Rabu, 01 Oktober 2008

Sol

When you first enter Sol Sanctum Kraden will talk a bit. Once you have control
of Isaac head north to the next room. Go to the block to the far right and
take it all the way around to get across the water. Go through the door to the
next room. Follow this path all the way to the next room.

Go to the middle block and go into the middle area to find treasure chest that
has a Small Jewel in it. Head south back down the path you came. But when
you get to the blocks that are three wide. Head east then north to get to the
right path. Follow that path to a minotaur head on the wall that is missing
an eye. Examine it and use the item small jewel to fix it's eye. There will
be a shake, and head back down to the where you started in this room. Now,
take the far left path up to the left path. Follow it to the next room.

Kraden will talk a bit, then head north then east. You will see a statue that
has little gray dots around it. Those indicate that you can move it. Use move
Psynergy to move it either to the left or to the right. It will reveal a door.
Head north up the stairs.

Now, head east and then north. You will come to a + intercetion, go west to
get a small jewel. Go back to the + intercetion and go north. Take the first
path you can to the west and follow it to a door. Kraden will talk a little
bit more.

Now, head to the far left use Psynergy to move the statue and use the small
jewel on the minotaur. There will be a shake again. Go to the far right and
move the statue to go deeper into Sol Sanctum.

Once in the new room take the path going up to get to a T intercetion. At the
intercetion go west to get a herb. Then go east at that intercetion then as
soon as you can go north. There will be a quick talk, then go north-east to
get to a room with a picture of the moon in it. Yet again Kraden will talk a
bit.

After Kraden is done talking head south and follow the hallway to stairs
leading up. Go west to an intercetion and go south. You will go through a
door and a get a Psynergy Stone that is laying on the ground. Exit that room
and head north. Here you will find another picture of Luna. Go to the right
and move the statue onto the gray box. A beam of light will light up that
section.

There is a quick talk yet again with Kraden, so once you get control of Isaac
go west to get to the other room. Push the top right statue up onto the gray
box. Do the same with the top left statue. A hole will be revealed. Jump
onto the sun picture in the middle. Walk as far up as you can then use Move
Psynergy to move that statue toward you. Head back to the Luna room and move
one of the statues to the gray box. Kraden will quickly talk.

Now, move the rest of the statues to the gray boxes. Head back to where
Kraden is. Kraden will talk again.

Head west to the other room, and Kraden will notice how the floor is starting
to change. Go upto where the light is coming from the wall and examine it.

Everyone will go into this room that has the elemental stars. Kraden will
explain what they are and how they could possibly be used. Kraden will attempt
to get one of the stars but almost falls. So, Jenna says that Garet and Isaac
should go get them.

Go north-east and follow the path by jumping from platform to platform. Follow
the path going east. Follow the path all the way to the Venus Star. Some
platforms will start to pop up for you to go farther. Take the path back to
the part where you went east instead of north. Take the north path and then go
east to get to the Mercury Star. More platforms pop up. Now, go back to the
area where Kraden and Jenna are. Take the south path to get the Jupiter Star.

There will be a scene where Saturos and Menardi have Jenna and Kraden. Someone
will come into the screen in the middle, and it turns out it is FELIX! They
will force you to give them the elemental stars. Garet goes and gives the
elemental stars to one of Saturos and Menardi's friend Alex. They find out
that there are only three of them there, so they want the last one.

Head to the middle where everyone is, and take the north-east path and follow
the north path all the way around to the Mercury Star. The screen will start
to shake. Then the screen will show a rock. Saturos and Menardi will force
everyone to leave. The room starts to blow up, but the guardian will come up
to them and talk to them. He will release the Djinn. The guardin will send
Garet and Isaac out of the elemental room. Once you get control of Isaac exit
Sol Sanctum.

When you get out of Sol Sancutm a bunch of people will be infront of the
Sanctuary. There will be a long talk about what happened. Then there will a
decision that Isaac and Garet should have to go stopthe "lighthouses" from
being lit. The elemental stars are used to light the light houses which
release the power of Alchemy.

+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|5.03 The Quest Begins {~503}|
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

One day later everyone is starting gathered around the entrance of Vale to say
good bye to Garet and Isaac. When you finally leave head south. You will run
into a Djinn named Flint. Djinn are very important, and they will help to make
the game a little easier. Flint will teach you how to use Djinn, so be sure to
watch what Flint say.

Head south following the path and then go east to cross a bridge. After
crossing the bridge head south to get to a town. Just as you are about to
enter there will be a quick scene of Master Hammet and a bunch of covered
wagons who is trying to return to get back to his home town (Kalay), but the
bridge is broken. Then a guy talks about leaving Ivan behind. Master Hammet
talks about Ivan real quick about how he has these strange powers. A rock
falls and Hammet decides to head to Lupna. Once the scene is over you will be
in Vault.

Tidak ada komentar: