzard Boost ability (Donald) |
|_____________________________________________________________________________|
'============================================================================='

After things are finally explained (although there is still a major loose end),
an explosion rocks the castle. Head back into the Corridors. Here you will
fight Heartless and Nobodies in the same battle for once. The Dancers shouldn't
give you much trouble, though they have an annoying attack where they pick you
up and toss you. The Crimson Jazz (which you will see a lot of from here on
out) is quite annoying, however. When fighting them in close quarters, they
will knock you back quite often. Use Square (assuming you have the Retaliating
Slash ability equipped) to stay in close and keep the damage on. They leave red
spheres behind too, which explode soon after. The big ones even follow Sora,
and can continue following him even after the Crimson Jazz is defeated.

After that battle, you'll find yourself back at the Postern. Save if you want,
and start heading back to the town. You'll fight another scripted battle with
more Dancers and a few Creepers. After that battle, you'll find yourself in the
Bailey. No walking around for us today, eh? Anyway, when you're ready, approach
the path to the castle in the distance.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Demyx [25B] |
|-----------------------------------------------------------------------------|
| Welcome to one of the most frustrating Boss Fights in the game! When the |
| battle starts out, you have forty seconds to destroy fifty of his water |
| creations. In order to do this effectively, you should probably just hit |
| Triangle and X as much as possible. The Wild Dance reaction command will |
| devastate Demyx's water army in no time. Contrary to what I said before, |
| Explosion really isn't that effective (especially if you have a bunch of |
| combo boosts equipped). You're better off relying on Wild Dance (thanks to |
| Danny Amos for bringing this to my attention). Once you've defeated all |
| fifty, Demyx will attack. Note that if you fail to defeat all fifty forms, |
| you will lose the battle. |
| |
| Demyx is quite prone to combos, so if you can get him stuck in a pattern |
| where you can pull off most of a ground combo, knock him in the air, and |
| pull off an aerial combo, you can take good chunks of health away. |
| Unfortunately, Demyx has his own attack pattern that you can get caught in. |
| He tends to dart across the screen a lot, with a trail of geysers that |
| follow in his wake. He follows this attack up with a circle of geysers |
| around himself. If you end up right next to him before this attack, try to |
| break him out of the pattern before you get hit yourself. |
| |
| He also controls very fast moving water bubbles. If you see him walking |
| while sort of dancing, he's about to either shoot bubbles at you from a |
| distance, or have bubbles rain down around him. |
| |
| At times, Demyx will say, "Dance, water, dance!" at which point the screen |
| will turn dark and you will have ten seconds to kill ten more of his water |
| creations. At this point, you'll need to be very very quick on your feet. |
| Run in close, slam the Triangle and X buttons, and pray you don't have to |
| start over. |
| |
| Using Drive forms in this battle usually isn't a good idea for a couple |
| reasons. During this battle, Sora seems to turn into Anti-Sora a lot (if |
| you haven't experienced this already, it's not a good form to turn into; it |
| happens at random times, and often at inopportune times; while Anti-Sora's |
| attack speed is a lot faster, you won't be doing quite as much damage, and |
| you can't heal at all while in this form, or revert without just letting |
| the drive gauge run out, which actually does empty faster if you attack). |
| The other reason is because of Demyx's occasional ten second challenge |
| noted above. While in a different form, it may be harder to get rid of the |
| creations within ten seconds due to the flair of Sora's attacks. You may |
| want to use a Drive form though when Demyx has little HP left. |
| |
| Once Demyx loses about half his health, he will start actually attacking |
| Sora with his sitar. Breaking free from one of Demyx's combos can be tough, |
| but the Retaliating Slash ability can help deal damage to Demyx while he |
| mercilessly hits you. Also at this time, Demyx will walk around with |
| a wall of geysers that spray up in front of him every second or so. |
| Reaching him at this point is tough, so it's best to run from him for a few |
| seconds until he changes his mind and starts attacking physically. Try to |
| get behind him now and hit him. To top it all off, he now has a line of |
| homing geysers that are quite difficult to dodge. |
| |
| Every once in a while, Demyx will say, "Ain't it a blast?" and come dancing |
| at you. Quickly use the Show Stealer reaction command to distract Demyx |
| while he's playing and damage him for a large amount. Failure to press the |
| Triangle button will result in the same thing happening, only Demyx notices |
| and whacks Sora. This isn't good, and will even result in death if you have |
| low-ish HP. |
| |
| If you can survive the brutal second half of the battle, you're ready for |
| anything the game will throw at you from here on out. |
| |
| BONUS: Sora: Armor Slot |
| Sora: Blizzard Element |
| Donald: Blizzard Boost ability |
| Goofy: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

After the battle, it's time to fight some more. Fortunately, they're just
Heartless, and you have a ton of Final Fantasy characters helping you out this
time. You'll fight a series of battles with the Heartless, and one character
will help you out at each battle. It's interesting to wait and avoid killing
the enemies to see each one's fighting style, and even to see their limit
breaks. Once you've finished the last battle with the help of Cloud, head into
the next area. Here you'll receive a CURE ELEMENT. You should remember to head
into the menu and equip Goofy (armor, accessories, and abilities all need to be
equipped again).

Loot the four chests in this area for TORN PAGES, THE GREAT MAW MAP, an AP
BOOST, and an ELIXIR (18/20). Save and enter the next area.

This next part is ridiculously satisfying. You are fighting 1,000 of the
weakest Heartless, with the strongest reaction commands at your disposal. Use
Snag and Sparkle Ray with the Surveillance Robots and Rising Sun with the
Armored Knights to thin their numbers. This part is really very easy.

BONUS: Sora: Guard Break ability

After a few important scenes, you'll receive SECRET ANSEM'S REPORT 1, ICE
CREAM, and a PICTURE.

Back on the world map, you would think to go to Twilight Town to pursue the
meaning of the clues that you've received, but unfortunately, nothing of note
will happen. Instead, we're going to visit every other world first, in the same
order we did in the beginning.

If you land back in Hollow Bastion and head to the Restoration Site, you can
pick up the two chests in the newly opened eastern area. They contain a MOON
RECIPE and an AP BOOST (20/21). Head back to the Postern and talk to the
Gullwings (Yuna specifically). Open the chest they give you for the GULL WING
keyblade (21/21). This is useful for leveling up (though you have to have low
HP for the EXP boost effect to work).

While you're here, you might as well slap in those new Torn Pages.



~=============================================================================~
| 26. 100 ACRE WOOD [26A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Magic Boost ............. [ ] AP Boost ................ [ ] |
| Orichalcum .............. [ ] |
|_____________________________________________________________________________|
'============================================================================='

Head into the new area. This is Kanga and Roo's house, and Tigger is here too.
The medicine that Kanga thinks will make Pooh better is swiped by Tigger.
Before you do anything, you might as well grab the chests: a MAGIC BOOST in the
chest to the left of the house, and an ORICHALCUM and an AP BOOST in the chests
to the right of the house in the field with the boxes (12/12). Talk to Tigger
for the next minigame.


.-----------------------------------------------------------------------------.
| MINIGAME: Balloon Bounce Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| Another easy game, the Balloon Bounce has you jumping up into the air to |
| pop balloons by bouncing off them. Simply hit triangle to jump at the right |
| time, and move left or right to land on a balloon. You're not going for |
| height (not until you redo the challenge at least), so you can just stick |
| to the ground and hit the little blue balloons if you want. You have a |
| minute to pop ten, which is more than enough time. |
'-----------------------------------------------------------------------------'



~=============================================================================~
| 27. THE LAND OF DRAGONS [27A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Ogre Shield ............. [ ] Mythril Crystal ......... [ ] |
| AP Boost ................ [ ] Torn Pages .............. [ ] |
| Palace Map .............. [ ] AP Boost ................ [ ] |
| Orichalcum .............. [ ] Queen Recipe ............ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Dusk Nightwalker |
| Mysterious man Neoshadow |
| Rapid Thruster Bulky Vendor (rare) |
| Hook Bat Bolt Tower |
| Air Pirate Sniper |
| Emerald Blues Storm Rider (Boss) |
| Assault Rider |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Thundara |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Thunder Element Tornado Fusion ability (Goofy) |
| HP +4 (Donald) HP +25 (Mulan) |
|_____________________________________________________________________________|
'============================================================================='


SUMMIT
\
RIDGE VILLAGE CAVE THRONE ROOM
| / |
MOUNTAIN TRAIL - VILLAGE ANTECHAMBER
| |
CHECKPOINT --. PALACE GATE
| | |
BAMBOO GROVE - ENCAMPMENT '-------------------------- IMPERIAL SQUARE


The team gets off the Gummi ship at the burned out village, where they find
that Mulan has been chasing a hooded figure. Follow the hooded person up the
Ridge to the Summit.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Mysterious man [27B] |
|-----------------------------------------------------------------------------|
| This is a fight you can actually afford to mess around in. The hooded man |
| doesn't really seem to be in the spirit of fighting (look at his sword... |
| something's terribly familiar here), and the Rapid Thrusters don't do much |
| either. To end the battle quickly, run in close and target the hooded guy |
| and just start hacking away. If you want, fight the Rapid Thrusters for |
| extra experience. Once the mysterious man has about a life bar left, the |
| battle will end. |
|_____________________________________________________________________________|
'============================================================================='

The next thing you know, a strange huge dragon Heartless bursts out of the
ground, and starts heading toward the city. As you make your way there, you'll
encounter Neoshadows. They're a lot like regular Shadows, but they have more HP
and you can actually use reaction commands on them. Don't worry too much about
them.

When the team reaches the Imperial Square, they find that everything is fine.
The real trouble is inside the palace. On the way in, some Bolt Towers and an
Assault Rider appear to block the way. Head into the Palace when that's over
with. In the Antechamber, approach the hooded figure. This is actually Xigbar,
who will run away, leaving a bunch of Sniper Nobodies for you to fight. They
aren't too hard, but they do warp around a bit. When they shoot a bolt at you,
it will hover in the air for a bit. Use the Warp Snipe reaction command
repeatedly to warp and hit the bolt around, damaging any that are in its way.

In the Throne Room, there are eight chests to pick up. Two are behind the
throne and two are hidden in shadows directly in front of the two large chests
on the rear wall. They contain an OGRE SHIELD, two AP BOOSTS, the PALACE MAP,
an ORICHALCUM, a MYTHRIL CRYSTAL, TORN PAGES, and the QUEEN RECIPE (21/21).
Head back out into the Palace Gates area when you're ready.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Storm Rider [27C] |
|-----------------------------------------------------------------------------|
| Be prepared for a long, drawn-out battle. You start out on the creature's |
| back, and soon enough a reaction command Hang On appears. If you do hang on |
| to the beast, you will be able to stay on its back and attack with safety. |
| If you fall off, you'll have to find a way to get back up. |
| |
| Any time you find yourself safely on the creature's back, use this time to |
| destroy the two cones on its shoulders. This will cause it to be stunned |
| for a generous amount of time, allowing you several combos right from the |
| ground. |
| |
| If you've fallen off, use the whirlwinds in the area to Ride the Wind, and |
| give yourself a huge boost into the air. Landing back on the thing's back |
| can be quite tricky, however, so target it when you're coming in for a |
| landing on its back to increase your accuracy. |
| |
| While you're on the ground, the Storm Rider will use a variety of attacks. |
| It has a simple Thunder attack, which is somewhat unpredictable but no more |
| than a nuisance. It can also fly across the area dropping hundreds of bombs |
| from its underside. If you can't seem to dodge this attack quickly enough |
| (having Quick Run from leveling up Wisdom form helps a lot), then try using |
| the whirlwinds to speed around the area. Sometimes, it will land at the |
| opposite end of the area and shoot a bunch of lasers at you. This attack |
| can be somewhat easily avoided by running in an arc around them, or by |
| using Reflect. |
| |
| Whenever the creature flies low to the ground at you, use the Slide |
| reaction command coupled with the Vertigo Toss reaction command to stun the |
| creature. |
| |
| Sometimes the Storm Rider will settle itself down on the bridge. When this |
| happens, two electrical walls will appear on either side of the area and |
| move towards the center. They don't meet, but they do force you directly in |
| front of the Storm Rider, who will shoot a giant beam of electricity. You |
| will be safe from this attack if you stand by its foot. |
| |
| While it is tough to utilize the Drive command during this fight, consider |
| using Valor when the creature is stunned, or when you're up in the air on |
| its back. You may be better off using the other character's Limits. |
| |
| BONUS: Sora: Thunder Element |
| Donald: HP +4 |
| Goofy: Tornado Fusion ability |
| Mulan: HP +25 |
|_____________________________________________________________________________|
'============================================================================='

That about wraps things up here. We have some more Torn Pages, so let's go help
Pooh again.



~=============================================================================~
| 28. 100 ACRE WOOD [28A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Gem ............. [ ] Orichalcum .............. [ ] |
| AP Boost ................ [ ] AP Boost ................ [ ] |
| Mythril Crystal ......... [ ] Spooky Cave Map ......... [ ] |
| Guard Recipe ............ [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Sweet Memories |
|_____________________________________________________________________________|
'============================================================================='


The new area that appears is the Spooky Cave. The chests in this area can only
be obtained during the minigame, so I'll just make a map and leave it at that.


.-----------------------------------------------------------------------------.
| MINIGAME: The Expotition Difficulty: 2.5/5 |
|-----------------------------------------------------------------------------|
| This shouldn't be too tough. Use the map to find your way around. If you |
| miss chests the first time, you can always try the game again to get them. |
| There are a few hazards to watch out for. First, you have the Courage Gauge |
| in the upper right, which slowly diminishes. When it reaches zero, your |
| friends panic, and you have to calm them down with Triangle. When you're |
| being affected by a hazard, the gauge will drop quicker. When you see some |
| dust fall from the ceiling, hit Triangle to have your friends stop. You |
| should stop too, since a giant chunk of ice or rock is about to fall. When |
| you're attacked by bees, kill them as fast as possible to minimize panic. |
| When you're on the ice, pause when it shines or you'll slip and fall. |
'-----------------------------------------------------------------------------'

.--.
/ B '
| / .-----. _.-.
\ '.___.' A'--' \
_.--' .-----._ .'
.' _ | _) |
/ .' | / .' \
| / .'C.-. | | .--..'
| \ '.__) | .-. \ \ '__.--.
\ '.___.' | |D | '__ _.`
'. .' '_.' | |
| .---'____ START
| E | .' \
| '` POOH|
\_____.-.__.'


A. Right on the ice here is a MYTHRIL GEM (13/18).
B. Past a falling boulder is an AP BOOST (14/18).
C. Down this middle path is a MYTHRIL CRYSTAL and the GUARD RECIPE (16/18).
D. Past more falling rocks is an ORICHALCUM (17/18).
E. On the way to Pooh, pick up the AP BOOST (18/18).

After you've rescued Pooh, you get the SWEET MEMORIES keyblade, which has the
Lucky Lucky ability on it. Useful if you're hunting materials for synthesis.
Also, you'll get the SPOOKY CAVE MAP, useful if you missed a couple chests and
need to compare that map to my (admittedly warped) map.



~=============================================================================~
| 29. ATLANTICA: CHAPTER 3 [29A] |
~=============================================================================~

You knew we'd meander back here at some point. It's time for another musical
adventure. Talk to Sebastian when you're ready.


.-----------------------------------------------------------------------------.
| MUSICAL: Under the Sea Difficulty: 2/5 |
|-----------------------------------------------------------------------------|
| In this familiar musical, you'll need to pay attention to the character |
| inside the prompt to know when to press Square. When it's Sebastian, don't |
| press the button, and when it's Ariel, DO press the button. Most of the |
| time, it will show Sebastian but switch to Ariel at the last second. You'll |
| probably get used to these switches before long. To beat this challenge, |
| you have to have Ariel in a good mood by the end. The gauge on the right |
| hand side shows her mood (higher is better). Make sure the Ariel icon is in |
| the brightest section of the bar. |
'-----------------------------------------------------------------------------'


You need Magnera to get Prince Eric's pendant for Ariel (and the inferior
Magnet spell could move a statue out from under a shipwreck?!) so we'll come
back later, gator.

Note that if you putz around the northern part of the world map you'll
encounter a large green hemisphere. The closer you get, the clearer it will
become. It's hard to say exactly what is behind all that swirling cosmic
radiation (kinda looks like Midgar), but the outline will become clearer with
each world you complete from here on out. If you would be so kind as to pilot
your Gummi to Beast's Castle, we can resume this walkthrough.




~=============================================================================~
| 30. BEAST'S CASTLE [30A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Castle Walls Map ........ [ ] Secret Ansem's Report 4 . [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Dragoon Bulky Vendor (rare) |
| Dusk Armored Knight |
| Morning Star Hammer Frame |
| Neoshadow Crimson Jazz |
| Gargoyle Knight Xaldin (Boss) |
| Gargoyle Warrior |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Rumbling Rose |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Reflera |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) HP +5 (Goofy) |
| Reflect Element HP +25 (Beast) |
| Auto Healing ability (Donald) |
|_____________________________________________________________________________|
'============================================================================='


THE BEAST'S ROOM
|
WEST WING
|
DUNGEON - UNDERCROFT - WEST HALL - ENTRANCE HALL 2F - EAST WING
\ / | |
SECRET PASSAGE | BELLE'S ROOM
|
ENTRANCE HALL 1F - PARLOR
|
COURTYARD
|
BRIDGE


When we last left our unusual couple, they were still on shaky terms. The team
lands to find Beast pacing; he's uncomfortable, and doesn't offer our heroes
much at first. When you approach him again, he's clearly agitated, and still
won't give much acknowledgement. Donald, apparently feeling mischievous,
follows Belle and the Beast into the Ballroom. After a short cutscene with an
Organization member, you'll be fighting some Nobodies.

The Dragoons here are tough, but not overly deadly if you know how to deal with
them. Like Snipers, they teleport around, but the teleporting is more serious
in the case of the Dragoons; they will directly attack you. Using the Learn
reaction command will turn your regular attack into a jump attack, which homes
in on the nearest Nobody and attacks, dealing great damage. Try to keep in the
air while fighting these guys to avoid the shockwaves they create with their
downward thrusts.

Cogsworth knows what's up. Talk to him to learn that the Beast is heading back
to his room. That's in the West Wing if you don't remember (or don't feel like
looking at the map a few inches above this paragraph). When you reach Beast's
Room, he asks you to leave the castle. Sora has other plans in mind though.
Turn right back around and talk to the Beast. After persuading him to come with
ya, you get the RUMBLING ROSE keyblade and the CASTLE WALLS MAP.

Head all the way back to the Entrance Hall. Xaldin is waiting here with Beast's
Rose, and reveals a bit about the Organization's plans. Here you'll fight some
more Dragoons and Dusks. When that's over with, head out into the Courtyard.
Beast busts open the doors to a new area when Belle is kidnapped. Here you'll
finally face Xaldin.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Xaldin [30B] |
|-----------------------------------------------------------------------------|
| You'll notice off the bat that Xaldin wields lances. Several lances. And he |
| likes to use all of them. The major secret to this battle is to always use |
| Triangle to Learn his attacks. The effect is cumulative, so you can stack |
| a bunch of Jumps up in your command menu. When you have a bunch, repeatedly |
| hit X to let Xaldin have it. Each Jump command will take a generous amount |
| of HP away from him. You can have a maximum of nine Jumps at one time. |
| |
| As for specific attacks, most of his physical ones can be avoided by |
| constantly jumping around and Learning. When he's up in the air, he'll |
| zap you with pillars of electricity or really dense wind or something. |
| These can sometimes be avoided by running and jumping, but you're much |
| better off if Sora has learned Quick Run from his Wisdom form. Xaldin can |
| also set off slow moving balls of the same stuff, but these can be super |
| easily Guarded against. |
| |
| Later on the battle, Xaldin gets nasty with his attacks. You should be on |
| the lookout for when the screen goes dark and Xaldin starts riding his |
| lances like a dragon. He will shoot a huge beam of energy across the entire |
| bridge at this point, and if you get caught in it, you will suffer major |
| damage. If you have a Jump command still available at this point, use it |
| right as the beam is about to hit you to avoid the attack. |
| |
| If you want to end the battle quickly, and even avoid most of Xaldin's |
| later attacks, save up nine Jump commands when he has about half his HP |
| left, use all nine on him, then quickly use Beast's limit. If this doesn't |
| kill him, it will at least have made the battle five minutes shorter. |
| |
| BONUS: Sora: HP +5 |
| Sora: Reflect Element |
| Donald: Auto Healing ability |
| Goofy: HP +5 |
| Beast: HP +25 |
|_____________________________________________________________________________|
'============================================================================='

After the battle, you'll get SECRET ANSEM'S REPORT 4. And that's it for Beast's
Castle! No new treasure chests or anything. Let's head to Port Royal first,
since the battle level in this world is slightly lower than the Coliseum's.



~=============================================================================~
| 31. PORT ROYAL [31A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Feather Charm ........... [ ] Ship Graveyard Map ...... [ ] |
| High Drive Recovery ..... [ ] Meteor Staff ............ [ ] |
| King Recipe ............. [ ] Orichalcum .............. [ ] |
| Mythril Crystal ......... [ ] AP Boost ................ [ ] |
| Cursed Medallion ........ [ ] Secret Ansem's Report 6 . [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Undead Pirate Gambler |
| Lance Soldier Rapid Thruster |
| Grim Reaper (Boss) Rabid Dog |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Magnera |
|_____________________________________________________________________________|
|=============================================================================|
| SUMMONS: Peter Pan |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Summon Boost ability (Sora) Magnet Element (Sora) |
| HP +4 (Donald) Flare Force ability (Donald) |
| Draw ability (Goofy) HP +5 (Goofy) |
| HP +10 (Jack) HP +15 (Jack) |
|_____________________________________________________________________________|
'============================================================================='


TOWN ISLA DE MUERTA SHIP GRAVEYARD
---- -------------- --------------

SHIP .- RAMPART -. MOONLIGHT NOOK THE INTERCEPTOR'S HOLD -.
| | | | .-----------------------'
HARBOR -' | POWDER STORE '- SEADRIFT ROW
| | | \
TOWN ---------------' CAVE MOUTH SEADRIFT KEEP - SHIP
|
ROCK FACE
|
SHIP


When the team lands, they see or hear something at the Port, so head down the
steps.

They find Jack, who's fighting a trio of Undead Pirates. Didn't we abate the
curse? Fight them (use the cargo net to help if you wish), but Jack professes
to have no hand in the Aztec gold dispersion. Elizabeth informs the team that
Will has set sail to the Isla de Muerta to check on the gold himself. Head down
the dock to the Black Pearl, and talk to Jack to sail to the Isla de Muerta.

On the way there, you'll be ambushed by Undead Pirates and Lance Soldiers. No
big worries. The real trouble starts when the Interceptor is spotted with an
unconscious Will onboard. He doesn't have good news, and it seems the
Organization once again has a hand in the events transpiring. Jack isn't too
keen on encountering any monsters, and so he won't take the team to the Isla de
Muerta. Save and head up to the deck.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Grim Reaper [31B] |
|-----------------------------------------------------------------------------|
| Okay, well... it seems our enemy is a bit weaker than a normal boss |
| monster. You actually shouldn't need to put forth too much effort to win |
| this battle. Think of it as a normal Undead Pirate with lots of HP. In |
| other words, use a lot of magic. Its attacks are easily Guarded. |
| |
| BONUS: Sora: Summon Boost ability |
| Donald: HP +4 |
| Goofy: Draw ability |
| Jack: HP +10 |
|_____________________________________________________________________________|
'============================================================================='

Not bad bonuses for such an easy fight! Well, Luxord has got other ideas in
mind, and reactivates the curse. The Grim Reaper rises from the depths and
blows the team onto the deck of the other ship, which is shipwrecked. Well,
you're finally at the Ship Graveyard area that you haven't been allowed to
explore yet, so now's the time. Next to the save point, open the chest for the
FEATHER CHARM (15/21). The game's final summon lets you call Peter Pan to help
you out. Exit the wrecked area.

In this next area, fight the enemies and pick up the HIGH DRIVE RECOVERY, the
KING RECIPE, and a MYTHRIL CRYSTAL (18/21). In the next area, the team
encounters one of the Gambler Nobodies that has one of the medallions. You can
beat these creatures by conventional means, or you can use the reaction
commands to play games of chance. You can win a lot of munny this way, and
damage the Gambler, but there's also a chance that Sora will get turned into a
card or a dice. It's really up to you, and both ways don't carry much risk.

Anyway, you'll get the CURSED MEDALLION back after the battle. Jack states that
there are three more to go; he has keen pirate eyes. You'll also receive the
SHIP GRAVEYARD MAP. The remaining Medallions are all in the hands of more
Gamblers around this world. They appear randomly when you enter an area, and
you have a limited amount of time to kill it before it disappears. Don't worry
if it vanishes either, because you can always just try a different area.

While we're sailing around, we might as well pick up the treasures we missed
back at the Ship Graveyard. Seadrift Keep, the area you land in, has three
chests: Donald's METEOR STAFF, an ORICHALCUM, and an AP BOOST (21/21). You'll
probably encounter a Gambler here too.

Whenever you collect all the medallions, the team will automatically return to
the ship. Set up your team so that Donald is in your party, and head to the
town when you're ready.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Grim Reaper (2) [31C] |
|-----------------------------------------------------------------------------|
| This time the Grim Reaper isn't so much of a pushover. In fact... it's |
| quite a tough battle. Whenever the gold isn't in the chest, the Grim Reaper |
| will use the curse to be at full power. Your main goal is to collect the |
| gold that falls all around the area from hitting the creature with magic. |
| If you have Donald in your party this should speed things up a bit. |
| Blizzard magic works great to stun the creature, and Thunder will cause it |
| to drop quite a bit of gold. |
| |
| A tip that I haven't tried, but sounds like it should work, is to use |
| Magnet to pick up the gold. This should help a lot! (Thanks to Ashley for |
| this tip!!) |
| |
| Pay attention to the counters at the top of the screen. Your first priority |
| is to drop the Grim Reaper's Medallion count to zero. Once you've done |
| that, head over to the chest and dump all your medallions in. If the chest |
| isn't full, look all around the area for the missing medallions. They can |
| be tough to see sometimes! Once they are all back in the chest, the Grim |
| Reaper will revert to the form that you had an easy time defeating before. |
| At this point, attack with all you've got. |
| |
| After a certain amount of time, the creature will start sucking up gold |
| right from the chest. Run in quickly and hit Triangle to use the Hinder |
| reaction command (you may need to jump in to avoid the wisps circling the |
| Reaper). Follow up with Loot Launch to make the Grim Reaper drop a |
| considerable amount of gold. |
| |
| If you're taking a while or can't keep it stunned or frozen, the Grim |
| Reaper will unleash some devastating attacks. In one of its cooler attacks, |
| it turns into three huge skulls which stomp about the area. Not really easy |
| to avoid, but not too difficult either. The range of the attacks increase |
| dramatically, so if you're waiting for your MP to recharge, just run around |
| as far away from the thing as possible. A quicker way of replenishing MP is |
| to run in close and attack it while it's invincible (makes it drop MP |
| orbs) but this is risky, and not recommended. |
| |
| BONUS: Sora: Magnet element |
| Donald: Flare Force ability |
| Goofy: HP +5 |
| Jack: HP +15 |
|_____________________________________________________________________________|
'============================================================================='

You'll get SECRET ANSEM'S REPORT 6 after the battle.



~=============================================================================~
| 32. OLYMPUS COLISEUM [32A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Auron's Statue .......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Driller Mole Crimson Jazz |
| Tornado Step Bulky Vendor (rare) |
| Morning Star Neoshadow |
| Minute Bomb Dusk |
| Crescendo Hades (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Guardian Soul |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: MP +10 (Sora) HP +5 (Goofy) |
| Counterguard ability (Sora) HP +15 (Auron) |
| Accessory Slot (Donald) |
|_____________________________________________________________________________|
'============================================================================='


THE COLISEUM
|
COLISEUM FOYER
|
COLISEUM GATES
|
UNDERWORLD ENTRANCE
/ \
CAVE OF THE DEAD UNDERWORLD CAVERNS
ENTRANCE ENTRANCE
| \ \
PASSAGE THE LOST ROAD
/ \
INNER CHAMBER ATRIUM
\ |
VALLEY OF THE DEAD HADES' CHAMBER THE LOCK
\_/


Olympus Coliseum is still in pretty rough shape (as well as Hercules). Hades
has a special cup set up for this time around.

When you're ready (don't sweat it), sign up for the Hades' Cup. The fights in
this story driven cup are a bit different. Hercules helps you out, and you
actually get items and experience for fighting the enemies. There are no
special rules. Keep entering the cup until Auron shows up. Follow him into the
Cave of the Dead. Talk to him again at the Underworld Entrance. Now fight your
way through to Hades' Chamber (at the end of the Cave of the Dead). The
Crescendos, by the way, will heal their allies, so try to get rid of them first
(or stomp on them through use of reaction commands to gain HP).

Sora nabs AURON'S STATUE, but Dusks appear and attack. After you take care of
them, you'll end up back at the Underworld Entrance. Enter the cup again.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Hades [32B] |
|-----------------------------------------------------------------------------|
| Well, for the first few hits of the fight, you can't do a single thing to |
| Hades as usual. Anyway, when the fight begins proper, you'll have Herc with |
| you to help (indeed, he's an essential part of this battle). |
| |
| Hercules will create two glowing orbs in both of his hands right at the |
| get-go. Hit one (or both) into Hades to turn him from red to blue and |
| weaken him. This is your opportunity to hit him while he's not invincible. |
| He'll turn red again after a little bit, of course. |
| |
| It's easy to get in close to Hades and keep the pressure on, especially |
| when using Retaliating Slash and the like. The only really bad attack you |
| should look out for is the column of fire. This is an area attack that |
| extends outwards from Hades, so all you have to do is run away. You'll know |
| when he's about to use it when he says, "That's it!" and makes a ring of |
| fire around himself. |
| |
| The giant globe of fire that spits down little fireballs from above may |
| seem like a menace, but all it really does is distract you a bit while you |
| try to hit Hades. |
| |
| A defensive approach to this battle (if you're having trouble) is to equip |
| any fire resistance items and stay by Hercules the entire time, using the |
| Aura Spheres to keep Hades away and damage him. Herc will even shield you |
| with Aura Guard if you get close to him. This is a sure way to win the |
| battle, though it'll take a while. |
| |
| BONUS: Sora: MP +10 |
| Sora: Counterguard ability |
| Donald: Accessory Slot |
| Goofy: HP +5 |
| Auron: HP +15 |
|_____________________________________________________________________________|
'============================================================================='

And Sora gets the GUARDIAN SOUL keyblade so he can be all Auron-y and stuff.
Sora, Donald, and Goofy are finally dubbed true heroes (only took two and a
half games!).


~=============================================================================~
| 33. OLYMPUS COLISEUM: TITAN CUP [33A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Genji Shield ............. [ ] Skillful Ring ........... [ ] |
|_____________________________________________________________________________|
'============================================================================='

This challenge is sort of a pain, especially if you attempt it at a low level
(like now, perhaps), since Sora has an "HP" amount that's loosely linked to his
health. The meter in the corner starts at 500, and goes down in accordance to
how much health you lose per hit. You can heal your normal HP all you want, but
you have 500 of these points for the entire 10 battles, and if they run out,
you're toast. Sora doesn't have friends with him in this battle, but he can use
Summons.


Match 1 - Magnum Loader X2, Dusk X3
Match 2 - Assassin X4, Morning Star
Match 3 - Strafer X4, Berserker X2
The Berserkers can be a problem. Try to get their swords and use it
against them.
Match 4 - Trick Ghost X3, Sniper X2
Match 5 - Dancer X3, Neoshadow X3
If the Dancers grab your head, you'll take a lot of damage. Since
this attack happens often and is unstoppable once it's started,
you'll be reaching the limits of your temper. That was the case with
me at least.
Match 6 - Bookmaster, Air Pirate X2, Dragoon X2
Match 7 - Crimson Jazz X2, Samurai X2
Match 8 - Minute Bomb X3, Assassin X2, Sniper X2
Match 9 - Dancer X2, Berserker X2, Devastator
If you hated Match 5, you'll hate Match 9 way more. Try to focus on
getting a Berserker's Sword to shorten this Match dramatically.
Match 10 - Hercules
Herc himself isn't that bad. And he's pretty easy to dodge too, if
you happen to be low on Points. He basically just has some lunging
and punching attacks that are fairly predictable. He'll become
invincible fairly often, so stop attacking when your weapon clangs
off him, and wait for the next opportunity to attack.

After the battles, you'll get Goofy's GENJI SHIELD and a SKILLFUL RING.



~=============================================================================~
| 34. ATLANTICA: CHAPTER 4 [34A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| KEYBLADES: Mysterious Abyss |
|_____________________________________________________________________________|
'============================================================================='


One thing that really does actually bother me is the current appearance of
Ursula, who we defeated in the first game. Well, missing explanations aside,
this is who you'll be fighting, in a musical battle.

After you get the pendant for Ariel, a bunch of stuff happens. Talk to
Sebastian to make a bunch more stuff happen. After those two bunches of stuff,
I bet you're ready to kick some big purple butt, right?


.-----------------------------------------------------------------------------.
| MUSICAL: Ursula's Revenge Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| The new gauge that appears during this song has you tapping the X button as |
| fast as you can to damage Ursula. Also mixed in are the regular timed |
| gauges (X). This really isn't that hard of a challenge, and it's quite |
| interesting to experiment with by not hitting X at the right times (or at |
| the right times if you're getting better) to change the battle around. |
'-----------------------------------------------------------------------------'


You'll actually receive something for helping out this time, the MYSTERIOUS
ABYSS keyblade. One more musical remains, but we need Thundaga magic first.



~=============================================================================~
| 35. AGRABAH [35A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Torn Pages .............. [ ] Ruins Map ............... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Neoshadow Rapid Thruster |
| Fat Bandit Hook Bat |
| Fiery Globe Fortuneteller |
| Luna Bandit Icy Cube |
| Crimson Jazz Bulky Vendor (rare) |
| Silver Rock Jafar (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Wishing Lamp |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Firaga |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Fire Element (Sora) |
|_____________________________________________________________________________|
'============================================================================='


THE PALACE
|
AGRABAH - THE PEDDLER'S SHOP
\ \ \
BAZAAR
|
RUINED CHAMBER PALACE WALLS
\ / \
SANDSWEPT RUINS CAVE OF WONDERS ENTRANCE


Once again, there's quite a bit to do here in Agrabah. Jafar is on the loose a
la The Return of Jafar, but the (formerly not as annoying) peddler has taken
the place of Abis Mal.

Iago hesitantly discloses the current location of Jafar: he's in the ruins on
the outskirts of town. Head through the Bazaar to the Palace Walls area. Genie
opens the way to the ruins by getting rid of the sandstorm. Once in the ruins,
Sora mounts Carpet to chase Jafar's Shadow. When you reach Jafar, he summons
some Heartless for you to fight, and speeds away. The carpet controls are
simple. The left analog stick controls movement on a horizontal plane, and the
right analog stick controls the vertical movement. Kinda like swimming in
Atlantica.

Anyway, after you breeze through the Heartless, you'll have to chase the shadow
around the area. When it starts casting a spell, lock onto it and hit it. This
will cause it to run again. After hitting the shadow a bunch of times, it opens
a new part of the area with a giant tower in the middle. Approach Jafar's
shadow (which has come to rest at the top of the tower). After defeating
another wave of Heartless, a strange monument appears at the top of the tower.
Examine it and you'll see pictures of three "switches" around the area. You
need to trigger them all, each with a different magic spell, to open the door.
Now, when you have triggered all of them, the door will only stay open for a
short amount of time. Staying one step ahead will solve this problem: let's
ignore the switch closest to the door for now, and hit the other ones first.
Tricky, eh?

Anyway, head back out into the larger area. Right near the entrance to the area
(from Agrabah) is the switch you need to trigger by using Thunder magic. Fly
right into the switch and wait for the orbs to line up vertically. Let off a
Thunder spell to activate the switch at the right time. If you fly back near
the narrow pass that takes you to the tower, but look left before you enter the
narrow pass, you'll see the next switch under a ledge. Line yourself up with
the switch and cast a Blizzard spell when the orbs line up horizontally.
Directly under the broken bridge that leads into the tower is the final switch.
When the orbs turn red and circle you, use a Fire spell to activate it. Fly up
to the newly opened door (the one on the side of the tower way up near the
top). Since you're so close, you can whittle away your thirty seconds jumping
or killing enemies.

Once inside, grab the world's last two treasures: TORN PAGES and the RUINS MAP
(26/26). Head up the steps to the top of the area. It seems Jafar isn't here.
Iago professes that he was used (it seems his hesitancy was because he wanted
to see everyone safe, not Jafar). After triggering a switch, a minigame where
you have to escape from the ruins occurs. Enemies take less hits than usual,
and you still get the same amount of experience from them. Enjoy the ride and
try to kill as many enemies as possible. The only things you need to look out
for are falling towers and sand geysers (towards the end).

Back in Agrabah (the area), Interrogate the peddler with Triangle. After that,
head to the Palace.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Jafar [35B] |
|-----------------------------------------------------------------------------|
| Jafar is actually quite powerful, so be prepared for a longer battle than |
| usual (unless you're good at fighting on Carpet with no backup). |
| |
| You'll be up against some annoying attacks at first. The buildings that he |
| hurls at you are difficult to dodge, even when Carpet is at full speed. He |
| has a deceptively long range with his fists, too. First off, take note that |
| there are four targets on Jafar. His head, both his hands, and his stomach. |
| For now, going for his stomach is a fairly safe maneuver. Depleting the |
| relatively short life bar will cause him to keel over in pain; a long time, |
| in fact, so combo the head as much as possible. |
| |
| The hands are kind of a different matter. They're hard to follow, and tough |
| to reach, even if you're next to them. When their HP is depleted, however, |
| you will have a much easier battle on your hands (hah, GET IT?!). Hitting |
| the hands is easier when Jafar is flexing. |
| |
| Also, after you've taken out Jafar's hands, stun him (hit his stomach |
| again) and use the Roll Up reaction command. Follow up with Spin Burst to |
| stun Jafar for even longer. |
| |
| Sometimes, Jafar will teleport himself and Sora to a black void, where tons |
| of debris is flying around. At this point, your best bet is to keep moving, |
| since the attack will soon be over. Using Guard and regular attacks during |
| this time also works. |
| |
| BONUS: Sora: Fire element |
|_____________________________________________________________________________|
'============================================================================='

And Sora gets the lovely WISHING LAMP keyblade. Let's not forget to help Pooh
Bear out one last time!



~=============================================================================~
| 36. 100 ACRE WOOD [36A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Cosmic Ring ............. [ ] Cure Element ............ [ ] |
| Style Recipe ............ [ ] Orichalcum+ ............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Curaga |
|_____________________________________________________________________________|
'============================================================================='

Before you rush off to save Pooh, pick up the chests around the perimeter of
the area: a COSMIC RING and a STYLE RECIPE.


.-----------------------------------------------------------------------------.
| MINIGAME: The Hunny Pot Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| When the power gauge is near the top, hit Triangle. Press Triangle again to |
| pop Pooh out. |
'-----------------------------------------------------------------------------'

You'll also get a CURE ELEMENT and an ORICHALCUM+ for completing the world.
Items are starting to get good, eh?



~=============================================================================~
| 37. HALLOWEEN TOWN [37A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Present ................. [ ] Decoy Presents .......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Lock, Shock and Barrel (Bosses) Creeper Plant |
| Neoshadow Trick Ghost |
| Toy Soldier Graveyard |
| Armored Knight Bulky Vendor |
| Wight Knight The Experiment (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Decisive Pumpkin |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Item Slot (Sora) Finishing Leap ability (Sora) |
| HP +4 (Donald) Jackpot ability (Donald) |
| Auto Change ability (Goofy) HP +5 (Goofy) |
| HP +5 (Jack) HP +10 (Jack) |
| HP +5 (Sora) |
|_____________________________________________________________________________|
'============================================================================='


HALLOWEEN TOWN CHRISTMAS TOWN
-------------- --------------

DR. FINKELSTEIN'S LAB HALLOWEEN TOWN
| |
HALLOWEEN TOWN SQUARE YULETIDE HILL
| |
CURLY HILL - GRAVEYARD THE WRAPPING ROOM CANDY CANE LANE
| | |
HINTERLANDS TOY FACTORY: - SANTA'S HOUSE
| SHIPPING AND RECEIVING
CHRISTMAS TOWN


It seems someone has been nabbing Christmas presents. The team (on Jack's
"request") sets out to find the culprit. Before they can do anything, however,
a crash is heard upstairs in The Wrapping Room. Head through the Toy Factory to
reach it.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Lock, Shock, and Barrel [37B] |
|-----------------------------------------------------------------------------|
| Although somewhat simple, this battle can get annoying. The three children |
| are hard to keep an eye on, so you should lock on to one of them and focus |
| on that one first. When you deplete one kid's HP (shouldn't take too long), |
| HP, MP, or Drive orbs will pop out (depending on the kid). At this point, |
| stay locked on to the one you've stunned and run over to an empty box. Get |
| the box in between you and the kid and use Triangle to trap him or her. As |
| the battle wears on, it only gets easier. If you try to trap them when they |
| aren't tired, they'll just pop out again. |
| |
| BONUS: Sora: Item Slot |
| Donald: HP +4 |
| Goofy: Auto Change ability |
| Jack: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

Well, it turns out that Lock, Shock and Barrel aren't responsible for stealing
the presents. Sally arrives and asks the team to go back to Halloween Town;
there are Heartless running about with presents. Head back to Halloween Town.
On the way there (in the Graveyard), you'll encounter the Graveyard Heartless.
They are very similar to the Toy Soldiers, except there's a giant gravestone
that pops out of the box with a bunch of ghosts around it. Treat it like you
would a Toy Soldier enemy.

When you hit the Town Square, you'll find it invaded by Wight Knights playing
with presents. The Wight Knights have the presents, so if you attack and kill
them right off the bat, you don't have to worry about the other enemies that
appear (like the Graveyards). You'll get a PRESENT right after the battle
(yay!).

Jack seems to have a good idea, but Sora doesn't quite trust it. Regardless,
they return to Santa's House to wrap some presents for bait. Santa is hesitant,
but he lets the team use his factory (second floor again). Talk to the elf to
begin the wrapping minigame.


.-----------------------------------------------------------------------------.
| MINIGAME: Gift Wrapping Difficulty: 1/5 |
|-----------------------------------------------------------------------------|
| The main point of the minigame is to fill up the empty gift boxes that roll |
| out of the factory using the present cannon. Use X to shoot the presents, |
| and Triangle to reload. You have 30 presents worth of ammunition before you |
| have to reload. To start off, just start moving left and right shooting as |
| fast as you can (there's no penalty for wasted presents) and reloading when |
| needed. There are a few different sized boxes, so try to get a good feeling |
| of how many presents each can hold. When Lock, Shock, and Barrel show up, |
| try hitting them with presents to stop them. Since there's no time limit, |
| this should be an easy venture. |
'-----------------------------------------------------------------------------'


Santa helps out by picking a good spot to leave the bait (the DECOY PRESENTS).
When you're ready, talk to him.


_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: The Experiment [37C] |
|-----------------------------------------------------------------------------|
| If you're a hack and slash type, this Boss Fight might be tough until you |
| learn when to attack. The Experiment starts off whole, and has a few basic |
| attacks: shockwaves, lunges, lasers, and frontal whirlwinds. Since all |
| these attacks cover most approaches to attacking, you're just going to have |
| to deal with a few hits while trying to land your own. If you try to use |
| magic, you'll probably get hit just as much, so it's up to you (unless |
| you're really good at dodging). |
| |
| Sometimes, the finishing move of a combo will cause the creature to break |
| apart. The torso will fly around spinning, which is amazingly hard to |
| avoid. Instead of attacking, wait patiently nearby and hit the Triangle |
| button until you activate the Kickspring reaction command. This will keep |
| the torso away from you while you do whatever. The other body parts will |
| also attack during this time (for example, the head will shoot lasers). If |
| you time it correctly, you can use Kickspring to launch the torso into |
| other body parts. If it lands right in front of the head, the head's lasers |
| will damage it. You can also toss it into the whirlwind or the claw. |
| |
| If the thing rejoins together with a skull for a head, it will only attack |
| physically. This is actually a good time to relax and just hit the thing |
| as much as you can. It can still shoot lasers, but it doesn't do it that |
| often. Towards the end of the battle, it will be reduced to just a floating |
| torso. All you need to do now is deplete the rest of its HP. |
| |
| Try using Limits and Drives if this battle proves to be tough. |
| |
| BONUS: Sora: HP +5 |
| Sora: Finishing Leap ability |
| Donald: Jackpot ability |
| Goofy: HP +5 |
| Jack: HP +10 |
|_____________________________________________________________________________|
'============================================================================='

Another keyblade, the DECISIVE PUMPKIN, is obtained after this battle.



~=============================================================================~
| 38. PRIDE LANDS [38A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ENEMIES: Rapid Thruster Banzai (Boss) |
| Living Bone Ed (Boss) |
| Neoshadow Shaman |
| Bolt Tower Armored Knight |
| Scar Ghost Aerial Knocker |
| Shenzi (Boss) Groundshaker (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Thundaga |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Accessory Slot (Sora) HP +5 (Sora) |
| HP +4 (Donald) Thunder Element (Sora) |
| MP Rage ability (Goofy) HP +5 (Simba) |
| HP +5 (Simba) |
|_____________________________________________________________________________|
'============================================================================='

PEAK
|
THE KING'S DEN
/
PRIDE ROCK - STONE HOLLOW
|
THE SAVANNAH
/ \
GORGE - ELEPHANT GRAVEYARD WILDEBEEST VALLEY
|
WASTELANDS
\
JUNGLE - OASIS


After seeing Scar's ghost, head up onto Pride Rock. After talking to one of the
lionesses, head into the King's Den and talk to Simba. After slapping some
sense into Simba, he decides to do something about the ghost. For apparently no
reason, you learn the running tackle ability. This lets you attack while
dashing with Square, so try it out to see if you like it.

Head outside and pop into Stone Hollow to talk to Rafiki. After some wise words
(and maybe some taunting), Rafiki sends Simba off to see the hyenas in the
elephant graveyard. Head there now.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Shenzi, Banzai, and Ed [38B] |
|-----------------------------------------------------------------------------|
| This isn't a tough battle in the sense that you can't lose. It can, |
| however, last quite a while. The hyenas are super fast, so you're going to |
| have to dash after them the entire time. This is where your running tackle |
| ability will come in handy. Use it to knock one up into the air and begin a |
| combo. Usually, physical attacks will do the most damage in this battle, |
| but using Wildcat is a fairly good alternative, especially towards the end |
| of their lifebars, when they start getting fast. If you can't find one, |
| just calmly search the area and try not to backtrack. Once you've flushed |
| him or her out of hiding, it should be easy to get back on track. |
| |
| If you're having trouble catching up to them, try using a Thunder spell |
| when you get close to one. This causes them to fly up into the air and |
| stand still for a minute, where they are easily comboed. (Tip submitted by |
| PyroJoker) |
| |
| BONUS: Sora: Accessory Slot |
| Donald: HP +4 |
| Goofy: MP Rage ability |
| Simba: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

Heading back to Pride Rock to confront Simba, Sora finds that he's actually not
there. It's time to head back to the Oasis. (By the way, that enemy that Donald
or Goofy almost always kill right at the beginning of each area is a Scar
Ghost. Since you usually don't even have time to react before they explode into
MP orbs, you won't have any trouble with them). Head all the way back to the
Oasis, and Simba will confront his fears. Back at Pride Rock, save your game.
Try to equip Sora with as much thunder resistant gear as possible; the next
boss fight can be a pain. Also, take Auto Limit off Simba if he has it
equipped; reaction commands are key to surviving, so you don't want to mess up
and use your MP on a limit (since you'll want to slam the Triangle button).

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Groundshaker [38C] |
|-----------------------------------------------------------------------------|
| Don't be awed by the size of this Heartless when you start the battle; save |
| your admiration and instead focus on the reaction commands that fly by the |
| screen as Sora runs (yes, it's automatic, you can let go of the analog |
| stick). If you don't feel like dealing with the precise timing, and don't |
| want to lose a lot of health, just keep hitting Triangle, and you should |
| come through unscathed (though the same can't always be said for Simba). |
| |
| Following this chain of Leaps, use the Fend command (Triangle rapidly) to |
| stun the mammoth beast. This uncovers one of the Groundshakers weak points: |
| the eyes of the larger creature. Target the eye closest to the ground and |
| hit it as many times as you can before it rises into the air again. |
| |
| At this point, it will jump away from you and start shooting hard-to-dodge |
| very strong lightning bolts at you. Dodge these as best you can (lighting |
| resistance helps a lot) while dashing towards the creature. When you get |
| near the head or feet, use Triangle (twice) to jump up onto the back of it. |
| Here on top is a completely separate... thing. This is the other vulnerable |
| part of the Groundshaker. After you've hit it a bunch of times, it will |
| roll to the side of you, and the lighting will start pestering you again. |
| At this point, just back off, since the thing gets extremely ornery. When |
| it calms down, resume the attack (or climb back up if you've fallen). |
| |
| After a bit, the core (that thing on the back) will go into the head. The |
| eyes will become vulnerable again, so start hitting them. The Groundshaker |
| then proceeds to flip out, and the shockwaves, fire, and feet get hard to |
| avoid. Now you want to try to get UNDER a foot (yeah, I said it) and use |
| the Fend reaction command to do the whole stunning thing. Use Wildcat on an |
| eye when it's stunned and watch the boss's HP plummet! |
| |
| Keep alternating between attacking the eyes, and the thing on top (be |
| patient with the thing; it starts hiding from you later on). |
| |
| BONUS: Sora: HP +5 |
| Sora: Thunder Element |
| Simba: HP +5 |
|_____________________________________________________________________________|
'============================================================================='


LEVEL UP ALERT: If you go to the Peak above Pride Rock, you'll encounter a huge
swarm of Rapid Thrusters. Kill them to your heart's content, and come back for
more! Watch as your experience skyrockets (and you get Lightning Shards to
boot)! This is a good way to really beef Sora up before all the end-game stuff.
Of course, if you wanna do it legitimately (though I wouldn't consider this
cheating), you could always get your 30 Thunder Shards and call it a day.



~=============================================================================~
| 39. ATLANTICA: CHAPTER 5 [39A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Blizzard Element ........ [ ] Orichalcum+ ............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Blizzaga |
|_____________________________________________________________________________|
'============================================================================='

This is the final musical in Atlantica. Talk to Sebastian to begin.


.-----------------------------------------------------------------------------.
| MUSICAL: A New Day is Dawning Difficulty: 2/5 |
|-----------------------------------------------------------------------------|
| Even though this musical is a mixture of all the different gauges you've |
| encountered so far, you won't have a tough time scoring over 30,000 points. |
| (Are you wondering when my difficulty ratings are actually gonna get high? |
| Just wait until the cup challenges for Journal completion.) Anyway, |
| remember the different types of gauges? If not, you'll get the hang of it |
| after a few tries. |
'-----------------------------------------------------------------------------'

After that, you'll get another BLIZZARD ELEMENT and another ORICHALCUM+.



~=============================================================================~
| 40. HOLLOW BASTION AND SPACE PARANOIDS [40A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Cosmic Chain ............ [ ] Central Computer Core Map [ ] |
| AP Boost ................ [ ] Cosmic Arts ............. [ ] |
| Orichalcum+ ............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Strafer Armored Knight |
| Devastator Cannon Gun |
| Bookmaster Surveillance Robot |
| Morning Star Sark (Boss) |
| Magnum Loader MCP (Boss) |
| Crimson Jazz |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Sleeping Lion |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Reflega |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) Reflect Element (Sora) |
| MP Hastera ability (Donald) HP +4 (Donald) |
| HP +5 (Goofy) Accessory Slot (Goofy) |
| HP +5 (Tron) HP +5 (Tron) |
| HP +5 (Sora) |
|_____________________________________________________________________________|
'============================================================================='

CENTRAL
COMPUTER CORE
|
CENTRAL
COMPUTER MESA
|
SOLAR SAILER
SIMULATION -.
|
SIMULATION HANGAR - I/O TOWER: HALLWAY - COMMUNICATIONS ROOM
|
PIT CELL - CANYON - DATASPACE


Well, we actually land in Hollow Bastion first, but I didn't feel like wasting
an entire section on it, since you'll be fighting Space Paranoids enemies. Out
in front of Merlin's House is where you'll face your first group of them. After
taking care of the Strafers and the Devastator, Yuffie leads you inside. It
seems the MCP, the little problem that we haven't taken care of yet, has become
a big problem in the team's absence. It's using Ansem's machines to create
Heartless in the real world. On top of that, the claymores that helped you out
in battle (the town's defense system) will now be targeting you, and will be
generally annoying.

To check on Tron, you're going to have to run all the way back to Ansem's
Computer Room. There are skateboards set up along the way, in case you want to
dash past the enemies, but the next part of the game can be kinda rough, so
it's recommended that you fight, at least a little. Once you reach the computer
room, Leon will set you up with the SLEEPING LION keyblade. It's a really good
keyblade too, so you should remember to equip it.

Before using the computer to get to Tron's world, head through the newly opened
door to the right. The chest here is the final chest in Hollow Bastion, which
contains a COSMIC CHAIN (22/22). Head back up and use the computer now.

Once in the Pit Cell, use the terminal and select Light Cycle. Fight the
Heartless here (no Light Cycle games today), and Tron will be saved. Back in
the Pit Cell again, it's time to head to the I/O Tower. When you're almost to
the uploading point, a huge group of Heartless attacks, replete with several
Devastators. In fact, no less than three Devastators attack at the end. This
part definitely has the potential to give you trouble. Try Drives and Limits,
but keep an eye on your MP too, in case you need to heal in a pinch. Your best
bet here may be Wisdom form. Once that's over with, head into the
Communications Room.

With Cid's program, the team can now use the Simulation Hangar, Tron can now
defeat the MCP, and he also gains more abilities. In the I/O Tower: Hallway,
head straight across to the Simulation Hangar. Head up to the console on the
ship and Depart with Triangle. Along the way, Heartless will attack. Not only
is this another tough battle, you'll have to worry about the solar sailer being
overloaded. So get rid of those enemies fast! You may find that Wisdom form is
effective but too slow, unless you can really crank out those attacks. Limits
are the way to go during this battle, especially Tron's. After another brutal
wave of three Devastators, you'll win this battle.

BONUS: Sora: HP +5
Donald: MP Hastera
Goofy: HP +5
Tron: HP +5

Once the ship comes to a stop, grab the four chests in the area. The two small
ones contain an AP BOOST and an ORICHALCUM+, and the two large ones contain the
CENTRAL COMPUTER CORE MAP and a COSMIC ARTS (14/14). Take the time to flesh out
everyone's equipment, restock items, etc. Definitely SAVE YOUR GAME. Head north
into the new area, where Sark and MCP are waiting. Sark will immediately
attack, but he and his Heartless are easily defeated. Try using Zone Guard and
Disc Strike to drastically speed things up. The real trouble comes when the MCP
transfers its data to Sark.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Sark and MCP [40B] |
|-----------------------------------------------------------------------------|
| Despite Sark's newly gained stature, he's still a pushover; maybe even |
| more so than before. Chopping both his legs up will cause him to keel over, |
| allowing you to hit his head. Try to stay underneath or behind him to avoid |
| his shockwave attacks. |
| |
| With Sark temporarily out of the way, turn your attention to the MCP. Break |
| away one of the wall segments (you can't lock onto them, so try to stay |
| focused on one panel) and then hit Triangle to activate Tron's Deletion |
| program. The faster you hit Triangle, the faster the MCP's life will go |
| down. All in all, it's a pretty fun boss fight (one of my favorites). When |
| the barrier of walls gets high up in the air, it will come crashing back |
| down with lasers shooting out, breaking the Deletion process. To avoid |
| this, just run backwards (and a little sideways to avoid the laser). Sark |
| will also be restored after this. |
| |
| Later in the battle, the MCP will make it really tough to get through to |
| him. When you break one of his walls, he will spin the entire line of them |
| around so that you can't reach the hole you just made. A simple solution is |
| to break one or two panels while the MCP is distracted by healing Sark. |
| This way, when the wall of panels spin again after breaking another, you'll |
| be close to a hole no matter what. If you didn't break a wall while the MCP |
| was restoring Sark, you could just keep breaking walls until you are close |
| to an opening after a spin. |
| |
| The walls themselves get nasty as the battle progresses. Watch out for |
| lasers and electricity when they're spinning. |
| |
| For a cool way to take out Sark, run away from him, wait for the MCP to |
| build a wall, and use High Climb and Needle Dive to instantly knock him |
| out. (Jeeze, I kinda feel bad for him, that looks like it hurts.) This is a |
| preferable method later in the battle, when the lasers can be hard to |
| avoid. Running away from Sark in this manner lets you concentrate only on |
| avoiding the lasers, instead of having to focus on Sark's attacks too. |
| |
| One warning about this fight: if you die somehow while using Delete, the |
| game will freeze. Sora will do his "Uaaagh" thing, but the screen won't |
| turn black, and Sark will continue his pointless rampage forever. You don't |
| want this to happen (I found this out the hard way when I didn't save since |
| Halloween Town; oops), hence my prior warning to save. |
| |
| BONUS: Sora: HP +5 |
| Sora: Reflect Element |
| Donald: HP +4 |
| Goofy: Accessory Slot |
| Tron: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

And... that's it for helping out the individual worlds. It's time to wrap
everything up and confront Organization XIII. What's that you say? You still
have journal entries incomplete? Of course you do. We still have a whole new
world to explore, and we haven't reached the point of no return yet. Rest
assured I'll remind you when that time comes, so you can head off and do
whatever you want. Actually, the game points it out too, so you'll know when.
For now we're just gonna barge forward.

By the way, to get back to Twilight Town, you'll have to head through a new
Gummi level. It's the hardest one yet, so if you haven't been keeping up with
ships, you'll probably just have to stumble your way through this one.



~=============================================================================~
| 41. TWILIGHT TOWN [41A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Gem ............. [ ] AP Boost ................ [ ] |
| Mythril Crystal ......... [ ] Mythril Crystal ......... [ ] |
| AP Boost ................ [ ] Mythril Crystal ......... [ ] |
| Orichalcum .............. [ ] Mythril Stone ........... [ ] |
| Orichalcum .............. [ ] Mythril Stone ........... [ ] |
| Mythril Crystal ......... [ ] Elixir .................. [ ] |
| Orichalcum+ ............. [ ] Orichalcum .............. [ ] |
| Mythril Crystal ......... [ ] Ultimate Recipe ......... [ ] |
| Mythril Shard ........... [ ] Secret Ansem's Report 10 [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Creeper Assassin |
| Dragoon Dancer |
| Dusk Sniper |
| Gambler Samurai |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Bond of Flame |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: HP +5 (Sora) HP +5 (Goofy) |
| Lucky Lucky ability (Donald) MP +10 (Sora) |
|_____________________________________________________________________________|
'============================================================================='


If you take a look at the Treasure section of your Journal for Twilight Town...
woah. That's a lot of new treasure. Where is it all? Well for starters, you can
head out of the Station and into the newly accessible Underground Concourse
(the door with the number 5 above it). You'll find a large number of Nobodies
in this area, along with some chests. One on the left wall contains a MYTHRIL
GEM, another on the right wall a MYTHRIL CRYSTAL, and an AP BOOST and an
ORICHALCUM in the middle rooms (26/39).

Heading through the southern exit of the Concourse takes us to the other side
of Twilight town, into the Tunnelway. Pick up the chest here for an ORICHALCUM
(27/39), and head for the other exit of the Tunnelway. On the way, pick up the
MYTHRIL CRYSTAL (28/39), and head out to Sunset Terrace.

Jump up onto the trolley moving back and forth across the southern part of the
area, and jump to the chest on the rooftop when it's on the eastern point of
the tracks. It contains a rare ORICHALCUM+ (29/39). Jump down to the left and
pick up the MYTHRIL CRYSTAL (30/39). Head to the western point of the trolley
tracks and look for the chest behind some crates. It contains a MYTHRIL SHARD
(31/39). The last chest in this area is at the end of the northern alley
(remember waaay back at the beginning of the game, when balls shot out?). It
contains an AP BOOST (32/39).

Now, head back into the Tunnelway, through the Underground Concourse, exit 4 to
Tram Common, through the hole in the wall to The Woods, and to The Old Mansion.

The team stumbles upon the prone figures of Hayner, Pence, and Olette. They
aren't really hurt, but they did have a bad run in with the Nobodies. The
mystery deepens, but Nobodies attack just as things are figured out. Mickey
appears though, so it won't be a tough battle by any means.

BONUS: Sora: HP +5
Donald: Lucky Lucky ability
Goofy: HP +5

Back in the mansion, there's a few chests that we never got (and Sora could
have gotten all these great items at the beginning of the game if he was just a
little more willing to explore!). In the back of the room near the glass doors
is a MYTHRIL CRYSTAL (33/39). In the Dining Room (room on the left) are two
chests with a MYTHRIL CRYSTAL and a MYTHRIL STONE (35/39). Back out in the
Foyer, on the right-hand staircase, is a MYTHRIL STONE (36/39). On the upper
balcony is an ELIXIR (37/39). In the White Room is a Save Point if you're
interested. Finally, head to the Library.

The floor here is still lowered, so you don't need to worry about that. Grab
the ORICHALCUM from the chest (38/39), and head downstairs and through the
door. The team finds the computer terminal, and Pence handles the technical
stuff. When it asks for a password, the team considers and decides that the ice
cream was a clue too. Before you talk to Pence again, head into the Basement
Hall past Olette, and into the Basement Corridor. The final chest is here, and
it contains the ULTIMATE RECIPE (39/39). After all this synthesis fodder we've
been getting, it's definitely time that you made some good equipment. Refer to
the appropriate section when you're ready to do that.

The Pod Room is still here, though it contains nothing of interest. Go back and
tell Pence the correct ice cream flavor (sea-salt, in case you really weren't
paying attention), and the little beam in the alcove lights up. Touch the beam
with Triangle to be sent to the other Twilight Town. You'll get SECRET ANSEM'S
REPORT 10 as well. If you haven't been reading these, I suggest it. They give a
lot of hidden information on stuff that you really can only guess at from the
natural storyline and character interaction. What goes on in Ansem's mind is
the basis for everything that's happened in all three games thus far; it's
really quite interesting.

When you're ready, head to the OTHER basement hall, and the team sees a portal
to the dark realm. (No, you can't go out and check on the other Twilight Town
residents. For some reason, we never find out what happens to them either.
Granted, they are just data, but so is Tron, and things with him wrap up
nicely. What gives?) Anyway, when you're ready, head on in.

Several Dusks attack before Sora really can come to grips with where he is.
Suddenly, a new ally appears to help Sora. Several more Dusks and Assassins
attack, but they should be a pushover with your new friend in the fray.

BONUS: Sora: MP +10

You'll get the BOND OF FLAME keyblade too, as a parting gift.



~=============================================================================~
| 42. THE WORLD THAT NEVER WAS [42A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Mythril Stone ........... [ ] Secret Ansem's Report 3 . [ ] |
| Mythril Crystal ......... [ ] Mythril Gem ............. [ ] |
| AP Boost ................ [ ] Mythril Crystal ......... [ ] |
| Orichalcum .............. [ ] Orichalcum .............. [ ] |
| Secret Ansem's Report 8 . [ ] Castle That Never Was Map [ ] |
| AP Boost ................ [ ] Secret Ansem's Report 9 . [ ] |
| Mythril Crystal ......... [ ] Secret Ansem's Report 12 [ ] |
| Mythril Stone ........... [ ] Secret Ansem's Report 11 [ ] |
| Dark City Map ........... [ ] Mythril Stone ........... [ ] |
| Orichalcum+ ............. [ ] AP Boost ................ [ ] |
| Orichalcum .............. [ ] Mythril Crystal ......... [ ] |
| Mythril Gem ............. [ ] Orichalcum .............. [ ] |
| Cosmic Belt ............. [ ] Secret Ansem's Report 13 [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Samurai |
| Neoshadow Berserker |
| Sorcerer Assassin |
| Sniper Luxord (Boss) |
| Dragoon Saix (Boss) |
| Xigbar (Boss) Dancer |
| Creeper Xemnas (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Oblivion |
|_____________________________________________________________________________|
|=============================================================================|
| MAGIC: Magnega |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Magnet Element (Sora) Drive Gauge +1 (Sora) |
| Item Slot (Donald) HP +4 (Donald) |
| HP +5 (Goofy) Item Slot (Goofy) |
| HP +5 (Sora) MP +10 (Sora) |
|_____________________________________________________________________________|
'============================================================================='

________________________________________________________
|========================================================|
| STILTZKIN'S MOOGLE SHOP |
|--------------------------------------------------------|
| Wisdom Wand ...... 2000m Hi-Potion ......... 100m |
| Knight Defender .. 2000m Ether ............. 120m |
| Potion ............. 40m Tent .............. 100m |
|________________________________________________________|
'========================================================'


.- RUIN AND CREATION'S PASSAGE - NAUGHT'S APPROACH
| |
THE ALTAR OF NAUGHT HAVOC'S DIVIDE | ADDLED IMPASSE
| | |
'- PROOF OF EXISTENCE -'
.-----------------------------'
'- HALL OF EMPTY MELODIES 2F - NAUGHT'S SKYWAY
|
HALL OF EMPTY MELODIES 1F
|
TWILIGHT'S VIEW -'
|
CROOKED ASCENSION
|
NOTHING'S CALL
|
THE BRINK OF DESPAIR
|
MEMORY'S SKYSCRAPER - FRAGMENT CROSSING
|
BETWIXT AND BETWEEN - ALLY TO BETWEEN


This is it... all that's standing between Sora and his destiny are a
magnificent dark city, and a beautiful ghostly castle. There's a good amount of
enemies and treasure on the way too, for you excitable treasure hunters and
thrill-seekers. Most of the plot unwinds fast here, so expect twists and turns
galore. I'm going to keep my mouth shut.

Head out into the first real area of the city. There are endless Shadow
Heartless here, so pick 'em off if they get too annoying, but otherwise ignore
them. Look out for the first chest of the area in a dark corner. It contains a
MYTHRIL STONE (1/19). In a dark corner opposite this is a MYTHRIL CRYSTAL
(2/19). When you reach the lit area, the Shadows leave you more or less alone.
There are two chests with an AP BOOST and an ORICHALCUM (4/19). Head to the
next area. You'll get SECRET ANSEM'S REPORT 8 after the scene.

To the right of the skyscraper near the wrecked truck is an AP BOOST (5/19).
Left of the skyscrapers is a MYTHRIL CRYSTAL and a MYTHRIL STONE (7/19). The
next area is the last area before the castle. The city wasn't that bad, right?
The castle will prove to be much more difficult. Pop open the chest by the
Moogle for the DARK CITY MAP (8/19). Don't miss the chest on the narrow
outcropping of road past the previous chest; it contains an ORICHALCUM+ (9/19).

The castle seems much more imposing on the inside. The whole place is infested
with Nobodies... and yet, it's still amazingly done (gotta love the noise the
footsteps make). The first Nobody you encounter is a new one: the Sorcerer.
They have translucent cubes that they use frequently to attack. Getting in
close and putting the pressure on causes these guys to fight back, pretty hard.
Of course, you could always just hit square to retaliate every time you're
knocked back; it will take these meanies out in no time. They're good
experience too.

The first chest on the raised platform contains an ORICHALCUM (10/19). Head up
past more Sorcerers and a Sniper. Pick up the chest to the left of the door to
the next area for a MYTHRIL GEM (11/19). This whole room is just an elevator,
so fight the Dragoons that appear and ride it up. The big chest in the new area
contains a COSMIC BELT (12/19). Save your game (and drop all that extra stuff
you have with the Moogle if you want).

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Xigbar [42B] |
|-----------------------------------------------------------------------------|
| As soon as the battle begins, Xigbar teleports to a balcony where he |
| attempts to snipe Sora. Start running left or right until you're prompted |
| to hit Triangle to use Break. Follow up with a few Warp Snipes to hit |
| Xigbar and cause him to come down and join the battle. |
| |
| As far as strategy goes, the best thing I can offer is this: he teleports |
| around a lot. He shoots a lot. He does have to reload, however. Since he's |
| hard to keep up with, run towards him, but be ready to use Guard to reflect |
| his lasers back at him. This will damage him and save you the hassle of |
| losing too much HP. When he's reloading (you'll hear him mention it), run |
| up and start hacking at him. |
| |
| He can also change the playing field around a bit. When there's gaps in the |
| floor, it can be hard to reach him. You can't jump over the gaps due to |
| invisible barriers, so do your best to run around and hit him to change the |
| field back to normal. You can actually still use Guard successfully when |
| Xigbar shoots straight down at you during this time. |
| |
| When about a third of his HP is gone, he'll shoot out a large pointed |
| projectile ("Take this!"). When it's coming towards you, use the Warp Snipe |
| reaction command continuously to damage him. |
| |
| When you've depleted about two thirds of his HP, Xigbar gets nasty ("You're |
| gonna pay!"). At this point, the room turns into a tiny square, and Xigbar |
| will teleport around shooting at you. If you can get running in a circle |
| quickly enough, most of these attacks will miss. Otherwise be prepared to |
| take a lot of damage. Try using Reflect to break out of this evil pattern. |
| Once you've avoided these shots, Xigbar returns to the middle of the |
| platform. Keep running in a circle! If you get caught by the next barrage |
| of lasers, you're as good as dead (unless Donald or Goofy heal you during |
| the onslaught). If, for some reason, you're in Anti-form at this point, |
| you're in luck; this attack will be insanely easy to run from. Don't count |
| on it though. |
| |
| Later on in the battle, Xigbar gets faster and releases more of the |
| projectiles. This is more of a chance to let him have it with Warp Snipe... |
| but things can still get hectic. Using forms is risky, since Anti Form will |
| get torn up in a heartbeat if you're unlucky enough to get that. You may, |
| however, get lucky and get Final Form randomly during this battle too. It's |
| a gamble, and it's up to you. Limits work all right as well, but you may |
| want to conserve MP for healing. Xigbar will also start using that insane |
| laser attack with alarming frequency. Try to end the battle quickly before |
| your resources wear thin. |
| |
| BONUS: Sora: Magnet Element |
| Donald: Item Slot |
| Goofy: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

Note that sometime around this part you'll be able to get Final Form --
randomly. It activates when you choose a form, much the way Anti Form does, but
once you've become Final Form once, you can select it from the Drive Menu when
your Drive Gauge is high enough.

And ze lovely SECRET ANSEM'S REPORT 3 is obtained after le battle. In the next
area, open the chest in front of you for a MYTHRIL GEM (13/19). Halfway up the
ramp, amidst a throng of Creepers, is a MYTHRIL CRYSTAL (14/19). Turn around
and jump onto the platform in the shadows to find an ORICHALCUM (15/19). Enter
the next area.

And, by the way, OBLIVION is now yours again. On top of that, you get the
CASTLE THAT NEVER WAS MAP. Head into the Proof of Existence room. This area is
a graveyard of sorts; the large lock at the north end of the room won't open
until members 2-12 of Organization XIII are defeated. And wouldn't you know it,
there's only two more. You may want to put some Ethers and MP restoring items
in your item slots too (just Sora; Donald and Goofy don't fight in the next
battle). Save your game and step into the first area.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Luxord [42C] |
|-----------------------------------------------------------------------------|
| This fight will proceed a bit differently from other fights. Instead of HP, |
| Luxord has a time meter at the top of the screen. Sora does too. The |
| advantage lies with Luxord, however; Sora can still die by loss of HP. When |
| the battle first begins, Sora is turned into dice Sora. At this point, all |
| you can do is jump around. Don't try to hit Luxord, as you'll just end up |
| hurting yourself on the cards. Just run away from him until Sora turns back |
| (once the Drive Gauge reaches 0). |
| |
| Now that the battle's begun, it's time to keep an eye on your time gauge. |
| Whoever runs out of time first will lose the battle, so technically, you |
| can win if you have the slightest advantage at the end of the battle. It's |
| best to try to get a buffer though, in case things go wrong later in the |
| battle. |
| |
| Keeping your MP up is key during this battle, since Sora loses HP so fast. |
| Attacking Luxord's cards will cause a lot of MP orbs to appear. Also, if |
| you kept MP restorative items in your item slots, that will help as well. |
| Although Luxord doesn't have an HP gauge, attacking him will cause his time |
| gauge to lower slightly faster. This is important for later, when you are |
| subjected to his games. In case you lose, you will have an easier time |
| catching your time gauge up with Lux's. |
| |
| One of the games you'll see is a card game. Run up to him when he |
| challenges you, and hit Triangle. Cards will spin around Sora, and the |
| command menu will scroll many Xs and an O. This is exactly like the Gambler |
| minigame; just wait until the scrolling O gets slow and hit X when it |
| crosses the top command box. This will cause Luxord to lose a lot of time |
| and release HP orbs. Losing will cause Sora to turn into a card. You can |
| actually attack as a card, but it's still not recommended. |
| |
| When Luxord turns into a card, you'll have to pick him out amongst a series |
| of other cards flying around the area. You'll want to try to be as |
| accurate as possible. Use Flip to turn the cards around. Flipping a blank |
| card (turn the camera to see what's on the other side of the cards) won't |
| do anything, but flipping one with a clock on the back will cause you to |
| lose time, and the ones with the balls of fire on the back will hurt you. |
| |
| When Luxord's time is almost out, he'll litter the floor with dozens of |
| cards. At this point, he'll teleport around and start slicing at you with |
| cards viciously. You can run from these attacks fairly easily (especially |
| if you have any of the Drive Form abilities). After that, he'll appear at |
| the far end of the area, and Sora runs after him automatically. A wall of |
| huge cards appear around Sora, and you need to get four O commands on each |
| box in the command menu to win this little game. The O commands scroll by |
| much more often now, so don't be cautious about hitting X when you see O |
| scroll by, since they come in clusters. When you've done the first box, |
| scroll down to the second and repeat. Do the same for the third and fourth |
| boxes (the fourth will be a little hard since you can't see the Os coming). |
| If you win this little game, Sora takes the cards and flings them all at |
| Luxord. This should take away most, if not all, of his remaining time. If |
| you happen to lose this one, Sora will lose most of his time. Not a good |
| thing, obviously. |
| |
| Once Luxord is out of time, attack him physically to defeat him. |
| |
| BONUS: Sora: HP +5 |
|_____________________________________________________________________________|
'============================================================================='

You'll get SECRET ANSEM'S REPORT 9 after Sora spectacularly defeats Luxord by
basically cutting him in half. Head back into Proof of Existence, save, and
head into the newly opened room on the right.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Saix [42D] |
|-----------------------------------------------------------------------------|
| Saix actually will probably be easier than Luxord and Xigbar. I don't know |
| why, but I (and a few other people) seem to find this battle a bit simple. |
| Basically, it's just a physical battle, and Donald and Goofy are here to |
| help out. The Berserk bar in the upper left, when filled, will cause Saix |
| to go crazy and start attacking all over the place. You'll get hit a lot, |
| but the blows he lands won't do as much damage as you'd think they would. |
| |
| When he DOES use these attacks, he'll drop his weapon in places. Run over |
| and pick it up. There are several advantages to this: first of all, you |
| become super fast, and can chase Saix with ease. Second, you can't be |
| knocked around by his attacks. Third, you can damage him with the reaction |
| commands once they become available. If that wasn't enough, if you actually |
| finish off one of these reaction command combos, his Berserk Gauge will |
| empty completely. Actually, this is probably why the battle is so easy. |
| |
| When he's not in berserk mode, Saix is even easier. Just keep the pressure |
| on him, and you'll take tons of life off in between his berserk phases. If |
| you can still pick up a weapon when he's not Berserk anymore, using it on |
| him will take almost an entire lifebar away. |
| |
| A word to the wise: stay away from corners. If Saix traps you in the corner |
| when he's in berserk mode, say goodbye. |
| |
| BONUS: Sora: Drive Gauge +1 |
| Donald: HP +4 |
| Goofy: Item Slot |
|_____________________________________________________________________________|
'============================================================================='

SECRET ANSEM'S REPORT 12 is obtained after the battle. Head back to Proof of
Existence and save. The way north is now open. Head there, pick up SECRET
ANSEM'S REPORT 11, and you'll get a new ally in your party. Get used to the
added action commands in battle. You'll be able to use them freely as if they
were your own.

Head up through Naught's Approach to Ruin and Creation's Passage. There are
invisible paths here, so use the map to find where they are. The first visible
platform you reach has a chest on it with a MYTHRIL STONE (16/19). The next
platform has an AP BOOST (17/19). There's a MYTHRIL CRYSTAL further up (18/19)
on the next platform. On the final platform, pick up the last treasure chest of
the world (in fact, if you've gotten all the chests so far, it should be the
last one period), which contains an ORICHALCUM (19/19). Head up to face Xemnas.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Xemnas [42E] |
|-----------------------------------------------------------------------------|
| As the battle begins, Xemnas casts some sort of dark shroud on Sora and |
| scoots up to the top of the skyscraper. The crystals around you will |
| deplete your HP. What do you do? Well, for starters, run up to the building |
| and use the Facedown command. As Sora runs up, a few reaction command |
| become available as Sora and Xemnas get closer. The first one, Clash, does |
| nothing, so skip that. The second one, Break Through, will damage Xemnas |
| and stun him a little. The third, Finish, will really let Xemnas have it as |
| Sora magnificently slams him against the skyscraper and stuns him. So opt |
| for the Finish reaction command. Don't go crazy slamming Triangle. By the |
| way, if you don't press anything, Xemnas will hurt you bad. |
| |
| Once you're on the ground with him, Xemnas will attack with his double |
| laser swords (light sabers?). He also zips around the area when shrouded. |
| Usually, when he shrouds himself and moves next to you, you can expect an |
| attack, so hit Guard when this happens and you'll probably be able to block |
| his flurry of swings. When he starts swinging at you from a distance, |
| expect a long winded (but graceful!) combo that's hard to Guard against. |
| Try using quick dodge or high jump if you have them to avoid this attack. |
| |
| The only thing that's different about later parts of the battle is the |
| shield that Xemnas puts up before attacking. The shield shouldn't hinder |
| you that much. It serves more as a screen for Xemnas to attack from. If you |
| just run away from the shield, he won't hit you, and you can use this |
| opportunity to hit him yourself. |
| |
| BONUS: Sora: MP +10 |
|_____________________________________________________________________________|
'============================================================================='

And finally, we receive SECRET ANSEM'S REPORT 13. By the way, now is the point
of no return. If you proceed with the storyline, there are no save points and
there's no turning back. The game will tell you this, and as a bonus, will
unlock all the hidden entries in Jiminy's Journal. They're still all question
marks, but at least you'll know where you're missing something if you haven't
done it yet.

This is where everything else in the guide comes to play. The section following
the Walkthrough will tell you all about how to complete the missing entries in
Jiminy's Journal (or basically just explain and point to the various sections
you can use). The next section will help you make Sora an unstoppable force,
and will make filling out the Journal a lot easier.



~=============================================================================~
| 43. POWERING UP! [43A] |
~=============================================================================~

Powering up can be a long and tedious task unless you know a few tricks that
will speed things up. First of all, you'll want to start synthesizing very very
good items. If you haven't really created any items up to this point, you'll
probably want to start doing it now. Before you go out hunting for items
though, there's a little trick that will speed things up dramatically.


INCREASING LUCK
---------------

Sora, Donald, and Goofy all eventually learn the Lucky Lucky ability. They each
also have a weapon that will equip them with Lucky Lucky. Finally, there's an
item that will equip the wearer with Lucky Lucky. Best of all, these effects
stack, so you can wear seven at once! This means that even the rarest items
will drop with some frequency. Here's how to get all seven Lucky Lucky
abilities:

1. The Sweet Memories Keyblade. This is obtained after rescuing Pooh in the
Spooky Cave.

2. Donald's Meteor Staff. Land in Port Royal and sail to the Ship Graveyard.
The Staff is in a chest in Seadrift Keep.

3. Goofy's Genji Shield. Win this for completing the Titan Cup.

4. Lucky Ring. Win this for completing the Pain and Panic Cup.

5. Lucky Lucky ability (Donald). This is obtained when you fight alongside
Mickey in Twilight Town, in front of the Old Mansion.

6. Lucky Lucky ability (Goofy). This is obtained after defeating Shenzi,
Banzai, and Ed in the King's Den in the Pride Lands (first visit).

7. Lucky Lucky ability (Sora). Obtained at different levels depending on what
you picked in the beginning for a weapon:

- Keyblade (41)
- Shield (53)
- Staff (99)

If you picked the Staff, you may just want to equip 6 for now. Keep in mind
that the Sweet Memories Keyblade has abysmal attack power, so you'll have your
work cut out for you while attacking the enemies. I'm not too sure if using
magic decreases the chance of the enemies dropping the item (i.e. doesn't
factor in the Sweet Memories' ability), so I just stuck to physical attacks
while item hunting. Because of this, we may want to level up first. And there
are some fast ways to do it!


LEVELING UP
-----------

There are a few good areas to level up. The fastest way is to fight the giant
swarm of Rapid Thrusters above Pride Rock in the Pride Lands. If you don't have
it already, head to the Postern in Hollow Bastion and talk to Yuna for the Gull
Wing Keyblade. This increases the amount of exp you'll get if you kill an enemy
while in critical health. Sora should also have the Experience Boost ability by
now (the latest het gets it is level 17, if you picked the Shield in the
beginning). Equipping both will dramatically increase the amount of experience
you receive when defeating an enemy while in critical health.

When you land in the Pride Lands, put Simba and Goofy in your party and turn
off Simba's Healing Herb ability. First and foremost, save your game in case
something bad happens (like you die), unless you don't care about dying. Next,
run around and get hit by enemies (try the Savannah) until you are at critical
health. Try not to dip too far down, since the Rapid Thrusters can still hit
you and kill you in five or six blows. Now, head up to through the King's Den
to the top of the mountain.

The experience is only increased if Sora himself lands the blow, so try to
steal as many kills from your teammates as possible. The easiest way to ensure
this is to use Magenega to cluster them all together. You should be able to
kill at least a dozen this way before the spell fades. Continue doing this
until there's only a few left hanging around in the sky. Don't kill them!
Instead, run out of the area and run back in. This way, you won't have to run
through a bunch of other areas to get the swarm to respawn. The entire swarm
will have reappeared. Fight to your heart's content, and watch your experience
skyrocket.

If you would like a more traditional method of leveling up, with less risk,
fight the Creepers and Assassins on Naught's Skyway in The World that Never
Was. They give 400 exp a kill, and there's a ton of them. You may not want to
try the Experience Boost trick, unless you are confident that you can avoid the
attacks.

If you DO choose to use the Experience Boost trick here, I suggest unequipping
any Combo Plus abilities, equipping the Negative Combo ability, and equipping
Explosion. This way, every other hit will be an Explosion, and the enemies
won't have much of a chance to hit you.


EQUIPMENT
---------

All right, now on to the good stuff. Right now you probably have some pretty
nice equipment. But it's nothing compared to the awesome items you can make
through synthesis.

As far as weapons go, there's not much decision making involved. For Sora, (for
now), we'll focus on creating Ultima Weapon. It has a good balance of attack
and magic, and MP Hastega is pretty useful. Although the Ultima Weapon is
superior stat-wise, you may prefer a different keyblade due to its different
ability. It's up to you.

Before making the Ultima Weapon, there are a few things you need to do. First
of all, make sure you are at least Moogle Level 3. You can't make the Ultima
Weapon without being able to use Serenity Materials. Second, in addition to the
regular materials, you will need all of the games Orichalcum+s. Third, and most
importantly, you will need the Ultima Recipe, which is found in the Mansion's
Basement Corridor in Twilight Town.

Orichalcum+ Locations - Chest in Twilight Town - In Sunset Terrace, ride the
trolley to its easternmost point, and jump to the roof
with the chest on it.

- Chest in Space Paranoids - Central Computer Mesa.

- Chest in The World that Never Was - At the Brink of
Despair, find the semi-hidden ledge north of the save
point.

- Prize for completing the 100 Acre Wood.

- Prize for completing Atlantica.

- Prize for completing the Goddess of Fate Cup at the
Olympus Coliseum. (For details on this Cup, scroll down
a bit til you see the section for it).

- Prize for handing in all 50 different types of
Materials to a Moogle.

Once you've gotten those, make sure that you have an Orichalcum, a Mythril
Crystal, a Dense Crystal, a Twilight Crystal, a Serenity Crystal, and an Energy
Crystal. If you have all that, you're ready to synthesize this powerful weapon.

For Donald and Goofy, synthesize their Save the King and Save the Queen, and
then synthesize their Save the King+ and Save the Queen+. For both of these
weapons, there is no difference in stats, but the abilities are different.
Which one you use for each character is up to you.

Armor is fairly straightforward. For a good balance of Defense and a good
amount of resistance to every element, just slap a Ribbon in every slot. For
the highest resistance in Fire, Blizzard, and Thunder, use all Acrisius+s. You
can also pick up a Cosmic Chain, which is even better than Acrisius+, but it's
unique, so you'll only get one (in the Heartless Manufactory area of Hollow
Bastion). For the highest Dark resistance, use Chaos anklets. For highest
Defense, use Buster Bands (and you'll have a Cosmic Belt if you picked it up in
The World that Never Was).

Examples (with three armor slots):


Defense Fire Blizzard Thunder Dark

Ribbon 4 20% 20% 20% 20%
Ribbon 4 20% 20% 20% 20%
Ribbon 4 20% 20% 20% 20%
----------------------------------------------------------------------------
Total 12 48% 48% 48% 48%


Defense Fire Blizzard Thunder Dark

Cosmic Chain 3 30% 30% 30% 0%
Acrisius+ 3 25% 25% 25% 0%
Acrisius+ 3 25% 25% 25% 0%
----------------------------------------------------------------------------
Total 9 60% 60% 60% 0%


Defense Fire Blizzard Thunder Dark

Chaos Anklet 3 0% 0% 0% 25%
Chaos Anklet 3 0% 0% 0% 25%
Chaos Anklet 3 0% 0% 0% 25%
----------------------------------------------------------------------------
Total 9 0% 0% 0% 57%


Defense Fire Blizzard Thunder Dark

Cosmic Belt 6 0% 0% 0% 0%
Buster Band 5 0% 0% 0% 0%
Buster Band 5 0% 0% 0% 0%
----------------------------------------------------------------------------
Total 16 0% 0% 0% 0%


Accessories are useful until you start increasing your stats permanently with
Boost items. Assuming you're not maxing out your stats this way, however, they
can be quite useful (if you do end up maxing your stats, all you'll need to
equip is the Draw Ring and the Lucky Ring!).

Since the best stats you're going to get out of an Accessory are +2 Strength
and +2 Magic, you may want to synthesize a bunch of AP Boosts to get however
much AP you need to equip your abilities, and then slap a Moon Amulet on
everyone. Otherwise, AP boosting Accessories should be a priority at the
moment.


FORM LEVELING
-------------

You'll probably want to focus on leveling your forms as one of your main goals,
since the abilities you gain from each are invaluable. As far as general
leveling is concerned with Forms, you should always remember a few things:

- You can instantly fill your Drive Gauge by entering a Coliseum Cup and then
quitting.

- If you use a save point to exit a world before your current form runs out,
you'll have a full Drive Gauge when you return.

- If you enter an area where Donald and Goofy are walking around (when you are
able to talk to them) before your current form runs out, your Drive Gauge will
automatically be refilled. This also works with Anti-Sora.

- If you turn into Anti-Sora, your Drive Gauge will drop to 0 once the form
runs out (or you leave the area; unless the new area you're entering is one
where Donald and Goofy are walking around).

- Equipping Oathkeeper and the Form Boost abilities (learned from reaching
level 4 and 6 with Final Form), your Drive Gauges will last a LOT longer.


Here's a quick rundown for leveling each form:

VALOR - Fight enemies that have large amounts of HP. This will let you hit them
more, and will cause you to level up this form quicker. I just killed enemies
in the Coliseum for this one, in case I messed up and lost my Drive Gauge.

WISDOM - Since the game doesn't care which kind of Heartless you kill for
leveling Wisdom, I suggest going to Timeless River. Mickey's House is full of
Shadows and Soldiers, and exiting the world through the door will restore your
Drive Gauge. Try the other three scenario doors as well. The Hot Rods and Large
Bodies are easily defeated in Wisdom form, and will yield Drive orbs that will
keep your form going. I was able to keep myself in the same Wisdom form for
over fifteen minutes, casually killing the Heartless in the four doors.

MASTER - Try equipping Jackpot abilities for this one. Use this ability in
conjunction with the Wishing Lamp keyblade to get a ton of Drive orbs from
enemies that normally drop them (like Crimson Jazz and Morning Star). Beast's
Castle is a good place for these kinds of enemies, and the statues in the West
Hall drop Drive orbs as well.

FINAL - You have to kill Nobodies for this one, so it's a toss up between
Twilight Town and The World that Never Was. I prefer Naught's Skyway in the
latter, due to the large number of weak Creepers that appear there.


STAT INCREASING
---------------

This can be the hardest part of powering up. In fact, you really don't even
have to do this part, especially if you're anywhere around level 90. If you do
want to do this part, it will take a long time, since the Boosts all require
Crystals, which can't be bought at the Moogle Store. I haven't yet maxed my
stats, but current speculation on the message boards put the estimated total at
around 155.

All right, that's about it for becoming super buff. There's a few more things
we can do before we face Xemnas for the last time. You can go get the four rare
weapons from the Nobodies and Heartless (Nobody Guard, Nobody Lance, Shaman's
Relic, and Akashic Record). We also have another (normal) Coliseum Cup to get
through, and Sephiroth is still waiting for us in Hollow Bastion.


~=============================================================================~
| 44. THE GODDESS OF FATE CUP AND SEPHIROTH [44A] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Orichalcum+ ............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Sephiroth (Boss) |
|_____________________________________________________________________________|
|=============================================================================|
| KEYBLADES: Fatal Crest Fenrir |
|_____________________________________________________________________________|
|=============================================================================|
| BONUSES: Drive Gauge +1 (Sora) |
|_____________________________________________________________________________|
'============================================================================='

Go ahead and land in Olympus Coliseum. Since we've powered up (or even if you
are just at a high level), we'll have an easy time with this cup at this point.
There aren't any specific rules in this cup, but certain rounds will have
unique quirks explained below.

Match 1 - Morning Star X1, Emerald Blues X2, Sniper X2, Morning Star X4
The 4 Morning Stars appear after the first 5 enemies are defeated.
Match 2 - Hammer Frame X3, Living Bone X1
You have one minute to defeat the enemies.
Match 3 - Creeper Plant X3, Toy Soldier X1
You have 50 Points at the start of the battle. You lose some if you
get hit, and you will lose the Cup if they run out.
Match 4 - Nightwalker X2, Crimson Jazz X2
Match 5 - Shaman X4, Assassin X2, Devastator X3
The Assassins appear later in the battle, and the Devastators appear
after the initial 6 enemies are defeated.
Match 6 - Fat Bandit X1, Large Body X1
You have 30 seconds to defeat both of them. Use magic instead of
physical attacks, since it can be hard to get behind them.
Match 7 - Lance Soldier X2, Assault Rider X2
You have 50 Points at the start of the battle. You lose some if you
get hit, and you will lose the Cup if they run out. Try using magic
on the Assault Riders.
Match 8 - Rapid Thruster swarm
All you need to do is survive until time runs out. Easy, considering
the weakness of the Rapid Thrusters.
Match 9 - Bolt Tower X2, Hot Rod X2
A fight in the dark, but nothing to worry about.
Match 10 - Hades and Hammer Frames
Hades is a pushover this time around. He doesn't turn red or
invincible either. Ignore the Hammer Frames, since they don't give
points, and focus on taking down Hades.

You'll get the FATAL CREST keyblade and an ORICHALCUM+ for completing the cup.


If you think you're ready for one of the game's craziest challenges, head to
Hollow Bastion now. Land in the Crystal Fissure section.

This boss fight should be doable if Sora is in the 90s, but you may want to
fortify him with some Power or Defense Boosts. Fill his item slots with
Elixirs, and put them on a shortcut. Make sure you have High Jump and Aerial
Dodge at least at LV2. You will also probably want Glide as well. Remove any
Combo Boost abilities and Equip Negative combo. Also equip Retaliating Slash
and Finishing Plus. Once More and Second Chance will help, as will Leaf Bracer.
Don't worry about equipping Donald and Goofy, since they won't be there to help
you.

When you're ready, head through The Great Maw to The Dark Depths. Approach
Sephiroth.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Sephiroth [44B] |
|-----------------------------------------------------------------------------|
| As the fight begins, the screen goes dark and the reaction command Block |
| appears. Hit triangle as fast as you can, since failure to do so will bring |
| your HP down to 1 very quickly, and you will die soon after if you don't |
| heal. Blocking negates any damage. |
| |
| As soon as you're in the fight proper, you'll notice that Sephiroth has a |
| very long range with his sword. The good thing is that he has a hard time |
| breaking out of your combos, and finishing moves send him flying. For this |
| first part of the battle, you should be fairly ok just attacking him when |
| you get the chance. |
| |
| During the initial swordplay, Sephiroth will most likely knock you up into |
| the air. Immediately use Retaliating Slash any time this happens, as he |
| almost always teleport in front of you--right in the way of the slash! This |
| is a great way to start an aerial combo and send him flying again. |
| |
| Fighting defensively is also a good option, and is made easier by Quick Run |
| and other form abilities. When Sephiroth starts to combo, use one of the |
| abilities to scoot out of the way. When he's done with the combo, he'll |
| stop for a second, which gives you a good opportunity to attack. |
| |
| As the battle wears on, be on the lookout for the Block reaction command |
| again. You'll know when Seph is about to use this attack when the screen |
| goes dark. |
| |
| In the next phase of the battle, he'll start creating balls of energy |
| around Sora. They will eventually hit you, but you can hit them away first. |
| A well timed Explosion can send all of them flying. Keep an eye on |
| Sephiroth at this time though, he can get hard to see with all the balls in |
| the way. |
| |
| Another attack that he uses around this time is a giant pillar of flame |
| that draws you in. You can't really hit Seph at this time, so just focus on |
| running away. Quick Dodge and stuff work well for escaping the suction. |
| |
| Next up on the list is the infamous Descend Heartless Angel. Once again, |
| this attack reduces your HP to 1 and your MP to 0, but once again, you can |
| hit him before that happens to cancel it. What's different is that he uses |
| it while pretty high up in the air. High Jump towards him as soon as you |
| hear him speaking, "Descend... Heartless... Angel," and Aerial Dodge |
| towards him to attack, disregarding anything else that's going on. If you |
| can't make it on time, get ready with an Elixir and use it immediately. I |
| still think "Sin Harvest" would have been cooler. |
| |
| Sephiroth adds one final attack to his repertoire when he's very low on |
| health, though I personally have never encountered it. Apparently, he calls |
| a bunch of meteors that fall down in a large part of the arena, and they |
| move to fall on you. I'm guessing that Glide will be enough to avoid them, |
| if needed. |
| |
| BONUS: Sora: Drive Gauge +1 |
|_____________________________________________________________________________|
'============================================================================='

Head to the Marketplace to tell Cloud about Sephiroth, and then head back to
The Dark Depths (use the save points to speed things right along). Approach
Sephiroth to begin a pretty awesome cutscene. Afterwards, you'll receive the
FENRIR. This keyblade is pretty powerful in conjunction with a Negative Combo
ability--every attack will be a finishing blow! Pretty nifty, and it has good
range and looks cool.


~=============================================================================~
| 45. THE PARADOX CUPS [45A] |
~=============================================================================~

The game's final (and possibly hardest) challenges await you now. The Paradox
Cups are essentially the same battles you've fought in the previous cups (with
one exception), but the enemies are much harder. The Pain and Panic Paradox Cup
should be open at this point. To open the Cerberus Paradox Cup, you need to
reach level 5 with Valor, Wisdom, and Master forms. To open the Titan Paradox
Cup, you need to reach level 5 with all your summons. To open the last Cup
(which is different than the Goddess of Fate Cup), you'll need to reach level 7
with Valor, Wisdom, Master, and Final Forms, as well as your summons. The final
Cup is the Hades Cup, and it's brutal. It's 50 rounds long, and the rounds get
exceedingly difficult, especially towards the end. Talk to Hades in his chamber
to access any of these Cups once they're unlocked.

What follows is a listing of the more difficult parts of the Hades Cup that
require planning and strategy. Before you enter, make sure that you're level 99
and that you have enough AP to equip essential abilities (like Once More and
all that). Glide and most of the other Form abilities are a must for fighting
defensively. You'll probably need to rely on magic too, so equipping Ultima
Weapon as your main keyblade is a good idea (because of MP Hastega).

Match 1-10: No specific rules
Match 5: Volcanic Lord, nothing too tough.
Match 10: Tifa and Yuffie. Tifa is a new face in terms of battles. She's pretty
tough too. You'll most likely be able to defeat her if you glide away
when she's about to attack (it's pretty easy to predict) and come
back in for a few combos right after. Fighting defensively is key to
winning this and upcoming battles. Learn Tifa's moves well now,
because you'll be fighting her again. Yuffie shouldn't give you much
trouble at this point.

Match 11-20: Titan Cup rules (you don't have friends but you can use summons;
you also have only 500 points, and if they run out from you getting
hit, you'll lose)
Match 14: If the Lance Soldiers get low on HP, finish them fast so they don't
start their damaging combos. This will deplete your points fast.
Match 15: Blizzard Lord. Again, nothing too tough. This time though, try to
avoid damage ;)
Match 17: Aerial Knockers can pile the damage on. Neutralize them with Magnega
and take them out quickly.
Match 19: Make sure you keep an eye on the Assassins. Their kamakaze attack
will leave you in pain.
Match 20: Pete. What should be an easy fight is actually quite annoying due to
his large health bar. He also throws a shield up a lot during the
battle. The main things to watch out for are his shockwaves when he
jumps. Try to always hit him from behind (Glide helps) to minimize
the risk of getting punched.

Match 21-30: Pain and Panic Cup rules (you have your friends back, and you can
use limits, so make good use of that)
Match 24: Three Bulky Vendors. This is a good time to heal and let your MP
recharge. Nab the Vendors during Prime Capsule for maximum points.
Match 25: Cloud and Tifa. This fight is pretty difficult by itself, but if you
use abilities like Duck Flare and Trinity Limit, it won't be hard at
all. Just keep an eye on Sora's HP.
Match 30: Hades. Use either of Goofy's abilities to completely obliterate him.
Not too hard really.

Matchs 31-40: Cerberus Cup rules (no friends, lots of Drive forms, and 10
minutes to get to round 40; it's getting tough)
Match 32: You got some Dancers to contend with here, and they can kill you very
fast if they grab your head and throw you. Try using Wisdom form for
this match and stay far far away. Remember that using a Form will
restore your HP!
Match 34: Sorcerers are annoying, so use Wisdom and stay far away.
Match 35: You're still on a time limit, so you have to kill ALL the Rapid
Thrusters. Use Magenega and Thundaga to wipe them out quickly. Final
Form also works well.
Match 36: Three Berserkers. These guys can kill you in seconds if you stand
still. Immediately combo one to grab his weapon and use it to kill
all three.
Match 37: Lots of Nobodies. Kill the Assassins with the help of Warp Snipe if
you're not in a Form, and then take care of the Dragoons with Final
Form if it's available.
Match 38: More Nobodies, including Dancers and a Sorcerer. Try to stay in Final
Form here to get rid of the enemies quickly and safely.
Match 40: Leon and Cloud. This fight shouldn't be too bad. Final Form seems to
work quite well on both of them, and they don't really seem to be
capable of hitting Sora during one of these onslaughts. Focus on
Cloud, and then take Leon out.

Match 41-50: No friends, no summons, no Forms. You have Trinity Limit and
magic. That's it.
Match 41: Now that you're on your own, you'll have to really be on your toes.
The key to winning the last 10 rounds is patience. Do not run into
any of the following battles swinging. For this first battle, Glide
away until you feel it's safe enough to pop in and combo one of the
Toy Soldiers or Graveyards. Once you've comboed once, Glide away
again! Tedious, yeah, but it works. If you're hit, heal, and Glide
around until your MP is back up. Do this until they are defeated.
Match 42: Living Bones are very very difficult when they're at level 99. So use
the aforementioned tactic on them (and the Fortunetellers!). If you
have a chance to use Dispel, try to use it on the Living Bone for
extra damage.
Match 43: Two Large Bodies and two Morningstars. Try killing the Morningstars
first. As you Glide away, they will follow you while spinning. Block
this attack and combo, and then run away. The Large Bodies should
stay more or less in the middle. Definitely look out for the
Morningstars jumping attack, and use Bump at every opportunity.
Remember, hit and run and heal. Casting Blizzaga and Thundaga from a
distance is a safe strategy when dealing with the remaining Large
Bodies.
Match 44: Three Living Bones. Ugh. Immediately Glide away from them at the
outset, and STAY AWAY for the rest of the battle. Pop off Thundaga
spells while Gliding away until you kill two of them. Finish the last
one off carefully (in the same manner if you wish).
Match 45: 1,000 Heartless. You have to survive the small amount of time that is
set for you. The enemies are just Surveillance Robots and Armored
Knights, but they can still hurt you. Keep mashing Triangle to keep
the reaction commands going, and you'll be fine. Try using Magnega
and Thundaga for fast (and hilarious) results.
Match 46: Two Hot Rods and a Devastator. Immediately destroy the Devastator,
since you can avoid the Hot Rods while you're in the air. Next, try
to seperate the Hot Rods so you're only killing one at a time. If you
do it right, they won't even go into berserker mode. If they happen
to, however, try to use magic on them from a distance while Gliding.
Match 47: Once the Bulky Vendor is gone, Lance Soldiers and a Living Bone will
appear. The Lance Soldiers can't really keep up if you're darting
around the area, so focus on the Living Bone first. Once that's gone,
turn your careful attention to the Lance Soldiers. Try to pick them
off one at a time, so that they aren't running madly around the area.
Once they're dead, turn your attention to the Emerald Blues that
appear, and take them out quickly. Their stupid wind attacks can put
you in the red quickly. For the Assault Riders, stay far away casting
Blizzaga. If they separate far enough, you may want to just pick them
off with physical attacks. After THOSE guys are gone, a bunch of
Morningstars and Crescendos appear. Quickly pick off one of the
Morningstars while they're just sitting there, and wait to deflect
another's spinning attack. Then kill that one, and focus on the last.
Use the Crescendos to heal yourself and then wipe them out. If one of
them summons another Morningstar, kill it quickly.
Match 48: Cerberus, and he's pretty easy. Your main focus in this fight should
be to end it with nearly full HP and MP.
Match 49: Tifa, Yuffie, Leon, and Cloud. This fight is ridiculous. And I say
that even before I mention that Leon starts out and stays in his
"limit" form for the entire battle. First off, I like to get rid of
Tifa, since she's the most annoying and I'm not used to her attacks
as much as the others. To do this, I basically Glide away from all
four of the people while targeting her. Whenever Leon shoots fire, I
just deflect it back at Tifa, damaging her. Cloud will be most
annoying during this time, flying around slashing. If you're just
Gliding around though, he won't hit you all that often, and you won't
have to worry about healing too much. You can even hit her a bit
physically if she's not near the group (which tends to happen since
she's a bit faster than the other three). When Tifa is down (yes,
this DOES take forever; remember too that you have to combo her
once her HP is at 1 to actually defeat her), I like to get rid of
Cloud, since he's so annoying. The best way is to attack him when
he's not flipping out, since he's usually a bit distant from the
other two. Leon's fireballs will also add to the damage, properly
reflected. The battle can still go bad at this point, so keep away
from Cloud most of the time until you see an opening. With just Leon
and Yuffie left, things get a bit easier. Take out either one of them
at this point while maintaining a fair degree of caution. Try to kill
them before they use a Phoenix Down on their fallen comrades (just
kidding! They don't do that. Don't email me about it. I'm serious,
I'm kidding.)
Match 50: Hades. This time, you fight him with Hercules, and you need to use
Aura Sphere to make Hades vulnerable. Still super easy, you shouldn't
have much trouble after what you went through last battle. You can
pretty much use Trinity Limit on him to take most of his life away.

That about wraps things up for the big stuff. If you need to fill out the
Journal, check the sections after the Walkthrough.


~=============================================================================~
| 46. THE WORLD THAT NEVER WAS [46A] |
~=============================================================================~

When you're ready to proceed with the final confrontation, head to the door and
select "let's end this!" I don't want to spoil the following series of battles,
so I'm not gonna box them off like I did with the other bosses. That way, your
eye won't be drawn to anything specific.

Start running forward as the battle begins. When the buildings that pop out of
the ground get closer to you, use the Slicer reaction command to break through.
Continue running forward to the next area. Run forward again until you rise on
a platform. Keep running forward and hit Triangle as soon as you see Escablade
appear. Perform the Sky Scraper reaction command several times to reach the
bottom part of the boss.

Now there are three bars at the top of the screen. The left and right bars show
the health of the left and right cores, respectively. Right now, you're on the
right core. The charge bar in the middle shows how long you have until a huge
blast of energy comes out of the core and hurts you. You can't reach the core,
but by destroying the enemies, you can knock them into it and damage it. (Those
enemies are the explosive ones from the Gummi levels, remember?) When the core
is about to attack, you'll get a message to jump to the other core using Stunt
Dodge. Use that before you get hit by the beam.

Getting hit by the beam won't kill you if you're at full life, but getting
caught in the explosion of a dying core will, so make sure you use Stunt Dodge
once you've beaten one of the cores. Once both are defeated, use Stunt Dodge
again to proceed.

You'll land near the center core of the bottom part of this beast. Nothing is
happening for the moment, so run up and start hitting it. After a little bit,
it will put up a shield, and Nobodies will attack. Once you defeat the
Nobodies, the shield goes down again, and you can resume the attack. Later on
in this battle, the parts of the structure will come slamming down on you. It's
kinda tough to avoid, but you should be all right if you stay to the sides.
When you stop the energy core, press Triangle to Proceed.

This next portion is more of a battle. You need to attack the figure on the
throne (presumably Xemnas), but watch out for his attacks; he uses attacks
similar to all the Organization members that have now perished (at least in
this game). It's tough to get in close to him for long periods of time, as he's
fond of knocking you back. Use a combination of Sora and Riku's moves to keep
up the pressure. If you have Final Form by now, use it for an easier win. Or,
alternately, try Riku's limit.

Is that it? Haha, no, of course not. In the next section, you'll be chasing the
giant dragon structure on a tiny ship. In this phase of the battle, you can't
heal, so one of your main goals will be to not get hit. It's not as hard as it
sounds either. Using O when enemies shoot lasers at you will not only protect
you from them, it will absorb their power into your Energy gauge. When that's
full, you can hit Triangle for a high-powered laser attack. You will have to
dodge any missiles, since they can't be absorbed, but you can always tell when
missiles are coming because the dragon will do a loop before shooting them.

For the first part of this phase, just let the little ships shoot at you.
Absorb the lasers and use Square to shoot at the dragon when there's no little
ships on the screen. When your Energy gauge is full, use the laser on the
dragon for immense damage.

Once the tail is defeated, you'll be attacked by floating snowflake looking
things. They shoot lasers, which HURT, so move in a circle to avoid them. Riku
moves you closer to one of the cores now, and different enemies start
appearing. It's those bomb things again, and while they are damaging if you
leave them alone, you can attack these ones (use your keyblade) and knock them
into the core. When your Megalaser is charged again, wait until the core is in
front of you, and then use it. Again, watch out for snowflakes, and repeat for
the second core.

When you're going after the wings, be prepared to dodge the snowflake lasers in
the middle of fighting. The basic Megalaser and bomb enemy strategy also
applies to the wings, though they may be harder to hit. Once both the wings are
destroyed, you are done with this phase. (By the way, I realize the snowflakes
are really just 3 Nobody symbols, but I'm just going to call them snowflakes
since they look so much like them).

Now you're fighting the Xemnas on the throne again, but Donald and Goofy aren't
here to help. It's just you and Riku. This time, however, you can hit O
repeatedly to jump in the air as high as you want, and you can use Square to
glide. Pretty handy, seeing as you can fall off the ledge this time too.

When you get thrown waaay back off the platform, use Square to glide back. On
the way back, avoid the spinning buildings and head to a stationary one. When
he shoots lasers at you, drop for a moment to avoid them, and then continue
gliding towards the building. Use the Riding Shot reaction command that should
become available once you reach one of the buildings, and follow up with Meteor
Rain to break the giant shield. Now you can glide back and resume the attack.
Watch out for more snowflakes, by the way.

It's interesting to listen to Xemnas' dialogue when you're flying back towards
him. He says things like, "Riku, are you sure you're not jealous of Sora?"
These are actually harmless remarks, as Riku has made up his mind, so don't
worry about it.

Also, if you're planning on using Riku's limit during this battle, use it
immediately after you use the Riding Shot / Meteor Rain reaction commands.
Xemnas knocks you off the platform at sets amount of HP, and if you're doing
the Session limit when you hit one of these points, the limit will just stop
doing damage. Xemnas' large shield will actually explode at one point,
signifying it won't go up again. This is a good time to use the limit.

_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Xemnas [46B] |
|-----------------------------------------------------------------------------|
| This is really it. The final battle. It starts off pretty hectic. Sora is |
| thrown up into the air, and tons of energy beams are shot at him. |
| Continually hit Triangle for Reversal, and don't bother trying to attack |
| Xemnas during this time. The onslaught will end when Xemnas drops to the |
| ground. |
| |
| Now you'll be dealing with all of Xemnas' other attacks. He leaves behind |
| images of himself when he moves, and he moves fast, so things get very |
| confusing very fast. You'll know which one is the real Xemnas just as soon |
| as he starts to attack, which doesn't give you very much time at all to |
| Guard or counter. Keep locking on so that Sora will run more or less in the |
| right direction, and attack when you are able. Usually, when you get a good |
| combo going, Xemnas will be helpless for a bit. |
| |
| Later in the battle, Xemnas will resort to using mostly lasers, and he |
| suddenly becomes almost impossible to hit. Keep jumping, guarding, and |
| using Riku's shield to protect yourself. |
| |
| After a while, Xemnas traps Sora ("Can you spare... a heart..?") and you |
| gain control of Riku. Pay attention here, since this is one of the hardest |
| parts of the battle. Remember that Riku doesn't have as much health as |
| Sora, and remember to watch Riku's health, not Sora's. You need to run |
| towards Sora to save him, but Xemnas keeps getting in the way with his |
| shields, which knock you back and are very damaging to Riku. You don't have |
| much time before Sora's HP runs out either. What do you do? Use Dark Aura |
| every time the Xemnas clone approaches you to knock him back. Once you get |
| into a good pattern (make sure you've locked onto him), he won't even be |
| able to throw up his shield. When you reach Sora, use Rescue. Xemnas will |
| also be stunned after this, so use that to your advantage. |
| |
| When Xemnas has about a life bar left, a dark orb encases Sora and Riku, |
| and they face... thousands of lasers. No, really. You're going to have the |
| time of your life hitting Triangle and X (make sure you're hitting both!) |
| even when the screen starts to fade out. A few missteps could spell your |
| doom at this point. I suggest putting the controller down on a flat surface |
| and using your index and middle fingers to press the Triangle and X buttons |
| at the same time. You don't have to be super fast, but the faster you are, |
| the faster this event seems to be over (maybe the length is dictated by the |
| number of lasers you block?). |
| |
| If you've come this far, you don't want to lose it now. Carefully kill off |
| Xemnas (shouldn't be too hard). |
|_____________________________________________________________________________|
'============================================================================='

If you played the game on Proud Mode, you'll get the secret ending
automatically. If you were on another mode, you'll have to fill out your
Journal to get it. Either way, if you haven't filled out the Journal, you
should try. Some of the events are pretty fun.

Anyway, I'll see you all when (if?) Kingdom Hearts III comes out.